Women in Space

Women have been traditionally underrepresented in space exploration, but that has changed in recent years. A career in space exploration is the perfect choice for a variety of people—from those who like conducting research about the universe, to adventurous souls who want to travel to and live in space. In this book, you’ll learn about groundbreaking female astronauts and space research professionals, career paths in space exploration, how to prepare for the field, key skills for success, methods of learning more about careers while in school, and much more.  

Women in Space gives readers an inside look at the little-known career opportunities available in space exploration, including careers that do not involve flying into space. Each of the five chapters follows the same format. The first page lists words and definitions that appear in the chapter; these words include conductivity, cosmology, celestial, and more. These words appear in bold gray font, which makes them easy to identify. 

Women who were pioneers in space exploration are featured, including Sally Ride and Mae Jamison. Each woman faced many obstacles. Kalpana Chawla, the first Indian woman to enter space, was told by a professor that being an engineer was not “ladylike,” and her father dissuaded her from being an engineer. This did not stop Chawla from earning her PhD from the University of Colorado and working for NASA. Each biography highlights how different skills are used in the space field. Five biographies also include a QR code so readers can learn more about the women through educational videos.   

The book is straightforward and easy to understand despite the use of informational space exploration jargon. The short paragraphs are broken up with photographs of women at work that appear every one to two pages. In addition, the book has short blurbs about issues important to women in space, such as the international space stations, finding time for family, and the NASA Astrobiology Institute. Often, important information is presented in lists, such as skills needed for success. The end of each chapter includes a research project and text-dependent questions that check for understanding.  

Women in Space Exploration explores many women’s roles in the space industry. The book highlights the skills and education needed for anyone interested in working for NASA and other space companies. By featuring women who work in the field, readers will discover the many different degrees that can be used in the field. In addition, the biographies prove that dreams do come true for those who persevere. 

Readers who dream of flying into space will find Women in Space an excellent source of information and encouragement. The book highlights the necessary education needed for anyone who wants to work in the space industry, as well as shows that space exploration is for everyone. Readers who want to learn more about women in the space industry should also read To Fly Among the Stars by Rebecca Siegel, Astronauts: Women on the Final Frontier by Jim Ottaviani & Maris Wicks, and Classified: The Secret Career of Mary Golda Ross by Traci Sorell. 

Sexual Content 

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Violence 

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Drugs and Alcohol 

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Language 

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Supernatural 

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Spiritual Content 

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Gymnastics Challenge

Harper is a parkour extraordinaire. Nothing brings her more joy than “packing in the fun” at the park with her friends Cici and Lily, where they “move over, under, and around obstacles” with grace and agility. However, when Harper is unexpectedly invited to join a local gymnastics team, she fears that her decision could rupture her friendship with Cici and Lily. Can Harper maintain her friendship without sacrificing her opportunity to compete in gymnastics? 

Gymnastics Challenge is a captivating graphic novel that showcases the importance of friendship in sports, especially when new opportunities threaten to tear apart existing relationships. The book is told through the eyes of Harper, a spunky, energetic girl who wants to use her parkour skills to succeed in gymnastics. Her determination to overcome the difficulties in the new sport, such as the uneven bars, is evident throughout the story, and her ability to recognize her own faults and train to get better is admirable and inspirational. Of course, the story also makes Harper’s character feel realistic, emphasizing how she makes mistakes and wobbles during her routines. She overcomes her fears of making mistakes and learns that “we all wobble sometimes . . . in parkour, in gymnastics, and in friendships.” 

The book presents a positive outlook, relaying the importance of telling the truth and supporting one another in friendships. Conflicts arise when Harper is dishonest with her friends, but she learns to apologize and admit her faults, repairing her struggling relationship with Cici and Lily. Conversely, Cici and Lily learn to support Harper in her new opportunities. For instance, during Harper’s big competition, they shout, “Go Harper! You got this!” These events teach readers that the strongest friendships require honesty and support. 

Gymnastics Challenge presents its tale in a captivating graphic novel format. Each page contains two to four panels in a simplified art style, where the characters, movements, and dialogue are easy to read and follow. The book also uses a combination of graphic novel aspects, such as page-covering panels and pictorial elements like facial creases or sweat drops, to enhance its illustrations, making the scenes look and feel believable. Although the number of speech bubbles per page might be slightly overwhelming for younger readers, each bubble typically only contains one to two sentences with simple vocabulary. 

Gymnastics Challenge is part of the Jake Maddox Graphic Novel series, which focuses on inspiring lessons in sports and competition. Alongside its colorful illustrations, the book also contains additional content, such as a glossary, “Learn More About Gymnastics,” and “Visual Discussion Questions,” which ask the reader to identify how the art style represents the feelings and emotions in each scene. Although older readers may find the plot slightly cheesy, Gymnastics Challenge wins a perfect score with its illustrations, characters, and action sequences. 

Sexual Content 

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Violence 

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Drugs and Alcohol 

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Language 

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Supernatural 

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Spiritual Content 

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In The Red Zone

Alex Summers and Oscar Han have always been the “dynamic duo” for their school’s football team, the Bobcats. With Alex as the star quarterback and Oscar as the wide receiver, the boys expected another fantastic football season with their friends. However, when Oscar unexpectedly quits the team, Alex is thrown into a frenzy of sadness, confusion, and betrayal. More alarmingly, Alex’s performance begins to drop in Oscar’s absence, and his team starts losing game after game. Can Alex right his relationship with Oscar before his season spirals out of control? 

In The Red Zone is an engaging graphic novel that explores the importance of friendship in the context of football. Told from Alex’s perspective, the book presents him as a lovable yet determined football player who wants to lead his team to a championship. His friendship, care, and support for his teammates are evident throughout the story, making him an admirable and inspirational protagonist. However, the story also highlights his weaknesses, such as his inability to appropriately understand Han’s reasons for leaving football; these flaws make his character realistic and genuine.  

The book presents an important lesson on honesty, communication, and supporting the differing interests of others. Much of the story’s conflict comes from the miscommunication between Alex and Han. Alex can’t comprehend that Han “didn’t even like playing football anymore.” However, through an honest conversation, both boys realize that their differing interests shouldn’t drive a wedge between them. Instead, they learn to understand and support each other. In The Red Zone teaches readers that they can avoid misunderstandings through proper communication, honesty, and love for one another.  

In The Red Zone delivers its story in an engaging graphic novel format. Each page contains two to three panels in a simplified art style, making the character movements and dialogue easy to read and follow. Although the art style lacks common graphic novel aspects like splashes or bleeds, its variety of colors and onomatopoeia make its illustrations captivating and enjoyable. Large speech bubbles also quickly identify the speakers and typically contain one to two sentences with simple vocabulary and sentence syntax.   

In The Red Zone is part of the Jake Maddox Graphic Novel series, which focuses on uplifting lessons in sports and competition. Alongside its enjoyable illustrations, the book contains additional content, such as a glossary, football history facts, and “visual questions,” which ask the reader to identify how the art style represents the feelings and emotions in each scene. While the plot can be too simplistic and slightly cliché for older readers, In The Red Zone’s charm lies in its illustrations, making it an exciting read for graphic novel enthusiasts and football fans alike.  

Sexual Content 

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Violence 

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Drugs and Alcohol 

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Language 

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Supernatural 

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Spiritual Content 

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Unwind

After America’s Second Civil War, the Pro-Choice and Pro-Life armies came to an agreement. According to their Bill of Life, human life may not be terminated from the moment of conception until the age of thirteen. But between the ages of thirteen and eighteen, the child may be gotten rid of by their parent through a process called “unwinding.”

By repurposing a teen’s organs and other body parts in living recipients, the unwound child’s life doesn’t technically end. According to society’s leaders, unwinding leads to a healthier and safer community, as troublesome and unwanted teens are used for the greater good.

Connor is a rebel whose unwinding was ordered by his parents. Risa, a ward of the state, has been slated for unwinding due to cost cutting. And Lev, his parents’ tenth child, has been destined for unwinding since birth as a religious tithe. As their paths intersect, they start to fight for their own destinies. But do they stand a chance of escaping their fate or proving their lives are worth saving? 

Readers who want a light, entertaining read should avoid the Unwind Dystology. Unwind has plenty of action and suspense that propels the story forward at a fast pace and leaves the reader questioning their beliefs about the value of human life—both before and after birth. Shusterman expertly delves into difficult questions from multiple perspectives by focusing on three completely different characters. After Lev is kidnapped, he chooses to escape his destiny—being unwound. At this time, he begins to question God’s will. Lev’s friend says, “You got it in your heart to run from unwinding, ain’t no one can tell you it’s the wrong thing to do, even if it’s against the law. The good Lord wouldn’t have put it in your heart if it wasn’t right.” In the end, Levi learns that he can still believe in God but not condone human tithing. 

On the other hand, Risa grew up in a state institution where she helped care for babies that no one wanted. Since abortion is illegal, many babies are left on people’s doorstep, but this doesn’t guarantee that the child will be loved or cared for. Risa wonders, “Which was worse. . . to have tens of thousands of babies that no one wanted, or silently make them go away before they were even born?” Risa’s experiences force the reader to ponder both the pro-life and the pro-abortion point of view.  

Unwind is a thought-provoking story that begins with the question: Should unborn children have a right to live, or should women have a right to choose what happens to their bodies? To put a spotlight on these questions, Shusterman creates a dark world full of violence that is not for the faint of heart. However, readers who aren’t afraid of exploring controversial topics will find that each protagonist—Connor, Risa, and Lev—has a different system and wants to do what is right. The next installments of the Unwind Dystology explore human evil in more detail. Although the series makes readers ask important questions, many readers will not be ready to face the books’ disturbingly dark images. Readers who want a tamer dystopian book have many options, including Matched Trilogy by Ally Condie, The Maze Cutter by James Dashner, and Lunar Chronicles by Marissa Meyer. 

Sexual Content 

  • When Connor’s friend, Ariana, says she will run away with him. He “kisses her.” 
  • A woman helps Connor, Risa, and a storked newborn hide. Storked are those left on doorsteps. The old woman assumes that Connor and Risa are the baby’s parents. The woman says, “If you really want to stay alive, honey, have him get you pregnant again. They won’t unwind an expectant mother, so that will buy you nine whole months.” 
  • One boy says that he has two dads, but “I’m not like my dads—my compass points to girls, if you know what I mean.” 
  • While hiding out in a warehouse, two kids “make out all day long, drawing a cluster of other kids who sit there and watch.” 
  • Connor kisses Risa. “She did not expect it, and when he breaks off the kiss, she realizes from the look on his face that he hadn’t expected it either. . . she pulls him into another kiss—this one longer than the first.” 
  • Connor and Risa are sent to a harvest camp to be unwound. While they wait, “They meet in the girls’ bathroom . . . They hold each other in the tight space, making no excuses for it. . . they kiss as if they’ve done it forever.”

Violence 

  • When Conner discovers he is supposed to be unwound, he runs away. Connor’s father and the police find him hiding in the back of a semi. To escape, Connor runs across a busy highway. “He hears a gun fire. He feels the impact, but not in his skin. The bullet embeds in his backpack.” Connor realizes that they’re firing tranquilizer bullets. 
  • As Connor is running across the highway, a Cadillac’s “side mirror smacks him painfully in the ribs before the car screeches to a halt, sending the acrid stench of burned rubber up his nostrils.” Connor sees Lev in the Cadillac so he grabs Lev to use as a human shield. 
  • Connor puts a “choke hold” on Lev and drags him across the road. As they run, “bullets now fly past them.” To escape, “Lev grabs the arm that’s locked around his neck and sinks his teeth in with the full force of his jaws until he tastes blood. The kid screams.” Lev is hit with a tranquilizer bullet and falls to the ground. 
  • While Connor is running, a bus swerves, and “Risa’s head is slammed against the window as the bus suddenly pulls to the right. . . Risa is thrown forward, down the aisle, as the bus comes to a sudden, jarring stop.” 
  • After the bus crashes, “the windshield is smashed, and it’s covered in blood. Lots of it. . . It’s the bus driver’s blood. His hands halfway through [the windshield], and he’s not moving.” 
  • Connor and Risa work together to trick a police officer. Risa pretends to be injured. When the officer goes to help her, “the officer is knocked to the ground, and suddenly there are two figures attacking him—The Unwind and the girl.” Connor uses a tranquilizer gun on the police officer. 
  • An unwanted baby is put on Connor’s doorstep. His parents did not want to take the child in, so they put it on a neighbor’s doorstep. Eventually, the child is placed back on Connor’s doorstep, but by then, it’s so sick that it dies.  
  • Roland, a runaway, was sent to be unwound because he “had beaten up his stepfather for beating his mom. The mother took her husband’s side, and the stepfather got off with a warning. Roland, on the other hand, was sent to be unwound.” 
  • A newspaper article talks about a hospital that was harvesting stem cells. “The council described a general culture of trafficking of children snatched at birth. . . The pictures show organs, including brains, have been stripped—and some bodies dismembered.” 
  • Roland corners Risa while she’s in the bathroom. “He grabs her hands, pushes her back against the cold green tile wall, and presses his hip against her so that her knee can’t reach its mark.” Rolands implies that he is going to have sex with her whether she wants to or not. Another teen comes in and interrupts. Roland lets Risa go. 
  • Lev goes to a pawnbroker to sell a stolen bracelet. The pawnbroker opens the safe. “He feels something hard and heavy connecting with his head. His thoughts are instantly scrambled. He loses consciousness before he hits the ground.”  
  • While hidden in a warehouse, the Unwinds are woken so they can be transferred to another hiding place. The “Fatigues,” adults in charge of watching the Unwinds, have rifles. “A cranky kid pushes a Fatigue for tearing away his blanket. The Fatigue with the gun hits him on the shoulder with his rifle—not enough to seriously wound him, but enough to make it clear to the kids, and everyone else, that they mean business.” 
  • Lev turns Connor and Risa into the cops. Afterward, Connor “hauls off and punches Lev in the eye. Not hard enough to knock him down, but hard enough to snap his head halfway around and give him a nasty shiner.” 
  • Someone shows Connor a crate that has five dead kids in it. “There are no signs of blood, no wounds. They could all be asleep except for the fact that [one]’s eyes are open and staring at nothing.” Later, Connor learns that the kids suffocated in the crate. 
  • Connor entices his enemy, Roland, into an airplane. Connor “leaps forward and firmly plants the muzzle of the Admiral’s gun against Roland’s back. . . Roland makes his move. He spins, knocks Connor back, and grabs for the gun.” Connor pushes Roland into a crate and locks him in. “While Roland rages inside, Connor takes aim at the crate and fires the gun, once, twice, three times.” After making sure Roland can breathe, Connor leaves. Later, Roland is let out, uninjured. 
  • To hurt the Admiral, a mob of kids attacks the Admiral’s jet. “The first of the kids reaches the top of the stairs and heaves the hatch open, only to be met by Risa, and a brutal punch to the jaw. It sends him tumbling over the side and to the ground . . . The second kid is met by an aerosol burst of Bactine [a pain-relieving spray] right to the eyes. The pain is excruciating. He stumbles backward. . .” The mob destroys everything they can get their hands on. The scene is described over multiple chapters. 
  • Cleaver, a helicopter pilot, tries to get away from the mob but is unable to. Connor breaks up the kids and finds “the man on the ground is battered and bloody. . . He’s been beaten to a pulp.” Helpless, Connor watches Cleaver die. 
  • Connor thinks about the Mayan game of pokatok. “The game was a lot like basketball, except that the losers were sacrificed to the Mayan gods.”  
  • Roland and Connor fight. Roland “begins swinging, and Connor is quick to defend. . . Connor taps into his own wellspring of fury, and he lets loose a brutal offensive of his own. . . [Roland] slams him against the wall his hand pressed against Connor’s windpipe. . . Connor’s struggles become weaker without oxygen to feed his muscles.” Roland thinks about killing Connor and is surprised that he can’t. The scene is described over two pages. 
  • Roland is unwound and is conscious of the entire procedure. As Roland’s body is taken apart, a nurse says, “You may feel a tugging sensation near your ankles. . . it’s nothing to worry about.” 
  • An hour and fifteen minutes into the procedure, “surgeons leave, new ones arrive. He looks towards his toes but can’t see them [because they have been removed]. . . A clanging of metal. The lower half of the table is unhooked, and pulled away. . . Now Roland feels discomfort in his gut. Discomfort, a tickling sensation, but no pain. The surgeon lifts things away.” 
  • The nurse leaves once Roland’s eyes have been removed. Roland sees “not quite darkness, just an absence of light. He hears everything around him but can no longer communicate. . .” The doctors talk about sports as they continue to remove parts of Roland’s brain. After three hours and nineteen minutes, the procedure is complete, and Roland is still alive, but he is confused about what has happened. The procedure is described over six pages. 
  • In the conclusion, three Unwinds [Lev, Blaine, and Mai] decide to attack the harvest camp where they are being held. Blaine and Mai both go inside the “Chop Shop” where the unwind procedure is performed. A guard sees Blaine and “aims his tranq gun at Blaine’s left thigh, and fires. . . The impact of a tranq bullet is more effective than a detonator. Blaine and the guard are instantly incinerated as the six quarts of liquid explosive coursing through Blaine’s body ignite.” 
  • During the attack, Connor is injured. “His face is a shredded, bloody mess. He’s lost an eye. His right arm is crushed and mangled. But he’s alive!” Connor is in a coma for several weeks. When he awakes, he has been given an Unwind’s eye and arm. The revolt scene is described over eight pages.

