Hunted

Beauty knows the Beast’s forest in her bones—and in her blood. After all, her father is the only hunter who’s ever come close to discovering its secrets.

So when her father loses his fortune and moves Yeva and her sisters out of their comfortable home among the aristocracy and back to the outskirts of town, Yeva is secretly relieved. Out in the wilderness, there’s no pressure to make idle chatter with vapid baronesses– or to submit to marrying a wealthy gentleman.

But Yeva’s father’s misfortune may have cost him his mind, and when he goes missing in the woods, Yeva sets her sights on one prey: the creature he’d been obsessively tracking just before his disappearance. The Beast.

Deaf to her sisters’ protests, Yeva hunts this strange creature back into his own territory—a cursed valley, a ruined castle, and a world of magical creatures that Yeva’s only heard about in fairy tales. A world that can bring her ruin, or salvation.

Fans of Disney’s Beauty and the Beast will love Hunted which takes place in medieval Russia and follows the original Slavic fairytale. Spooner expertly weaves parts of the original folklore while taking an in-depth look at Yeva, who often feels discontent. When Yeva’s father dies and the Beast takes her captive, Yeva’s thoughts often revolve around killing the Beast. Instead of being portrayed as perfect, Yeva’s emotions are more complicated because she feels both hatred and compassion toward the Beast. She is also admirable because, no matter how dire the situation, she never feigns comfort or lies to herself about her circumstances.

Unlike Spooner’s book Sherwood, Hunted has a much slower pace because Yeva spends much of her time alone hunting. Also, when the Beast holds Yeva prisoner in the dungeon, she is alone most of the time. Since much of the conflict comes from Yeva’s inner thoughts, there are few moments that are truly action-packed. Despite this, Hunted is an engaging story that looks at one’s deepest desires. Through Yeva’s experiences, the reader will come to understand that most people have more than one nature and they can take several paths that will lead to happiness.

Hunted will delight readers who like to explore a character’s thoughts and feelings. Even though the story focuses on Yeva, Beast’s emotions are also explored through letters that he’s written. While at the Beast’s castle, Yeva and Beast are alone, which limit’s the story’s perspective. Despite this, Hunted will transport you into a magical world full of danger. Readers who enjoy fairy tale retellings should also read the Once Upon a Con Series by Ashley Poston.

Sexual Content

  • Yeva agrees to marry Solmir. “Solmir freed one hand from Yeva’s grasp and lifted it to take hold of her chin in his fingers. He leaned forward and brushed his lips against hers, the briefest of touches before he pulled away.”
  • After Yeva returns home, she is not invited back into society because “no one quite knew what to make of her, whether she had spent the winter with an unmarried man under a curse or if she’d spent it in the bed of a wicked monster.”
  • When the Beast turns back into his human form, Yeva kisses him.

Violence

  • Yeva’s father invested in a caravan of goods. He gets word that all the men were killed. “Barbarian swords in their guts, heads piled in the wagon and burned. All the goods stolen or destroyed.”
  • Yeva finds her father’s body in the woods. “She uncovered his bow, then a few feet farther she found his pack, the leather torn and the contents strewn about beneath the snow.” She believes the Beast killed her father.
  • When Yeva sees a wolf in the woods, “she swung her father’s bow around and drew it in one smooth movement. The arrow flew straight and true. There was a bone-shaking roar of fury and pain that threw her to the ground with its intensity, and then the shadowy giant bounded off through the wood.”
  • The Beast pretends to be injured, and Yeva prepares to kill him. “The Beast lunged at her, knocking the ax aside with a blow that numbed her from the shoulder down, arm falling uselessly to her side. . . The impact of the Beast’s body hitting hers sent her head snapping forward out of its concealing hood, as it lifted her from her foot.” Yeva is knocked unconscious and taken captive. She wakes up “chained underground with broken ribs and no light.”
  • Yeva tells a story about a young man, Ivan, who had jealous brothers. “They killed Ivan in his sleep and cut his body into pieces.” Later, a wolf “ate his treacherous brothers whole.”
  • Unknowingly the Beast has been kindly caring for Yeva. But when Yeva tries to see the Beast’s face, “something huge flung itself at her, knocking her back onto the ground. Her head struck hard enough to stun her, despite the carpet to cushion it.” When Yeva discovers her helper is the Beast, “Yeva’s hand closed around the knife, and with a scream she brought her arm up in an arc, sinking the knife to its hilt in the Beast’s shoulder.” The Beast is injured, but not critically.
  • Yeva’s dog Doe-Eyes attacks the Beast. The Beast “gave his great body a shake that dislodged the dog and sent her flying. Yeva’s heart shriveled, then snapped as Doe-Eyes collided with a tree and dropped into a heap in the snow, unmoving.”
  • Yeva sneaks into the Beast’s bedroom one night to kill him. “The knife stabbed deep into this throat and hit bone, and Yeva gasped aloud as she jerked the knife sideways, trying to slice. . . There was blood everywhere, blood on the rug and blood spattering the wardrobe. . . A final breath. And then he was still.”
  • A woman who married young discovered that “her husband wasn’t a good man. He hit her when she didn’t do everything exactly to his liking. . . He always hit where it wouldn’t show, until one day he lost his temper and blackened her eye.” The woman stayed with her husband because he made her feel “so special, so loved.”

 Drugs and Alcohol

  • Yeva uses willow bark as a pain reliever.

Language

  • “By God” and “good love” are both used as an exclamation once.
  • When Yeva returns home, she tries to break her engagement with Solmir. He yells, “If you think I give a damn—sorry—about the silly rumors people whisper in the streets, you must not think very highly of me.”

Supernatural

  • The Beast takes Yeva to a magical wood where she meets Lamya, who is both a woman and a dragon. She also “discovered tress that had faces, voices, peeping at her one instant and gone the next.”
  • Yeva meets a fox named Borovoi, who will only answer three of her questions. Borovoi leads her to a frozen pond. When Yeva falls into the pond, she sees “a rotting face loomed out of the blackness at her, boney arms pulling her close.” Yeva almost drowns but is able to pull herself out of the pond. Later, Yeva learns that the pond “belongs to one of the Rusalk, a girl killed long ago by a lover or father or brother. She appears to men as their heart’s desire to lure them to their deaths.”
  • After Yeva kills the Beast, she is surprised when “the Beast’s gaping throat knit itself together neatly, as though she was watching a seam ripping in reverse. His lungs filled with one great, wet, rattling breath, and he coughed more blood onto the rug.” Yeva discovers that the curse will not allow the Beast to die.

Spiritual Content

  • Yeva doesn’t want to tell her sisters the truth about a man’s interest in her. Yeva “prayed they wouldn’t ask her again what she knew, for she couldn’t lie to them.”
  • When Yeva readies herself to leave, she gets Solmir to promise to take care of her sisters. She prayed “he didn’t change his mind.”

Thornwood

For years, Briony has lived in the shadow of her beautiful older sister, Rosalin, and the curse that has haunted her from birth. According to the curse, on the day of her sixteenth birthday, Briony would prick her finger on a spindle and cause everyone in the castle to fall into a 100-year sleep. When the day the curse is set to fall over the kingdom finally arrives, nothing—not even Briony—can stop its evil magic.

You know the story.

But here’s something you don’t know. When Briony finally wakes up, it’s up to her to find out what’s really going on, and to save her family and friends from the murderous Thornwood. But who is going to listen to a little sister?

Thornwood looks at the classic tale of Sleeping Beauty through the eyes of the little sister. While the villain in the story is clearly the fairy queen who cast the spell, she doesn’t make an appearance until the very end. Instead, the suspense is created by the Thornwood branches that attack the castle’s inhabitants. When Briony and a group of acquaintances try to defeat the Thornwood branches, a fairy tells Briony, “The Thornwood will disappear once Rosalin dies in it.” At one point, Rosalin considers sacrificing herself to the Thornwood to save the people she loves. However, Briony is the true hero of the story because she perseveres until she finds a way to defeat the fairy queen without sacrificing her sister.

Adding Sleeping Beauty’s sister to the story is an interesting premise, however, the sister relationship is spoiled by Rosalin, who has few redeeming qualities. For the most part, Rosalin is too caught up in her looks and the prince to notice her sister. When Rosalin talks, her statements are mean and dismissive. For example, when Briony tries to help Rosalin, Rosalin tells her, “Why don’t you just leave. Nobody needs you here. Go annoy someone else.” Plus, Rosalin constantly makes fun of Briony’s hair describing it “like mud that’s been stirred with bathwater” or “a mass of frizz that’s been hit by a lightning bolt.” Anyone who has been a victim of bullying will be saddened by Rosalin’s behavior, especially because Briony already feels ignored and unimportant. Despite this, Briony never gives up on trying to help her sister.

In the end, the Royal family is not portrayed in a positive light. The parents are clueless fools, Rosalin is self-centered, and the family doesn’t consider the feelings of others. However, by the end, Briony wonders, “Had we even thought about anyone but ourselves? We had acted like this was our story. Like the other people in it—everyone in this castle, and outside it, too—were minor details we didn’t have to pay attention to.” The conclusion has a typical happy ending that attempts to show that your station in life doesn’t determine your worth. However, if you’re looking for a fabulous fairy tale, you should leave Thornwood on the shelf and instead read The Prince Problem by Vivian Vande Velde or the Royal Academy Rebels Series by Jen Calonita.

Sexual Content

  • In order to wake Rosalin, a prince kisses her. Briony sees the kiss and thinks, “I wish I had gotten there thirty seconds later. . . It wasn’t a gross kiss. Just a peck on the lips—polite and distant—and then the prince stepped back from the bed.”
  • The story implies that Rosalin and the prince kiss. Briony “looked pointedly away and caught Edwin doing the same. We both snickered.”
  • When the prince thinks Rosalin is about to die, he professes his love and then kisses her. Briony thinks, “This time, the kissing was gross.”
  • After the castle is free from the Thornwood, Rosalin “claims that she only ‘likes’ the electrician who had been modernizing the castle, and she’s ‘not interested in getting serious with anyone right now.’ I mean, she’s already kissed him more times than she kissed Varian, back when she thought he was her destined husband.”

Violence

  • While Briony searches the castle, the Thornwood grabs her. “Something snapped around my wrist, driving sharp spikes into my skin. . .The branch that had grabbed me yanked back so hard that I was dragged towards the window. . .the branch pulled, slowly and steadily. Thorns dug into my wrist with sharp stabs of fiery pain.” Someone saves her. The scene is described over three pages.
  • When Briony, Edwin, Rosalin, and the prince try to leave the castle, the Thornwood attacks. “The ground around Edwin exploded, clumps of dirt flying as barbed vines broke through the earth. One wrapped itself around his ankle. . . another snapped around his wrist. . . Edwin had been pulled to the ground, and a thorny branch was crawling up his arm over his shoulder.” The Thornwood attacks everyone except for the prince. Rosalin’s fairy godmother saves them, but Edwin is seriously injured. The scene is described over six pages.
  • When the fairy godmother gets Edwin out of the Thornwood, Edwin is a “bruised and bloody creature. . . He was unconscious, his clothes in shreds and stuck to his body with dried blood.”
  • The Thornwood gets into the castle. The branches attack Rosalin. Briony “lunged for them and grabbed the largest, pulling at it with my bare hands. It could have encircled me easily, but it was too busy trying to get to Rosalin.” When they get Rosalin free, Briony, Edwin, and the prince run into a tower.
  • When they get to the tower, “A thorn snagged my [Briony’s] hair and pulled several strands out, with a burst of pain that brought new tears to my eyes. I wrenched myself free, into the golden light.” The tower scene is described over five pages.
  • Briony traps the fairy queen. But then, “She reached out and grabbed me by the throat. . . she lifted me from the floor, and I couldn’t’ breathe. I tried to scream, but couldn’t do that, either. Panic filled me as I struggled to draw air into my lungs and no air came.” Rosalin and Edwin save Briony.

 Drugs and Alcohol

  • After sleeping for over 100 years, Rosalin discovers that the castle is surrounded by thorns. “There are some princes that come there [the village] to try to fight their way through the Thornwood and wake the beautiful princess sleeping in the castle. They need a place to sleep. . . and lots of ale.”
  • Before the castle fell asleep, Edwin was apprenticed to the blacksmith. The blacksmith “was not a good man. He got angry a lot, and drunk, and he let the other apprentices—”
  • When Briony goes to the apothecary, she finds it to be a mess. “The pots on the shelves were knocked over sideways or smashed on the floor. . .” Someone suggested that people were looking for wine and didn’t find it.
  • When the prince finds an empty jug that smells like alcohol, he says, “Someone in this castle is very drunk right now.” Later, the royal wizard shows up to the ball drunk. He tells the king and queen, “I have been working great and terrible magics to figure out a way to release us from our plight. I had to partake of wine so I could access the depths of. . . um. . .”
  • The prince offers Rosalin a bite of her birthday cake. When she refuses the cake, he eats it. Then, “his eyes went wide. He fell over sideways, straight as a log. The fork with its remnant of cake flew out of his hand, skittering across the dance floor. . .” The cake had been poisoned.

Language

  • Briony uses “oh curses” as an exclamation once.
  • A boy calls Edwin “sniveler.”
  • Rosalin calls Briony an idiot.
  • Rosalin often makes rude comments about Briony’s hair. For example, Rosalin says, “And fix your hair. You look like a Pegasus caught in a windstorm.”

Supernatural

  • The story takes place in Sleeping Beauty’s magical kingdom, where magic exists.
  • The castle is surrounded by Thornwood, a living plant that tries to trap people. When the branches are cut, “they hissed as if they had been burned.”
  • Briony sees a strange bird that “cocked its head and looked straight at me, and then it wasn’t a bird at all. It was a woman—a creature that looked like a woman—with shimmery dragonfly wings whirring behind her back.”
  • After the curse is broken, the fairy godmother throws a birthday ball. “The doors of the kitchen swung open and a cart rolled out. Rosalin’s birthday cake teetered on top.”
  • The prince says a fairy gave him a magical sword that can help him fight off the Thornwood.
  • Briony trips and puts her hand out to catch herself. “My palm landed right on a thorn. I screamed and pulled back. I expected the branches to wrap around my wrist. Instead, they all arced toward the thorn that had pierced my skin. A drop of blood dripped from the thorn’s tip, and one of the branches, swooped low to catch it.”
  • The tower room has a magic spinning wheel. Briony uses the spinning wheel to create magical, gold thread. The Thornwood “seemed to flinch back from the gold thread.”
  • Rosalin believes that the only way to save the castle from the Thornwood is to sacrifice herself, which she considers. Rosalin says, “It needs my blood. Once it has it, you’ll be free. You’ll all be safe. . . Name your first child after me.” Rosalin “thrust both hands into the thorns. Their hiss rose around us, sharp and sibilant and triumphant.”
  • Briony discovers that her blood repels the Thornwood. She “jabbed [her] palm into the spindle of the spinning wheel. It hurt. It really hurt. For one blinding second, the pain was all there was. Then I blinked out tears and saw that the thorns had drawn back even farther, leaving a larger space around the spinning wheel than they had before. My blood had given the spinning wheel power.”
  • Briony realizes that “No one, no prince, no savior, had come to us through the Thornwood. [The prince] had come from it.” Then Briony uses the magical gold thread. She “brought the thread down over his head and around his neck. I crisscrossed the ends and pulled them, making a noose that tightened against his throat.”
  • When Briony puts the golden thread around the prince, he changes. “His body shimmered; his face lengthened; his eyes grew larger. Two wings, blacker than black, snapped shut over his shoulder blades. He didn’t look like a woman, but he wasn’t a man either. He was a creature. A being. A center of power.” The prince was the fairy queen in disguise.

Spiritual Content

  • None

Firefly Hollow

There are certain things that are taught to the young fireflies and crickets of the Hollow. But Firefly doesn’t only want to learn how to fly—she wants to fly to the moon. And Cricket doesn’t only want to sing about baseball games—he wants to play in one.

Their dreams seem too big for the Hollow, and as Firefly and Cricket chase them beyond the trees, they stumble upon a giant, like the ones they have always been warned about. But this giant is different—he’s miniature, and his name is Peter.

Peter is in need of friends, even small ones, even if his dad thinks they are imaginary. But Firefly and Cricket are actual, not imaginary. And so are their dreams. And sometimes dreams, like friendships, lead to something extraordinary.

In the Hollow, both fireflies and crickets have been warned to stay away from humans, who are dangerous. “The worlds of tiny creatures and humans were unbridgeable, or at least that’s what crickets and fireflies were always told. But every once in a while, there was one—sometimes two—who ventured out of firefly nation, out of the cricket nation, to test the waters on their own.” Despite their fear, Firefly and Cricket leave the hollow and become friends with Peter. In the process, they learn that friends—no matter how small—can come in unlikely places.

Firefly Hollow shows how dreams can come true in unexpected ways. Unlike most of the Hollow’s creatures, Peter doesn’t make fun of Firefly’s and Cricket’s dreams. Instead, he helps them achieve their goals through encouragement and advice. Through the three friends’ experiences, readers will learn that true friends are kindred spirits who accept you as you are. As Vole says, “A kindred spirit is someone who understands the deepest dream of your heart.”

The Hollow is portrayed in a magical way through beautiful illustrations. Both black and white drawings and full-color illustrations appear every 3 to 7 pages. Most of the black and white illustrations focus on the characters. The colored illustrations show the beautiful light from fireflies as well as the scale of Firefly and Cricket compared to their surroundings. While younger readers will love the story, they may need help with the book’s advanced vocabulary which includes words like carapace, heedless, disintegrate, circumnavigated and kindred.

Firefly Hollow is a must-read because it is a beautiful story about friendship that shows the importance of determination, preservation, practice, and trying new things. The story also explores the idea of death by focusing on how people are missed after they die. Even though Firefly and Cricket are bugs, they are completely loveable and relatable. Readers will fall in love with the two friends who remind us that dreams are never too big.

Sexual Content

  • None

Violence

  • The Museum of Giant Artifacts has items from the human world. In the museum, “the Jar that was especially horrifying to the firefly nation. The Jar! It contained actual firefly corpses!”
  • A cricket named Gloria is injured by a human. “One lollipop stick flung carelessly from the hand of a miniature giant and now there she is—one front leg and one wing permanently damaged.”
  • Vole’s nation was washed away. “The giants who lived upstream had struck down a beaver dam. This caused the river to rise up in fury, swamping the fishing boats of the river voles and sweeping both boats and voles downriver, never to be seen again. All except one. Vole.”

