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“Guilt is a treacherous thing. It creeps in slowly, breaking you down bit by bit,” Tiergan. –Exile
Keeper of the Lost Cities #2
by Shannon Messenger
Sophie is settling in nicely to her new home and her new life in the world of the lost cities. And it helps that living at Havenfield means getting to spend time with rare, precious species—including the first female Alicorn– who shows herself to Sophie and trusts only her.
Sophie is tasked with helping to train the magical creature so that the Alicorn can be revealed to the people of the lost cities as a sign of hope. Sophie wants to believe that the recent drama and anguish are gone for good.
But the secrets buried deep in Sophie’s memories remain, and before long, she’s back in incredible danger, risking everything to find the answers to questions that could save not only her life but the life of someone close to her…
From the first page, Exile jumps into action and takes the reader on an adventure through the elf’s world. The story focuses on the mystery of the Black Swan and Sophie’s unique talents—telepathy, teleportation, understanding all languages, and being able to perform a brain push. The intrigue around Sophie’s beginnings adds danger, suspense, and mystery. The moments between Sophie and her friends also give the story added depth as well as blush-worthy awkward boy scenes. As the narrator, Sophie draws the reader into her life and highlights the dangers of guilt. One councilman tells Sophie, “Guilt is a treacherous thing. It creeps in slowly, breaking you down bit by bit.”
Exile is extremely entertaining, but the complicated plot, the large cast of characters, and the political intrigue make Exile more suitable for strong, middle school readers. Scenes between Sophie and a high-maintenance unicorn add humor and glitter to the story. Sophie’s friends—who don’t always get along with each other—give the story heart. The heartwarming conclusion leaves several questions left unanswered, which will have readers reaching for the next book in the series, Everblaze. However, readers should be warned, Sophie’s adventures will draw you into the action and leave you wanting to read every book in the series, which has 8.5 books (and counting).
- When a man sees Sophie’s family pendant, “He lunged for her. Sophie shrieked and tried to block him, but he pinned her shoulders to her chair with one arm while his other hand tore at her cape.” Sophie is scared, but not injured.
- Fintan creates a fire. “Flashes of orange thrashed among the yellow flames, and Fintan stumbled to his feet, realizing they were the figures of his friends. . . All he could do was watch their agonized faces as the fire attacked. Then he dropped to his knees and vomited.”
- While performing a brain push, Alden and Sophie are injured when “a wave of heat shot up Alden’s arm, burning Sophie’s hand. . .” Alden falls to the floor. “Alden lay unconscious, a large gash on his forehead streaking his face red.”
- By using his power, Bronte inflicts pain on Sophie. “The harder Sophie tried to fight the heat, the hotter it burned. . . Sophie screamed and felt her body collapse as the searing heat raged through her mind like an inferno.” Sophie takes a serum that made it so she “couldn’t feel, couldn’t think, just lay there and soaked up the freedom of being so light, so calm, so completely unburdened.”
- A group of cloaked people throw a net over Sophie, Keefe, and the Alicorn. “Keefe aimed at the figure who was armed, but before he fired, one of the other figures nailed Keefe in the head with a rock. The melder slipped from his hand. . .” Keefe uses a throwing star and “the silver blades clipped the figures shoulder, tearing his cloak and making him drop his end of the net.” During the struggle, the Alicorn’s wing is broken.
Drugs and Alcohol
- Several times, Sophie is given serums called “Achey Break,” “Fade Fuel,” and another one called “Youth.” When she drinks the Achey Break, “it rushed through her like warm bubbles floating into all the places she’d felt sore.” The water had a special enzyme that helped keep everyone healthy.
- Alden geos into an unconscious state and is given sedatives to keep him from thrashing.
- When Sophie is upset, a healer gives her a “salty medicine.” After she takes it, “the room didn’t just become clearer—it became brighter. Lighter. Things weren’t so bad, really. How could they be when there was this cool rush racing through her, filling her with life and energy and lifting her higher. . .”
- A dwarf gives Sophie a sedative so he can take her to a secret location.
- Other elves call Sophie a freak.
- One of the council members calls Sophie’s adoptive parents “two of the world’s most scandalous misfits.” Later, a council member calls Sophie’s adoptive father an “insolent fool.”
- Several times, a boy calls his brother an idiot.
- One of Sophie’s friends asks, “Ugh, how do I apologize for being the hugest jerk ever?”
- Sophie is an elf with many powers including teleportation and understanding all languages. In addition, “Sophie was the only Telepath who could track thoughts to their exact location—and the only one who could read the minds of animals.”
- Sophie uses a “brain push” that allows her to channel “energy from her core into her legs” so she can run faster.
- In the elf world, some elves use a crystal to “light leap” to another location. For example, Sophie “stepped into the light, letting the warmth swell under her skin like thousands of tickling feathers as the simmering rush swept her and the alicorn away.”
- A spectral mirror has a girl in it. Sophie is told the mirror works because of “a clever bit of programming.”
- Sophie’s adoptive mother, Edaline can “pull things out of thin air.”
- Sophie’s adoptive father, Grady, is a Mesmer. He says, “I could make anyone do anything they needed. I could mesmerize the entire Council if I wanted to, make them sight any law into effect. I could make them all jump off a cliff if I felt like it.”
- One of Sophie’s classmates says her special ability will “probably be a Guster like my dad. Controlling the wind—whoop-de-fricking-do.”
- Dwarves mine a mineral called magsidian. “It has an inherent field that draws things to it, and you can change what it draws by how you carve it.”