Drugs and Alcohol 

  • At a party for Lev, champagne is served to the adults. Lev’s brother, Marcus, pretends to be drunk so he can go on a rant. 
  • A police officer thinks that Unwinds are “often high on illegal substances. . . Nicotine, caffeine, or worse.”  
  • Lev is hit with a tranquilizer gun. When he wakes up, “his head hurts, he feels like he might puke, and his brain is still only at half power.” 
  • An adult who helps hide Unwinds talks to Connor when “the Admiral adds some whiskey from a flask to his own coffee.” After the Admiral’s son was unwound, he “left the military, spent several years more drunk than I am now.” Then he sobered up and began helping the Unwinds. 
  • A boy who has asthma takes Xolair. 
  • Roland steals a bottle of ipecac from the infirmary. “He was planning to use the stuff to spike the drinks and create a puke-fest.” His plan is never carried out. 

Language 

  • Profanity is used seldom. Profanity includes hell, damn, crap, and ass. 
  • My God and for God’s sake are used several times as an exclamation.

Supernatural 

  • When a person is given a body part from an unwound person, the body part remembers what the person learned. For example, one man received a new hand, and the hand still knew how to perform magic. 
  • One boy, Cyrus, was injured and received half of a boy’s brain. Now, the boy is in Cyrus’s head. “This boy in the corner of his head doesn’t talk to him in words. He feels. He emotes. He doesn’t understand that he’s only a part of another kid. . . Now he keeps looking for things in Cyrus’s head that just aren’t there. . . And so the kid hurls out anger. Terror. Grief. Waves pounding the wall, and beneath it all, there’s a current tugging Cy forward.” 

Spiritual Content 

  • Lev is a tithe, “a child of a religious family who is born and raised to be unwound, as an act of charity.” 
  • Lev’s parents are Christians who “have always given 10 percent of everything to the church.” This includes giving Lev as a tithe, who will be unwound. Lev’s parent told him, “Your life will be to serve God and mankind.” Because he is a tithe, Lev has “always felt closer to God than to his friends, or even his family.” 
  • Lev’s family believes “everyone’s equal in God’s eyes.” 
  • Lev is jealous of his siblings, who are not unwound. Lev’s pastor tells him that God asks for the best fruits, not the first fruits. Lev thinks, “Giving of one’s self is the ultimate blessing.” 
  • After Lev is kidnapped, he still wants to be unwound, “as it was ordained to be. . . Being torn from his purpose was the most unnerving thing that had ever happened to Lev, but now he understands why God let it happen. It’s a lesson. It’s to show Lev what happens to children who shrink their destiny: they become lost in every possible way.” 
  • When Lev talks about being tithed, he says, “Tithing’s in the Bible; you’re supposed to give 10 percent of everything. And Storking is in the Bible, too.” Storked is when babies are left on doorsteps. “The homeowner is obligated to keep and raise the child.” 
  • When talking about storked babies, Lev uses Moses as an example. “Moses was put in a basket in the Nile and was found by Pharaoh’s daughter. He was the first storked baby, and looked what happened to him!” 
  • Unwanted babies are raised in a state institution or storked. Connor wonders, “If a baby was going to be so unloved, why would God want it brought into the world?” 
  • After Lev runs, he says his parents “loved God more than they loved me, and I hate them for it. So I guess that means I’m going to hell.” 
  • Connor and some of the other Unwinds discuss when a soul is put into an unborn child. One Unwind says a girl believed that “if someone actually gets unwound, then they never had a soul to begin with. She said God must know who’s going to be unwound, and he doesn’t give them souls.” The conversation lasts for three pages. 
  • Lev is part of the group that plans to destroy the harvest camp. Before he can set off his detonator, he thinks: “God, dear God, what am I doing? What have I done? How did I get here?” Lev is unable to set off the detonator and helps rescue people instead. 
  • While Lev is in a cell, Pastor Dan visits. The pastor “resigned my position. I left the church. . . I still very much believe in God—just not a god who condones human tithing.”  

National Geographic Kids Why?: Over 1,111 Answers to Everything

The concept is simple. Got a question? Well now you have an answer! 1,111 of them, in fact. Want to know why your snot is yellow? Flip to the human body chapter. What’s on the inside of a turtle shell? The animal section has you covered. What’s in the deepest part of the ocean? And why doesn’t Earth just float off into space? Check and check. With hundreds of topics ranging from silly to serious, we’ve got expert information in a fun and entertaining format that will keep kids digging for answers. Answers include all kinds of fascinating extra info like top ten lists, weird-but-true facts, explorer profiles, and cool activities. Now, go stump your parents! 

National Geographic Kids Why? has seven chapters that cover the following information: 1) Your Body, 2) Our Planet, 3) The Universe, 4) History, 5) Technology, 6) Animals, and 7) Pop Culture. The wide range of topics includes many interesting facts about the Big Bang, global warming, ancient Egyptians, mummification, the Pacific Ocean Garbage Patch, why we can’t teleport like in Star Trek, why animals play, and why some people are mean on the internet. Boyer uses examples from the Guinness Book of World Records to put some facts into perspective. In addition, many lists break items down, such as the steps ancient Egyptians used to make mummies, how castles were conquered, how to avoid getting bit by a shark, and how search engines work.  

While the book’s information is extensive, Boyer acknowledges that we don’t know much. For example, people do not know what’s in the Earth’s core. However, several theories are discussed, such as “In 2014, geologists found what might be a reservoir of water larger than all the planet’s oceans combined deep in the Earth’s mantle.” The section about the earth includes several diagrams labeling the parts of the Earth.  

Along with facts, National Geographic Kids Why? has sidebars that showcase eleven people of interest. These people include theoretical physicist Albert Einstein, theoretical physicist Stephen Hawkings, scientist and mathematician Sir Isaac Newton, explorer Leif Eriksson, civil rights activist Martin Luther King, Jr., Polish mathematician Nicolaus Copernicus, electrical engineer Ralf Baer, blacksmith Johannes Gutenberg, author J.K. Rowling, video game designer Shigeru Miyamoto, and singer Micheal Jackson. 

National Geographic Kids Why? uses a fun format with large, full-color pictures and illustrations on every page. Each topic is put in the form of a question, such as why there are different languages. Each question is answered anywhere from one to three paragraphs. While the book’s reading level is advanced, the information is formatted in easily digestible segments. National Geographic Kids Why? will appeal to any curious reader, and since none of the topics are discussed in detail, the book may inspire readers to further research many of the topics found in the book.  

Sexual Content 

  • None 

Violence 

  • The Neanderthals “died out, possibly because humans hunted them for food or started families with them.”  
  • While trying to conquer a castle, the attacking army used starvation and devices designed to batter the castle and its defenders. “Catapults hurled stones that smashed walls and the people hiding behind them. . . The castle’s garrison of knights and soldiers, meanwhile, mounted a furious defense, raining arrows and boiling water on the attackers and shoving siege ladders away from the walls.” 
  • Before a squire was knighted, he prayed through the night. “He knelt before his lord or the knight who trained him. This man then delivered a punch to the squire’s cheek—in some cases with enough force to knock the would-be knight to the ground—to help him remember his oath.” 
  • Gladiators were slaves or prisoners of war who were forced to fight “for the bloodthirsty crowd’s amusement.” The gladiators often fought exotic animals, and the fights were often “gory.”
  • The ancient Mayans and Aztecs played a brutal ball game. “The solid rubber balls left players bruised and bloody. Games sometimes resulted in broken bones and even death as players dove to the stone court to keep the ball from touching the ground.” 
  • Knights entered jousting tournaments, and “many knights were permanently injured or killed in jousts. King Henry II of France died in a joust when a lance pierced his visor.” 
  • During the witch trials in 15th-century Europe, “suspected witches were rounded up, tortured into confessing any number of crimes, and then burnt alive at the stake. By the 1700s, as many as 60,000 suspected witches had been tried and executed in Europe.” 
  • Africanized bees were made in a lab, and “they’ll pursue any threat until it drops—and then continue stinging and stinging and stinging! A swarm chased a Texas man and nailed him more than a thousand times!”

Drugs and Alcohol 

  • None 

Language 

  • None

Supernatural 

  • The Hope diamond may be cursed and is “best known for its history of unhappy owners. King Louis XVI lost his head in the French Revolution. More than a hundred years later, a woman who wore the diamond became convinced it was cursed after her husband, eldest son, and daughter all died.”  
  • Legends say, “a ninja could fly, walk on water, and vanish. Two of these powers were real, sort of. (Ninjas wore special wooden shoes to tread on water and explosive powers to disappear in a cloud of smoke.)” 

Spiritual Content 

  • Nicolaus Copernicus, a Polish mathematician, said the Earth orbited the sun. “It was a dangerous theory that went against the teachings of the Catholic Church, so Copernicus didn’t publish his big idea until his final days.” 
  • Some men who played the ancient Mayan and Aztec ball games played for religious reasons. “The games were thought to represent the battle of good against evil. Some games may have ended in sacrificial rituals to appease the gods.”  
  • In the 1500s, church officials linked “the practice of witchcraft to the devil.” 

Batter Power-Up!

Zack is a young, aspiring baseball star for his team in Leeville. Known for his defensive plays in the outfield, Zack wants to help his team win every game. However, there’s one problem: Zack can’t hit. Every time he goes to the plate, he ends his at-bat with a pop fly or a strikeout. And with the strikeouts mounting, Zack fears losing his spot in the starting lineup. 

However, everything changes when Zack’s friend, Jamie, gives him a Gamer Gear headset with virtual baseball. Using the pitch recognition of the batting game, Zack begins to see encouraging results. But, one day, when the headset unexpectedly breaks, Zack fears that he has lost his only chance to improve his hitting. Will Zack learn to hit without the headset and save his season? 

Batter Power-Up! is an exciting graphic novel that effortlessly blends action-packed sequences with heartfelt moments. Told from the perspective of Zack, the book portrays Zack as an enthusiastic young boy who finds joy in video games and baseball. Although he initially struggles to overcome his inability to hit, his journey to trust in his own abilities instead of other things, such as the Gamer Gear headset, makes him an inspirational character. After all, most readers will relate to Zack’s experience of learning to believe in himself and overcoming difficult challenges. 

The book provides a positive outlook on the theme of believing in oneself. Despite Zack’s Gamer Gear headset malfunctioning and costing him valuable training time, Zack’s recognition that he doesn’t need the headset emphasizes the book’s message about trusting one’s abilities. It teaches readers that many obstacles can be overcome through mental fortitude. This theme is reinforced when Zack exclaims, “I just had to trust my instincts.” 

Batter Power-Up! brings the story to life in a delightful graphic novel format. The panels and characters feature a detailed art style with lots of color, dialogue, and onomatopoeia. The detailed style enhances the action sequences during baseball games, where each panel provides insights about the characters’ thoughts and movements in a structured, organized way. Meanwhile, the text appears in big white bubbles that easily identify the speaker and contain one to two sentences with intermediate vocabulary and sentence structure. 

Overall, Batter Power-Up! presents an encouraging story about a young baseball player learning to believe in himself. Although the plot may be too simplistic for older readers, Batter Power-Up! is a must-read for graphic novel enthusiasts and baseball fans alike.  

Sexual Content 

  • None 

Violence 

  • None 

Drugs and Alcohol 

  • None 

Language 

  • After repeatedly swinging and missing, Zack throws his bat on the ground and shouts, “Why can’t I hit the blasted ball?” 