 Drugs and Alcohol

  • None

Language

  • Many think that Cricket and Firefly are “nuts” or “crazy.” For example, when Cricket says he’d like to catch a baseball, someone asks, “Are you nuts?”
  • At one point, Peter’s father says that Firefly is insane.
  • A cricket is talking about Cricket when he says, “He’s weird and he’s a pain, but we miss him anyway.”

Supernatural

  • None

Spiritual Content

  • An elder asks Firefly, “Did you know that when fireflies get very old, they turn into stars? And what that means is that if the day ever comes when I’m not here, I’ll be up in the sky. . .Just remember that,” he said. “Remember that one of the stars in the sky will be me, and I’ll be watching over you.”
  • After crickets die, they “turn into music and we are everywhere. . .They turned into the sound of the wind, rustling the leaves on the trees. The crunch of an acorn in the fall.”

 The Wishing Spell

Twins, Alex, and Conner Bailey are no longer living in a fairytale. After their father dies in a car accident, their mother struggles to make ends meet, and leaves the twins to fend for themselves on their birthday. Despite struggles in school and trouble making friends, both twins find comfort in the fairytales told to them by their late father and grandmother. A storybook from their grandmother titled, The Land of Stories allows the twins to enter a world of magic where fairytales become reality, but not everything happens as it was written.

In The Land of Stories, Goldilocks is a sword fighting outlaw, Little Red Riding Hood is a self-obsessed queen, and one of their greatest allies is a talking frog. However, as magical as the world may seem, the dangers are just as real, especially since the Evil Queen–from the tale of Snow White–has escaped from prison. To return to the safety of the real world, Alex and Conner need to find the items of “the Wishing Spell,” a legendary incantation that will allow them to wish their way home. But the Evil Queen is after it too. The twins are in a race against the Queen. Who will find the items of the Wishing Spell first? The twins will have to work together to settle their differences if they ever wish to return home.

The Wishing Spell is an entertaining and creative retelling of many classic fairytales including Jack and the Beanstalk and Cinderella. The Land of Stories is a well-crafted world, filled with many well-known tales that are explored in more depth. Because of that, the fairy tale characters develop intricate personalities, which are an enjoyable part of the book. The complicated plot is explained well, but the large cast of characters may be difficult for readers to remember. As for the main characters, Alex and Conner are opposites–Alex is a diligent, well-read girl with an introverted and idealistic personality, while Conner is a class-clown type character that provides comic relief and serves as a “realist” when needed. Combined, they make an engaging and loveable pair.

In the end, the twins learn that there is more to each story than what meets the eye. Alex and Conner are thwarted by the Queen, resulting in her using the Wishing Spell items before they can. However, they learn about her motives that reveal her to be less evil and more misunderstood, which deepens their compassion for her. As Alex says, “I think what I’ve learned from all this is that villains are mostly just people villainized by circumstance.”

In the end, the Evil Queen dies, and the truth of her motives—to save her lover who is trapped in the magic mirror—die with her. The twins learn that, while “happy ever after” may not be a reality for everyone, genuine kindness and love does exist. The story highlights the importance of treating others with respect and patience so misunderstandings can be prevented. No one can go back in time to save the Evil Queen from her demise, but Snow White concludes that “the best thing we can do now to honor her memory is to live every day with the compassion and understanding no one ever gave her.”

Sexual Content

  • Conner says he remembers the location of a room because of a painting beside it. Conner says, “I remember that portrait of Red being next to the basket room.” Conner pointed to a portrait where Red Riding Hood was barely clothed, with only a wolf-skin coat to cover her. Alex gave Conner a dirty look. “‘What?’ Conner asked with a smirk. ‘It’s memorable.’”
  • Goldilocks and Jack (from Jack and the Beanstalk) are in love. They kiss. Jack “reached through the gate and pulled Goldilocks close to him, and they kissed. It was passionate, pure, and long overdue.”
  • To get released from prison, Conner has to kiss a troll. “At a snail’s pace, [Conner] approached Trollbella with his lips extended. He wasn’t going fast enough for Alex, so she pushed him toward the cell door and Trollbella grabbed hold of him through the bars. She planted a big, fat, juicy kiss on him.”
  • When Goldilocks is rescued from the palace wreckage, she and Jack kiss. Goldilocks and “Jack collided into each other’s arms. They shared a kiss so passionate that a few of the soldiers blushed.”

Violence

  • Goldilocks and her horse, Porridge, fight with a pack of wolves. “One wolf tried to pounce on Porridge, but the horse kicked him away with her hind legs. Another wolf tried to bite Goldilocks, but she struck him with her sword, drawing blood, and he whimpered away. . . A wolf leaped and sank his claws into Porridge’s back. The horse bucked to free herself. In one quick slice, Goldilocks chopped one of wolves’ paws off. . . Goldilocks swung [her sword] hard at the wolves closing in on her, leaving large gashes in their muzzles.”
  • The goblins and trolls keep other beings as slaves who dig tunnels for them. They whip and imprison the humans, but it is not described in depth.
  • The twins fight back when they are chased by wolves in a minecart. “A few of the wolves swiped at them with their claws. The twins ducked down as far as they could in the cart, but not before one of them reached Conner and left a bloody scratch on his forearm. Alex kicked another right in the snout, and it whimpered away.”
  • The Evil Queen hits Conner. “She struck him hard across the face with the back of her hand. Conner’s whole body shifted with the blow.”
  • The Evil Queen’s Huntsman tries to kill Jack but ends up getting killed. “The Huntsman began shooting arrows at Jack. . . Jack was trying to block the arrows with the sword. . . He hit one [arrow] perfectly, and it flew behind the Huntsman. The Huntsman grunted and froze. His eyes bulged and he fell flat on his face. The arrow had bounced off the wall behind him and was now sticking out of his back. The Huntsman was dead.”
  • The Huntsman’s daughter, the Huntress, tries to kill Jack in retaliation. “Jack turned around and the Huntress stabbed him in the arm with her dagger. . . He dropped the sword and fell to the ground. . . He was clutching his arm. Blood was everywhere.”
  • To protect him, Goldilocks intervenes and fights the Huntress. “Goldilocks blocked the dagger with her sword. . . [Then Goldilocks] kicked the Huntress in the stomach. The Huntress rolled to the other side of the room and hopped back to her feet. Goldilocks swung her sword at the Huntress and the duel began. . .” The fight lasts five pages and ends with the pair dueling on the palace roof. Jack interferes to save Goldilocks. “He ran over to a cannon and lit it. He wrenched it toward the Huntress’s direction, and it fired. A cannonball soared towards the women and blasted away the section of roof the Huntress was standing on. [The Huntress] fell the entire height of the castle and into the moat, silently screaming the entire way. There was no way she could have survived the fall.”

Drugs and Alcohol

  • None

Language

  • Mrs. Peters, the kids’ teacher, gives a patronizing look. “‘And why is that?’ Mrs. Peters said, as if asking, ‘What on earth could you possibly be confused about, idiot?’”
  • Conner says, “Don’t piss off your neighbors.” He also says “stupid” once.
  • A farmer says, “the damn thing never worked” talking about a magic watering can.
  • Alex calls Conner an “idiot” when Connor screams in surprise at his reflection in a mirror.
  • Conner calls Queen Red Riding Hood a “self-obsessed twit.”
  • Froggy, a talking frog, says “damn you, miserable plants,” when the twins are attacked by vines.
  • Goldilocks insults Red Riding Hood a few times, calling her a “red-hooded harlot” and a “basket carrying bimbo.”
  • When the Evil Queen hits Conner, she calls him a “stupid boy.”

Supernatural

  • The kids use the fictional storybook The Land of Stories to travel to a magical land where all fairytales are true—with varying degrees of truth, such as Goldilocks becoming an outlaw after her run in with the three bears.
  • In The Land of Stories, there are talking animals, fictional creatures such as fairies, and magic.

Spiritual Content

  • Conner wonders why Snow White’s kingdom would have so many tributes to apples because they were what almost killed her. Alex says, “I suppose it’s symbolic for the kingdom. Like a cross in the church.”
  • When Connor and Alex wake up in the Mermaid Kingdom, Conner thinks that they have died. He thinks, “We must be in heaven.” Conner also mistakes the mermaids for angels.

by Maddie Shooter

The Queen of Nothing

Jude is a mortal who has grown up in Faerieland, but she has recently been exiled back to the land of her birth. Now, Jude lives in the mortal land with her siblings, Oak, a faerie, and Vivi, who is half-faerie. Jude begins to rely on odd jobs to get by. However, this all changes when Taryn, Jude’s twin sister, seeks refuge with them, telling them that she’s killed her husband. Because they’re identical, Jude and Taryn decide to swap Identities and Jude jumps at the chance to return to her home. However, when Jude returns, her husband, the High King of Elfhame, recognizes she isn’t Taryn, and tells Jude that her exile was all a farce and she could have returned at any time. Jude feels betrayed. Before the two can fully reconcile, however, Madoc, Jude’s adoptive father, swoops in, trying to save Taryn from her interrogation, but takes Jude instead not realizing she and Taryn had switched.

Jude plots against Madoc and confronts him revealing that she isn’t Taryn. The two fight, and Madoc delivers a fatal blow to Jude. Despite the severity of the wound, Jude is able to heal and return to the palace, where she is now the queen due to her marriage to Cardan. At the palace, Madoc and his allies strike, and Madoc challenges Cardan to a duel. Before the duel can take place, Cardan speaks out about the ridiculous manner of the monarchy of Elfhame and makes a show of breaking the crown in half. However, the crown is cursed and Cardan transforms into a giant serpent. It’s prophesized that “only out of his blood can a great leader rise,” so Jude kills the serpent and Cardan is reborn and accepted to be the true High King of Elfhame. Jude and Cardan then fully recognize the love that they have for each other and resume their legal rules in peace.

In the final book of The Folk and the Air Trilogy, Black creates a thrilling read full of suspense. The characters plotting against each other make a gripping story that feels impossible to put down. The ending, where Cardan turns into a snake, seems a little out of place and extremely odd given the rest of the trilogy. Despite this, Black creates a story full of characters who seem believable and relatable, with at least one character the reader will see themselves in.

The Queen of Nothing wraps up loose ends which creates a satisfying ending to Cardan and Jude’s tale. The story tells of the heroic achievements of the underdog and emphasizes the importance of remaining strong throughout adversity. The novel emphasizes the idea of finding allies in unlikely places, as well as the importance of resilience. Altogether, Black creates a series that is highly engrossing and deeply satisfying.

Sexual Content

  • Cardan and Jude kiss. She thinks, “I want him to kiss me. My weariness evaporates as his lips press against mine. Over and over, one kiss sliding into the next.”
  • Before Cardan and Jude have sex, Jude thinks, “When I was a kid, sex was a mystery, some bizarre thing people did to make babies when they got married. Once, a friend and I placed dolls in a hat and shook the hat around to indicate that they were doing it . . . But though I understand what sex is now and how it’s accomplished, I didn’t anticipate how much it would feel like losing myself.”
  • Cardan and Jude have sex. Jude fumbles “into what I think is the right position. Gasp as our bodies slide together. He holds me steady through the sharp, bright spark of pain.”

Violence

  • Prince Dain, Cardan’s brother, shoots a mortal with an arrow. Prince Dain “loosed the arrow . . . It struck the mortal through the throat.” The wound is not described.
  • In a three-page scene, Jude fights Grima Mog, a cannibalistic faerie general. At one point, “Jude swings a metal pipe at Grima Mog’s side with all the strength in [her] body.” Grima Mog is injured, but not severely.
  • Taryn confesses that she killed Locke, her husband. She goes on to explain his death: “There was a jeweled letter opener on the desk and—you remember all those lessons Madoc gave us? The next thing I knew, the point of it was in Locke’s throat.”
  • When Madoc invades the castle to rescue Taryn, many guards are killed. “One of [Cardan]’s guards lies dead, a polearm jutting out of her ribcage.” The fight is not described.
  • Madoc and Jude have a three-page fight, where Madoc stabs her. “His sword sinks into my side, into my stomach.” Although the wound is not described, Jude then goes on to describe when Madoc walks away. “His blade comes free, slick with my blood. My leg is wet with it. I am bleeding out.” Despite incurring such a violent injury, Jude is able to heal.
  • When Jude and Cardan reunite, she slaps him. “It’s a stinging blow, smearing the gold on his cheekbone and causing his skin to redden.”
  • One of Jude’s fellow spies tells Jude, “We caught a few courtiers speculating about assassinating the mortal queen. Their plans got blown up . . . As did they.”
  • Jude kills the serpent that Cardan becomes. “I swing Heartsworn in a shining arc at the serpent’s head. The blade falls, cutting through scales, through flesh and bone. Then the serpent’s head is at my feet.”
  • The Queen of the Undersea, Orlagh is shot by a cursed arrow. Madoc tells Cardan, “’If you will not risk the Blood Crown, the arrowhead will burrow into her heart, and she will die.’”

Drugs and Alcohol

  • Madoc drugs Jude with “a cloth smelling of cloying sweetness.” Jude “feel[s] [her] limbs go loose, and a moment later, [she] feel[s] nothing at all.”
  • At parties, there is often drinking, especially of “honey wine.”

Language

  • None

Supernatural

  • At Cardan’s birth, a prophecy is given. “Prince Cardan will be your last born child . . . He will be the destruction of the crown and the ruination of the throne.”
  • When Cardan is a child, his brother instructs him to shoot a walnut off a mortal man’s head. The mortal is described as “enchanted, of course. No one would stand like that willingly.”
  • While in exile, Jude reminisces on her time in Faerie, thinking, “It’s magic I long for, magic I miss. Maybe I even miss being afraid.”
  • There are many faeries. For example, Oak, Jude’s brother, is described with horns and hoofed feet.
  • Heather, Vivi’s girlfriend, texts her about her time in Faeire, saying, “I want to forget Faerie. I want to forget that you and Oak aren’t human. I don’t want to feel like this anymore. If I asked you to make me forget, would you?”
  • While in the mortal realm, Jude explains that “faeries in the mortal world have a different set of needs than those in Elfhame. The solitary fey, surviving at the edges of Faerie, do not concern themselves with revels and courtly machinations.”
  • Jude’s boss, who provides her with odd jobs, is described as  “a black-furred, goat-headed, and goat-hooved faerie with bowler hat in hand.”
  • Both Grima Mog (a cannibalistic faerie general), and Madoc (Jude’s father) are Redcaps, meaning “they have a cap they dip in the blood of their vanquished enemies, supposedly to grant them some stolen vitality of the slain.”
  • When Jude opens Grima Mog’s fridge to put some leftovers away, “The remains of the Folk she’s killed greet me. She’s collected arms and heads, preserved somehow, baked and broiled and put away just like leftovers after a big holiday dinner.”
  • Heather confides in Jude about her troubles. Heather says, “I have nightmares. About that place. Faerie. I can’t sleep. I look at people on the street, and I wonder if they’re glamoured. . . I don’t need to know there’s a whole other world full of monsters. . . But I also hate that [Oak] and Vee have magic, magic that she could use to win every argument that we could ever have. Magic to make me obsessed with her. Or turn me into a duck.”
  • Jude explains that she “had a geas placed on me. It protects me from glamours.”
  • Grimsen, a Faerie blacksmith, explains that he made Cardan an earring that “allowed him to overhear those speaking just outside of range.” However, “it was cursed. With a word, I could turn it into a ruby spider that would bite him until he died.”
  • Jude explains the importance of the full names of faeries. “Among the Folk, true names are closely guarded secrets. A faerie can be controlled by their true name, surer than by any vow.”
  • As the High Queen of Faerie, Jude wonders if the earth can heal her in a way similar to how the land reacts to Cardan. After sewing her wound shut, she notices that in the ground, where she had bled, “tiny white flowers [are] pushing through the snow.”
  • Nicasia, princess of the Undersea, is described as wearing “armor of iridescent scales.”
  • At Cardan’s old house, there is a magical door “carved with an enormous and sinister face” that can speak.
  • Madoc drives a sword into the floor. “A crack forms on the floor, starting where the blade punctured the ground, the fissure widening as it moves toward the dais, splitting the stone.” The throne is split, and “sap leaks from the rupture like blood from a wound.”
  • Cardan, after being cursed, turns into a giant serpent. “The monstrous thing seems to have swallowed up everything of Cardan. His mouth opens wide and then jaw-crackingly wide as long fangs sprout. Scales shroud his skin… In the place where the High King was, there is a massive serpent, covered in black scales and curved fangs. A golden sheen runs down the coils of the enormous body.”
  • Jude begs the earth to uncurse Cardan. “‘Please,’ I say to the dirt floor of the brugh, to the earth itself. ‘I will do whatever you want. I will give up the crown. I will make any bargain. Just please fix him. Help me break the curse.’”
  • There is a theory that the health of the king is tied closely to the land, so when it storms, Jude thinks, “I can only assume that Cardan, in his cursed form, is cursing the weather as well.”
  • Grimsen, a blacksmith, created a bridle that can “leash anything. In fact, it will fit itself to the creature being restrained.”
  • Jude is able to heal a poisoned man by placing her hand on his ankle and thinking, “Wake…I am your queen and I command you to wake.”
  • The astronomer on the king’s council says the stars are unclear. “When the future is obscured, it means an event will permanently reshape the future for good or ill. Nothing can be seen until the event is concluded.”
  • Once Cardan is uncursed, he heals the land that Madoc had broken, “Cardan spreads his hands, and the earth heals along the seam, rock and stone bubbling up to fill it back in. Then he twists his fingers, and the divided throne grows anew, blooming with briars.”
  • Cardan gifts the spies of his kingdom magical masks, explaining, “When you wear it, no one will be able to recall your height or the timbre of your voice. And in that mask, let no one in Elfhame turn you away. Every hearth will be open to you, including mine.”

Spiritual Content

  • None

by Sara Mansfield

 

Monstrous

The city of Bryre suffers under the magic of an evil wizard. All the young girls get sick because of his curse and disappear without a trace. No one is allowed outside at night, but for Kymera, night is the only time she can enter the city. Kymera was a victim of the wizard, but her father brought her back to life, and he replaced her burnt body parts with the remains of other girls and modified her body with animal body parts. According to her father, people would not understand her wings, her claws, or her spiky tail. They would not comprehend her purpose: to rescue the missing girls from the wizard’s prison.

Even though she was cautious, Ren, a boy from the city, sees Kymera and leaves a perfect rose for her every evening. Over time, they become friends, and as they talk, Kymera realizes that Ren knows about the missing girls’ plight, the wizard, and the evil magic encroaching on Bryre. And what he knows will change her life.