Supernatural 

  • None 

Spiritual Content 

  • None 

Crush at First Sight

Pippa Park is no longer the new girl at Lakeview, but that doesn’t mean she can get comfortable. With Christmas approaching, Pippa’s friends – nicknamed “the Royals” – are preparing for the biggest party of the year! Pippa is determined to use the party as a chance to show that she truly belongs with the Royals. She needs a great dress and a great date (neither of which she has). Nevertheless, she’s determined: Everything about this Christmas has to be absolutely perfect.  

Unfortunately, perfection is not in the cards. Literally. A tarot reading Pippa receives from her neighbor, Mrs. Lee, warns Pippa that her future holds a disaster. Pippa isn’t sure what to think about the reading until she learns that her mother, who lives in Korea, won’t be able to make it to America for Christmas. If that wasn’t bad enough, Pippa was put in charge of organizing the Royals’ Christmas party. Making the best party ever is a little difficult in a small apartment, not to mention the cost of all the food and decor. Pippa is stretched thin between babysitting gigs, tutoring sessions with her crush, Eliot, and volunteering at the church. Plus, her friends, Buddy and Helen, are too obsessed with their new relationship to offer her any support. The only escape in this growing mess is a boy named Marvel, whom Pippa meets during her volunteer work. But even things with Marvel are rocky – after all, doesn’t she have feelings for Eliot?  

A week before the party, just about everything Pippa worked for has been destroyed, just like Mrs. Lee warned. Her sister Mina needs the money Pippa earned from babysitting. Then, Mrs. Lee gets in an accident and moves into the Park’s living room, robbing Pippa of a venue. Pippa snaps at Buddy and Helen, putting her friendships in jeopardy. Finally, she’s caught with Eliot when she’s supposed to meet Marvel, taking her date options for the party from two to zero. It seems like things can’t get any worse. Then, Pippa remembers Mina’s advice: “Pippa, there is only one person responsible for your future. And that’s you.”  

Pippa comes clean and restores her relationships. Mrs. Lee even gives Pippa the key to her place so she can host her party there. When Pippa admits she’s struggling, the Royals don’t laugh at her like she thought; they rally behind her and help create the best party ever. Pippa learns that asking for help isn’t a bad thing – her friends and family are there to support her however they can.  

Pippa is a great character for middle school girls because everything in Pippa’s life is realistic. She deals with a multitude of issues at the same time, which makes her seem more relatable. Between her home life, school life, romantic feelings, and friendships, she becomes a well-rounded individual that girls can relate to since they will often experience these same troubles in middle school — wanting to fit in, having their first romantic relationship, and struggling to manage new responsibilities. Despite all these conflicts, the plot is straightforward and easy to follow.  

Crush at First Sight is a good, lighthearted read with a positive message showing the importance of relying on others. Pippa wants to seem like she can do everything herself, but in reality, when she struggles, she needs the help of others. Through Pippa’s experience, readers will learn to share their struggles with their friends and family. Instead of asking for help, Pippa says, “[I] buried my insecurities deeper and deeper until my feelings morphed into resentment. I had kept waiting for things to go back to normal, but I refused to take the initiative to make that happen.” When Pippa admits to the Royals that she’s having a hard time, they show her understanding and offer help instead of turning against her. As a further sign of their support, the book ends with Pippa getting a golden scrunchie from the Royals – a sign that they accept her, even if she isn’t perfect. For more holiday fun, grab a cup of hot cocoa and snuggle up with the Celebrate the Season Series by Taylor Garland and Hot Cocoa Hearts by Suzanne Nelson. 

Sexual Content 

  • Buddy and Helen, two of Pippa’s friends, are dating. Pippa sees them kiss once. “I watched as Buddy stepped forward. I watched as Helen brought her face closer to his. And I watched as their lips met.” 

Violence 

  • None 

Drugs and Alcohol 

  • None

Language   

  • None 

Supernatural 

  • None 

Spiritual Content 

  • Pippa volunteers at her local Korean Baptist Church. While not religious herself, the church is putting on a play about Jesus’s birth. Pippa is a shepherd.  
  • Pippa’s family sets up a nativity scene for Christmas with wise men and camels.  

Charlie Thorne and the Royal Society

Charlie Thorne is a genius. Charlie Thorne is fearless. Charlie Thorne may have finally met her match.

Charlie Thorne is used to being on the run. Ever since she was recruited by the CIA to track down Einstein’s most dangerous equation, Charlie has traveled around the world with former CIA agents Dante Garcia and Milana Moon to prevent history’s greatest discoveries from falling into the wrong hands. But after beating others to the secrets hidden by Einstein, Darwin, and Cleopatra, Charlie and her comrades realize they are not the only ones searching for an immensely powerful discovery of Isaac Newton’s.

From a chase over the rooftops of Cambridge University, to scaling the Sydney Harbour Bridge and skirting a volcanic eruption, Charlie will need to think one step ahead of her opponents in order to follow Newton’s trail of devious clues and keep herself out of the hands of the many enemies who are hot on her tail. 

Filled with high-stakes action scenes, historical facts, and plenty of adventure, Charlie Thorne and the Royal Society is a thoroughly enjoyable read. Along the journey, readers will enjoy deciphering the clues and ciphers leading to Newton’s discovery. In addition, readers will learn about the explorer James Cook, Ferdinand Magellan, and other historical figures. Since Charlie is following in Cook’s footsteps, she also explores the Great Barrier Reef in Australia.

Newton’s discovery has a surprising twist—Newton discovered an elixir that gave him immortality, but immortality was a blessing and a curse. Newton discusses how immortality affected his life, and when Charlie has an opportunity to use the elixir, she doesn’t take it because “I don’t want to live forever. Someday, I hope I’ll meet someone and have a family with them. I don’t want to outlive them and all my kids and grandkids, too. That sounds a whole lot worse than dying.” Newton makes it clear that the elixir should only be used by someone of great intelligence, like Charlie, so that it is not abused.

The conclusion wraps up the series and leaves readers with this thought: family is the greatest treasure. The Charlie Thorne Series is a must-read for anyone who wants to travel the world. The series will give readers hours of adventure and teach interesting historical facts. Readers can find more adventure by reading the Explorer Academy Series by Trudi Trueit and the TombQuest Series by Michael Northrop. For readers interested in decoding codes and ciphers, take a peek into how ciphers work by reading Spy Files: Codes and Ciphers by Adrian Gilbert and The Usborne Book of Secret Codes by Eileen O’Brien & Diana Riddell.

Sexual Content 

  • None 

Violence 

  • A mob forms outside of Isaac Newton’s house. “An angry laborer threw an empty liquor bottle at the building. It shattered off the wall just below Newton’s window. The other members of the mob cheered, then began to throw things as well: stones, garbage, empty bottles of their own.” Newton flees out the back door.  
  • When Newton flees in a carriage, several men try to stop him. “Two men clung to the outside of the approaching carriage. . . but Newton’s coachman coaxed a burst of speed from his horses at the last minute. . . The vehicle toppled into the street, throwing Newton’s potential attackers into the path of the other two carriages. The horses trampled them. . .” Newton escapes. 
  • Charlie finds one of Newton’s discoveries but a boy, Kenji, tries to steal it. “Charlie threw the book down onto his foot hard enough to make him yelp. . .” Charlie runs away, but two “big” men give chase.  
  • Dante sees the men chasing Charlie and swings a pole. “He swung it like a bat, catching the big man across the chest. . . the blow knocked him back a step but didn’t knock him down.” The man uses the pole like a spear and “charged like a medieval knight, looking to run Dante through.” The man clubs Dante, “knocking him to the ground. . . [the man] prepared to impale him with it.” Someone “clobbers” the man, knocking him out and saving Dante. 
  • In an emergency, Dante tries to take someone’s truck. When the man tries to stop him, Dante “dropped him with a single punch, then stole the keys.”  
  • Charlie is kidnapped by a wealthy man and Kenji’s grandfather, Yoshi. When she wakes up, her “wrists and ankles were bound with duct tape.” Charlie tells the man, “You realize that keeping a teenage girl tied up in your private office makes you look like a pervert, right?” The kidnapper forces Charlie to look for Newton’s discovery.   
  • When Yoshi drinks a potion and passes out, Kenji attacks Charlie. “Kenji clamped a hand on Charlie’s neck, hard enough to make her gasp. He pushed her against the wall. The rough stones jabbed into her back. Charlie struggled for breath, feeling her consciousness start to slip away.” Someone hits Kenji over the head and knocks him out. 
  • When Yoshi awakes, he tries to recapture Charlie. However, Newton helps her flee. Newton attacks Yoshi. “He drove Yoshi backward to a small ledge by a channel through which the lava was flowing. They tottered on the edge, then toppled into the channel. . . A burst of flame flared up as the molten rock consumed them.” 

Drugs and Alcohol 

  • King John keeps wild animals as pets and gives them wine and beer to drink. 
  • Yoshi discovers a vial that he believes is Newton’s discovery. When he drinks it, “his eye bulged. His face turned red. His hands clutched at his throat as he wheezed.” He passes out. 
  • Isaac Newton was in a carriage when “one rioter managed to leap onto the running board . . . He was so drunk that Newton could smell the liquor on his breath.” 

Language 

  • None 

Supernatural 

  • None 

Spiritual Content 

  • As Isaac Newton flees, a young scientist says, “God be with you.”  
  • When explorer James Cook went to Hawaii, he was mistaken as a “powerful Hawaiian God named Lono,” and “James and his men were showered with food and gifts.” The natives finally realized Cook was not a god, and a mob killed him. 
  • Newton hid his discovery because “there were many more who might think it was the result of witchcraft—or a pact with the devil—or other dark forces.”

The Grip

Young Marcus Stroman is determined to make it to the highest playing level he can, despite every coach telling him he’s not tall enough to become a “real” pitcher. He’ll show them…with some struggling and a whole lot of learning.

It’s easy to forget that for every professional sports player there was a kid learning the sport, dealing with nerves during try-outs, dropping the ball when all their teammates were counting on them, and learning how to stay friends with someone who doesn’t make the team. These hard lessons are universal whether in the majors or on a school playing field, as are teamwork, competition, and believing in yourself. 

The Grip rotates between Marcus’ home life, practice with his father, and “assessments” for the baseball team. This allows Stroman to incorporate many important life lessons. However, there is very little action, and there are no baseball games. Despite this, many of the conflicts are relatable.  

Marcus feels a lot of pressure to perform well on the baseball field. His dad is convinced Marcus will make it to the big leagues, but Marcus wonders if his future could look different. He thinks, “It would be really cool to be a video game designer or musician. . .” In addition to worrying about his future, Marcus also worries that he’s short and won’t make the baseball team. While these are concerns that many middle graders have, Marcus’ worry is over the top, especially because he practices every day and is really good. This may leave some readers thinking that if someone like Marcus can’t make the team, then there’s no way they can.  

When Marcus gets stressed, he calms down by using breathing techniques that his mom taught him. While the breathing exercises help, Marcus’s mom also makes an appointment with a “mental-health coach” who gives more advice on ways to cope with stress. When Marcus sees one of his teammates struggling, he says, “It doesn’t matter what I say or how I play or even what the coaches say. It matters that you think you can do it. Block everything out, man. But don’t block out the voice in your head that tells you that you have this.” All readers will find this advice helpful, no matter what difficult situation they are facing. 

The Grip takes an overly optimistic view of facing difficulties and resolving conflicts. For example, Marcus’s parents are divorced, but they never argue, fight, or disagree with each other. The only indication that the parents don’t agree on everything is when Marcus’ mom lets him skip baseball practice and go to the pool instead. Since Marcus’ father wouldn’t agree with this decision, Marcus’ mom decides not to tell him. In addition, a mean boy named James is a thorn on Marcus’s side. Despite this, when James is having a difficult time, Marcus gives him good advice that cheers James up.   

The Grip encourages readers to find healthy ways to deal with stress as well as encourages them to believe in themselves. While the positive message will resonate with teens, neither Marcus nor the supporting characters are very memorable. Nevertheless, The Grip will appeal to sports players who want tips to improve their game. Readers looking for more baseball-inspired stories with positive lessons should also read The Hero Two Doors Down by Sharon Robinson and Mascot by Antony John. However, if you’re looking for more baseball action, step up to the plate and read Fast Pitch by Nic Stone and Much Ado About Baseball by Rajani LaRocca. 

Sexual Content 

  • None

Violence 

  • None 

Drugs and Alcohol 

  • None 

Language 

  • Marcus thinks one of his teammates is a jerk.  

Supernatural 

  • None 

Spiritual Content 

  • None 

Change the Game

Written by Colin Kaepernick and Eve L. Ewing and illustrated by Orlando Caicedo, Change the Game is a graphic novel that follows Colin Kaepernick’s high school years. This was a difficult and critical time for Kaepernick. With college fast approaching, he felt pulled between two career paths. He was an excellent baseball pitcher, earning him several offers from colleges, which his parents and teachers encouraged him to pursue. However, these deals saw him only for his athletic ability and disregarded his academic success.
Along with this, Kaepernick had no passion for baseball. Instead, he felt a strong calling for football. His high school football team was a place of comfort for him, where his closest friends played alongside him. Meanwhile, his high school baseball team was made up of mostly strangers who regularly made racist comments. When Kaepernick spoke up against his teammates, the coach scolded him.
 

In Change the Game, readers will come to understand how Kaepernick’s love for football developed alongside his awareness of the racial prejudices of his environment. Kaepernick grew up in a predominately white small town. He lived in a household with white adoptive parents and siblings. Since most of his friends on his football team were people of color, Kaepernick felt he could truly be himself around them. Not only did his teammates share his love for football, but he could also talk to them about their mutual feelings growing up in their town.  

Caicedo’s dynamic illustrations help the reader understand Kaepernick’s feelings throughout the story. For example, Caicedo illustrates Kaepernick’s daydream of a potential baseball career in wavy, overlapping panels. The climactic playoff game is illustrated across a double-page spread, with a small, claustrophobic layout of panels depicting Kaepernick’s anxious, shifting focus; the pictures include a closeup of the ball being caught, a referee barking out calls, a closeup of a shouting fan. The illustrations help the reader fully understand the intensity and anxiety of the game. Each page’s panels have zero to eight sentences. 

The book ends with a section describing Kaepernick’s Know Your Rights Camp, a free camp that raises awareness on higher education and self-empowerment for young people of color, as well as instructions on how to interact with law enforcement in various situations. The section includes photos from the camp and quotes from its members, who answer how they plan to “change the game” as future leaders of change. 

Overall, Change the Game is an excellently illustrated graphic novel led by Kaepernick’s candid and personal voice as he retells the beginning of his athletic career. In this book, Kaepernick stresses the valuable lesson these experiences taught him: you should always stand up for what is right, even if it feels uncomfortable. The story is sure to resonate with young readers who may share Colin’s experience as well as readers who may not already recognize the more covert examples of racial prejudice in their own environments. 

Sexual Content 

  • Colin describes a “sort of game” in which his father would ask him who on TV he found attractive. 

Violence 

  • None 

Drugs and Alcohol 

  • None 

Language 

  • Colin overhears a white student saying the “n” word. 
  • A member of Colin’s baseball team refers to a “Mexican stealing another job” from a white store owner. 
  • Colin describes how he would overhear white fans of his high school football team refer to the team’s Black members as “animals out there,” or “real beasts,” without acknowledging that these descriptions are dehumanizing. 

Supernatural 

  • None 

 

Spiritual Content 

  • None

Gamer Girls: 25 Women Who Built the Video Game Industry

Women have always made video games: from the 1960s, first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games.

With additional sidebars about other influential women in the videogame industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as:   

  • Roberta Williams (one of the creators of the adventure genre) 
  • Mabel Addis Mergardt (the first person to write a video game) 
  • Muriel Tramis (the French “knight” of video games) 
  • Keiko Erikawa (creator of the otome genre) 
  • Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) 
  • Rebecca Heineman (first national video game tournament champion) 
  • Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) 
  • And more! 

Anyone who plays or wants to make video games should read Gamer Girls, which gives readers a peek inside the video game industry. Many of the women made an impact on the video game industry by using their unique perspectives. The gamers discuss how they overcame obstacles; this includes creating new technologies that were necessary to bring their video game ideas to life. In addition, each woman gives advice. For instance, Kazuko Shibuya, the video game artist behind the Final Fantasy Series, explains: “There’s no substitute for experiencing things with your own two eyes, taking the whole atmosphere and context directly. A designer must hone all five of her senses. . . They are all connected to creativity. The more experiences you have to draw from, the more depth you will be able to impart to your creations.” 

Gamer Girls is broken into clear sections that are easy to follow. The first page introduces a new woman, features a full-page illustration of the woman, and lists her role in the video game industry. Each illustration is drawn using orange and purple, which give the pages a lively feel. Short sections titled “Side Quest” introduce other women who impacted the industry. And since some readers may not understand all of the technological terms, there is a glossary.  

Even girls who don’t dream of creating video games can still learn important lessons from the women featured in Gamer Girls. Donna Bailey, writer of the first romance game, advises, “Never stop learning new skills. Whether it’s choosing a new career because of a song, or leaving a career to reconnect with yourself, never lose the sound of your inner voice, and never lose curiosity.” Readers of Gamer Girls will come away feeling inspired to make their dreams come true. 

Sexual Content 

  • Game Developer Robin Hunicks spoke at a video game conference. “Robin quickly listed the types of game art displayed in hallways: ‘Sexy babes who can’t stop touching themselves. Coy babes who are kinda naked. Lesbian baaaaabes. Studded babes!. . . Latex babes.’ Hunicks went on to talk about how to reach women gamers.” After her rant, she “flipped the audience a set of double birds and walked off the stage.” 
  • A Japanese video game called Seduction of Condominium Wives was “a role-playing game in which a door-to-door salesman tries to sell condoms to women and fights Yakuza and ghosts.” 
  • Two video game designers became frustrated with people asking, “What’s the game mechanic for sex?” Later, they released “a game about sex that has nothing graphic in it. It’s a collection of flowers, shapes, colors, circles, and eyes.” 

Violence 

  • None 

Drugs and Alcohol 

  • None

Language 

  • One game developer’s advice is to “know your shit.” 

Supernatural 

  • None

Spiritual Content 

  • None 

In the Deep Blue Sea

Jack and his genius siblings, Ava and Matt, embark on an adventure with Dr. Hank Witherspoon. They are off to the remote Hawaiian island home of Ashley Hawking, a technology billionaire. Hawking and engineer Rosa Morris have built a revolutionary electricity plant that harvests energy from the ocean’s depths, but someone has sabotaged the project.

In his search for the culprit, Jack ventures 2,000 feet below the ocean surface in a homemade submarine. He, Ava, and Matt attend the world’s strangest birthday party, face off against an arrogant young genius, and find themselves lost at sea. The three siblings have to use all their brainpower and cunning to find out who’s behind the sabotage . . . and to survive.

Maya, a Native Hawaiian, is an interesting addition to the cast of characters. While trying to solve the mystery, Jack, Ava, Matt, and Maya are swept into the ocean on a boat that Maya made. The boat is “an exact re-creation of the boats the ancient Polynesians used to cross the Pacific and populate all these islands.” Maya’s knowledge of her ancestors helps her navigate to safety. She says, “My ancestors didn’t just use the stars. They also figured out where they were on the ocean based on the direction of different swells and currents and whether they’d been bent around an island.” Even though Ava and Matt are geniuses, Maya’s ancestors’ knowledge saves the group.   

In the Deep Blue Sea is an exciting book with many suspects that Jack and his siblings investigate. The two suspects, Steven and his bazillionaire mother, are despicable humans who prove that being rich doesn’t equal being happy. Steven’s mother isn’t concerned about harming the island or its wildlife; her lack of concern reinforces the importance of respecting and preserving nature.  

The Jack and the Geniuses Series is perfect for readers who love mysteries, action, and adventure. While the book has plenty of suspenseful and exciting scenes, they are broken up with humor and interspersed with cool science facts. Each book in the series can be read as a stand-alone novel because every book takes place in a new location with a new mystery. In the Deep Blue Sea is an entertaining story that encourages readers to think outside the box, just like Jack and the other kids do in order to survive and solve the mystery. After following Jack and his siblings into the deep blue sea, readers will be eager to read the next book in the series, Lost in the Jungle, where the siblings face dangers lurking in the Amazon Jungle. 

Sexual Content 

  • None 

Violence 

  • A saboteur blows up an electrical plant. No one is injured.   

Drugs and Alcohol 

  • None 

Language 

  • Steven, the son of a millionaire, calls Jack and the geniuses “ignorant fools” and “imbeciles.” 

Supernatural 

  • None 

Spiritual Content 

  • One of the characters refers to the Hawaiian fire goddess, Pele. 
  • Before a storm, Maya sees little ripples on the surface of the ocean that she calls “the breath of Paka’a, the god of wind. . . The first whispers of a powerful wind—the signs of a coming storm.”  

Snow One Like You

Mia can’t wait for the Winter Festival—it’s what her hometown of Flurry, Vermont, is famous for. Plus, maybe she can work up the courage to show the cute new boy, Yoshi, how much fun snowball fights can be. There’s just one problem: the weather forecast isn’t predicting a single snowflake before the big day. And what is a Winter Festival without snow?  

Canceling the festival would spell disaster for the local businesses, including the cozy inn that Mia’s family runs. With the town in chaos, Mia is suddenly at odds with Yoshi and her best friend, Lark. Can Mia save the festival in time . . . or is she in for a wintry mix of troubles? 

Snow One Like You is a playful book that focuses on Mia’s first crush. Since Yoshi is new to Flurry, Mia has the opportunity to introduce him (and the reader) to the fun snow-filled Winter Festival. However, with no snow in the forecast, Mia and Yoshi will have to jump into action and find a way to save the festival! 

While the book focuses on Mia and Yoshi’s relationship, her family also plays a significant role. Mia’s parents are divorced and have remarried, but all of the adults are cordial to each other. This is one of the reasons that Mia is so upset when she overhears a conversation about her mother being forced to sell the inn and move away. Mia worries about moving and not being able to see her father or her half-sisters. Mia’s fear increases the stakes involved in making sure the Winter Festival doesn’t get canceled.  

Snow One Like You has a diverse cast of characters that includes Mia’s best friend Lark, who has cerebral palsy. Lark is an admirable character because she isn’t afraid to answer questions about her cerebral palsy and she doesn’t let cerebral palsy stop her from being an athlete, who can rock climb and swim. Unfortunately, Snow One Like You misses the opportunity to incorporate any cultural identity into the characters.  

Snow One Like You is a cute romance that is perfect for middle-grade readers. Middle-grade readers will enjoy the flirtatious romance that concludes when Yoshi kisses Mia, but only after Yoshi asks for permission. The book also shows the importance of honest communication and empathy for others. For example, Mia’s stepfather tells her, “Everyone is dealing with their own heartaches and their own trouble, and just because they’re smiling doesn’t mean they’re okay.” This theme is reinforced through several of the characters and there is a brief mention of an adult seeing a therapist. 

Snow One Like You introduces readers to the romance genre by focusing on Mia’s crush in a way that is appropriate for younger readers. The character-driven plot is easy to follow; however, the book has a slow start. Neither the plot nor the characters are unique, but readers will enjoy seeing how Mia deals with her first crush and other friendship problems. Snuggle up with more winter-themed books by reading Secret Snowflake by Taylor Garland, Cold As Ice by Sarah Mlynowski, and Kat Wolfe On Thin Ice by Lauren St. John. 

Sexual Content 

  • Mia talks about her first crush. For example, after talking to Yoshi, Mia thinks, “Flirting is . . . kind of fun. In addition to being terrifying.”  
  • Yoshi asks Mia if he can kiss her. Mia “lean[s] forward, his words propelling me, and my lips brush against his. . . He smiles that tiny, hidden smile that I like so much, and then he leans forward until his lips hover over mine again.” The kiss is described in a paragraph. 

Violence 

  • None 

Drugs and Alcohol 

  • None 

Language 

  • Heck is used occasionally. 
  • OMG, oh my God, and other variations are used occasionally. 
  • Several times, Mia calls herself a dork, a dolt, and an idiot. One time, she thinks, “I’m so dumb.” 
  • After Mia calls herself an idiot, one of her sisters starts screaming, “Idiot! Idiot!” 
  • When Lark gets angry, Mia texts, “That was kind of crappy of me. I’m a terrible friend.” 

Supernatural 

  • None

Spiritual Content 

  • Mia thinks of her parents (mom, dad, step-mom, and step-dad) all getting along. “For the millionth time, if there is any weirdness between [her parents] . . . they push it out of sight. 
  • While babysitting her three young sisters, Mia is exhausted. “I’m personally praying that I can get through their bedtime before I face-plant into my own bed.”  
  • Mia’s stepmom, Shannon, “would wear yoga pants if she were the churchgoing type.” 

Time Cat: The Remarkable Journeys of Jason and Gareth

Gareth is definitely not an ordinary cat. For one thing, he can talk. For another, he’s got the power to travel through time. The instant he tells Jason this, the two of them are in ancient Egypt, on the first of nine amazing adventures that Jason will never forget! 

From ancient Egypt to Rome, from Japan to the American Revolution, Jason is taken on a whirlwind adventure with Gareth. Together, they meet friends, escape enemies, and learn how different cultures view cats. Some, like Egypt, worshiped cats. Others thought cats were magic creatures and either praised or feared them. But everywhere they go, one thing is the same: Jason and Gareth always discover an adventure.  

Time Cat takes readers on a brief yet lively journey through nine different cultures. The book is exciting and fun because it features fights, kings, witch burnings, and revolutions. While each culture is explored over two short chapters, Lloyd Alexander creates such a vivid picture of each place that readers will feel as if they’ve traveled to these time periods alongside Jason and Gareth.  

Jason is a likable protagonist whom readers will enjoy getting to know. He isn’t perfect and sometimes gets into trouble, but he is earnest and always willing to help others. The author portrays Jason’s cat, Gareth, in a realistic way that captures cats’ behavior. Gareth is amusing and aloof, as cats usually are, and will steal readers’ hearts away.   

Each time period and place are given equal coverage—two chapters. Jason and Gareth start their travels in ancient Egypt and go on to meet many interesting people, such as King Miliuc of Ireland, the Old Cats of Caesar, and German witch hunters. While readers may not understand all the historical references, this does not make the book less enjoyable. Along the journey, Jason teaches others about cats, and people learn life lessons such as the importance of curiosity and confidence. Time Cat is perfect for anyone who enjoys action and adventure sprinkled with humor. And, of course, it will appeal to all cat lovers, young and old. If you want to snuggle up with additional books featuring cats, check out the Warriors Series by Erin Hunter, Random Acts of Kittens by Yamile Saied Méndez, and Storm Rescue by Laurie Halse Anderson.  

Sexual Content 

  • When Jason leaves Ireland, “the princess hastily kissed him on the cheek.” 

Violence 

  • While on the march with the Romans, there is a battle between the Romans and the Britons. “Arrows sang through the air. The legionaries hurled their spears. Howling and shrieking, the Britons poured across the beach.” Jason and Gareth run away before they see any more of the battle.  
  • A wildcat attacks Gareth. “The animal began a long whine, ending with a snarling, toothy kind of cough. Then it leaped. Gareth grappled with the animal in mid-air. Two bodies thrashed on the ground and turned into a spinning, spitting ball. One screamed—Jason could not tell which.” Gareth gets a few scratches but ends up okay.  
  • A man holds “a long, ugly spear pointed at Jason’s throat” and forces Jason to come to his village. He does not hurt Jason.  
  • Gareth kills a snake before it can strike. “Gareth caught it behind its flat skull. The serpent’s tail lashed out and wound around Gareth’s body. Over and over, the fighters rolled across the floor. Gareth was on his back now, his hind paws furiously kicking.” The fight is described over a page.  
  • A woman warns Jason about witch hunters, who think “[cats are] poor little things. They say devils hide in them. Two days ago, the witch hunters drowned fifty—and burned another fifty. Poor suffering animals. My little tabby was with them.”  
  • Jason and his cat are accused of being demons in disguise, and a judge declares, “You will be burned at the stake in the morning.” They escape. 
  • In America, Jason sees the British fight the Minutemen. “The sword of a British officer flashed downward; the snick of flintlocks rattled along the scarlet line. Jason saw the flash and then heard the musketry crack like a giant whip. The Minutemen raced through the drifting smoke toward the Regulars, firing, reloading, crouching behind hillocks and large clumps of grass.”  