Set in, near, and around the cities of Bryre and Belladoma, each chapter follows Kymera’s perspective, and the first page is decorated with shifting side profiles of Kymera, her father, Ren, and Batu, a rock dragon, allowing the reader to visualize the characters. However, each chapter details one or more days in her life, which leads to the unique chaptering of non-consecutive days: the chapter format does not make the story confusing. Instead, the chapter format assists in thoughtfully unveiling the setting as Kymera becomes accustomed to her new body and old memories.

Due to her interactions with Ren, Kymera rethinks everything she had known about herself, her father, and her relations with the city. Though Ren and Kymera have a wonderful friendship, their relationship does not extend from their mutual feelings as allies. At first, she is cautious of Ren because she does not know how he will react to her animal traits. Eventually, Kymera fully trusts Ren as she learns the truth about her mission. Despite her initial ignorance about the city of Bryre, Kymera is a fascinating narrator, but her monologues about her true nature make the story drag.

Monstrous takes pieces from classic fairy tales and uses them to make a compelling, unique story. Readers will take away one lesson from the story—know who you can trust. For instance, the king and queen of Bryre make a deal with a wizard to protect Bryre from an unnamed city but decline to compensate the wizard when he asks for their first-born child as payment. Ten years later, he betrays the king by killing the queen and his first-born child—Rosabel.

Rumpelstiltskin is the inspiration behind their deal; The Pied Piper of Hamelin is the inspiration behind its consequences. Readers will enjoy pointing out the fairy tale inspirations and figuring out the true villain’s identity within Kymera’s limited perspective. There are few scenes with graphic violence and many acts of magic scattered throughout the story. All in all, this debut novel by MarcyKate Connolly stands out as an original story while feeling like a classic. Readers who enjoy reading fairytale-inspired stories will also enjoy Royal Academy Rebels Series by Jen Calonita.

 Sexual Content

  • Ren leaves perfect red roses for Kymera, but her father “would not be happy that a boy is leaving [Kymera] gifts.”
  • When Kymera tests her abilities for the first time, a man approaches her and asks her to take off her cloak. “His gait appears nonchalant, but it is faster than I think. . . Why did he [Father] leave me to face this unsettling man alone?”

Violence

  • Father tells Kymera that a powerful wizard killed her mother. “Your mother attempted to stop him, and the wizard murdered her in the ensuing struggle.” Later, Father elaborates, “The queen [Kymera’s mother] tried to block my path to the princess. I killed her. . . I killed [the princess], too. I took [the princess’s] body and disappeared.”
  • Kymera hunts a rabbit for dinner. “I pounce, my teeth tearing into the soft flesh of its neck.” She does not know if she was meant to kill the rabbit. Then, she returns to her cottage with the “limp, bloody creature.” This scene continues for two pages.
  • There used to be a lot of magical creatures, but several species have been hunted to extinction. Father says, “The last griffin died more than a century ago, and dragons have been hunted to the brink of extinction for their magic powers. . .” When Kymera meets Batu, he adds, “[Wizards] take our blood, they take our magic.” Magical creatures’ extinctions are mentioned throughout the book.
  • Kymera fights a multitude of guards in the wizard’s prison. “Two guards peel off the wall and hurl themselves at me . . . I duck and sting them. . . others succumb to the effects of Father’s weapon. . .” She harms the guards.
  • A corpse of “the sickly girl…lies inside . . . the cold box.” Father said the young girl was buried in Belladoma. Kymera wonders why the sickly girl’s body was in Father’s basement instead.
  • When they see she killed a girl, the townspeople call for Kymera’s murder. “The crowd chants as a tradesman carries the limp body up to a platform in the middle of the square . . .” Oliver, a friend of Ren’s parents, attempts to calm the rioters and clear Kymera’s name. This scene continues for seven pages.
  • When Kymera and Ren are leaving Belladoma, King Ensel and Albin, his captain, fight them. “The blade sings past my [Kymera’s] arm and cuts a few feathers off my left wing.” After the Sonzeeki, an ancient, tentacled sea creature, eats Albin, Kymera hurls the king into the sea, and “the sea catches him in its maw and swallows.”
  • A man abducts Emmy, a missing girl from Bryre, and Kymera chases after him. When she finds him, she swoops down, pins him to the ground, and kills him. “The flame of rage in me explodes into a bonfire. . . My body acts of its own accord.” After she kills him, she finds Emmy dead from a blade embedded in her back. “[The crossbow] must have been set with the blade. . . One flick of his wrist and she was dead.”
  • When the wizard and King Ensel gather their troops in Bryre, Kymera gives chase. She stings King Ensel “until his shirt is shredded and bloody, and his eyes are dull.”
  • Kymera and Batu are fighting the wizard. The wizard kills Batu with vines and “drops of blue, glittering liquid—dragon’s blood—dot the ground. [Batu] stops moving.” Then, Kymera fights the wizard by herself. She kills him by dropping him “into his own funnel cloud. . . Then it spits him out . . . in seconds his body crumbles to dust.” Including the initial encounter, the final fight lasts for twelve pages.

Drugs and Alcohol

  • Kymera’s barbed tail can put “people to sleep.” She frequently uses this function.
  • Kymera uses “vials of sleeping powder” to put the guards to sleep.

Language

  • None

Supernatural

  • Magic is used by wizards and magical creatures, and the most prominent type of magic is dark magic. “Dark magic is the most powerful in shadows and moonlight. . .”
  • The wizard created a curse that only affects young girls and is transmitted like a disease.
  • Batu and Kymera make “a blood oath” so they can protect each other from the dark wizard. The spell prevents Batu and Kymera from mentioning their names and identities in front of individuals outside of their blood oath. Batu says, “We must keep each other secret to keep each other safe.”
  • Besides dragons, a lot of magical creatures exist, such as “centaurs, fauns, and mermaids.”
  • The dark wizard planted vines that would grow all over Bryre. “A huge gnarl of vines and thorns rises in front of us. It appears to be swallowing a building whole.”
  • Kymera’s father set up warding charms to “prevent anyone who would do the city harm from entering.”
  • King Ensel angered an ancient sea creature, the Sonzeeki, and “if he [King Ensel] doesn’t send a young girl off the cliff at the apex of each full moon, the Sonzeeki floods the city.”
  • The evil wizard revives King Ensel without inflicting any ill effects.

Spiritual Content

  • During one of Kymera’s conversations with Batu, he says, “Humans, dragons, hybrids–we are all animals in some form. And we all return to the universe when we pass from this life.”

by Jemima Cooke

Castle Hangnail

When twelve-year-old Molly appears on their doorstep claiming to be the new Master of the castle, every minion in Castle Hangnail is doubtful. Molly’s short height and politeness are different from the tall, intimidating Masters of the past. However, the castle needs a Master or else the Board of Magic will decommission the castle, leaving the minions without a home. Molly assures the minions that she is a bona-fide Wicked Witch and begins completing the Tasks required by the Board of Magic, leaving everyone with hope. But Molly has a few secrets—the biggest one being that she is not who she claims to be.

Castle Hangnail uses tropes of old-school baddies to create a humorous story that will leave readers laughing. Molly hides her secrets as she is learning magic, casting magic, and imitating the wickedness of the previous Masters. Majordomo, the head of the minions, finds out that Molly was not the intended Master and confronts her about her claim to Castle Hangnail. When the intended Master, a Sorceress named Eudaimonia, arrives to take the castle by force, Molly and the minions work together to defeat her.

At Castle Hangnail, Molly interacts with many magical creatures, all of which are based on the supernatural and fantastic. To add to the zaniness, stories about the former Masters are sprinkled throughout the book. At one point, Majordomo talks about the previous Vampire Lord, who “liked to keep the hearts in jars in the basement, but he was rather old-fashioned.” Stories about the former Masters and snippets about the magical creatures add levity and humor to the story. Readers will enjoy the humor of the story as well as how Molly finishes the Tasks and defeats Eudaimonia.

Fun black and white illustrations of the characters and scenery add to the hilarity of the book, alongside two-page spreads so readers can visualize the happenings in Castle Hangnail. The blend of text and pictures help to keep younger readers engaged with the story. The beginning is slow because of the initial worldbuilding, but the interactions between Molly, the minions, and the villagers keep the action going. Castle Hangnail shows the value of standing up against bullies and will engage even the most reluctant readers. Although Castle Hangnail is a stand-alone title, readers will be asking for a continuation of Molly’s adventures. Readers who enjoy Castle Hangnail may also want to try Ursula Vernon’s series Dragonbreath.

Sexual Content

  • Lord Edward, an enchanted suit of armor, remarks that Miss Handlebram, the gardener, is a “fine figure of a woman.”

Violence

  • Angus, the son of the cook at Castle Hangnail, suggests that Molly should cause a ruckus for Old Man Harrow because Old Man Harrow “beats his donkey.”
  • After Miss Handlebram stood up for Molly, Eudaimonia “froze Miss Handlebram in ice.” Later, Molly and the rest of the minions defrost Miss Handlebram, so Eudaimonia “zapped Majordomo” because he was the head of the minions and betrayed Eudaimonia’s trust.
  • After seeing Old Man Harrow punch his donkey “between the eyes,” Molly turns the donkey into a dragon by saying, “Accreus Illusus Equine Accomplicia Margle Fandango” while holding a sprig of moonwort. Molly expected the spell to last for a minute, but it lasted for “seven minutes and forty-three seconds.” The dragon “tore at the stack of firewood with its claws” while Old Man Harrow hid in one of the animals’ stalls. Then, the dragon smashed its tail “through an old water trough” and scorched the roof when it learned it could “breathe fire.” Molly grabbed the dragon’s attention, calmed it down by scratching it “behind its ears,” and takes the donkey off “[Old Man Harrow’s] hands.” The scuffle between Old Man Harrow and the dragon lasts for four pages.
  • Freddy Wisteria, a real estate developer, tried to throw a rock into a window but “dropped the rock on his own foot.” He ran away when Molly threatened to turn him to the police for questioning.
  • When comparing the different Masters of Castle Hangnail, a minion comments that “the old Vampire Lord used to drain the blood of villagers.”
  • Gordon, one of Eudaimonia’s minions, knocked over Lord Edward, leaving the suit of armor in “multiple pieces.”
  • To gain the title of Master of Castle Hangnail, Eudaimonia and Molly fight in “a formal challenge.” Throughout the fight, Molly uses the many spells she learned from the Little Gray Book and Eudaimonia shoots bolts “of ice” from her wand, which freezes her targets. First, Molly turns the stone under Eudaimonia’s feet into cheese by yelling, “Grappa Electroi Caseus Formatus” while holding mint leaves. The minions help as well; she transforms Bugbane into a small dragon by reciting, “Accreus Illusus Chiropteran Accomplicia Margle Fandango” as she holds a piece of his fur. Bugbane sets “the bodyguard’s hair on fire” and breathes fire everywhere, but Eudaimonia shoots at the dragon-bat. Molly notices Eudaimonia “keeps using [Molly’s] magic against [her]” and she stops Eudaimonia from taking her magic by picturing “a silver cord coming out of her chest and sliced her hand down across it” while the Clockwork Bees distracted Eudaimonia. Angus “dove between Molly and the blast of ice” but was cold and took a shot. The other minions handle “[Eudaimonia’s] minions”. Finally, Molly uses the shadow spell. The shadow breaks Eudaimonia’s wand and drags Eudaimonia into a large pool of shadows called the “Kingdom of Shadows.” Molly stops the shadow by jabbing a forefinger with a pin. “She held out her hand. A single drop of blood fell onto the mint leaves” and offered the bloodied herbs to the shadow, ending the fight.  The fight lasts for 11 pages.

Drugs and Alcohol

  • Majordomo gives a cup of hot milk and “brown flecks” to Gordon, one of Eudaimonia’s minions, to sedate him.

Language

  • When Majordomo admits to the rest of the minions that Molly lied to her parents about where she was going to camp for the summer, Majordomo exclaims, “For the love of Hecate . . .”
  • When Molly’s sister arrives at Castle Hangnail, she remarks, “Hecate’s ghost! She is the good twin, isn’t she?”
  • The Cursed Beastlord, one of the previous Masters of Castle Hangnail, gave Majordomo the name “Wretch.”
  • Miss Handlebram calls Eudaimonia, the intended Master of the Castle, a “nasty girl.” In return. Eudaimonia calls Miss Handlebram an “interfering old Majordomo biddy.”
  • Freddy Wisteria tries to force the townsfolk into selling their homes to him and attempts to buy Castle Hangnail, so Molly calls him a creep.
  • When hearing a noise from downstairs, Majordomo says, “Blast.”
  • Eudaimonia calls Angus “stupid” when he asked about the food for her cockatrices.
  • Eudaimonia refers to Castle Hangnail as a “pathetic run-down little backwater.”

Supernatural

  • To prove herself to the Board of Magic, the association that gives the Masters places to own, Molly must “smite” or use magic to punish people, and “blight” or use magic to harm objects or plants.
  • Molly uses the spells she learned from spell books and from Eudaimonia. She can make a ward by pinning a sprig of rosemary near a door and saying “Zizzible zazzible…watch-and-report.” The smell of rosemary fills her nose when someone steps through the door. In addition, she “could start a fire with her thumbnail…get tangles out of the worst tangled hair…turn a leaf into a teacup, and a teacup into a leaf.”
  • Molly can turn invisible by holding her breath, and the only side effect is light-headedness.
  • Molly casts a spell to allow her to talk to the bats in “the belfry.” To cast the spell, she holds the fur or feather of an animal and says, “Avack! Auilriuan! Arwiggle!” She uses the spell again to speak to the moles. There are no ill effects with this spell.
  • Molly gives some of her magic to Stonebreaker, a mole shaman, so the moles can summon Wormrise, a “great spirit,” for luck and fortune.
  • Eudaimonia and Molly use rosemary in “an alarm spell” to alert them to intruders in Castle Hangnail.
  • Molly gives the power of speech to a statue who “muttered insults. . .in Latin, so they sounded very grand and impressive.”
  • During Eudaimonia and Molly’s formal challenge for Castle Hangnail, Molly turns the goldfish into a “sea serpent.”
  • Molly animates her shadow with a shadow spell by reciting, “Shanks and shadows—up and down—inner and outer and magic unbound!” She can command her shadow to dance; she uses the animated shadow once to intimidate Freddy Wisteria when he is caught breaking and entering and attempting arson on her barn, and once against Eudaimonia during their “formal challenge”.

Spiritual Content

  • Molly’s sister “sings in the church choir.”

by Jemima Cooke

Once Upon a Camel

Zada is an achy, old camel with a treasure trove of stories to tell. She’s won camel races for the ruling Pasha of Smyrna, crossed treacherous oceans to new lands, led army missions, and outsmarted a pompous mountain lion.

But these stories were before. Now, Zada wanders the desert as the last camel in Texas. But she’s not alone. Two tiny kestrel chicks nestled in the fluff of fur between her ears and a dust storm the size of a mountain take Zada on one more grand adventure – and it could lead to Zada’s most brilliant story yet.

Readers will fall in love with Zada as she protects two kestrel chicks from a windstorm. Zada’s patience is never-ending, and she uses beautiful stories to keep the chicks occupied. However, some readers may become annoyed by the chicks’ constant chirping and complaining. Despite this, the relationship between Zada and the birds is super sweet, and readers will relate to the chicks who are anxious about being separated from their parents.

The wind, which attacks Zada and her friends, is described as a living beast. For example, “As if they were waiting to grab one of the chicks, the willy-willies and the dust devils, the samiels and simoons, danced all around Zada. They swiped at her ankles, raced ahead of her, rose and fell, then rose and fell again, reminding her of ocean waves.” Through the story, readers learn about the weather, which adds depth to the story.

Once Upon a Camel is best suited for advanced readers because of the constant back and forth between present day and the past. Each chapter begins with the name of a place and the year, which will help readers know if the events are one of Zada’s stories or not. Some readers may be confused by the advanced vocabulary and the Turkish words, such as simoons, samiels, muster, escarpment, festooned, denizens, and dissipate. Detailed black and white illustrations appear every 8 to 16 pages, and a one-page glossary appears at the end of the book.

Each story Zada tells is full of magic. Zada demonstrates how stories can help us deal with an array of emotions. Zada’s love for her original country shines, and readers will catch a glimpse of Turkey’s culture through her stories. Even though Zada was born into a caravan of prized racing horses owned by a Turkish pasha, in 1857, she sails the seas and lands in Texas, where she discovers she will be a pack animal for the U.S. Army. Some readers may be disappointed with the lack of details about how the camels helped the army.

While Once Upon a Camel highlights the magic of storytelling, younger readers may struggle with the constantly shifting time period, advanced vocabulary, and Turkish words. By the end of the story, the chicks’ “tap-tap-tap-KICK, tap-tap-tap-KICK,” and “peeppeeppeeppeeppeeppeeppeepeep” becomes frustrating. However, Zada’s point of view is interesting and unique, and she isn’t afraid to jump in a potentially dangerous situation to help those in need. In the end, no matter how difficult a situation is, Zada is determined to “become the brightest star.”

Sexual Content

  • None

Violence

  • Like human siblings, the two baby chicks argue and peck at each other.
  • When the camels traveled to Texas, they upset the horses. “The combination of hollering and gamboling set the resident equines into a frenzy of bucking and snorting. They reared up onto their hind feet, kicked each other, even cracked a bunch of teeth and jawbones.”
  • Pecos de Leon, a mountain lion, would hunt for prey. “He would spot an unsuspecting pack rat from ten feet away, then boom! Four paws off the ground and no more pack rat. Even snakes weren’t safe from his stalking prowess. He liked their spicy flavor.”
  • A group of boys sees Zada and her friend. “The boys and horses surrounded the camels, and for no reason whatsoever, started pelting them with rocks. Whap, whap, whap! Ouch ouch ouch!”
  • A flock of Kestrels attacks a coyote puppy. The puppy “was trying to tuck itself underneath a mesquite bush. Its front paws were covering its eyes, and it was shaking from nose to tail. . .[the birds] swished by and scraped the coyote’s ears with their sharp little talons. The coyote kept yipping and yapping and whimpering. The kestrels kept dive-bombing.” Zada chases the birds away.
  • The birds attack the coyote puppy because it ate some kestrel eggs. “They made a quick breakfast for the hungry pup.”

 Drugs and Alcohol

  • Zada goes to the races and sees amazing things, including travelers who carried wine.

Language

  • None

Supernatural

  • None

Spiritual Content

  • When the birds get separated, the bird’s father Pard thinks his family will be at the mission. Pard “was praying that Perlita [the bird’s mother] was already there.”

Disney at Dawn

The Kingdom Keepers are back together to protect the Disney Parks from the evil fairy, Maleficent, and the Overtakers. But this time, the attack is personal. Amanda’s sister, Jez, has been kidnapped, leaving behind only her journal of clairvoyant sketches to help her friends find her. The search takes the Keepers to Walt Disney World’s Animal Kingdom, where Maleficent is hiding and using mind-controlled animals to do her evil bidding.