Drugs and Alcohol 

  • None 

Language   

  • None

Supernatural 

  • Gareth is a cat who can talk to Jason. 
  • Gareth does not have nine lives, but he can travel to nine different historical places. “I’ll tell you a secret. I only have one life. With a difference: I can visit . . . I can visit nine different lives. Anywhere, anytime, any country, any century.”  
  • In Ireland, they think Jason and his cat are magicians. King Miliuc says, “That’s what we need. Some new magic from afar.” He says the spells of his court magician “are a little worn at the edges.”  
  • The Irish think “spirits live under the hills. They call them the Little People.”  
  • Jason meets the man who will become Saint Patrick. The man says, “We have the Christian faith in my land . . . but there is none of that in Erin, only magic and superstition and the Little People under every blade of grass.”  
  • In old Germany, Jason sees a man trying to summon a spirit. “‘By the spirit of Zazamonkh!’ the man exclaimed, picking up a long rod and tracing a circle at his feet. He went tramping around the circle . . . ‘Asmodeus! Ahriman! Beelzebub!’ the man cried. ‘Appear! I command you!’” 
  • The witch hunters in old Germany think that “cats bring on hail storms, they say, and winds. Cats have the evil eye, to bewitch whatever they look at. They can turn themselves invisible or fly through the air. They take the shape of a witch and a witch takes the shape of a cat.”  

Spiritual Content 

  • When Gareth and Jason travel to ancient Egypt, Gareth says, “The Egyptians worship us, you know . . . They have all kinds of sacred animals, but the cat—ah, the cat is most important. We’re sacred to the great goddess Ubaste of the Sun and Moon.”  
  • The Pharoah Neter-Khet of Egypt is a young boy. He tells Jason, “All my subjects worship me—I’m a god, you know—my slaves are building the finest pyramid in Egypt, so things will be comfortable for me in the Other World.”  
  • A Roman soldier asks for an omen. “O Mars, god of battles, mighty Jupiter, father of the gods, or whatever it is the regimental augur says. Shall this boy and this cat march with us?”  
  • Gareth meets some druids who believe in spirits. One man says that they “pray to the spirit of the catamountain.” 

Free Throws, Friendship, and Other Things We Fouled Up

After her parents separated, Rory March chose to move to Cincinnati, Ohio, with her dad. Rory’s dad was recently hired as the men’s basketball coach for the University of Cincinnati, a role that previously belonged to his own father. Naturally, Rory is a huge fan of basketball. As she enters eighth grade at a new school, she plans to join the school’s basketball team and become good friends with her teammates. Although Rory is terrific at basketball, she has very little experience making friends. With her dad constantly moving between colleges, Rory has never stayed in one place long enough to form a close friendship.  

On her first day at school, Rory meets Abby Allenbach, a funny and talkative classmate who feels like an outcast. The two girls connect since Abby shares Rory’s love for basketball, and Abby’s dad is also the men’s basketball team coach at Xavier University. Although Rory and Abby support rival teams, they become fast friends. When Abby’s father hears about this, he tells her to stay away from the March family for her own good. Rory and Abby soon discover their fathers’ rivalry extends beyond the court. They were best friends until some mysterious falling out in eighth grade. Not wanting to keep their friendship a secret, Rory and Abby work together to uncover the cause of their dads’ split, hopeful that they will be able to repair their broken friendship. 

Although the girls’ investigation initially provides a fun way for Rory and Abby to bond, fractures in their friendship begin to show as Rory repeatedly spends her time with her basketball team and Abby finds friends and a sense of belonging at a nearby school. Will these two fix the mistake that drove their dads apart, or are they bound to repeat it themselves? 

Free Throws, Friendship, and Other Things We Fouled Up is a heartfelt middle-grade novel with an intriguing mystery and a pair of likable protagonists. Each chapter switches between Rory’s and Abby’s points of view, allowing the reader to understand each character’s perspective and follow the thought process that leads to each misunderstanding and miscommunication. While the story is centered on interpersonal conflict, at no point does the drama feel inauthentic or forced for plot progression. Bishop writes Rory and Abby like realistic tweens, each with unique strengths, flaws, and insecurities. By following each character’s perspective, the reader gains a strong understanding of both Rory and Abby and sees each side of the argument.  

Along with its emotional maturity and humor, the book has an excellent command of mystery. Chapters set in the 1990s are interspersed throughout the book to show the friendship and eventual split of Rory’s and Abby’s dads. This non-linear story structure allows the reader to uncover the mystery along with Rory and Abby. Following the perspectives of two rocky friendships, the book shows readers the importance of openness, communication, and being supportive.  

Overall, Free Throws, Friendship, and Other Things We Fouled Up is sure to delight any reader with a passion for basketball or a familiarity with Cincinnati’s landmarks and customs. As a local Cincinnatian myself, I especially enjoyed the many city-specific references in the book. However, readers outside of Cincinnati will not feel lost. If anything, they will likely become all the more attached to Rory’s character, relating to her confusion around such oddities as chili on top of spaghetti.  However, if you belong to neither group, there is still plenty in the book to enjoy. In her afterword, Bishop explains that she did not grow up in Cincinnati and played little basketball in middle school. Her main intention was to tell a heartfelt story that would show the importance of friendship, forgiveness, and surrounding yourself with people who accept and uplift you. Free Throws, Friendship, and other Things We Fouled Up is certainly that story. 

Sexual Content 

  • Rory and Abby play a game called “Kiss, Marry, Kill.” 
  • Abby walks in on her brother, who is kissing a girl.  

Violence 

  • None  

Drugs and Alcohol 

  • None 

Language 

  •  “Asshole” and “jackass” are used sparingly. 

Supernatural 

  • None 

Spiritual Content 

  • None 

The Buccaneers’ Code

Hilary Westfield is now a freelance pirate. After trying to prove herself to the Very Nearly Honorable League of Pirates (“VNHLP”), she realized that many members of the league weren’t all that honorable—not even very nearly.   

Captain Blacktooth is in cahoots with the Mutineers, putting the kingdom of Augusta—and all of its magic—at risk. What the League needs now is a very honorable pirate to be their new president. So with the help of her friends, Hilary challenges Blacktooth to a High Seas battle. Winner takes all. Loser will be exiled. 

In The Buccaneers’ Code, Hilary is thrust into a battle to defeat the Mutineers, a group of villains who want to overthrow the queen. However, in order to defeat Captain Blacktooth, who is in cahoots with the Mutineers, Hilary must find 200 pirates who will fight by her side. But Captain Blacktooth isn’t afraid to use threats and blackmail to keep others from joining Hilary’s crew. As Hilary and her friends—Miss Grayson, Jasper, Charlie, Claire, and Alice—soon discover, they will have to find non-traditional pirates who are willing to fight.  

Readers will quickly become caught up in Hilary’s newest adventure. The spunky protagonist stays determined despite the various obstacles—including her father—that stand in her way. Along the way, she meets some unconventional people who are willing to become pirates and fight at Hilary’s side. This mixture of brave pirates, high society girls, and a swimming team shows that anyone can fight against evil.  

The epic battle between Hilary and Captain Blacktooth has several surprises. And while the battle has plenty of action-packed fighting, the scene also uses humor. Readers will love seeing girls in petticoats fight alongside seasoned pirates, and they will cheer when Hilary’s friends save the queen.  

Caroline Carlson has created a world where magic is currency, pirates are more charming than alarming, and a girl can choose a life as a pirate instead of a life in petticoats. And she once again delivers a story of high stakes, high seas, and high society in the hilarious and charming conclusion to the Very Nearly Honorable League of Pirates Series. 

While the conclusion of The Very Nearly Honorable League of Pirates Series ties up all the loose ends, Hilary’s sense of adventure remains. In the end, the evil Mutineers receive their punishment, leaving the other pirates to honorably sail the seas. At the end of the story, readers will feel as if Hilary’s friends are their friends, leaving readers wishing the adventure would continue. Those ready for another epic journey can find more magic by reading The Emblem Island Series by Alex Aster and Lintang and the Pirate Queen by Tamara Moss. 

Sexual Content 

  • None 

Violence 

  • Hilary and her pirate crew find Captain Wolfson’s pirate ship under attack by a navy ship. “A cannonball splashed down only a few yards from where the captain was standing, drenching him and his crew. . .”  
  • While trying to help Captain Wolfson’s crew, Hilary asks a magic gravy boat to, “‘Please bring something that will stop that ship from firing on us. . .’ The gravy boat shook in Hilary’s hands and drew strength from her limbs.” A huge white pitcher full of molasses appears. Then the pitcher “rose up from the deck and floated slowly, but with great determination, towards the navy ship. . . A thick stream of molasses poured out of the pitcher, covering the cannon, the ammunition crates, and . . . the boots of the naval officer.” Hilary saves Captain Wolfson’s crew before their ship sinks. 
  • Hilary and her friends, Charlie and Alice, are hiding in a tree trying to spy on a young girl named Philomena. When Philomena finds them, she says, “Magic, if there are any other spies sneaking around Tilbury Park, please bring them here at once…Then the wind shook the branches of the pine tree, its trunk swayed like a ship’s mast during a storm, and Alice flew from the treetop, tumbling curls over petticoats.” Alice’s arm breaks with a snap. 
  • Hilary is walking down the street when someone grabs her from behind. Hilary “raised her right leg in front of her, swung it backward as hard as she could, and kicked him squarely in the knees. With a shout, the gentleman let go of Hilary’s arms, lost his balance, and tumbled into the path of stinging nettles.” Hilary is not injured.  
  • Hilary challenges Captain Blacktooth to a duel. On the day of the battle, Hilary’s father, Admiral Westfield, captures Hilary and her crew. Admiral Westfield’s men “tied her to [the ship’s mast] with a long coil of rope. . . he pulled a knot tight around Hilary’s middle, and she clenched her fist.” Other members of Hilary’s crew are also tied to the mast. Then Admiral Westfield sinks Hilary’s ship, the Pigeon 
  • Captain Blacktooth had a replica of Hilary’s pirate ship built in secret. His men use the replica to attack the queen’s ship, the Benevolence. “An earsplitting bang drowned out the roar of the crowd, and a cannonball sailed from the false Pigeon’s deck, tracing a long, lazy arc across the sky before it smashed into the Benevolence.” 
  • During the battle, the two pirate crews fight each other. “Hilary dodged the pirate’s sword, hurried around behind him, poked him in the breeches, and watched with satisfaction as he jumped several feet into the air. When he crashed back down on deck, she stood over him, holding her cutlass to his nose.”  
  • Hilary’s friend Alice was “chasing several more pirates . . . Most of the pirates Hilary faced were handy with a sword, so it was fortunate that the gargoyle had offered to bite their ankles whenever she found herself in a tight spot.” 
  • During the fight, Philomena uses magic to conjure “a tiny whirlwind, a respectably sized crocodile” and a “flurry of regretfully declined party invitations fell on Mrs. Westfield and her High Society friends.” Hilary’s friend Claire is able to reverse Philomena’s magic. 
  • A pirate tries to take Philomena’s magic coins, so she “conjured up a swarm of hornets to sting his ankles.” The pirate jumps into the ocean to escape.  
  • When the Mutineers send another cannonball towards the queen’s ship, Hilary touches the gargoyle and asks him to protect “Queen Adelaide from the Mutineers—and protect the rest of us, too. The pirates, I mean, and Admiral Curtis, and all the spectators on shore.” To give the gargoyle enough power, several of Hilary’s friends also touch the gargoyle. “The cannonballs reversed their course and curved back toward the Renegade, picking up speed as they flew.”  
  • In the multi-chapter final battle, no serious injuries or deaths occur.  

Drugs and Alcohol 

  • There are references to pirates drinking grog. For example, Hilary and her friends “weather the storm around the grog barrel.”  
  • A woman gives her guard a “cup of tea mixed with sleeping powder” so she could escape from her home.  

Language 

  • A parrot exclaims “knucklebones!” 
  • Hilary’s friend exclaims “horsefeathers” several times. 
  • Blast is used as an exclamation often. 
  • Hilary’s friend Alice refers to her brother as a “bilge rat.” 
  • Pirates are referred to as scallywags.  
  • Drat is used several times. 
  • A naval officer calls Hilary and her crew “lawless hooligans.”  
  • Someone calls Admiral Westfield a “pickle-hearted scoundrel!” 

Supernatural 

  • One of the main characters is a magic gargoyle who has been “living on a wall for two hundred years.” The gargoyle is supposed to use his magic to protect people. 
  • Magic items are made from a substance “similar to gold” and “when a piece of magic is held in the hand, it obeys the holder’s spoken request. It is said to draw its power from the user herself, and only a few individuals are powerful enough to use it in great quantities. . .”  
  • The Enchantress, Miss Pimm, is kept young by magic. “Magic, fresh air, and more than a pinch of stubbornness had kept her in good health for two hundred and forty years.” 
  • Philomena uses magic to transport people to different locations. Philomena says, “‘Magic, we five Mutineers would like to leave this uncivilized island before we all catch a chill.’ One moment Philomena was there, and the next she simply wasn’t.” 
  • Someone uses magic to fill a pirate ship with haddock. “The poor fish were floppin’ about in the wash buckets and cooking pots. . .” 
  • One of the Mutineers, Nicolas, uses magic to transport himself but accidentally ends up in the ocean. Nicolas explains, “I asked my magic piece to transport me here, but I wasn’t strong enough to travel all the way to land, so it dumped me in the sea instead.”  

Spiritual Content 

  • None 

The Red Pyramid

After his mom’s sudden death, Carter Kane has spent every moment traveling the world with his father, Dr. Julius Kane, an Egyptian scholar. While Carter’s sister, Sadie, has lived with her grandparents in the United Kingdom, where Carter and Julius visit her every year. What starts as a normal visit to the British Museum turns their lives upside down when their father accidentally summons several Egyptian gods and goddesses and is captured in the process.  

One night, Dr. Kane brings the siblings together for a “research experiment” at the British Museum, where he hopes to set things right for his family. Instead, he unleashes the Egyptian god Set, who banishes him to oblivion and forces the children to flee for their lives.

Soon, Sadie and Carter discover that the gods of Egypt are waking, and the worst of them—Set–has his sights on the Kanes. To stop him, the siblings embark on a dangerous journey across the globe — a quest that brings them ever closer to the truth about their family, and their links to a secret order that has existed since the time of the pharaohs. 

Along the way, Carter and Sadie meet Zia, a magician who is part of the House of Life, a group of magicians that Carter and Sadie’s parents were a part of. With her knowledge from being trained by the House of Life, Zia helps Carter and Sadie learn to use magic. “The Egyptian word shesh means scribe or writer, but it can also mean magician. This is because magic, at its most basic, turns words into reality.” Zia helps Sadie and Carter learn to develop their abilities as magicians, but she also becomes their friend; helping them fight chaos up until the final battle at the end of the book.  

The Red Pyramid shows the growth of Carter and Sadie’s friendship and relationship as siblings. They have lived apart for so long that they now have to get to know each other as pre-teens while they work together to learn about magic and save their dad. Each sibling is jealous of the other. Sadie says, “Poor [Carter], forced to travel the world, skip school, and spend time with Dad while I get a whole two days a year with him!” Carter responds, “You get a home! You get friends and a normal life and don’t wake up each morning wondering what country you’re in!” Eventually, Sadie and Carter learn to appreciate each other.  