Raising the stakes further, Maleficent has set up a second hologram server that only she controls.  If the heroes fall asleep, Maleficent and the Overtakers can force them to “crossover” into their holographic state and be stuck in Sleeping Beauty Syndrome, a coma-like sleep from which you cannot wake up on your own. Finn and the rest of the Kingdom Keepers must go undercover as Animal Kingdom employees to uncover secret meanings in Jez’s clairvoyant drawings, stop Maleficent and the animals from their quest to escape the parks, and find a way to shut down the second server, all before they become unable to stay awake any longer.

This thrilling second installment in the Kingdom Keepers Series keeps readers on their toes with fast-paced action sequences, simultaneous missions, and an exciting new location where the magic of the parks is shown. The book successfully transports readers to Animal Kingdom in the thick of the action. Pearson’s narration once again manages to provide wayfinding tips as well as the necessary descriptions of park attractions, so even those who have never seen Animal Kingdom before will feel as if they are actually there with the Keepers. Pearson also strikes a balance between solo missions for each Kingdom Keeper as well as creating new duos and trios for the action to revolve around. As the teams split off, the characters’ dynamics shine, with each different personality on display for readers to enjoy. They all get the chance to be leaders in their own unique way.

As before, if your young reader enjoys the Disney Parks, or has an interest in the park’s operations, this book offers an exciting “behind the scenes” view from the Kingdom Keepers’ perspective. It balances the presence of technical knowledge of the theme park and its attractions with the fantastical plot that brings animals, animatronics, and evil villains to life. The second book in the series does everything that Disney After Dark does well, but on a bigger scale, with characters that readers now know and are sure to root for.

Sexual Content

  • In the tunnels, Jez and Finn’s “faces were about a foot apart,” when Jez reminds Finn that she has a boyfriend.

 

Violence

  • There are references to the events of the previous book, including Maybeck’s “Sleeping Beauty Syndrome” in which he crossed over into his DHI state against his will and was unable to wake up. The narration describes the severity of the syndrome, saying it “might have killed him.”
  • While trying to stop a man from chasing Finn through a series of booby-trapped tunnels, Finn decides to trigger one of the booby-traps so that they both fall through the chute, effectively throwing off the man’s pursuit. As Finn falls and grabs onto the ledge, “His body smacked into the hanging trapdoor.”
  • Jez is “kidnapped” by the Overtakers, the evil Disney villains trying to take over the park.
  • Finn fears that the weather balloon him and his friends spotted in the sky above the park is meant to “kill him and his friends.” Philby says if that were true, then the man chasing Finn and Philby to the top of the castle would be “suicidal” as he would also be subject to the lightning strike. Finn also imagines that it could be a Frankenstein-like experiment, picturing “some Disney monster strapped to a stainless-steel table with wires attached to his head and heart.”
  • Finn and Philby discover an actress dressed as Tinkerbell tied up in the room of the castle from which she is meant to “fly” by ziplining across the park during the fireworks shows. However, Maleficent has orchestrated this event as her escape. Finn watches as Maleficent “jumps” out the window, though he soon realizes that she is not falling, but flying away.
  • The kids often use an online virtual reality system that allows them to navigate the software that controls the park as well as communicate with other people. Finn remembers how his parents warned him of “stalkers” that preyed on kids “by pretending to be kids themselves.”
  • Finn wondered if his mentor, Wayne, had “died or been captured by the Overtakers” or “been in a coma” since he had not heard from him.
  • Wayne explains that Maleficent wants to put all the DHIs into Sleeping Beauty Syndrome so that they are “out of the way . . . for good.” They can only prevent this by “crashing” the system that the Overtakers will use to put them in the coma. However, if they do this too soon, Wayne says they may never see Jez again.
  • While on the roof of Amanda’s house, Finn slips causing him to fall “face-first.” The narration says that if Amanda had not grabbed his wrists in time, “he was gone.”
  • Amanda says her parents drowned, while Jez’s were possibly overtaken by “real pirates.
  • There is a recap of a time in the previous book in which the DHIs were attacked by the dolls in It’s a Small World as well as other characters.
  • A bat attacks the hosts from the sky. The Keepers turn on lights, knowing that bats have an aversion to it, causing the creature to dive “as if it had been shot.” They capture it and Philby later “suggested doing something to it that wouldn’t have been approved by the SPCA”.
  • Philby, after seeing Jez’s notebook of sketches, asks in a reference to Van Gogh, “At what point did she cut off her ear?”
  • A swarm of birds attack Maybeck. He sees a “pitch-black flurry of wings and beaks and scratching claws.” He escapes, surprisingly, without a scratch.
  • The plot of the safari ride at Animal Kingdom is described. Ride-goers try to prevent a group of poachers from catching a baby elephant.
  • Maleficent uses her powers to create a ball of flame that she intends to throw at Maybeck, but he sprays her with a hose first.
  • Finn pushes over the magically alive broom that is chasing him.
  • Philby thinks a tiger is looking at him as if he was “lunch.” The tiger then jumps to attack Philby, though he is not harmed. It is revealed later that the tiger is a hologram.
  • A few monkeys capture a cast member. They “knocked him over,” tied him up, and gagged him.
  • Maybeck encounters a lizard that he chases through the park. He recalls the amount of times his aunt “beat [lizards] with a broom” in her home. As a kid, he would catch them and pull their tails off, since they would grow back.
  • When being kidnapped by an orangutan, the animal lunges to bite Finn, though Finn pulls away in time.
  • Maybeck recalls when his dog has gotten into dogfights with other pets in the neighborhood. Maybeck thinks about how he “nearly got his hand bitten off.”
  • Finn runs under a trampoline while being chased by an ape. The animal is “crushed by the weight of the acrobat,” but is not seriously harmed.
  • In order to escape capture by orangutans, Finn sprays them in the face with a shower head. He then ties them up. Maybeck “poked it with a hanger that he wielded as a sword.”
  • Amanda is hit by a magical arrow that Maleficent made. She immediately falls unconscious. Finn becomes so angry that he slammed Maleficent against the wall and “was choking the life from her” telling her to bring Amanda back. She eventually agrees.
  • Philby and Wayne’s avatars are attacked on the virtual reality website they are using to navigate the park systems. They use swords to defend against the trolls. Philby is able to “slice the troll’s leg in two at the knee.” He later “severs” the virtual troll’s arm. However, the troll manages to “[chop] off the end of Philby’s right foot.” The attack occurs over three pages.
  • Finn faces multiple monkeys and a tigress. He defends himself with a baseball bat. He watches as the tiger seems to be hunting the monkeys for a “snack.” He also sees the tigress “swiping her huge claws” at other cats, but they do not feel the pain as they are holograms. Then the tigers attack him. He thinks they will “land on him, crushing him, then snap his neck with their powerful jaws and start the feast.” This does not happen. He watches as the monkeys jump to attack him, “and would have torn his head off…had the tigress not sprung.” The attack occurs scattered over 31 pages.
  • Maybeck and Willa are attacked by animatronic dinosaurs. Willa is “nearly beheaded” by a dinosaur tail. Maybeck is injured and felt as though “every joint was separating simultaneously.” He then snaps the pterodactyl’s leg in half. It reacts as if it is in pain, and he wonders if the bird is alive. Maybeck is nearly crushed by the creature and he leaves the attack “bleeding,” though he is alright. This event takes place over six pages.
  • The final showdown between the hosts and Maleficent includes her throwing fireballs at them. Finn realizes that the fireballs never actually hit him and determines that the imagineers who develop the parks would not create a being that could harm people, let alone kill him. Maleficent promises to kill Finn when he’s “no longer of use to” her. Using magic, Amanda lifts Maleficent and then threatens to drop her sixty feet. Finn, meanwhile, must cling to another Disney villain who is fighting alongside Maleficent, Chernabog, “rather than drop to the platform where the creature might squash him like a bug.” The final battle takes place over eight pages.

Drugs and Alcohol

  • Maybeck refers to using the caffeine in Coca-Cola to avoid accidentally falling asleep. Later the kids all use this strategy.

Language

  • Some mean language is used including: stupid, hideous, what the heck, and darn. For example, often the characters use the word “stupid” to describe things they do not like.
  • There is some name calling including: geek, jerk, insane, buggy, nimrod, warped,
  • Occasionally, Maybeck is said to use “a few words that would have gotten him detention.” He later says, “Son of a –.” The book never says what words Maybeck uses, but it makes it clear that he is cursing.
  • Finn is also said to “curse at the screen” of his computer.
  • Maleficent calls Amanda a “little tart.”
  • Maybeck uses the word “bleeping” in place of a curse word.

Supernatural

  • The story takes place in Disney World where magic exists.
  • Maleficent, the evil fairy, often casts spells. No specific words are relayed, but when she does, the narration describes that she “chants.”
  • Maleficent can also fly and transform into different animals.
  • Jez dreams the future. She draws these images in a notebook that become the guide map for her friends and sister’s journey to rescue her throughout the book.
  • Amanda tells Finn that she and Jez are “fairlies,” “as in, fairly human.” She says they are “just kids with unusual abilities” like “spoon-benders, mind readers, clairvoyants” and the ability to cause fires to start mentally.
  • Amanda refers to the incidents of the previous book, in which Maleficent bewitched Jez so she could not recognize Amanda. She then makes Jez do the Overtakers’ bidding.
  • Amanda levitates Finn to the ceiling of a truck they are hiding in so that he is not seen by the security guards.
  • The hosts come to learn that heat is Maleficent’s “kryptonite,” impeding her power’s effectiveness.
  • Maybeck thinks the bat they captured may be able to understand his words. Then he sees a group of birds that appear to be “following him.” These are the first pieces of evidence that the animals are under Maleficent’s control.

Spiritual Content

  • Finn sees that Jez has collected fortunes from fortune cookies in her journal.
  • Willa told her parents she was going to Mass to get them to let her leave the house. Her mother is “no longer a churchgoer.”
  • In Animal Kingdom, the hosts see replicas of Temples. One location has “prayer flags.”
  • Jez says she prayed for help to come when she realized she was trapped in the tunnel, “though [she’s] not very good at praying.”

by Jennaly Nolan

Cold As Ice

Abby and her brother, Jonah, don’t plan to use the magic mirror. But when their dog, Prince, jumps into the mirror, they only have one choice—go in after him.

Abby and Jonah land in a snow-covered winter wonderland. At first, they think they might be in Disney’s Frozen fairy tale. But this fairy tale is nothing like the movie! Instead, they are thrown into the cold world of the Ice Queen by Hans Christian Anderson. This Snow Queen is super creepy and mean, and she turns Prince into a dogsicle!

In this adventure, Abby and Jonah have to defrost their furry friend, ride a very chatty reindeer, learn to ice-skate and escape from a band of robbers. If they’re not careful, they could end up frozen!

The story starts with Abby at school where she has a confrontation with one of her best friends, Robin. Abby is hurt that Robin has been spending time with Penny. Abby gives Robin an ultimatum, “We’re your best friends. Me and Frankie. Not Penny. Penny isn’t nice. . . You can’t be Penny’s best friend and our best friend, too.” The fairy tale world connects to Abby’s school problem. Through Abby’s experiences, she learns that “of course people can have more than one best friend. . . Maybe it wasn’t very fair of me to say that Robin had to choose between us and Penny.”

One negative aspect of the story is that Abby and Jonah have been lying to their parents. Finally, the guilt gets the best of Abby and she realizes, “You’re never supposed to listen to someone who tells you to lie to your parents! Everyone knows that! People who tell you to lie to your parents are always the ones who are up to no good.” However, when Abby finally tells her parents the truth, the fairy in the mirror, Maryrose, erases the parents’ memory.

The two siblings balance each other out nicely. Jonah is impulsive, annoying, silly, and fun, while Abby is bossy, worried, and always wants to have a plan. Anyone who has a sibling will understand how Abby gets frustrated with her brother. The interplay between the two siblings adds a little humor and Abby’s inner dialogue helps keep the conflict in sharp focus. While the story isn’t always logical, younger readers will enjoy the ridiculous aspects of the story. The conclusion ends with a surprise that will have readers reaching for the next book in the series, Beauty Queen.

Most of the Whatever After books use the same formula and may begin to bore older readers. If your child is ready to move on to another fairytale inspired series, both Fairy Tale Reform School and Royal Academy Rebels by Jen Calonita would make an excellent choice.

Sexual Content

  • None

Violence

  • Abby summarizes the original fairy tale, The Snow Queen by Hans Christian Andersen. The Snow Queen kidnaps a boy and puts him under a spell. When Jonah and Abby meet a boy, they know he is under the Snow Queen’s spell because he has “zombie eyes.”
  • Abby and Jonah are kidnapped by a band of robbers. The robbers put them in a basement that is “cold and damp. There’s no furniture. Just a pile of brown blankets in the corner. Water leaking from the ceiling has frozen into threatening-looking icicles.”

Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • Abby and her brother Jonah have a magic mirror that allows them to go into the world of fairy tales. “We discovered that when we knock on our basement mirror three times, it takes us into a fairy tale. Well, first the mirror starts to hiss, then it casts a purple light over the room, then it starts to swirl, and then it sucks us into a fairy tale.”
  • While in the fairy tale world, time passes differently. “Sometimes a day in a fairy tale is an hour at home. Sometimes an hour in a fairy tale is an hour at home. The watches we [Abby and Jonah] wear from home keep track of the time back there.”
  • The Snow Queen blows on Abby’s dog, Prince. “With her lips rounded, the Snow Queen looks like she’s blowing a kiss. But it’s not a kiss. I can actually see the air that comes out of her mouth. It’s like steam from a kettle. A tiny white tornado.” When the air hits Prince, “he freezes in mid-motion.”
  • Ralph is a talking reindeer who can fly.
  • The Snow Queen explains how she gained her powers by breaking a magical mirror over her head.
  • Maryrose, the fairy in the mirror, casts a spell erasing Abby’s parents’ memory. Jonah’s memory is also accidentally erased.

Spiritual Content

  • None

Charmed

The second book in the Fairy Tale Reform School Series revisits Gilly Cobbler and her friends following their triumph against the evil queen Harlow. Now that Gilly has been named a hero by all of Enchantasia, she experiences the praise she has never received before. Plus, her father’s glass slipper making business is booming and everything seems to be going her way.

Just as all is going well, the evil fairy Alva strikes again, breaking Harlow out of the Fairy Tale Reform School (FTRS) and leaving behind a manifesto that leads many reformed students back to villainy. Gilly decides to defend her status as a hero, taking Alva down all alone. Gilly sets off to uncover the identity of a mole at the school who is helping with Alva’s takeover. As Gilly will discover, the path to victory is more complicated than she believes. The lines between good and evil are blurred, and Gilly might just lose herself in the process without the help of her friends.

Charmed engages readers and explores what it means to be a hero. Gilly thinks she can handle Alva on her own, so she abandons the friends who helped her last time. Plus, she becomes overly confident due to the praise she is given. Eventually, Gilly comes to realize that she needs humility and the help of those who truly know and care about her. As her father says, “Sometimes being a hero means being brave. Other times it means knowing when you need help.”

In addition to working with friends, Gilly has to become more open-minded. She must confront her own prejudices about people like the Royal Ladies in Waiting. While she perceives them as evil and silly, she quickly learns that people are not so simple. Gilly must also confront her own behavior. While she sees herself as a hero, she is also capable of doing bad things. She says, “I’m still a little bit bad, a lot good, and a whole lot of other things too. Just as it should be.”
In Charmed the “villains” are given second chances. Even Gilly is misguided at times, and she must learn how to face her own misgivings and the guilt that accompanies them. Charmed allows readers to dive deeper into the overarching theme of recognizing that people are not rigidly good or bad; they are capable of both. Calonita continues to establish the message that people can change. Readers will appreciate how Gilly stumbles but is able to pick herself back up. Gilly learns and grows which leaves readers curious as to what will come next. While the ending is entirely satisfying in itself, the book ends with an open-ended letter from Gilly’s friend, Jax. The letter introduces the conflict for the third book in the series, Tricked, without compromising the characters’ victory.

Gilly leads readers through the story with help from the occasional “Happily Ever After Scroll,” a sort of daily newspaper that provides context for events throughout the story as well as introduces characters. The scrolls allow readers who have not read the first book in the series to easily follow the plot of this installment. Readers who enjoyed the film series Descendents will also enjoy taking a journey into the lives of the students at Fairy Tale Reform School. The high stakes and magical showdowns are captivating from the first page and readers will also be excited to see familiar faces from classic fairy tales.

Sexual Content

  • A professor at the school is said to know “plenty of [sea shanties]” which the Happily Ever After Scrolls take as possible confirmation for former flings with pirates.
  • The Pirate Blackbeard says, “I’ve been swayed by a bonny lass before.”
  • When Gilly goes to a meeting in a dress and with a new hairstyle, Jax, comments on how well she “cleans up.” Gilly is nervous when “Jax touches my pink sash and the pink ribbon wrapped around my uniform waist.”
  • Jax later tells Gilly he misses his “partner in crime” to which she blushes. These moments seem to imply a budding romantic connection between the two characters.
  • Gilly watches Professor Blackbeard put “an arm around” Madame Cleo and then she squeals. Gilly calls this “gross.”

Violence

  • Alva’s goal is to recruit “an army to help her take over the kingdom of Enchantasia.”
  • At the FTRS, the students celebrate “Wand What You Want hour” in which they can cast spells on borrowed wands. When she got her wand, Gilly says her wand looked “like it’s seen a few battles.” Her classmates are using spells. One student turns someone into an ice sculpture. She hears “kids . . . cheering and fighting”.
  • When Gilly and Jax try to leave the school on a magic carpet they are “stunned by an invisible wall” that prevents students from leaving without permission.
  • The students are in FTRS due to their histories as criminals. Gilly and some of her friends were caught stealing, which warrants their sentence in the reform school.
  • On Wand What You Want day, Gilly worries “about what [Kayla] could zap next.” There seems to be a history of harmful accidents with the wands, which is why the students are not permitted to use them regularly. Gilly narrates, “every time someone screws up by zapping off their pinkie or growing their nose to three times its size.”
  • Gilly recognizes that her life consists of “villains . . . trying to kill” her. Gilly and her friends have “kept [their] school from burning down,” thwarting Alva’s plans.
  • Gilly and Jocelyn, who is a witch, fight using magic. Gilly casts a spell at Jocelyn’s dress, leaving “a burn mark” on her “butt” which hurts. Gilly considers what else she could do, including “turn [Jocelyn] into a toad” and locking “her in a tower.” Instead, after more arguing, Gilly drops a pie on Jocelyn’s head. Jocelyn returns the favor, magically throwing “a piece of pudding pie into [Gilly’s] face” with a “Smack”. The food fight expands when Ollie steps in and gets “a wall of dead fish” smacked in his face, which leaves a slimy trail”. Kayla gets welts when “radishes hit [her] in the head.”
  • Interrupting the fun at Wand What You Want day, the students hear a loud “KABOOM.” Both Gilly and Jocelyn rush to the site of the explosion. When Gilly makes it to the school and jumps through the magically changing hallways, she lands “right on top of Jocelyn.” The students “drop to the ground just in time to see a cannonball whiz past [their] heads.”
  • Kayla’s backstory includes being blackmailed into helping the villainous Alva. Kayla’s “whole family was cursed by Alva and turned into a group of trees.”
  • The Pirates arrive on a ship with flags featuring skull and crossbones. Their ship is damaged from cannon fire after “racing away from the Royal Navy after pillaging the gold taxes the navy had collected from a port.” When they dock, the “pirates begin disembarking, swinging their swords menacingly in the air.” They are carrying “chests full of weapons.”
  • Jocelyn threatens Gilly with a “small swirl of purple smoke.” As the girls argue, a “fireball hits a pirate on the gangplank” who “yelps” after being struck.
  • As punishment for their fighting, Professor Blackbeard “grabs Jocelyn and [Gilly] by the backs of [their] uniforms.” He decides to set Gilly and Jocelyn against each other in an in-class duel to “get this aggression out.”
  • While the students are on the ship, they realize that the pirates are not responsible for the cannon fire when “another cannonball comes whirling toward” them. Alva is behind the attack and she brings her gargoyles with her. The gargoyles surround the ship. Ollie defends the students by “hurling radishes in the air.”
  • When Gilly and Jocelyn dash for the school, Gilly uses a magic pocket watch to paralyze Jocelyn temporarily. Gilly watches as “a light bursts from the watch and sends Jocelyn flying backward.” While Gilly is analyzing Jocelyn’s new state, another explosion happens “sending rocks and debris raining down on” them. This causes Gilly’s “right leg [to be] pinned under a piece of wall” and Jocelyn to be “stuck under a fallen wooden door.”
  • When trying to read the manifesto left by Alva, students are “pushing and conjuring spells to move others out of the way.”
  • Gilly watches a group of students “in full armor starting dragon training against a mechanical dragon that shoots real fire.”
  • Blackbeard says his “former occupation” was pillaging and plundering. To be more menacing, he also used to tie “fuses to his hair so they’d give off smoke.”
  • Gilly and Jocelyn are forced to duel. Blackbeard hands them swords, and Gilly thinks “the sheen of the blade” and “the clinking noise” tells her that “those babies are real.” The other students in the room encourage the violence against Jocelyn, saying, “Pummel the witch!” Jocelyn uses magic to send Gilly’s “body [flying] backward, smacking into a pixie and knocking her into Maxine’s hands.” After that, Jocelyn “raises her sword to strike” Gilly, but Gilly rolls out of the way. The fight turns into “the old-fashioned way . . . with name-calling and hair-pulling.” Blackbeard ends it by mummifying them in a sail. The fight is described over 11 pages.
  • Princess Rose says one of her hobbies includes hunting because “it keeps [her] focused.”
  • Kayla relays the information, “There’s been an attack on Royal manor. . . Alva sent her gargoyles to tear things up.” The people survived, but Princess Rapunzel “got knocked out when she tried to fight the gargoyles off.”
  • Gilly explains that “the silver turrets of Royal Manor blind anyone who dares look at them too long.”
  • Ollie ends up stealing pastries in the village, causing a police chase. He escapes by using a “smoke bomb.” Gilly helps distract the police by sending a Pegasi in the direction of a police officer. Gilly puts an apple cart in the street and the police officer is thrown from his horse. Gilly thinks, “I watch him land on a bag of apples and wince.“
  • When they return to the school, Gilly says she and her friends “are lined up like [they’re] about to be sent to the gallows.” Gilly thinks, “Blackbeard’s sword looks particularly menacing hanging from his scabbard.” Blackbeard suggests a “walk on the plank” for the rule-breakers. He adds that they could “put a few sharks in the waters” to encourage better behavior.
  • In the process of being disciplined by the teachers, Gilly and Jocelyn begin to argue again. Gilly narrates, “Jocelyn lunges for me, and Blackbeard extends his sword to keep us both apart.”
  • Gilly trips over a watermelon, landing on her face and smashing the watermelon with her fall. When Jocelyn laughs, Gilly pulls “on Jocelyn’s skirt and [takes] her down. . . Then I take a piece of watermelon and chuck it at her.”
  • When the girls leave the hall from which they were spying on Flora, they “smack” into Princess Rose, sending her “flying backward where she lands on her butt.”
  • Alva’s forces “burned half the village to the ground . . . Villagers were able to get everyone to safety.” Alva left behind another message which says, “Join me or perish.”
  • A final battle between Gilly and her friends and Alva. Several people are paralyzed by magic, and the gargoyles carry off others. The castle crumbles, raining debris on the students and guests.
  • Alva uses her ability to transform into an unkillable Wyvern. “Fire engulfs [Alva] completely. Through the flames, I see one leathery green wing, then another, and a spike-covered tail that whips around so fast that it knocks one gargoyle into a wall and squeezes another ’til it shrieks.”
  • Gilly is burned. She thinks, “I hear the fire before I smell it. The scent of rotting flesh.” She is ultimately okay. The battle is described over 24 pages.

Drugs and Alcohol

  • While the fruit punch at the RLW meetings is not actually laced with mind-altering drugs, Jax jokingly implies that it may be when he asks Gilly, “How much pink fruit punch have you had at these meetings?”
  • Several people use gingerroot to magically paralyze someone else. For example, Gilly is given gingerroot and her “legs feel like they’re on fire.”

Language

  • The students frequently wonder if they or their friends have gone crazy.
  • The characters occasionally use exclamations including: geez, holy shipwreck, holy gingerbread, thank goodness, fiddlesticks, for the love of fairies, duh, flapjacks, my heavens, and what the gingerbread.
  • After Jocelyn insults Gilly for her family’s previous inability to “afford pudding,” Gilly makes a pointed statement meant to harm Jocelyn. Gilly says, “. . . you’re an orphan with an evil sister in lockup.”
  • Blackbeard refers to a woman as a wench.
  • Harlow calls the students brats.
  • One student’s mother lovingly calls him Porridge Bottom.
  • Often, characters call each other names such as liar, silly princess wannabes, peasant, thief, wicked, goons, and a pill.
  • Gilly tells Jocelyn she’s “as crazy as [her] sister.”
  • Gilly asks herself if the RLWs are “missing a screw.”
  • Jocelyn calls Gilly “as pigheaded as the Three Little Pigs.”
  • Jocelyn tells Gilly, “Don’t act like Humpty Dumpty!”

Supernatural

  • The book is based on the existence of magic, fairytales, and magical creatures. Many of the characters are magical creatures such as fairies, witches, ogres, living gargoyles, and dwarves.
  • The students are watched over by a magic mirror, which acts as a looking glass to see people in different locations as well as being alive itself with a voice and personality.
  • The school has magic hallways that change throughout the day, making the floorplan of the school variable.
  • The school is also surrounded by a magical barrier that prevents students from escaping.
  • The headmistress makes a deal with Rumpelstiltskin that magically protects the school grounds, though not the students that reside on it.
  • The characters frequently use or encounter spells in their journey to stop the evil fairy, Alva. Often magic is represented with the sound effect of a quick “zap” followed by the spell’s effects. Jocelyn’s magic appears as purple glow before she uses it. One spell that is used most often is the ability to paralyze other people.
  • Jocelyn places an irreversible curse on Gilly which turns a strip of her hair purple.
  • One variation of the paralyzing spell uses a magical pocket watch and the incantation “Houratiempo”.
  • The students occasionally have access to magic wands which are said to have preprogrammed spells in them. The wands allow the students to do things like conjure food, change outfits, and fly on magic carpets.
  • Pegasi exist within the text and are frequently ridden by the students. These creatures are said to have the ability to read minds, which is how Gilly is able to calm Macho the Pegasus without saying a word allowed.
  • The RLW sashes act as mind control tools in the final battle. Everyone who wears one becomes a mindless servant.
  • Alva has the ability to transform into other creatures. In the final battle, she becomes an unkillable, fire-breathing Wyvern.

Spiritual Content

  • None

by Jennaly Nolan

 

Chain of Gold

Shadowhunters are angelic humans who are responsible for keeping mundanes (humans) safe from demons and other supernatural threats. For many years, London has had a quiet period, where demons have been rare. However, this changes when a new demon, a Manticore, begins killing shadowhunters. James and his sister Lucie, along with his friends, Cordelia, Matthew, Thomas, and Christopher, hatch a plan to stop the murders of their friends and families. They enlist the help of many others, not just shadowhunters, but also warlocks and ghosts, to heal those who have been injured by the Manticore. The group is determined to defeat the Manticore once and for all.

James is the son of Tessa (a warlock), and Will (a great shadowhunter). Due to the presence of demonic blood in his lineage, James often finds himself jumping between the “shadow world,” and the mortal realm. Lucie, his sister, has an unusual ability to speak to ghosts, as well as to command the dead. Cordelia is a strong, independent woman. Matthew provides comic relief. Thomas and Christopher are wholesome, kind men. Together, this band of self-named “Merry Thieves” provides an interesting cast of characters you can’t help but love.

James has been in love with Grace Blackthorn for years, seeing her every summer when on vacation, and keeping up a relationship in secret. However, when Cordelia moves to London, he finds himself drawn to her in ways that he wasn’t expecting, and is torn between the two women. When Grace breaks it off with James, he and Cordelia begin a relationship; however, it is cut short by Grace reentering James’s life using a bracelet that breeds affection. With James hopelessly in love with Grace once more, Cordelia is in an awkward situation.

In order to finally defeat the Manticore, James must journey to Hell to meet his grandfather, a demon. He and Cordelia enter the realm and kill the Manticore, while those still in the mortal realm find a cure for those who have been injured. Although it seems that the Manticore has been defeated, Belial, a Prince of Hell and James’s grandfather, has not been incapacitated to the same effect. The reader is left with a sort of cliffhanger, knowing that there is more trouble to follow.

The book is told from a third-person omniscient point of view, allowing the reader to get inside the heads of the characters, and better understand their actions and motivations. Clare creates a captivating story that’s impossible to put down, with characters who feel real enough to jump off the page. The novel emphasizes the importance of friendship and relying on those around you for help. Family is also an important theme in the novel, especially recognizing those in your family as people, rather than idols of perfection.

The cast is full of characters who are outsiders in a way, be it through sexuality, race, or gender, and the story showcases the importance of being yourself. Altogether, the novel has a fast-paced plot, characters full of depth, and important messages. All of these aspects come together to create a story that is not only entertaining but meaningful as well.

Sexual Content

  • James kisses Grace at her request, and he feels “the cool, soft press of her lips against his.”
  • Cordelia catches her brother, Alastair, kissing Charles. “It was Alastair’s turn to bury his hands in Charles’s hair, to press against Charles’s body and fumble with his waistcoat. Charles’s hands were flat against Alastair’s chest, and he was kissing Alastair hungrily, over and over—”
  • Grace coerces Matthew into kissing her. Matthew “pressed his hungry mouth against her lips and kissed her, and kissed her. She tasted of sweet tea and oblivion. He felt nothing, no desire, no yearning, only an empty desperate compulsion.”
  • In order to keep from getting recognized at a party, James kisses Cordelia. “She knew he was making it look as if they were Downworlders having an assignation in the Whispering Room—but it didn’t matter, nothing mattered except the way he was kissing her, gloriously kissing her.”

Violence

  • James kills a demon, and “let both of his knives fly. One plunged into the demon’s throat, the other into its forehead.”
  • There is a four-page scene in which the Shadowhunters fight a large demon. Particularly violent parts are when “the demon clawed at [someone’s] throat,” and Cordelia brought “Cortana down in a great curving arc, severing [the demon’s] head.”
  • James saves Cordelia from a demon. “The demon screeched, a high and horrible noise, as the knives plunged into its torso. The creature spasmed—it seemed almost to be crumbling, its leathery seedpods pattering to the ground like rain. It gave a last choking hiss and vanished.”
  • Cordelia describes the fight against the Manticore. Cordelia “whipped Cortana [her sword] forward with a slashing motion, shredding the demon in front of her.” The scene is described over four pages.
  • James and Matthew fight a Khora demon, and James throws knives at it. “The knives sank to their hilts in the demon’s skull. It blew apart; one of the other demons screamed.” Then Christopher gets hurt. “The demon’s great clawed hand raked across Christopher’s chest.”
  • James fights the Manticore in the Hell realm, and the Manticore attacks with his claws, “One raked James’s arm; he spun sideways, blade whipping overhead, slashing across the demon’s torso.” The scene is described over 3 pages.
  • Grace says, “I was eight when [my parents] were killed by demons.”

Drugs and Alcohol

  • Matthew is often portrayed as either drunk or drinking, with eyes that are “suspiciously bright.” He is often holding a flask or alcohol of some kind. Lucie confronts him, saying, “You’re drunk now . . . Matthew, you’re drunk most of the time.”
  • When James is sick with a scalding fever, he is forced to drink a “loathsome potion” to heal.
  • After Grace breaks up with James, he gets drunk. “James unbuttoned the inside pocket and drew out [Matthew’s] silver flask.”
  • Alastair reveals to Cordelia that their father is an alcoholic. Alastair says, “he’s always bloody drunk, Cordelia. The only one of us who didn’t know that is you.”

Language

  • Profanity is rarely used. Profanity includes bloody and hell.

Supernatural

  • When Lucie is exploring the forest outside of her house, she talks about the moss, and how “her father told her it was a pillow for faeries at night, and that the white stars of the flowers that grew only in the hidden country of Idris made bracelets and rings for their delicate hands.”
  • While in the forest, Lucie falls into a pit. Jesse saves her and then says, “This is one of [the faerie’s] pit traps. They usually use them to catch animals, but they’d be very pleased to find a little girl instead.”
  • Jesse tells Lucie that if the faeries catch her, she “could find [her]self serving faerie gentry in the Land Under the Hill for the rest of [her] life.”
  • When James is fighting a demon, “he was suddenly pulled into Hell,” which is often referred to as the “shadow realm,” a dimension James is often taken to without warning.
  • Most of the characters are Shadowhunters/Nephilim, who are “a special race of warriors, descended from an angel, gifted with powers that allowed them to wield weapons of shining adamas and to bear the black Marks of holy runes on their bodies—runes that made them stronger, faster, more deadly than any mundane human; runes that made them burn brightly in the dark.”
  • James fights a demon that is described as having “a ribbed gray body, a curving, sharp beak lined with hooked teeth, and splayed paw-like feet from which ragged claws protruded.”
  • While fighting a demon, James notes something like recognition in its eyes, but goes on to say that “demons, at least the lesser kind, didn’t recognize people. They were vicious animals driven by pure greed and hatred.”
  • Shadowhunters rely on Seraph blades, swords “infused with the energy of angels.”
  • Shadowhunters have runes that allow them to do various things, such as “glamour runes [that] made them invisible to all eyes not gifted with the Sight.”
  • As James and his friends walk through London, “James caught a glimpse of the pale skin and glittering eyes of a vampire.”
  • There are a variety of supernatural beings, referred to as “Downworlders.” One of these groups are warlocks. “Warlocks were the offspring of humans and demons: capable of using magic but not of bearing runes or using adamas, the clear crystalline metal from which steles and seraph blades were carved. They were one of the four branches of Downworlders, along with vampires, werewolves, and the fey.”
  • Both James and Lucie can see ghosts, a trait they note as “not uncommon in the Herondale family.”
  • James describes the shadow realm as having, “charred earth. A similarly scorched sky arced above him. Twisted trees emerged from the ground, ragged claws grasping at the air.”
  • When James is hurt, Matthew draws an “iratze, a healing rune,” on James.
  • Tessa, James’s mother, recalls “attending a vampire frolic once. And some sort of party at Benedict Lightwood’s house, before he got demon pox and turned into a worm, of course—”
  • Cordelia talks about the reason for her father’s arrest, noting that “a nest of Kravyād demons had been discovered just outside the border of Idris,” the home country of Shadowhunters. She notes that her father had been called in to help, but “the Kravyād demons had gone—and the Nephilim had trespassed onto land that a vampire clan believed was theirs.”
  • Matthew talks about a warlock he once knew, “who had three arms. He could duel with one hand, shuffle a deck of cards with the next, and untie a lady’s corset with the third, all at the same time. Now there was a chap to emulate.”
  • Shadowhunters have a light source that they call “witchlight,” which requires no electricity.
  • Jessamine and Jesse, two characters in the book, are ghosts.
  • Cordelia has a sword, Cortana, which her father used when he “slew the great demon Yanluo…They say the blade of Cortana can cut through anything.”
  • While all the young Shadowhunters are at a picnic, “a demon broke the surface” of the lake.
  • A pack of demons are described: “The demons raced like hellhounds across the grass, leaping and surging, utterly silent. Their skin was rough and corrugated, the color of onyx; their eyes flaming black.”
  • Silent Brothers are the healers of the Shadowhunter world, and speak in silent voices, “an echo in [the] head.” They are described in, “Ivory robes marked in red, skin drained of color, scarred with red runes. Most were without hair and worse, had their eyes sewn shut, their sockets sunken and hollow.”
  • Before sneaking into Grace’s house, Lucie and Cordelia “marked themselves carefully with various runes—Strength, Stealth, Night Vision.”
  • Cordelia encounters a demon in the Blackthorn’s greenhouse. “It was a demon, but not like any she had seen before. From a distance it almost seemed a butterfly or moth, pinned to the wall, wings outspread. A second, closer look revealed that its wings were membranous extensions, shot through with pulsing red veins. Where the wings joined together, they rose into a sort of central stalk, crowned by three heads. Each head was like a wolf’s, but with black, insectile eyes.”
  • When the group meets a warlock, Malcolm Fade, Cordelia notes that, “Most warlocks had a mark that set them apart, a physical sign of their demon blood: blue skin, horns, claws made of stone. Malcolm’s eyes were certainly an unearthly shade, like amethysts.”
  • At the Hell Ruelle, a sort of party, Cordelia talks about the guests in attendance: “Vampires stalked by proudly, their faces gleaming in the electric light; werewolves prowled the shadows in elegant evening dress. There was music coming from a string quartet standing on a raised cherrywood stage in the center of the room. Cordelia glimpsed a handsome violin player with the gold-green eyes of a werewolf, and a clarinetist with auburn curls, his calves ending in the hard hooves of a goat.”
  • At a party, Cordelia meets Hypatia Vex, whose pupils “were the shape of stars: her warlock mark.”
  • After Cordelia realizes that someone had tried to poison two warlocks, one of the warlocks confirms this using magic. “Malcolm Fade waved a hand over his own cup. Purple sparks woke and danced in his glass. The red wine stain on the carpet unfurled like a flower and turned to purple smoke.”
  • Ragnor Fell, a warlock, is described as having “an extra joint on each finger,” and Gast, another warlock, has “multiple rows of teeth, like a shark.”
  • At a warlock’s house, a “clearly enchanted fire burned in the grate, the flames silver and blue. The smoke that rose from the fire traced delicate patterns on the air in the shape of acanthus leaves. Its smoke smelled sweet, like attar [a fragrant essential oil] of roses.”
  • The group acquires a Pyxis, used for catching demons, and describes how it works. “When you wish to trap a demon, you first wound or weaken it. Then you place the Pyxis on the ground nearby and speak the words ‘Thaam Tholach Thechembaor,’ and the demon will be sucked into the box.”
  • Cordelia describes the Manticore demon as having “the body of a mangy lion with elongated legs, each one ending in a massive, taloned paw. Its head was snakelike and scaled, with glittering red eyes and a triple row of serrated jaws.”
  • Lucie is revealed to have the power to call the dead, something that Jesse explains to her, saying, “You called the dead, and the dead came. I heard you, across the whole city, calling for someone to help you.”
  • James opens a portal to Hell, which Cordelia describes as “a large archway. It seemed to be made of dark light; it curved with Gothic flourishes, as though it were part of the cemetery, but Cordelia knew it was not. Through it, she could glimpse a swirl of dark chaos, as if she were looking through a Portal into the vastness of black space itself.”
  • Grace is attacked by a demon described as “half-reptilian and half-human, with leathery bat’s wings and a sharply pointed chin like the tip of a knife.”
  • James meets his grandfather, Belial, a Prince of Hell, and he is described as “a Prince of Hell showing himself in his most human form. He looked like a statue carved by a divine hand: his features were ageless, handsome, everything in balance. It was possible to see in his face the terrible beauty of the fallen.”
  • Grace reveals that her “mother invoked black magic to try to bring [her] brother back [from the dead].”
  • Lucie saves James by giving him Jesse Blackthorn’s “last breath,” which had been contained in a locket before he died.