Carter’s and Sadie’s experiences highlight how power in the wrong hands can be corrupt. For example, the god Set wanted the throne and power so badly that he imprisoned another god, Osiris, and harmed his sister, Isis, and her son, Horus. Horus tells this story to Carter and says, “Anger gave me the strength to defeat Set and take the throne for myself, you must do the same.” But unlike Horus and Set, Carter doesn’t want to rule. Carter says, “I don’t want a throne, I want my dad.” Carter and Sadie never give into the advantages that Set or the powers of chaos would give them, which makes them empathetic characters.  

Ultimately, The Red Pyramid leaves readers with an important message: you cannot assume anyone is completely good or completely evil. As their fight with Set ends, Sadie and Carter recognize that while Set is “evil, faithless, ruthless, vile . . . [Set] is also the strongest god” and they need his help to defeat the coming chaos, Apophis. Set is surprised by their ability to team up with him after all he’s done, but Carter and Sadie recognize, “we have to gain strength too—gods and men, united like in old times” to defeat Apophis, as “chaos is rising.”  

Readers who enjoy mythology, action, and magic will absolutely love Carter and Sadie’s journey in this book as they learn how to use their powers and make sacrifices to stop chaos from overtaking the world. Readers will empathize with Sadie and Carter as they strengthen their brother and sister bond while fighting to stop chaos and rescue their dad. This book will keep readers on the edge of their seats, eager to see what happens in the next book in the series. 

Sexual Content 

  • Sadie meets the god Anubis and says, “In person, if possible, Anubis was even more drop-dead gorgeous.”  
  • Carter says, “I was very aware of [Zia’s] shoulder pressed against mine . . . She had a dried chili stuck in her hair, and somehow that made her look even cuter.” 
  • Carter says, “Zia squeezed my hand, which sent a tingle up my arm.”  
  • Sadie sees a vision of the last time her parents saw one another: “They kissed one last time, as if they were saying goodbye.”  

Violence 

  • Carter explains that his mom died when he and Sadie were young. “I knew [mom] died in an accident in London. I knew my grandparents blamed my dad. But no one would ever tell us the details.” 
  • Carter and Sadie watch their dad fight a fiery being. “With another flick of his hand, he conjured a glowing coffin around our dad . . . My dad caught my eyes one last time, and mouthed the word Run! before the coffin sank into the floor, as if the ground had turned to water.”  
  • While entering the Land of the Dead, Sadie and Carter run into Shezmu, a creature defending the entrance. Shezmu explains that his role in the Land of the Dead is destroying the souls of wicked people after they have been judged by the God of the Dead, Osiris. Shezmu says, “Lord Osiris lets me behead the wicked! I crush them in my wine press, and make wine for the dead!”  
  • While the fiery god, Set, is fighting Carter, Sadie, and Zia, he threatens, “I will rend your limbs from their sockets!” For example, during this battle, when another magician arrives to help, Set quickly incapacitates him in a brutal way: “Set rose up behind [the magician] and swung his iron rod like a baseball bat. [The magician] tumbled, broken and unconscious, all the way down the pyramid.” 
  • Carter explains how easily Set is able to throw magicians around when they try to defeat him: “[Set] pointed at me, and I slammed against the wall, pinned as if an entire football team were holding me down.”  

Drugs and Alcohol 

  • None 

Language 

  • None 

Supernatural 

  • Carter and Sadie witness their dad using magic at the British Museum. “Dad was writing on the [Rosetta stone]. Wherever the [wand] made contact, glowing blue lines appeared on the granite. Hieroglyphs.” Carter and Sadie’s dad is opening the Rosetta Stone by writing magic hieroglyphs on it: “Dad raised his arms. He chanted: ‘Wo-seer, iei.’” Carter and Sadie’s dad is summoning the god of the dead, Osiris.  
  • Carter and Sadie realize they have magical powers when they reflect on a story from Sadie’s sixth birthday. Carter and Sadie were arguing and fighting with one another. Carter says, “We started yelling. [Sadie] grabbed my shirt. I pushed [Sadie] . . . Sadie’s birthday cake exploded.”  
  • Carter and Sadie accidentally awaken a shabti, a clay doll that can perform magic. Shabti “were supposed to come to life when their master called.” Several times, Carter and Sadie ask the Shabti to bring them information. 
  • When Sadie and Carter are about to be attacked by a scorpion goddess, Sadie’s cat, Muffin, turns into the Egyptian goddess of cats, Bast. Bast was a friend to Carter and Sadie’s parents and has promised to protect them as best she can. Sadie explains, “My cat was no longer there. In her place was a woman—small and lithe like a gymnast.” Bast is able to protect Carter and Sadie and she meets back up with them at a later point in the book after this battle.  
  • Carter and Sadie have unwittingly become hosts to the gods Horus and Isis. The goddess hosted by Sadie’s cat Muffin, Bast, explains, “Part of Isis’s spirit now resides inside [Sadie]. Just as Carter now carries the spirit of Horus.”  
  • Sadie and Carter see their dad in the Land of the Dead. He says, “I am both Osiris and Julius Kane. I am alive and dead . . . Osiris is the god of the dead, and the god of new life.” To bring Osiris back to his rightful place as a god, their dad had to die. 
  • Sadie and Carter also see their mom in the Land of the Dead, and she speaks with them reassuringly, explaining, “We can’t go back . . . But nothing is lost, even in death.”  

Spiritual Content 

  • The gods and goddesses of Egyptian mythology are a large portion of this book. However, instead of being reverently written, they act more like humans, showing traits like jealousy, vulnerability, and anger. For instance, Horus tries to influence Carter to take on more power and focus on anger: “Anger gave me the strength to defeat Set and take the throne for myself. [Carter] must do the same.”  
  • Uncle Amos explains to Carter and Sadie the ancient Egyptians’ understanding of the gods. Amos explains, “Egyptians had learned that their gods were not to be worshipped. They are powerful beings, primeval forces, but they are not divine in the sense one might think of God. [The gods] are created entities, like mortals, only much more powerful.”  
  • Carter’s dad gave him an ancient amulet that “was an eye of Horus, a popular protection symbol in Ancient Egypt.” 
  • The gods “cannot walk the earth in their pure form—at least, not for more than a few moments. They must have hosts [human hosts].” Carter and Sadie both unwittingly become hosts for Egyptian gods in this book. Carter hosts Horus and Sadie hosts Isis. Carter explains what it is like when he and Horus work together during a battle as Horus’ power allows Carter to have protective shields and amplified strength. Carter says, “[Horus] did not control me. I did not use [Horus] for power. We acted as one…My combat avatar formed around me, lifting me off the floor and encasing me with golden energy.”  
  • Sadie can communicate with Isis in her mind because she is hosting the goddess. Carter is able to do the same with Horus. Sadie describes struggling to decide what to do in the final battle: save her dad first or make sure Set is defeated. The discussion with Isis in Sadie’s mind is depicted, “Set must be dealt with first, Isis warned. But if I can free Dad…I stepped towards the throne. No, Isis warned. It is too dangerous.” Ultimately, Sadie works with Isis to defeat the chaos god Set. Sadie hosting Isis gives her the ability to open a magical portal. “‘A mortal can’t,’ [Sadie] agreed. ‘But a goddess can.’” 
  • Uncle Amos tells Carter and Sadie, “In the old days, the priests of Egypt would call upon these gods to channel their power and perform great feats. That is the origin of what we now call magic.”  
  • Uncle Amos explains an ancient Egyptian burial ritual: “In ancient times, the east bank of the Nile was always the side of the living, the side where the sun rises. The dead were buried west of the river. It is considered bad luck, even dangerous, to live there.”  
  • Carter and Sadie learn from the god Thoth that, “Everything in Creation has a secret name . . . Even gods.” And they learn that “To know a being’s name is to have power over that creature.”  
  • Before making an alliance with Set to fight chaos, Sadie and Carter ask Set to “Swear by your own name and the Throne of Ra” to ensure he keeps his word does so. 

The 13th Floor: A Ghost Story

When Buddy Stebbins stumbles onto the thirteenth floor of a shabby old building, he finds himself suddenly transported aboard a leaking pirate ship in a howling storm—three hundred years in the past! Cast adrift with Captain John Crackstone, Buddy washes up in New England, where his plucky ancestor, Abigail, is caught up in the witchcraft mania. In an adventure filled with ghosts, witches, pirates, and razzle-dazzle treasure, Buddy might be able to save his wayward ancestors. But will he find his way back to the thirteenth floor—and home? 

The 13th Floor’s conflict is introduced when Buddy learns that his sister may have to sell the family home. Buddy looks to his dead ancestors for help. For if he can find Captain John Crackstone’s treasure, their home will be saved! But Buddy never expected that he’d go back in time and become part of Captain Crackstone’s crew. Soon, Buddy is climbing the ship’s rigging in a storm and rescuing his sister from death by creating a pirate’s ghost out of a codfish and a Walkman.  

The 13th Floor doesn’t waste words, which creates a fast-paced story that not only includes pirate fights but also fascinating facts about the Salem witch trials. With the help of his sister, Buddy defends Abigail—one of Buddy’s ancestors—against accusations of being a witch. Readers will instantly like Buddy, who is humorous and shows his bravery time after time. And the court scenes are just as interesting as the pirate fights as they shed light on life in the 1690s.  

Along the way, readers are introduced to Buddy’s relatives, Captain Crackstone and Abigail, who are both interesting characters. Captain Crackstone’s cheerful and unflappable nature makes him extremely likable. The captain quickly takes Buddy under his wing and introduces him to pirate life. Once on land, Buddy also meets Abigail, who tries to run away before she can stand trial for witchcraft. Readers will understand Abigail’s desire to hide and admire her trust in Liz and Buddy’s promise to defend her in court. Captain Crackstone and Abigail give two unique views that blend together to make a truly captivating story. 

The 13th Floor is a fast-paced adventure that will captivate readers. By using a thirteen-year-old as a narrator, readers get a unique perspective of the past. In addition, Buddy’s willingness to jump into danger to help his relatives is admirable. Even though The 13th Floor is “a ghost story,” there are no actual ghosts; however, humor is added when Buddy is mistaken as a ghost.  

Anyone who likes a good pirate story will enjoy the blend of humor, action, and adventure found in The 13th Floor. And if The 13th Floor sparks your interest in the Salem Witch Trials, you can learn more about the historical event by reading What Were the Salem Witch Trials? by Joan Holub. 

Sexual Content 

  • None 

Violence 

  • The crew of the Bloody Hand board Captain Crackstone’s ship. Captain Crackstone “came bursting out of the chart house. He was flashing a cutlass in one hand and a knife in the other. He leaped down the stairs and into the invaders. . . [Buddy] could see sparks fly as the blades met and clashed. . . He kept charging one and all, yelling insults as he went.”  
  • As the fight continues, the pirates “kept backing [Captain Crackstone] higher and higher toward the crow’s nest. . .” Captain Crackstone negotiates with the Captain of the Bloody Hand and Captain Crackstone’s men are spared. Captain Crackstone and Buddy are put adrift in a small dinghy.  
  • Buddy and his sister Liz travel to the past just before the Salem Witch Trials began. Liz explains, “The judges were hanging harmless Pilgrims as witches—mostly frail old grandmothers. . . In a week the judges are going to hang their first witch from an oak tree—an innocent old lady named Bridget Bishop.”  
  • Captain Crackstone and his wife, Mrs. Stebbins, are arrested for kissing on a Sunday. As punishment, “The captain and Mrs. Stebbins were outside in plain sight. It was as if their heads and hands had been thrust through an unpainted signboard. They had been clamped in stocks!” 
  • When Abigail is on trial for witchcraft, the judge tells the jury to “decide whether or not this child has by wicked and detestable acts shown familiarity with the devil. Should she be hanged and buried with a stake driven through her heart?” 
  • An unnamed pirate was caught by a Navy ship. “They caught a pirate off New York and hanged him from the mainmast.”  
  • When Liz is accused of witchcraft, the justice plans to make her do the water test. Liz says, “They’re going to tie me up and throw me in the bay. If I drown, it’ll prove I’m innocent. If I float, it will prove I’m a witch.” If she doesn’t drown, they will then hang her. Liz escapes before the test.  
  • Buddy and Liz are trying to find the portal home. They go into the bowels of a ship. A sailor sees them and “drew his knife.” To scare the sailor away, Buddy “jammed the flashlight all the way into my mouth and bared my teeth as if it were Halloween.” The sailor “went clattering up the ladder.”  

Drugs and Alcohol 

  • While in court, a drunk man is sentenced to wear the letter D.  
  • A man claims Abigail turned him into a cat. However, Abigail said when she saw the man, he was “ale drunk as usual.” 

Language 

  • Buddy wants to know if his ancestor was a “nutcake” or “balmy.” 
  • There is some name-calling. For example, Buddy sees himself in the mirror and shouts, “Stebbins, you look like a nitwit! You’re balmy! You’re a nutcake! Your porch light has gone dim.”  
  • Captain Crackstone calls other people names often. For example, Crackstone calls another ship captain “pirate scum” and “that seagoing oaf.”  
  • During a battle at sea, men board Captain Crackstone’s ship. He calls the men, “snorting cockroaches, potbellied muckworms, and puny sea maggots.” 
  • When Liz travels to the past, she meets Abigail, who is being accused of witchcraft. Liz says, “I hope she doesn’t sound off in court and call her neighbors nitwits and jackasses.”  
  • Heck is used once. 

Supernatural 

  • One of Buddy’s ancestors held seances where “he’d lift a ship’s old copper speaking trumpet to his lips and command the dead to talk. He claimed that sometimes they answered back—once through the spout of a brass teakettle in the kitchen.” 
  • A relative who lived 300 years ago calls and leaves a message on Buddy’s family’s answering machine. 
  • Buddy goes into a building and takes the elevator to the thirteenth floor. “I had found the thirteenth floor, and it was a ship at sea.” 
  • When Buddy suddenly appears on a pirate ship, one of the sailors thinks Buddy is a ghost because his shoes glow. The sailor says, “Save me, wretched soul! It’s a ghost crawling up from the bilge! An unholy spirit!” 
  • Liz goes to the thirteenth floor and finds herself in a barn “full of wool and cider barrels.”  
  • According to witnesses, Abigail has performed witchcraft, including spoiling a pail of milk and changing a man into a cat. 
  • Liz is arrested for telling the future. 