Spiritual Content

  • To enter the Silent City where the Silent Brother’s live, James must answer a riddle. “’Quis ut Deus?’ he said. ‘Who is like God?’ the Angel asks. The answer is ‘No one. No one is like God.’”

by Sara Mansfield

 

Exile

Sophie is settling in nicely to her new home and her new life in the world of the lost cities. And it helps that living at Havenfield means getting to spend time with rare, precious species—including the first female Alicorn– who shows herself to Sophie and trusts only her.

Sophie is tasked with helping to train the magical creature so that the Alicorn can be revealed to the people of the lost cities as a sign of hope. Sophie wants to believe that the recent drama and anguish are gone for good.

But the secrets buried deep in Sophie’s memories remain, and before long, she’s back in incredible danger, risking everything to find the answers to questions that could save not only her life but the life of someone close to her…

From the first page, Exile jumps into action and takes the reader on an adventure through the elf’s world. The story focuses on the mystery of the Black Swan and Sophie’s unique talents—telepathy, teleportation, understanding all languages, and being able to perform a brain push. The intrigue around Sophie’s beginnings adds danger, suspense, and mystery. The moments between Sophie and her friends also give the story added depth as well as blush-worthy awkward boy scenes. As the narrator, Sophie draws the reader into her life and highlights the dangers of guilt. One councilman tells Sophie, “Guilt is a treacherous thing. It creeps in slowly, breaking you down bit by bit.”

Exile is extremely entertaining, but the complicated plot, the large cast of characters, and the political intrigue make Exile more suitable for strong, middle-school readers. Scenes between Sophie and a high-maintenance unicorn add humor and glitter to the story. Sophie’s friends—who don’t always get along with each other—give the story heart. The heartwarming conclusion leaves several questions unanswered, which will have readers reaching for the next book in the series, Everblaze. However, readers should be warned, that Sophie’s adventures will draw you into the action and leave you wanting to read every book in the series, which has 8.5 books (and counting).

Sexual Content

  • None

Violence

  • When a man sees Sophie’s family pendant, “He lunged for her. Sophie shrieked and tried to block him, but he pinned her shoulders to her chair with one arm while his other hand tore at her cape.” Sophie is scared, but not injured.
  • Fintan creates a fire. “Flashes of orange thrashed among the yellow flames, and Fintan stumbled to his feet, realizing they were the figures of his friends. . . All he could do was watch their agonized faces as the fire attacked. Then he dropped to his knees and vomited.”
  • While performing a brain push, Alden and Sophie are injured when “a wave of heat shot up Alden’s arm, burning Sophie’s hand. . .” Alden falls to the floor. “Alden lay unconscious, a large gash on his forehead streaking his face red.”
  • By using his power, Bronte inflicts pain on Sophie. “The harder Sophie tried to fight the heat, the hotter it burned. . . Sophie screamed and felt her body collapse as the searing heat raged through her mind like an inferno.” Sophie takes a serum that makes it so she “couldn’t feel, couldn’t think, just lay there and soaked up the freedom of being so light, so calm, so completely unburdened.”
  • A group of cloaked people throws a net over Sophie, Keefe, and the Alicorn. “Keefe aimed at the figure who was armed, but before he fired, one of the other figures nailed Keefe in the head with a rock. The melder slipped from his hand. . .” Keefe uses a throwing star and “the silver blades clipped the figures shoulder, tearing his cloak and making him drop his end of the net.” During the struggle, the Alicorn’s wing is broken.

Drugs and Alcohol

  • Several times, Sophie is given serums called “Achey Break,” “Fade Fuel,” and another one called “Youth.” When she drinks the Achey Break, “it rushed through her like warm bubbles floating into all the places she’d felt sore.” The water had a special enzyme that helped keep everyone healthy.
  • Alden geos into an unconscious state and is given sedatives to keep him from thrashing.
  • When Sophie is upset, a healer gives her a “salty medicine.” After she takes it, “the room didn’t just become clearer—it became brighter. Lighter. Things weren’t so bad, really. How could they be when there was this cool rush racing through her, filling her with life and energy and lifting her higher. . .”
  • A dwarf gives Sophie a sedative so he can take her to a secret location.

Language

  • Other elves call Sophie a freak.
  • One of the council members calls Sophie’s adoptive parents “two of the world’s most scandalous misfits.” Later, a council member calls Sophie’s adoptive father an “insolent fool.”
  • Several times, a boy calls his brother an idiot.
  • One of Sophie’s friends asks, “Ugh, how do I apologize for being the hugest jerk ever?”

Supernatural

  • Sophie is an elf with many powers including teleportation and understanding all languages. In addition, “Sophie was the only Telepath who could track thoughts to their exact location—and the only one who could read the minds of animals.”
  • Sophie uses a “brain push” that allows her to channel “energy from her core into her legs” so she can run faster.
  • In the elf world, some elves use a crystal to “light leap” to another location. For example, Sophie “stepped into the light, letting the warmth swell under her skin like thousands of tickling feathers as the simmering rush swept her and the alicorn away.”
  • A spectral mirror has a girl in it. Sophie is told the mirror works because of “a clever bit of programming.”
  • Sophie’s adoptive mother, Edaline can “pull things out of thin air.”
  • Sophie’s adoptive father, Grady, is a Mesmer. He says, “I could make anyone do anything they needed. I could mesmerize the entire Council if I wanted to, make them sight any law into effect. I could make them all jump off a cliff if I felt like it.”
  • One of Sophie’s classmates says her special ability will “probably be a Guster like my dad. Controlling the wind—whoop-de-fricking-do.”
  • Dwarves mine a mineral called magsidian. “It has an inherent field that draws things to it, and you can change what it draws by how you carve it.”

Spiritual Content

  • None

Tristan Strong Destroys the World

Tristan Strong has returned to his normal life, away from the mythological worlds of Alke and MidPass, where he just helped save African American and African folk heroes and gods from the malevolent King Cotton. But Tristan is suffering from PTSD, and trying to acclimate is more difficult than it looks. Unfortunately for Tristan, his troubles are far from over. A cloaked entity kidnaps Tristan’s Nana in the middle of the night, forcing Tristan to descend back into the world of Alke and MidPass while dealing with his past trauma.

United by new and old characters, Tristan Strong Destroys the World is a solid sequel to the first installment, Tristan Strong Punches a Hole in the Sky. Tristan’s adventures in this book build nicely on the historical and mythological references that Kwame Mbalia established previously. The references to King Cotton, Brer Bear, and the impending doom hanging over Alke and MidPass are meant to reflect on the real-life consequences of the effects of the Atlantic slave trade on African traditions and culture.

Tristan’s role as the Anansesem, or magical storyteller, quite literally brings these folktales to life. The book emphasizes the power of stories and story-keeping as a method of preservation and healing. Although these themes are similar to the previous book, this time Tristan must deal with a new kind of trauma. After watching many of his new friends in Alke and MidPass get injured or die in the previous book, Tristan now faces the aftermath. Tristan’s reckoning with his mental health is mirrored in the villain Brer Bear, who is also dealing with loss but in a much more destructive way than Tristan.

Kwame Mbalia does an excellent job conveying the connections between Tristan’s world and the worlds of Alke and MidPass. When Alke suffers, so does Tristan’s world. The connection emphasizes the historical and mythological links to Tristan’s life and his grandparents’ lives. Tristan’s grandparents, especially his Nana, take on a larger role in this book. When Tristan’s Nana was younger, she frequently traveled to Alke, so she knows many stories and helps Tristan collect folktales.

The events of Tristan Strong Destroys the World lead to a cliffhanger, leaving the reader wanting to discover the next part of the story. The violence shown in this book is not gory, but certain scenes may scare some younger readers. The next book, Tristan Strong Keeps Punching, should continue these adventures and Tristan’s journey through understanding his trauma. Tristan’s story may be based on the folklore and stories that people share, but there is always a seed of truth in these fictitious tales.

Sexual Content

  • None

Violence

  • Tristan practices boxing with his grandfather, who is much better than Tristan. As a result, Tristan occasionally gets “punched in the face” during bouts.
  • Through his phone, Tristan sees into Alke, the mythological land where the previous book took place. Tristan sees John Henry, one of the legendary folktales, talking to a mysterious figure, who attacks John Henry. Tristan describes, “The monster swung the hammer down in a vicious arc, and the screen went black.” Nothing else is described, and at this point, it is unknown if John Henry survives.
  • Tristan boxes a local boy named Reggie and beats Reggie. Later, Reggie and Tristan argue, and Tristan gets mad. He “shoved the larger boy in the chest with one hand.” But because Tristan is wearing John Henry’s magic boxing gloves, Reggie flies “backward across the barn . . . a dozen yards” away.
  • Tristan and his grandmother freeze time by accident. Tristan realizes that his grandmother is weaving a magical tapestry, while two large cats try to attack her and Tristan. As they are the only two that can move and defend themselves, Tristan tries to stop the cats while his grandmother finishes her tapestry. When Tristan is too late to stop one of the cats, his grandmother throws the tapestry over the cat to kill it. As a result, Tristan’s grandmother is injured. Tristan describes, “She dropped back onto the ground, sending torn pieces of quilt scattering like dead leaves as she clutched her chest.”
  • A monster known as the Shamble Man kidnaps Tristan’s grandmother. The Shamble Man “tossed her over his shoulder like she was as light as a pillow. She fought him. Somehow she’d grabbed her quilting bag and was smacking the Shamble Man upside the head with it.” Unfortunately, the Shamble Man succeeds in kidnapping Tristan’s grandmother, and Tristan must travel to save her.
  • Tristan interrupts the legendary Keelboat Annie while she’s speaking. In response, Tristan’s friend Ayanna “shut [him] up by jabbing [his] foot with her staff.”
  • Ayanna’s friend, Junior, throws a rock at Tristan’s head. Tristan describes, “Something flew through the air and beaned me in the back of the head.”
  • Tristan fights a giant vulture named Kulture Vulture. Tristan describes that he “threw a flurry of punches. Several connected. Kulture Vulture’s bald pink head snapped back, and flecks of mud went flying.” This scene lasts for a few pages.
  • Tristan, trying to distract and humiliate Kulture Vulture, “slapped the giant bird.” This scene is played as a comedic moment, as Kulture Vulture is trying to eat Tristan and Tristan switches fighting tactics. Tristan uses this moment to signal for Ayanna and Junior to throw rocks at Kulture Vulture. This scene lasts for a few pages.
  • The Shamble Man is Brer Bear in disguise. Tristan discovers this, and Brer Bear attacks Tristan. Tristan says, “The giant grizzly exploded across the dance floor, one massive paw lifting me off the ground by the throat and slamming me against the wall behind me, driving the breath out of my lungs and causing pain to shoot through the back of my skull. Ayanna screamed and Junior was knocked aside by Bear’s other paw.” A fight scene ensues for several pages.
  • A final fight ensues between Tristan and his friends against Brer Bear, who is trying to destroy MidPass, Alke, and Tristan’s world. Brer Bear has John Henry’s magical hammer and uses it to attack Tristan. At one point, Tristan “ducked, but the hammer clipped the side of [his] shoulder and sent [him] tumbling head over heels into the waves.” The fight lasts for a couple of chapters.

 Drugs and Alcohol

  • None

Language

  • Light language is used somewhat often. Language includes: loser, trash, butt, loudmouth, clown, stupid, jerk, and fool.
  • Tristan’s friend Ayanna makes a joke about Tristan’s fear of heights. Tristan replies, jokingly, with “a rude gesture.” They both laugh afterward.
  • Tristan’s favorite exclamation is, “Sweet peaches!”
  • Keelboat Annie yells for Ayanna and Tristan to hold onto their “dirt-loving derrieres.”
  • Tristan calls the Kulture Vulture a “foul-mouthed birdbrain.”
  • Tristan and his friends call various monsters names while fighting them. For instance, Tristan and Gum Baby fight a giant called Big Big. Tristan yells at Big Big and calls him “Butt Butt.” Gum Baby has a slew of nicknames for Big Big, including “Bing Bong.”
  • Ayanna calls Brer Bear a “mangy-furred cretin.”
  • Gum Baby spends lots of her time yelling creative insults at her companions. Gum Baby calls Tristan and the others “bumbletongues” and “dunderheads,” for instance.

Supernatural

  • Tristan explains that in the previous book, he punched a hole into a different realm where “Black folktale heroes and African gods walk around like you and me . . . I accidentally brought a diabolical haunt with me, stirring up an even more ancient evil . . . I caught Anansi trying to use all the confusion to gain power for himself instead of helping the people, and this was his punishment.” Many of the folk heroes and gods from the previous book return in this installment, including legends such as John Henry.
  • Tristan explains his role as an Anansesem, “a carrier and spreader of stories,” which is his magic power. Tristan can bring stories to life.
  • Anansi, the mythological spider, makes ghosts appear in Tristan’s grandparents’ barn. All the spirits are from Alke, the mythological land where Tristan’s adventures in the previous book took place. Tristan explains that Alke is “the realm of stories where Black folk heroes and African gods coexisted—peacefully now, I hoped.”
  • Tristan returns to the lands of Alke and MidPass. In these worlds, Tristan is surrounded by magic creatures and magic itself. For instance, Tristan reunites with the “winged goddesses,” Aunt Sarah and Aunt Rose.
  • Tristan’s Nana tells him a story about boo hags, who are “creatures who slip their skin off at night” and “sit on your chest and suck the air from your lungs” while you sleep. Tristan discovers that boo hags exist in Alke and MidPass, and he helps one named Lady Night steal her skin back from a giant named Big Big. Nana also tells Tristan that one way to keep away a boo hag is to call upon a root witch to make a ward to keep boo hags away.
  • Lady Night turns Big Big into a “large wrinkly-skinned weasel” with her magic.
  • Mami Wata, a water goddess, shows Tristan a vision. Mami Wata shows Tristan MidPass as it once was and declares, “It is as it should be.” The vision lasts for a couple of pages.
  • The malicious entity fueling Brer Bear’s hatred is King Cotton’s mask, from the previous installment in the series. It’s a magical mask that “glows green” and feeds on negative emotions already within the being.

Spiritual Content

  • Tristan remembers the words to an “old spiritual” tune as he faces Brer Bear in a final showdown. The song goes, “Who’s that young girl dressed in blue?/ You don’t believe I’ve been redeemed/ Just so the whole lake goes looking for me . . .” These are the lines that Tristan tells the reader.

by Alli Kestler

Soul Riders: Jorvik Calling

Soul Riders tells the heroic tale of four young girls who have been chosen by destiny to save the world from the ancient demon, Garnok, and his band of dangerous Dark Riders. Lisa is a teenage girl coming to terms with the tragic loss of her mother in a riding accident, who has sworn never to go near a horse again. That is, until she met Starshine, a mysterious blue-maned steed who comes to her in dreams.

New on the island of Jorvik, Lisa befriends Alex, Linda, and Anne. Under the guidance of mystical druids, they discover they each have a special bond to their horses that gives them magical powers. While trying to balance school, family, and friendships, they have to figure out what it means to be a Soul Rider. They are attacked by the Dark Riders and the mysterious Mr. Sands and discover that their horses are in danger. Instead of relying on their combined strength, they decide to split up on their quest to find answers. Will it be too late before they realize their mistake?

Jorvik Calling has a unique premise, but the worldbuilding is choppy and confusing. The story focuses on Lisa. However, the story is told in the first-person point of view, but it jumps from each girl’s perspective. Even though there are four narrators, the girls’ voices are not easy to distinguish from each other. In addition, the perspective often changes within a chapter. The change in perspective adds confusion, breaks up the action, and makes the overall story disconnected.

Even though the book is based on the Star Stable video game, readers who haven’t played the game will enjoy the book. However, the video game players will instantly connect with the book because it gives insight into the lore of Jorvik and the myth of the Soul Riders.

All the girls—Lisa, Alex, Linda, and Anne—are unfamiliar with Jorvik’s lore, which allows the reader to learn about the ancient myth. Because of this, the girls are confused when magic begins coursing through them. Despite this, the girl’s supernatural abilities will capture readers’ attention. The unique blend of horses, magic, and the fight between good and evil will make readers curious about what will happen in the next book in the series, The Legend Awakens.

Sexual Content

  • None

Violence

  • Some boys were bullying Alex’s brother. One day, “she found her brother tied to one of the goal posts with jump ropes.” When Lisa saw a bigger boy, she gestured to him to stop. “The moment Alex raised her hand, she felt a burst of energy, there was a bright flash and the guy staggered back as though he’d been pushed.” The boy falls, and when he gets back to his feet, he runs away.
  • A man in a van chases Anne and her horse Concorde. “The headlights shone like death rays in her eyes. . . The terror at the thought of being run over had left her numb. She saw a pink glow behind her eyelids. It was seeking her out, that light.” Anne embraces the light and then, “the SUV ran through her and Concorde—but she wasn’t there. It was as though she was standing outside herself, looking on.” Anne and Concorde are able to escape.
  • Lisa’s dad, Carl, eavesdrops on his boss. Then, “Carl could see two long shadows. . . And then they were on top of him. Two burly men grabbed him by the arms and dragged him toward the ramp. . .” Carl’s whereabouts are unknown, but Lisa just thinks he is working on an important project.
  • When Derek was going home, a girl on horseback tries to ride him down. Derek realizes “she was in fact aiming to force him off the road . . .He could feel the horse’s searing heat against his leg.” Alex appears and Jessica grabs her arm. “Lightening exploded from Alex’s palm and hit Jessica, who collapsed on the ground.” Alex is left with a bleeding arm.

 Drugs and Alcohol

  • None

Language

  • “Oh my god” is used as an exclamation three times. For example, Lisa’s father almost hits a girl on a horse. The girl says, “Oh my god, I’m sorry. I didn’t think there would be any cars out this early!”
  • God is used as an exclamation once.
  • A man uses “by the light of Aideen” as an exclamation once.

Supernatural

  • The book begins with a creation story about a girl on horseback. “As she rode slowly across the sea, her horse’s hooves tamed the wild waves beneath her. . .She lay the light down on the island, and life and hope poured out of the cold nothingness.” The island had both light and darkness. “A great darkness hides in the depths of the ocean, biding its time, waiting just a little longer.”
  • Pandoria is a “world that co-exists with ours. Pandoria’s unreality seeps into our reality and vice versa. That is the essence of magic.”
  • The soul riders are “chosen girls who share a special bond with their horses. Through that bond, they acquire special powers to help them fight against evil.”
  • Sabine puts a spell over Herman, who owns the stable. Then Sabine “murmured something, and Lisa’s horse, Starshine, collapses.”
  • When Lisa’s horse, Starshine, collapses, Lisa heals him by placing her hands on him. “She placed them on his clammy neck and lay down with her face next to his. . . The birthmark on her cheek prickled and burned. A melody, at once strange and familiar, flowered through her like a trickling brook.” As she sings, Lisa feels an energy that “shimmered blue, pink and purple.” The energy heals Starshine.
  • Starshine breaks his leg. Lisa thought about calling for help, but “then a glow began to fill the air. . . The strange glow slowly rose through the air in twisting tendrils.” The lights dance in a pattern. “Now a strong light was shining from the palm of her hand. . . Beneath her hand, she could feel Starshine’s leg aligning. There was crackling, trembling, and dancing underneath his skin.” Starshine is completely healed. The scene is described over two pages.
  • Lisa meets a woman in the woods. Afterwards, Lisa hears a voice say, “This is your gift. To heal and care for the injured and sick. Use your gift well.”
  • An evil man can speak to Garnok directly through a portal. The man “wants to see those miserable horses (the Soul Rider’s horses) devoured in the eternal prison of Pandoria.” It is not clear who Garnok is.
  • Lisa and her friends take a night ride where they “were going to ride in Aideen’s footsteps and seek the Flame of Jor, the spark that, according to legend, brought life to the island.” The girls talk about the legend. “During an excavation in the Northern Mountains, carvings showing four riders were found on the cave wall . . . a local historian at Jorvik University later identified [the symbols] as a sun, a star, a moon, and a lightning bolt. The symbols are thought to be the source of the Soul Riders’ power and strength.”
  • Lisa sees a vision of her dead mother. “Lisa ran as fast as she could, but she saw her mother fade away before her very eyes.”
  • Linda, one of the Soul Riders, “had known things she shouldn’t have been able to know. . . [Her aunt] called it a premonition, a gift from the gods.” Later, “a darkness spread through Linda. Suddenly, she was no longer in the warm club room . . . but far out to sea. It was dark and cold.” When her friend calls her name, Linda snaps out of the trance.
  • Alex’s horse, Concorde, becomes transparent and slowly fades away. Later, Alex learns that he is in another realm.
  • Anne meets Fripp. “The creature’s fur was blue and shiny; its eyes were large and almost entirely black. Its tail was big and fluffy. If she had to describe it, she would have said it looked like an unusually big squirrel.”
  • Anne discovers that she can create a portal to Pandoria.
    Spiritual Content
  • The Soul Riders are told about druids. “They’re called the Keepers of Aideen and are philosophers, you might say, with a close relationship with the four elements: fire, water, air and earth. . . They live in the service of the goddess Aideen.”

 

Ashlords #1

Ever since the Ashlords were gifted phoenix horses by their gods, they’ve raced them into battle, on hunts, and now at the world-renowned Races.

Elite riders from clashing cultures vie to be crowned champion by honing their ability to create and control phoenix horses, which are made of ash and alchemy—they’re summoned to life each sunrise and burst into flames each sunset. But good alchemy only matters if a rider knows how to survive the brutal nights. While murder is outlawed, breaking bones and poisoning the ashes of your competition are legal, even encouraged. Eleven riders will compete in this year’s races, but three of them have more to lose than the rest.

Imelda is a Dividian—too poor to afford the cost of entry until her alchemy videos created a media storm that throws her headfirst into the competition as a fan favorite.

Pippa is an Ashlord—the ruling class—and the expected winner. But when she falls for a competitor, will she ruin her chances of inheriting the crown?

Adrian is a Longhand—known for their vast wealth and failed rebellion. He is a symbol of revolution and the last chance for his people to rise against the Ashlords.

Ashlords is an intense book that questions the role of the ruling class, the Ashlords. The story is told from the point of view of three characters—Imelda, Pippa, and Adrian. While Imelda’s and Adrian’s chapters are written in the first-person point of view, Pippa’s chapters are written in the second-person point of view. While this helps distinguish Pippa from the other characters, using “you” is disconcerting. And even though the reader understands the characters’ motives, none of them are relatable.

In the process of setting up the Ashlords’ world, Reintgen piles on a lot of information about the characters’ complicated society. In addition, there are many references to the Ashlords’ gods helping them win a war, but the backstory isn’t fully developed, which causes confusion. Some readers will struggle with the amount of information that is packed into the first part of the book.

Readers who are drawn to the Ashlords in the hopes of reading a good horse story will be disappointed. Instead of focusing on the horses, the Race’s brutal fight scenes take center stage. The book’s descriptions of the Ashlords’ religion and politics also becomes tedious. While the book discusses class differences, the reason the Longhands want to revolt is unclear. Ashlords focus is on the impending revolution and the violence of the Race. If you want a good horse story without violence and war, Ashlords is not the book for you.

 Sexual Content

  • On Imelda’s birthday, an Ashlord overlord named Oxanos forces Imelda to dance with him. Imelda dances with him but embarrasses him during the dance. She thinks, “He asked for the dance, and we all know how he intended it to go. He wanted to press his hips to mine for a few minutes. He wanted to make my father’s skin crawl, to bury my family’s honor with a smile.”

Violence

  • A group meet in order to plan a rebellion, but Maggie confesses to being a traitor. After Maggie grabs a knife, Adrian brings his “elbow up and across. The blow sends her staggering to the ground. . . I have the sword at her neck. She goes still, her chest heaving, eyes wide and defeated.” Maggie’s fate is not disclosed.
  • Pippa is giving an interview when a viewer takes control of a mannequin. “The mannequin lunges out of its chair. . . Your eyes widen as the metallic hand reaches for your throat. . . The machine’s fail safe system hums to life and the hands hang lifelessly in the air, just a few inches from your neck.”
  • In the past, a Longhand entered the Races but, “He was beaten to death just before the second leg began. A team of Ashlords took their time killing him.” The showman who interviewed the Longhand was also killed.
  • After a rebellion, the Ashlords “purged” the Longhands by killing everyone who fought against them as well as 907 first-born children. Adrian’s mother was a first born who was hiding. Adrian’s father “killed the first Ashlord they sent for her. . . She took the blame when they came back since they were going to take her anyway.” The Ashlords kill her, but the death is not described.
  • The Race is a bloody battle to the finish line. Contestants aren’t allowed to kill each other, but violence is expected. The below excerpts do not contain all of the book’s violence.
  • During the Race, Revel, an Ashlord contestant, attacks Adrian. Adrian’s whip “snakes through the air and snaps along the back of Revel’s neck. Revel cries out in agony.” The horses “collide—our legs smashing between flanks—as my horse rips into the neck of Revel’s phoenix. The impact shoves us back apart, but not without blood. It sprays through the air and my horse trembles with excitement.” Revel slows down and stays behind Adrian.
  • Pippa’s boyfriend, Bravos, kills his phoenix. Bravos “sets a trusting hand on the creature’s neck and puts his full weight into a deadly thrust. Metal bites through muscle and past bone, finding its mark. There’s a single, terrible scream.”
  • During the race, Adrian goes to pass Imelda and he brings “the switch across her temple. It’s far from a killing blow, but more than enough to spin her unconscious to the ground.” When Imelda wakes up, she has “a knot on [her] head that’s the size of an apple. I rub at it and wince. Still light-headed, I stumble over to my ashes. . .” Imelda discovers that her horse’s ashes have been poisoned.
  • A group of Ashlords ride up to Adrian. One of the contestants uses her whip to try to get Adrian to “move me right or left. . . I [Adrian] let the whip catch me across the shoulder as I step into a brutal strike of my own. . . My blow crushes the side of her knee, and there’s enough force behind it to shatter everything. Her screams tear the night in two. . .” The other two Ashlords ignore their fallen comrade and instead, go after Adrian. “Two shots to the ribs, another glancing blow off my shoulder.”
  • The Ashlords and Adrian continue to try to injure each other. The girl is “finally back on her feet, and her eyes go wide when she sees me coming. She thrust her baton up, but I sweep low and smash her knee a second time. She screams.” Finally, Adrian stumbles and the two remaining Ashlords attack him. “A shot to the head, quick and dazing. A second to the ribs, a third to the knee. They can’t swing as hard as I can, but that doesn’t stop them from turning me into something small.” When Adrian can no longer fight back, the Ashlords go to help their friend.
  • Adrian sneaks into a cave where the Ashlords are camping for the night. Adrian attacks the closest one, a boy named Capri. “My lowered shoulder shoves him accidentally toward the edge. He screams and I reach for him in a panic, trying to keep him from falling. . . He vanishes with a scream.”
  • After Capri is out of the way, Adrian attacks the next boy. “I sweep the blow left with my off-hand and punch my own baton into his throat. The wood catches him hard and folds him in on himself. . . I bring the switch down on his knee, then his hip, then his nose. There’s no mercy in the strength of my arm or in the accuracy of each strike.” When the boy is unconscious, Adrian leaves.
  • Imelda leaves the Race route and the Ashlords come after her. But Imelda’s people—a group of desert Dividian’s—appear. Both sides begin shooting at each other. Imelda watches “the desperados break forward, then scatter away from the oncoming Ashlord. Her sword bites down, past a raised spear and sends blood splaying out from the throat. The man dies. . .” The battle is described over several chapters and men on both sides die.
  • While traveling through a cave, Pippa discovers an angry wraith. Pippa brandishes a whip. “A crack sounds as the blow lands just above the wraith’s right eye. It snarls.” Pippa whips the wraith several more times and then “the beast disappears.”
  • When Capri steals Adrian’s purebred phoenix, his horse geos up in flames. Adrian “can hear Capri’s screams. The heat’s so intense that I have to stop well away. All I can do is watch as fire consumes both horse and rider.”
  • While racing to the finish line, Adrian was close to winning. But then, “a girl’s ghostly features darken by a savage growl. I’m helpless as an invisible arm wraps around my neck, and the impact wrenches my feet from the stirrups, and something tears me out of the saddle.” Adrian is not injured, but he loses the Race.

 Drugs and Alcohol

  • At a birthday party, the men drink whiskey.
  • While talking about his wife’s death, Adrian’s father “takes a long swallow of wine.”
  • During a racing event, a stranger gives Adrian a drink. When the man isn’t looking, Adrian switches drinks. After taking a drink of the poisoned drink, the stranger dies.
  • During the Race several of the horse’s ashes are poisoned.

Language

  • Damn and hell are used occasionally.
  • Gods and dear gods are used as an exclamation occasionally.
  • A man asks Adrian, “How are you liking this pisshole?”
  • When Imelda’s horse’s ashes are poisoned, she says, “Wormwood. That jackass used wormwood.”

Supernatural

  • Phoenix horses were gifts from the Ashlords’ gods. The phoenixes are made of ash and alchemy, and people mix different components into the horse’s ashes to bring out specific characteristics. Imelda mixes different components into the phoenix’s ashes and then “sunlight spills over the plain. I take a step back and hear the obvious gasp of a creature coming to life. My pile of ash stirs within movement. . . I see my phoenix starting to take form, a dark inconsistent mass. . . I shield my eyes as a glorious figure staggers free of the storm.”
  • At a birthday party, the Dividian children try to catch a dreamnot. When the dreamnots are touched, they disappear. “Only one of the dreamnots in the room is actually the real one. Tradition says that the child who catches it gets to make a wish.” When someone wishes on a dreamnot, “his wish will not come true unless he sets it free again.”

Spiritual Content

  • The Dividians sailed to the Ashlord’s “land centuries ago, intending to conquer. Only we failed. With the help of their gods, the Ashlords defeated our ancestors.”
  • The Ashlords “bow to the gods,” but the Dividians and the Longhand do not worship the Ashlord gods. The Longhands do not worship the gods because the “Ashlord gods offer many things, freedom is not one of them. It is a relationship of bondage.” The Longhands also refuse to make blood sacrifices to the gods.
  • The Ashlord gods include: Fury, the god of strength and bravery; Curiosity, the god who wakes, watches and whispers; The Butcher, the Hoarder, and the Dread. Plus, the creator of progress, the Striving.
  • The Ashlords believe the “Brightness” is the “people’s link to the gods themselves.”
  • One of the Ashlord gods, The Dread, takes over a priest’s body. Adrian sees “the disturbing scars that start at the base of the priest’s neck. A scaled mast treads directly into the skin. Those protective scales enclose the human head completely.”
  • The Dread offers Adrian a boon. The Dread explains, “The blessing I just offered will bring swift healing. Sturdier bones. Less bleeding. It will keep you alive.”
  • Pippa’s mother wakes her in the dead of the night and takes her though a secret passage. Pippa’s mother makes a blood sacrifice. The god “gives an approving nod as she holds it [her hand] out over the alter. In the light of your candle, blood drips over the stones. The Madness licks his lips, tongue slavering.” Pippa’s mother cuts her and adds her blood to the stones.”
  • Pippa is upset that her mother uses a blood sacrifice. Her mother says, “The gods move between our world and the one below. . . In the underworld, our blood gives them power. They take our sacrifices and use them to rule those forsaken lands. In return, they offer us the powers of their world.” The scene is described over three pages.
  • During the Race, a spirit of a girl appears to Pippa. In exchange for her freedom, the spirit agrees to help Pippa win the race. The spirit can sometimes hear Pippa’s thoughts.
  • After Imelda’s horse is poisoned, Adrian prayed that Imelda “doesn’t get herself killed” by riding the horse.

Even and Odd

Sisters Even and Odd are magical on alternating days—they may live in an ordinary corner of Connecticut, but they were born in Firoth, a land of spells and enchantments. Even loves magic and everything about it. Odd just wants to fit in with the volunteers at the local animal shelter. While Odd wishes her magic would go away, Even practices magic every chance she gets, dreaming of the day she’ll be ready to become a hero of Firoth.

When the hidden border between the mundane and magical worlds shuts abruptly, the girls find themselves trapped in Firoth. Anxious to reunite with their parents, and assisted by a young unicorn named Jeremy, they discover a wizard is stealing border magic—and that the results will be catastrophic, not just for them, but for all of Firoth! Someone has to stop the wizard; Even realizes she cannot wait until she feels ready, she must be a hero now.

Even and Odd will please readers because the fast-paced story is full of mystical creatures, and a romp into a land full of magic. The story focuses on Even, a likable character who isn’t afraid of jumping into new situations. Throughout the story, Even spends some time in the form of a skunk. This plot twist leads to humorous situations and also comes in handy in times of danger. The interplay between Even and Odd adds conflict in a sweet, sisterly way.

Jeremy, a unicorn, is a delightful and surprising addition to the cast of characters. Not only does Jeremy add humor to the story, but he is also very relatable. Like most children, Jeremy loves playing games, drinking soda, and “fears getting into trouble with his parents.” Jeremy wants to visit the human, aka the mundane-world, because, “Here, I’m just Shimmerglow—the unicorn kid who panics too easily and babbles too much. There. . . where you come from. . . I’d be different. Better.”

The end of the book drags because Jeremy, Even, and Odd are trusting their parents to solve the main conflict. When the three friends finally realize the adults are in danger, then they jump in to save them. However, readers may not understand the references to bureaucracy, and may not connect the commentary on Firoth’s closed borders to how it applies to today’s refugee crisis.

The magical world of Firoth is a fun world full of wonder that teaches the importance of teamwork, empathy, and helping others. Even though Even always dreamed of being a hero, she didn’t feel ready to confront the villain. But she realizes “‘ready’ didn’t matter as much as she’d thought it did. Maybe what mattered was that you did it anyway.” Even’s actions also reinforce the message that in every difficult situation, instead of worrying, you should think of reasons to be grateful.

Even and Odd is an entertaining story with plenty of action, adventure, and humor. Readers who want to step into another world with magic should add Unicorn Quest by Kamilla Benko to their reading list.