Spiritual Content 

  • A Captain of a ship believes Buddy is a ghost and says, “God preserve us all in our right wits.” 
  • When Captain Crackstone makes it home, he sees his wife and says, “God bless my eyesight!” Then he “leaped up the wharf stairs. They fell into each other’s arms, and he kissed her loud.”  
  • Abigail is accused of being an “imp o’ the devil.” 
  • One of Abigail’s neighbors says she saw Abigail with “the devil’s own book. . . Old Beelzebub’s secret book with names of his witches and wizards writ down in his own hand.”  
  • Liz talks about a news story. “Some clods out on the desert burned a pile of green library books. . . They believe it’s the devil’s favorite color.”  

Curiosity Killed the Cat

Hannah isn’t thrilled to be moving in with her dad and his new family, who live right next to a spooky cemetery. Luckily, Hannah doesn’t believe all the “ghost cat” stories she’s heard about the graveyard. But it turns out that the cemetery is the least of Hannah’s troubles. Her stepsister, Madison, is the meanest girl in Hannah’s grade. Her cat, Icky, has been missing since the move. And worst of all, Hannah can’t sleep at night because something keeps scratching at her door! Hannah’s starting to wonder – could those scary stories be true after all? 

Curiosity Killed the Cat mixes typical junior high conflicts with a spooky ghost story. Hannah has to deal with a lot of changes — her mom moving to another city, moving in with her mean stepsister, her first crush, and her best friend being too busy to spend time with her. When strange things begin happening to Hannah, she doesn’t feel like she can confide in anyone. At first, Hannah allows fear to control her decision-making. But when Hannah is forced to deal with problems alone, she learns to rely on herself and step out of her comfort zone. It is only by facing her fears that Hannah is able to help herself, as well as the legendary ghost cat.  

Readers who want a spooky Halloween story that won’t leave them with nightmares will find Curiosity Killed the Cat suspenseful but not scary. Because of the story’s brevity, neither the supporting characters nor the plot are well developed. Despite this, the fast-paced story has plenty of suspense that will keep readers flipping the pages. The simple plot line is easy to follow, and readers will learn several important life lessons including not overscheduling yourself, the importance of practice, and not making rash decisions.  

Readers looking for another non-scary ghost story should read The Trail of the Ghost Bunny by Linda Joy Singleton. However, if you’re interested in learning about real-life ghosts and ghouls, you should read Ghostology: A True Revelation of Spirits, Ghouls, and Hauntings by Lucinda Curtle & Dugald A. Steer.  

Sexual Content 

  • None 

Violence 

  • When Hannah was in elementary school, Parker “had been known to chase the girls during recess, trying to kiss whichever ones he could outrun. When he’d come after her, Hannah had been so afraid she had panicked and accidentally punched him in the stomach.” 
  • There is a legend about a ghost cat. People say the cat lured a little girl to her death. “People around here have seen the shadow of a black cat in the cemetery. Anyone who follows the shadow is led to their death. . .” An eight-year-old boy followed the cat “and got lost in the woods for three days. When they found him, he was so dehydrated he almost died.”  
  • Molly, a ghost, reveals details about her death. She took a rowboat out on the lake even though she was forbidden to do so. A storm rolled in and “the boat began to rock back and forth violently. The entire time, I could see Shadow pacing on the riverbank. . . Then a huge wave washed over the boat, and it tipped over.” She drowned and died.   

Drugs and Alcohol 

  • None 

Language 

  • On the school bus, Hannah overhears her stepsister and another girl talking about her. They call her a loser and a dork.  
  • OMG and heck are each used once. 

Supernatural 

  • At night, Hannah hears strange scratching noises. Other weird occurrences happen as well. For example, even though the ceiling fan does not work, it turns on full blast and blows Hannah’s schoolwork around. 
  • Hannah wakes up in the middle of the night because she hears the sound of water. She finds out that the water in her bathroom is running, but the door is locked from the inside. When Hannah’s dad appears, the bathroom door is no longer locked, but the water is still running.  
  • Hannah’s dad falls off a ladder when he feels “as if a cat had brushed against my ankles. . . There was something soft and furry and –I don’t know. But there was nothing there — it must have been my imagination.” Afterward, Hannah sees “a trail of paw prints — cat paw prints—leading away from the puddle of paint. The prints didn’t seem to go anywhere — they just got fainter and fainter. . .”  
  • Hannah’s friend researches ways to keep ghosts away. He makes a list that reads, “1. Put salt in your pocket. . . 2. Mint keeps bad spirits away. . . 3. Burning a bunch of pine needles and sage is supposed to clear our home of ghosts and bad luck. . . 4. Charms. I don’t think these are the lucky cereal kind—I think they’re more like poems.” 
  • Hannah puts salt in her pocket and mint tea bags on her windowsill to keep the cat away.   
  • On Halloween night, Hannah and her stepsister Madison follow the ghost cat into the cemetery. Once there, Hannah opens the door of a crypt and the cat disappears inside. “Both girls watched in horror as a shimmery, white ghost stepped out of the tomb” and said, “Do not be afraid. . . I do not mean to harm you. I want to thank you so much for opening my tomb. You let my Shadow [the ghost cat] back inside, and I am forever grateful to you.”  
  • The ghost turns out to be a girl named Molly. Molly says that she has been “living in this tomb for a very long time, trapped between this world and the next. I have been unable to move on without my dear cat.” 

Spiritual Content 

  • None 

Mine

Lily Horne is a drama queen. It’s helped her rise to stardom in the school play, but it’s also landed her in trouble. Her parents warn her that Florida has to be different. It’s a fresh start. No theatrics. But this time, the drama is coming for her.

Lily’s new house is a nightmare. The pool is full of slime, the dock is rotten, and the swamp creeps closer every day. But worst of all, the house isn’t empty . . . it’s packed full of trash, memories, and—Lily begins to fear—the ghost of the girl who lived there before her. And whatever is waiting in the shadows wants to come out to play. 

Readers will instantly sympathize with Lily, who is forced to move to a creepy house full of trash. To make the house livable, Lily and her mother spend day after day throwing out the previous occupant’s belongings. Unbeknownst to her, Lily upsets the ghost of Britney, who is determined to scare Lily out of the house. Soon, strange things begin happening and Lily has difficulties distinguishing between what is real and what is a dream. Even if readers cannot relate to Lily’s ghostly experiences, they will empathize with her struggles. She’s friendless and without Wi-Fi. Her parents think she’s overly dramatic. And she’s trying to atone for a past mistake. In the end, Lily’s bravery and determination to fix her mistake make her an admirable character. 

Full of suspense, surprises, and supernatural events, Mine is not for the faint of heart. Lily’s fear is palpable and the danger becomes too real when Britney tries to harm Lily. When Lily meets the ghost of Brian, a man who died in the house, his dead body is described in detail, which may upset sensitive readers. In addition, Britney’s abusive childhood and her accidental death are disturbing. However, readers who enjoy a good ghost story will quickly be caught up in the book’s spooky atmosphere and the mystery behind the house.  

While Mine isn’t a story for squeamish readers, it’s perfect for readers who want a terrifying and creepy ghost story. The mystery behind the house’s history is intriguing. Plus, the scary scenes give the story a fast pace that will keep readers flipping the pages until the very end. Even though the story is meant to spook readers, it also leaves the reader with a positive message: mistakes happen to everyone, and making a mistake does not make a person bad.  

Sexual Content 

  • None 

Violence 

  • Lily and her friend Rachel use an Ouija board and the ghost of Britney appears. Afterwards, Britney pushes Rachel. “Rachel squeaked and her arms pinwheeled as she floated in space for just a moment before tumbling, flailing down all fourteen steps with a series of sickening thumps. . . Rachel landed on the floor of the den like a broken doll.” The ambulance comes and takes Rachel to the hospital.  
  • Lily tries to befriend Buddy, Britney’s dog. When Lily goes to open the door to Britney’s special place, Buddy begins “barking, growling, frothing at the mouth like he’d gone mad. Lily stood. . . pressed her back against the house. Buddy advanced on her. . . Buddy lunged for her, and she kicked out as hard as she could. . . her foot met his soft body, and he yelped. . .” Afterwards, Buddy runs into the bushes. 
  • In a dream, the angry ghost of Britney appears. Lily “heard squelching footsteps crossing the boards. Her mind showed her images of a drowned little girl, purple lips and gray-white skin stretched and bloated.” Lily runs. “Branches and leaves plucked at her nightshirt, and strange noises echoed through the darkness, animalistic screams and howls. Soon she heard footsteps pounding on the gravel behind her.” Lily’s mom wakes her and the scene stops. 

Drugs and Alcohol 

  • During a car ride, Lily’s parents give her motion sickness medicine. 
  • After Rachel falls down the stairs, paramedics give her pain medicine. 

Language 

  • Crappy and heck are both used one.  
  • Dang is used twice. 
  • Oh God, oh my God, and other variations are used as an exclamation five times. 
  • Lily gets a phone call, but the caller doesn’t speak. Lily says, “You’re being a real butt, you know.” 
  • A girl tells Lily that her brother is a jerk. Later, Lily calls her brother a jerk. 
  • After Rachel falls down the stairs, Rachel’s brother Kyle shows up. Kyle is told not to touch Rachel. He replies, “Don’t touch her. Screw that.” As Kyle leaves, he “shot up his middle finger at Lily.”

Supernatural 

  • When moving into a new house, Lily starts seeing strange things. While cleaning boxes out of the house, Lily sees a shape in the shadows. “It looked like a child curled up . . . And as Lily watched, two green eyes turned toward her, shining like an animal caught in a car’s headlights. . . [the child] began to crawl toward her.” 
  • Lily tries to back away from the child but falls into a box. “A cold hand grasped her ankle, soft and clammy as a mushroom, and a rough voice whispered ‘Are you ready to play with me?’” Lily’s mom comes into the room and the girl disappears.  
  • Lily’s new friend, Rachel, says her brother saw the ghost of a little girl. He said, “The ghost looked like she was confused, looking for something.” According to an urban legend, the girl was murdered. 
  • While Lily is in bed, she hears a whisper, “You wouldn’t go away. I told you to. . . So now we’re going to play. I’m going to show you things.” Lily isn’t sure if she’s seeing things that are not there. But then, “the shadow detached from the door and rose up. Fingers appeared, all white with black at the tips. . . Lily saw hair, dark, ragged hair, rising up as if floating. . .” As the girl comes closer, Lily screams. When Lily’s mom comes, the girl disappears. The scene is described over three pages.  
  • Lily’s friend Rachel finds an Ouija board underneath a loose board in the stairs. Rachel and Lily use it to communicate with ghosts. A ghost named Brian uses the Ouija board to talk to the girls. Through the Ouija board, Brian says, “You Done It Now. . . Britney is coming!” 
  • After using the Ouija board, Rachel wants to leave. “But the door slammed shut in her face. The lights went out, but the ceiling fan turned on and began to twirl faster and faster. . .” The girls hear steps coming up the stairs. “The footsteps stopped in front of the door. . . As they watched, water flooded under the door, dark and dirty, with green scum floating on top. The water smelled awful. . .” A voice asks, “Why did you call me?” Rachel and Lily begin screaming. When Lily’s mom appears, the ghost leaves. The scene is described over a chapter.  
  • Lily is afraid to sleep because she has super vivid dreams and thinks she is sleepwalking. “One time, she fell asleep on the couch in the afternoon and woke up on her belly on the dock, her fingers trailing in the water. Later, Lily discovers that Britney has been possessing her body. 
  • Lily goes to sleep and wakes up in “her swimming pool, the one in her yard, that nasty hole in the ground just brimming with muck. . . This was nasty green sludge chocked with algae and plants and dead things. . . She tried to scream again, but the filthy water ran down her throat, making her splutter.” Eventually, Lily is able to get out of the pool, uninjured. The scene is described over three pages.  
  • Brian, the man who died in the house, comes to warn Lily. “His skin was thick and grayish, pulled tight over his bones and then hanging like melted wax.” Lily tries to run away from Brian, but “she was frozen in place. Her eyes were the only thing she could move.” Brian explains Britney’s backstory and how he found her “just a-floating in the lake face down, dead and still.” 
  • Brian explains that Britney is upset with Lily. Brian says, “Since she couldn’t make you leave, she’s got somethin’ else in mind. And I can’t help you.” Then Brian disappears. The scene is described over seven pages.  
  • Lily finds Britney’s bunny stuffed animal. When she gives the bunny to Britney, the ghost disappears.  

Spiritual Content 

  • None 

Abracadabra: The Story of Magic Through the Ages

A magician never reveals his secrets . . . but HP Newquist does, in this illustrated history of magic and famous magicians!

Magic is a word we use to describe something amazing, awe-inspiring, or spectacular. Truly great magic makes us believe in things we know can’t be real. In the hands of the greatest magicians, even a simple card trick can become truly wondrous.

Now, in this nonfiction narrative of magic through the ages, HP Newquist explains how the world’s most famous tricks were created. From the oracles of ancient Egypt and the wizards of medieval Europe to the exploits of Houdini and modern practitioners like Criss Angel, this book unlocks the secrets behind centuries of magic and illusion. 

This fascinating book will astound readers as they learn about the history of magic. While much of the information will surprise readers, they will recognize some of the famous magicians the book discusses such as Robert-Houdin, P. T. Barnum, David Copperfield, and others. Although the stories are interesting on their own, the book also includes drawings, artwork, and pictures every one to three pages. These graphic elements break up the text and help readers understand some of the more complicated tricks.  

Abracadabra: The Story of Magic Through the Ages includes information on magic tricks such as who created the trick and how the trick works. In addition, the book also explains the social and cultural climate of the time. For instance, in the 1800s France controlled Algeria in North Africa. “A small group of Muslim holy men. . . planned to revolt against the French government.” The French government hired Robert-Houdin to trick the Algerians with magic. The Algerians believed Robert-Houdin had incredible powers and “they decided not to rebel against the French.” In addition to interesting historical facts, the book also covers how the business of magic changed throughout time.  

Abracadabra: The Story of Magic Through the Ages is packed full of interesting facts and will springboard readers’ interest in the most famous magicians throughout time. The interesting facts, fun format, and engaging text make Abracadabra: The Story of Magic Through the Ages a book that everyone can enjoy. And for those who dream of bringing a little magic to life, there are step-by-step instructions for eight classic magic tricks.  

Sexual Content 

  • None 

Violence 

  • During the Dark Ages, people who performed magic were accused of “practicing black magic. Witch hunts occurred regularly throughout Europe as villagers sought to destroy anyone they thought might be a witch. Many suspected witches were arrested and executed.”  
  • During the 1500s, “people began to look to both science and religion instead of local superstition to help them understand their daily lives.” People started exploring science. “Nonetheless, religion was still a more important part of people’s lives than science. And many religious leaders of the time didn’t like science. . . To stop scientists and others who didn’t follow its teachings, the church began inquisitions. . .” People who did not practice religion were “imprisoned, tortured, or executed.”  
  • In 1584, Reginald Scot wrote The Discovery of Witchcraft which “stated that there were no such things as witches or wizards, and no one on Earth had the power to control nature or change the things God made. . .” Outraged, King James and his soldiers burned all of the copies they could find. 
  • After a show, magician Harry Houdini was “relaxing on a couch. . . talking to some college students about how strong his stomach and chest muscles were.” One of the students “hit him several times without warning. Houdini had no time to prepare for the punches, which came hard and fast.” Houdini didn’t realize how badly he had been injured and died because of “a ruptured appendix and peritonitis.” 
  • Magicians Siegfried & Roy stopped performing after “Roy was mauled onstage in 2003 by one of the tigers in their act.” 

Drugs and Alcohol 

  • None 

Language 

  • None 

Supernatural 

  • None

Spiritual Content 

  • During the Dark Ages, people believed “good things came from God and bad things came from the devil. Many churches in Europe even claimed that magicians were friends of the devil. . . Since God didn’t give men and women magical powers, there was only one explanation for magicians: they must have gotten their special powers from the devil.” 

Last Ride

Tom killed his best friend, Logan, in a street-racing accident a year ago. He tries to make amends to Logan’s girlfriend and keep his promise to never race again, but Tom thinks he is haunted by his dead friend. He thinks Logan is trying to tell him something. Not only that but because Tom faces huge medical bills from the accident and may have to give up his car, the pressure to race is almost unbearable. 

Last Ride focuses on Tom, who is living in guilt and fear. When Tom starts seeing Logan’s ghost, Tom thinks he’s being haunted because Logan is angry—angry that Tom caused Logan’s death and angry that Tom has a crush on Hannah, Logan’s girl. In addition to feeling guilty about Logan’s death, Tom also feels terrible that he has left his mom drowning in medical bills. While the details of Logan’s death are never explored, one thing is clear: Tom feels that without racing, he has no value. 

When Logan’s ghost finally gets Tom’s attention, Tom is surprised at Logan’s message: the accident wasn’t his fault. In addition, Logan wants Tom to stop living in fear. Logan says, “You’re scared you don’t measure up. . . You think you’re nothing without five thousand pounds of steel between you and the world.”  

Logan’s words make Tom examine his fears. Tom is afraid that without racing, he will lose his car, his chance to help his mom and his pride. He also worries, “What if I give it all up, and Hannah still doesn’t want me?” In the end, Tom finally finds the strength to give up racing and to make plans for the future. Plans that don’t include illegal activities, but instead focus on going to school to become a licensed mechanic. 

While most readers won’t relate to Tom’s conflicts, his insecurities, and uncertainty about the future will resonate with many teens. As a part of the Orca Soundings Series, which is specifically written for teens, Last Ride is an easy-to-read story that uses large text, short chapters, and a relatable protagonist to keep readers engaged. 

Last Ride gives readers a glimpse into the life of a street racing teen and shows the negative side effects of living a life involved in illegal activities. While Tom’s problems are not explored in detail, he regrets his past actions and is determined to change his life for the better. Even though readers get an inside look at Tom’s emotional conflicts, the story still has enough drama to keep readers interested until the end. Plus, Tom’s experiences show that people’s value doesn’t come from the car they drive or the possessions they own. 

Sexual Content 

  • Tom goes to a party. When he gets there, Aisha wants to dance with Tom. She “plants a wet, sloppy kiss on my cheek.” Another guy notices Aisha. “Cole’s eyes are trained on Aisha’s breasts, which are practically spilling out of her tank top.”  
  • While in class, Tom is talking to Hannah. However, Tom isn’t thinking about what Hannah is saying. Instead, “I’ve been mostly thinking about her breasts in that sweater.” Later, he thinks, “I wish I could throw my arms around her neck and kiss her. I wish I had the hots for someone other than my dead buddy’s girlfriend.”  
  • While at school, Hannah walks up to Cole, a classmate. Cole “pulls her into the crook of his arm and kisses her temple.” 

Violence 

  • None 

Drugs and Alcohol 

  • Tom goes to a party at a teen’s house. When Tom enters the house, “The overpowering smell of smoke and booze hits my nose.” Several of the guys are “doing shooters.” There is plenty of alcohol at the party including tequila, beer, and vodka.  
  • The man Tom works for smokes cigarettes.  
  • While at work, Tom’s boss eats pizza and drinks a beer. 

Language 

  • Profanity is used occasionally. Profanity includes ass, badass, crap, damn, hell, holy shit, and pissed. 
  • A teen calls Tom’s boss a prick. 
  • The ghost of Logan calls Tom a dweeb, a wuss, and a loser.

Supernatural 

  • Tom keeps seeing flashes of his best friend, Logan. Before he sees Logan, Tom smells cherry Twizzlers, Logan’s favorite treat. While racing, Tom feels “that familiar prickle. . . There’s a flash of movement off to my right. It’s Logan. Staring at me from the passenger seat. One side of his face is cut and bleeding, the other is smashed beyond recognition.”  
  • Logan’s ghost wants Tom to stop living in fear. After talking, “Logan dips his head the way he used to. For a second, I [Tom] forget about his blood and ripped skin and exposed flesh. I see Logan, my friend. And I miss him.” Then, Logan disappears.  

Spiritual Content 

  • Tom sees Logan’s sister walking across the street. He slinks down so she doesn’t see him. Tom thinks, “Thank God I’m in the car. Thank God my steel shell is protecting me. I couldn’t stand her seeing me like this.”  

The Legend of Annie Murphy

In 1885, the Murphy mine struck gold. According to legend, Annie Murphy killed her husband out of greed, but just before she was to be hanged for the murder, she escaped. Now, a hundred years later, there have been sightings of Annie Murphy’s “ghost.” The Coopers unwittingly become involved in a mystery that finds them caught between the past and the present. 

The Legend of Annie Murphy is a fast-paced mystery that jumps back and forth between two time periods. While following the “ghost” of Annie Murphy, Jay and Lila accidentally end up a hundred years in the past, while Sheriff Potter ends up in the present with Dr. Cooper and his friend Mac. The different perspectives allow readers to learn the truth about Annie Murphy and the legend, which gives the story an interesting twist. 

While in the past, Jay and Lila explore the town and look for clues about Annie. During their investigation, they learned that Annie was illiterate; however, she was able to tell her life’s story through carvings that she created. This allows Jay and Lila to learn the truth about Annie and her husband’s death. While the mystery is full of intrigue by itself, Jay and Lila have another problem—the townspeople believe they are ghosts! This leads the siblings into some unusual and humorous situations. Even though Jay and Lila are afraid they will forever be stuck in the past, they still trust God and focus on solving the mystery of Annie. 

Back in the present, Dr. Cooper and Mac discover that Sheriff Potter has accidentally traveled into the future. However, the sheriff is reluctant to help the two men investigate what happened to Annie. Through research, the two men are able to discover clues as to who really murdered Annie’s husband. The two men also discuss how the time travel happened. Even though the situation seems outlandish, readers will understand the concepts behind the time travel and will easily follow the story’s many different perspectives.  

The Legend of Annie Murphy will appeal to a wide range of readers because of the mystery, ghosts, and time travel. Plus, the story is full of action, suspense, and surprises. In addition, the time travel aspect gives the story a unique premise that will draw readers in. The story also has a positive message since the events that surrounded Annie Murphy’s life highlight the destructive nature of greed. If you’re looking for a fun and entertaining story, The Legend of Annie Murphy may be the perfect book for you.  

Sexual Content 

  • None 

Violence 

  • Some boys camp out at a graveyard. While there, they tell the story of Annie Murphy. According to legend, Annie Murphy killed her husband. “She cut him up into little pieces with a long butcher knife. . .The next night she came back and this time she wanted the sheriff. He woke up and there she was, standing in his bedroom. She still had the knife.” The townspeople found his body “on Annie Murphy’s grave. He was cold and dead and looked like he’d been scared to death.” 
  • Dustin Potter, a sheriff from the past, ends up in the present time. When he sees Mac and Dr. Cooper, “the sheriff cocked his revolver and aimed it between Jacob Cooper’s eyes.”  
  • The sheriff begins to fade in and out of the time period. “Dr. Cooper and Mac were momentarily puzzled. They could see right through the sheriff as well. Then they realized the sheriff was off guard. . . Dr. Cooper and Mac took full advantage of that and pounced on him. . .Dr. Cooper tried a judo move to bring the sheriff down, but his arms passed through the sheriff’s body. . .” After the confusion, the men talk and begin working together. 
  • The siblings go to investigate Annie Murphy’s bedroom. When they enter the room, a deputy talks to them. “The voice behind them made them gasp, jump, and come down shaking. . . They saw the lanky deputy sitting in a chair behind the door, his six-shooter in his hand. . . [he] then gestured with the gun barrel toward a small couch in the opposite corner.”  
  • When the deputy confronts a judge, the judge begins shooting. “A flash of fire exploded from a gun in the judge’s hand. Deputy Hatch hit the wall from the impact of the bullet.” The judge tries to shoot the kids, but they begin wavering between time periods. “A bullet whistled by their heads. . . The slow sound of a gunshot rumbled behind them.” 
  • When Mac and Dr. Cooper discover the sheriff’s part in Annie Murphy’s story, the sheriff begins to shoot at them. “A gunshot rang out. There was a loud PING! as a bullet hit the steel railing. They instinctively dropped to the platform.” Dr. Cooper “landed on Sheriff Potter and they both went down, grappling, wrestling. Potter still had the gun in his hand.”  
  • Mac and Dr. Cooper run from the sheriff. “They ran through the ruins as one more shot rang out and a bullet nicked Dr. Cooper’s ear. . .” When Dr. Cooper touches his ear, he finds “blood on his fingers.” He is not seriously injured. 
  • As time continues to flicker, Dr. Cooper hears “two gunshots.” Then, “Dr. Cooper looked south, and through a quivering, waving window in time saw Sheriff Potter doubled over, wounded.” In the end, the sheriff kills the judge, and the judge kills the sheriff.  

 Drugs and Alcohol 

  • Lila talks to a man and “she could smell the beer on his breath.” 

Language 

  • A man calls Dr. Cooper an idiot. 

Supernatural 

  • The “ghost” of Annie Murphy appears several times. She appears as “a dim, bluish shape. . . a woman with long hair and a long dress blowing in the wind. She was running, moving in eerie slow motion, her arms outstretched. Her face was etched with fear. . .” 
  • Jay and Lila chase after the ghost of Annie Murphy. Suddenly, all the kids could see “were bright flashes of blue, then white, then blue again as the earth reeled under them. . . from every direction they could hear the ghost of Annie Murphy still crying over and over again.” When the kids wake up, they are in Annie Murphy’s time period. 

Spiritual Content 

  • When people think Jay and Lila are ghosts, Lila says, “Well, we know we’re not ghosts. If we were really dead, we’d be in heaven with the Lord right now. . .” 
  • When the kids realize that they are stuck in the past and the sheriff is in their time period, Lila prays, “Dear Lord, you know all about time and space and little people like us. Help us, Lord. Help us get back home again.” 
  • Mac and Dr. Cooper discuss God’s ability to see “across time. . .He can reach out and help us no matter where we are. . . He knows all things.” The discussion goes on for a page. 
  • After Mac, Dr. Cooper, and the kids solve the mystery of Anne Murphy, Dr. Cooper says, “And God’s justice finally came through. Sometimes it takes a while.”  
  • After everyone is back in their time period, Dr. Cooper prays, “Dear Lord, we thank you that you helped us through this adventure and brought us all together once again.”  

Pemmican Wars

Echo Desjardins, a 13-year-old Métis girl adjusting to a new home and school, is struggling with loneliness while separated from her mother. Then, an ordinary day in Mr. Bee’s history class turns extraordinary, and Echo’s life will never be the same. During Mr. Bee’s lecture, Echo finds herself transported to another time and place—a bison hunt on the Saskatchewan prairie—then she finds herself back in the present. In the following weeks, Echo continues to slip back and forth in time. She visits a Métis camp, travels the old fur-trade routes, and experiences the perilous and bygone era of the Pemmican Wars. 

Echo knows little about the Métis, the First Nations tribe from which she is descended. Even though Echo’s “grandpa was very proud to be Métis,” neither Echo nor her mother know much about their heritage. However, at the end of the book, Echo teaches her mother what she learned at school.  

Readers will have to rely on visual cues to understand Echo’s life because the graphic novel uses few words. In fact, Echo only has 20 lines of dialogue, and many are one-word responses. Despite this, Echo’s isolation is clear. Throughout the school day, Echo doesn’t interact with other students and tunes out the world by listening to music. When she goes home, there is little interaction with her foster mother or the other residents. Instead, Echo hides in her room. When Echo visits her mom, the two are not comfortable with each other, which adds to the feeling of isolation.  

When Echo enters the past, a young Métis takes her into the camp. Here, Echo learns about her people and watches a battle between the Métis and white settlers. In the current time, Echo’s history teacher, Mr. Bee encourages Echo to learn more about Métis history. Mr. Bee says, “The Métis have many things to be proud of. . . You’re not any less Métis because you don’t know your history.”  

Since most of the story is told through illustrations, the story lacks development. For example, Echo lives in a foster home. However, it’s unclear why Echo doesn’t live with her mother. Despite the lack of character development, the book teaches about the Pemmican Wars and explains how the Northwest Company and the Hudson Bay Company fought for dominance in the fur trade. During this time, the Métis’s land was taken over by white settlers, who demanded the Métis not sell pemmican or use horses to hunt buffalo.  

Including more historical information would help readers understand the significance of the Pemmican Wars. However, the book does include a timeline of the Pemmican Wars, a Pemmican recipe, and a poem about the wars. While the book doesn’t go in-depth, it shows the harmful effects of colonization, which are still felt by the Métis today. 

Sexual Content 

  • None 

Violence 

  • A battle between the Métis and white settlers is depicted over two pages. One illustration shows the Métis shooting at the white settlers. In the image, one man is in mid-fall with blood splatter around him while a Métis warrior, who has been shot in the chest, is being carried to safety. 

Drugs and Alcohol 

  • None 

Language 

  • None 

Supernatural 

  • None 

Spiritual Content 

  • None 

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