Sexual Content

  • None

Violence

  • Even upsets an elf. Then, Even “felt soft, sticky ropes twining around her. She shrieked as she realized it wasn’t rope at all—it was spiderweb pulled from the plush panda and grown with magic. The webbing wrapped around her fast. . . the toy panda flew off the shelf. One leg stuffed itself into Even’s mouth. . .”
  • A flower fairy bites Odd, who is in the shape of a skunk. Odd “felt a sharp prick of pain. She yanked her paw back and cradled it against her furry chest. It felt like she’d gotten a flu shot right in the soft pad of her paw. A drop of blood welled up.”
  • A dragon shows up out of nowhere and begins chasing Jeremy, Odd, and Even (who is still a skunk). The group try running from the dragon, but then Even “scrambled up onto Odd’s back, stuck her tail in the air, and sprayed as hard as she could behind them as the dragon dove, skimming the fiery meadow. The spray hit the dragon’s mouth as it opened its jaws to breathe more fire. Coughing, it flew upward, away from them.”
  • Lady Vell is holding a group captive. In order to help, Jeremy, Even, and Odd lie to Lady Vell in order to get invited inside her house. When Jeremy gets disruptive, Lady Vell “flicked her wrist, and Jeremy was whooshed off the board and tossed onto a table covered in vines. The vines immediately wrapped around him. He was hoisted into the air.”
  • Lady Vell sends “creepy dolls” to attack Even. The dolls “surrounded her. . . A doll began to climb up her leg. She shook it off as two leaped up to cling to her arm. . .Kicking at the dolls as if she were playing soccer, Even knocked them away.” Even sprays the dolls with soda and “the dolls collapsed.” The creepy doll scene is described over two pages.
  • Lady Vell grabs Even. “Even yelled as she felt Lady Vell’s hand close around her wrist. Her fingers were boney, and she squeezed so tight that it hurt.” Odd changes Even into a skunk. “Lifting up her gloriously fluffy tail, Even sprayed, aiming at Lady Vell’s face.” Lady Vell lets Even go.
  • Jeremey, Even, and Odd set the captive adults free. “The wizard sent her fireball spinning across the room, and the flames wrapped around Lady Vell’s wrists like handcuffs.”

Language

  • None

Supernatural

  • Many different types of creatures live in the magic world, including women with antlers, a snake with nine heads, and a green-skinned two-foot-tall man.
  • Even and Odd live in a world where magic exists. When Even annoyed her sister, Odd turned Even into a half skunk, half cat. Throughout the story Even shapeshifts. Occasionally, other people change Even’s form as well.
  • Even can levitate “like an astronaut in zero gravity.”
  • Even and Odd’s father performs an un-cursing. Odd mixed the ingredients: “a quart of water purified by a unicorn, dirt from a dragon mountain, holly leaves (labeled wings of bat), and a can of sprite that had been wrapped in paper labeled with runes to look more magical.”
  • “Soda negated magic. . . it did an excellent job on stuff like cursed amulets, enchanted roses and uncooperative spell books.”
  • Jeremy is a unicorn and can poop cupcakes.
  • For an unknown reason, all the unicorns’ homes switched places with a lake. A goblin explains, “And sometimes your home up and moves on no matter how polite you are.”
  • Even and Odd’s mother takes a house out of storage. The house magically expands when new people arrive.

Spiritual Content

  • None

 The Rider’s Reign

Anthea and her friends arrive in Kronenhof on a mission. They have two weeks to find the missing Coronami princess—kidnapped by Anthea’s mother and taken to the neighboring land—before Coronam declares war. On top of that, Anthea’s mother has also captured the herd stallion and half a dozen more horses—enough to start her own herd in Kronenhof.

But navigating the court politics of a foreign country proves to be more difficult than Anthea imagined. Will Anthea and her companions be able to outmaneuver her mother, who has always been one stop ahead of them? And what should they do about the rumors of wild horses in Kronenhof’s forest?

The Rider’s Reign focuses less on the horses and more on political intrigue. However, in order to better understand the horse’s emotions, some chapters are told from a specific horse’s point of view. To distinguish the point of view, the horse’s name appears at the top of the chapter and these chapters have grey borders around the page. Anthea and her friends are trying to find the ghosts, a mysterious group of horses that hide in the forest. However, when the ghost horses are found, the scene feels anticlimactic and unimportant because nothing is revealed. Instead, Anthea has a short conversation with the horses and then slips back into the forest.

Anthea and her group travel to Kronenhof and meet some interesting new characters. The main villain, the emperor of Kronenhof, is underdeveloped and unrealistic. Everyone around him, including the two teens who he kidnapped, pretend that they are willing visitors, which makes no sense. Despite this, readers will enjoy the familiar faces of the characters. In addition, the story contains several surprises, and, in the end, the villains get what they deserve.

The Rose Legacy Trilogy has a unique premise that will appeal to readers who love horses. Readers will have to pay close attention to understand the political intrigue and the complicated plot. In addition, the large cast of characters may confuse some readers. While the concluding book, The Rider’s Reign, doesn’t tie up all the loose ends, the conclusion will satisfy middle-grade readers.

If you’re looking for a horse-related book with a strong female character, The Rose Legacy Trilogy will delight you. Anthea is a likable heroine, who is willing to make sacrifices in order to save her friends. Anthea has the strength to stand by her principles, care for the horses, and act when necessary. The Rose Legacy Trilogy is an entertaining series that readers of all ages will enjoy. Horse loving readers will also like the Riders of the Realm Trilogy by Jennifer Lynn Alvarez.

Sexual Content

  • The horse Bluebell says, “My mother’s name is Posey. My father’s name does not matter. I wish to have a foal when we return home. It is time.”

Violence

  • The emperor of Kronenhof kidnaps Prince Adil. Adil says, “I was kidnapped, my tutor killed, and I was brought here. . . As long as I am here, my father will not attack.”
  • Lady Cassandra is afraid of horses because she saw “a sweet young man—a boy really—was trampled by his horse. The creature simply turned on him, for no reason. Every bone in his body must have been broken; if he lived, he surely never walked again!” Cassandra doesn’t know what happened to the man.
  • When the emperor of Kronenhof tried to touch Constantine, the horse “had bitten him, had tried to kick and trample him. The bite, alas, was the only blow that connected. Constantine regretted, too, that he had not bitten the man’s hand clean off.”
  • A soldier was standing by the door guarding Meg. Jilly opens the door and “there was a crack and a thud as the soldier fell on his face. . . Jilly jumped over the soldier’s prone form to Meg.” The girls “drag the unconscious man to the bed and stuff him underneath, pushing with their feet.”
  • The emperor of Kronenhof and Anthea’s mother stole some horses and locked them in a basement. When Anthea finds them, Constantine “had long bloody streaks on his flanks where he had been whipped.” To free the horses, someone creates a diversion by blowing up some vehicles. “The explosion came right as Anthea slid back down the chute. It knocked her sideways off the ramp, and she hit her bruised hip on a coal bin, giving a sharp cry of pain and surprise.”
  • When Anthea and her friends try to free the horses, Anthea’s mother appears. “Elegant, understated, and with a pistol pointed at her daughter.” In order to manipulate Anthea, her mother threatens to shoot the horses.
  • While the emperor of Kronenhof and a large group are traveling through the city, someone throws a grenade. Florin “reared up and dumped the emperor onto the hard cobbles of the street.” The crowds “were screaming, scattering, their faces terrified. . . More gunshots came. The crowd was running in all directions, screaming. . .”
  • During the explosions, a man shoots someone, and “the man dropped like a marionette with its strings cut.”
  • Florin takes Anthea away from the crowds. At the sound of an explosion, “heat and noise slammed into Anthea’s back just seconds after Florin shot down a side street.” The explosions are described over eight pages. One man dies, but there are no other injuries.

 Drugs and Alcohol

  • When Anthea was nervous, she was acting strange. Someone asked her, “Did you sneak some champagne?”

Language

  • None

Supernatural

  • People who have “the Way” can communicate with horses and feel the horse’s emotions. “The Way wasn’t a language of words so much as images, odors, and feelings.”
  • There are stones around the city that make it so people and horses are not able to use the Way to communicate with each other.

Spiritual Content

  • While imprisoned in Kronenhof Anthea “was sure she wasn’t the only one saying a silent prayer to find the elusive ghosts [horses] soon.”
  • During a parade, the emperor rides a horse. “Anthea prayed that the experience would convince Emperor Wilhelm that he did not want a horse.”

Willodeen

Eleven-year-old Willodeen adores creatures of all kinds, but her favorites are the most unlovable beasts in the land; strange beasts known as “screechers.” The villagers of Perchance call them pests– even monsters– but Willodeen believes the animals serve a vital role in the complicated web of nature.
Lately, though, nature has seemed angry indeed. Perchance has been cursed with fires and mudslides, droughts and fevers, and even the annual migration of hummingbears, a source of local pride and income, has dwindled. For as long as anyone can remember, the tiny animals have overwintered in shimmering bubble nests perched atop blue willow trees, drawing tourists from far and wide. This year, however, not a single hummingbear has returned to Perchance, and no one knows why.

When a handmade birthday gift brings unexpected magic to Willodeen and her new friend, Connor, she’s determined to speak up for the animals she loves, and perhaps even uncover the answer to the mystery of the missing hummingbears.

Willodeen is a wonderfully relatable character who feels as if she’s odd and unlovable because she would rather spend time in nature than with people. Like many middle school readers, Willodeen is often self-conscious and struggles to find her voice. Many people make fun of Willodeen’s love of screechers because they don’t understand why she loves the ugly, smelly creatures. However, when Willodeen meets Connor, they connect over their love of all creatures. In the end, Willodeen becomes the heroine of the story when she uses her power of scientific observation to solve the town’s problem, saving the screechers in the process.

Through Willodeen’s experiences, readers will learn about the importance of community. When the town is threatened by fire, everyone joins in to help put the fire out. The theme is developed further when Willodeen and Connor go to the city council meetings—where both Willodeen and Connor find the bravery to speak up for the detested screechers. Readers will love how Mae, Birdie, and Connor’s father stand up for Willodeen and encourage her to “be what you are meant to be.” Even though Willodeen is different than others, the story shows that she has value and can contribute to her community in her own unique way.

Willodeen is also a story about caring for all nature—even the animals that aren’t adorably cute like the hummingbears. The story shows how all of nature is interconnected and how each animal has an important role in the ecosystem. Readers will love discovering how the screechers and the hummingbears are interconnected. In the end, the town learns to appreciate the screechers. And when tourists “complained about the horrible beasts stinking up the village, we learned to simply shrug and say, ‘when screechers were invented, Mother Nature made them scented.’”

Appplegate creates another beautiful story that advanced readers and middle school readers will love. The short chapters, loveable characters, and a bit of magic will captivate readers and leave them contemplating ways they can use their voice to impact their community.

Sexual Content

  • None

Violence

  • Willodeen and her family are caught in a fire. Her father, mother and little brother died in the fire. Willodeen has a nightmare about the “flames grabbing for me like a hungry monster. The soles of my feet blistering. The poisonous smoke scorching my lungs.” Willodeen wonders why she “made it out” when her family didn’t.
  • Willodeen is looking at a screecher curled in a nest, when she “heard footsteps, movement. Thwap. The arrow hit with such force that the nest seemed to explode.” The screecher runs, but Willodeen sees “a thick trail of blood leading into the trees.” Later she finds the animal dead. “His eyes staring at nothing. His white snout was covered in blood.”

 Drugs and Alcohol

  • Every year Perchance has a fair where “ale and trinkets” are sold.

Language

  • None

Supernatural

  • Birdie tells Willodeen “angry tears have magic in them. . . There’s magic in all of us. Just a bit. You’re born with it, like fingers and toes and fuzzy baby hair. Some of us make use of it. And some do not.”
  • A screecher magically comes alive. “The creature has a maker, a boy with nimble fingers and a tender heart. He’s spent hours weaving weeds and thistledown in the milky moonlight, spinning her into existence.” The creature began as a screecher, made from weeds, wood, and other materials. But then Willodeen cried “for myself because I was alone and lonely on my birthday. And because I was odd and unlovable. For a long time, I let myself weep. . .” Willodeen’s “angry tears” had the magic to make the screecher alive.

Spiritual Content

  • None

 

Malamander

Twelve-year-old Herbie Lemon has always been fond of lost things. After all, as an infant, he was a “lost thing.” Herbie was found and given a home in the town of Eerie-on-Sea, where he was eventually put in charge of the Lost-and-Foundery at the Grand Nautilus Hotel. His job now is to keep track of every lost item in the hotel and, when possible, find its home.

One day, a new kind of lost thing arrives, inspiring quite an eventful case for the young detective-of-sorts. Violet Parma puts Herbie in charge of helping her track down her missing parents, who became “lost” when she was an infant while staying at the Grand Nautilus. Herbie reluctantly takes the case, and the pair works together, discovering that one legend from the town’s past may have more to do with the Parmas’ disappearance than they could have imagined.

The Parma mystery leads the duo to the malamander, a mythic creature that supposedly lives in the water surrounding Eerie-on-Sea. The malamander only comes inland once a year to lay its wish-granting egg. The power of the egg draws a variety of characters into the fray, including a gruff man with a boat hook for a hand. Herbie and Violet must consult the eclectic townspeople and watch their backs as they work to uncover the mysteries which are hidden in the mist of Eerie-on-Sea.

Taylor wonderfully builds the world of Eerie-on-Sea. From the very first chapter, it is clear Eerie-on-Sea is no ordinary island. It is home to ancient legends regarding the existence of sea monsters, which Herbie and Violet discover to be more fact than fiction. The legends– and the people who tell them– are enthralling, and each person is essential to the story being told. By the end of the novel, readers will feel as if they were on the island themselves.

Herbie is a loveable narrator who provides much needed information about the culture of Eerie-on-Sea. Herbie’s friendship with Violet also helps readers understand the mysteries of such a place. She is new to the island, as is the audience, allowing readers to identify with Violet as they learn about the stories which the townspeople know well. The balance between Herbie and Violet is engaging from their first meeting. Violet is a go-getter, who thinks quickly and is strong-willed. Herbie, while confident in some moments, is much quieter and cautious.

The malamander’s egg is central to many of the characters’ motivations, and Taylor’s story touches on the harmful nature of greed that has lasting effects it can have on others. For example, the legend of Captain K demonstrates how the captain’s desire for the egg causes his entire crew to be lost to the malamander. Captain K wishes for eternal life, and while he gets what he wished for, he becomes a shell of a man. Consequently, Captain K’s family spends generations trying to fix his mistakes. On the other hand, Herbie acts as a counter to this greed. Herbie’s job is dedicated to helping others find what they have lost. His decision to help Violet as well as his concern for the townspeople teach readers that selflessness and caring for others can lead to happiness.

The author occasionally uses advanced vocabulary, but the context clues provided make Malamander a good option for children looking to learn new words. Black and white illustrations bring the quirky characters to life; the illustrations are used periodically to aid in the visualization of some of the more significant moments in the story. Young readers who love mysteries and myths will enjoy Malamander as the story creates an interesting setting that has endearing characters and a gripping plot.

Sexual Content

  • Mrs. Fossil, a beachcomber, thinks she has some “beach finds” which would “suit a young man looking for something for that special someone in his life.” She assumes Violet and Herbie are romantically involved.
  • After hugging Herbie, Violet “looks a bit embarrassed and tries to hide it by punching [Herbie] on the arm.”

Violence

  • A man has a “large iron boat hook, ending in a long gleaming spike” for a hand. He is called “Boat Hook Man.”
  • When the Boat Hook Man comes looking for Violet in Herbie’s Lost-and-Foundery, he “shoves [Herbie] against the wall as he pushes past.”
  • Boat Hook Man uses his hook to break into the chest where Violet is hiding. “He raises his spike and brings it down with a sickening thud, driving it deep into the lid of the chest.” When he cannot find her, Herbie says the Boat Hook Man “[goes] berserk.” Herbie narrates, “He starts ransacking my cellar, sweeping his massive arms from side to side.”
  • Violet’s history becomes a large part of the story. She was “found abandoned” as a baby. Her parents left behind only “two pairs of shoes . . . left neatly on the harbor wall.” There were also “footprints in the sand, leading from the harbor wall to the sea.”
  • Herbie’s cap almost never cooperates when he tries to put it on his head. At one point he narrates “the elastic strap pings and nearly takes [his] eye out.”
  • Violet tells Herbie that “a fork bounced off the wall behind [her]” when she ran out of the hotel kitchen, where she was not supposed to be. Herbie knows that these were the actions of the head chef who “guards his kitchen like a fortress.”
  • In Herbie’s lost and found system, if red lines are crossing out a name, that means “the owners were declared dead.” Violet’s parents’ entry is crossed out in red, and Herbie apologizes while giving Violet her parents’ lost belongings.
  • Herbie teases his boss, Mr. Mollusc, to the point that he “is close to bursting a blood vessel.”
  • While walking with Violet, Herbie mentally describes how “the snow is like a swarm of icy bees—stinging [their] eyes and trying to get up [their] noses.”
  • Herbie fears he may have seen “a shadow stepping back into a doorway” when he checks to see if he and Violet are being followed.
  • While eating at the diner, Herbie notes, “Outside, where the sea mist is gathering, someone screams.” Herbie and Violet see Boat Hook Man head for the beach, “his long, hooked spike dangling like a weapon.” However, they never find out where he was going, because instead they find Mrs. Fossil, a townsperson, “clutching one arm and sobbing with pain.” Her clothes are “torn to shreds” and “there are angry red marks on her skin.” She had been bit by something with what she calls “teeth like needles.” She passes out.
  • Boat Hook Man sees Violet on the beach and “grabs Violet by her collar, lifting her in the air.” She has a hard time speaking because of where he grabbed her. She is left “clutching her throat.”
  • Herbie says, “I need to get some work done, or Mollusc will have me stewed and served up as today’s special.”
  • Mrs. Fossil receives treatment for her wound and reports that she “can already move [her] fingers again.”
  • Mrs. Fossil tells the children about the legend of the malamander. She says the creature lays an egg and then “devours it.” Since the egg has the power to grant wishes, she explains, many people have sought it. However, she tells them, “Every single one of them . . . gobbled up by the beastie!”
  • Herbie points out “all that’s left of the battleship Leviathan” is in the sea. He says, “It was wrecked years ago.”
  • Boat Hook Man corners Herbie and Violet in the fish shed. They try to escape using a rope, by jumping from the window to a suspended fishing net. Herbie misses the first opportunity for release and is left “dangling, four stories up.” He thinks, “At this point, I can let go of the rope and probably break both my legs, or I can stay dangling where I am and be filleted like a small lemon-flavored herring in a Lost-and-Foundery’s cap.”
  • Just before Boat Hook Man can use his hook to capture Herbie, Violet “strikes Boat Hook Man in the eye” with her book. Violet and Herbie manage to escape, but they fall before they get all the way to the ground. Herbie notes “the air escaping from [his] lungs with an OOF.” Violet hurts her ankle on impact and needs help running away. This event is described over four pages.
  • Jenny, the bookstore owner, explains how Sebastian Eels and Violet’s father knew each other. They were both authors interested in the malamander, and at one point “they went monster hunting together.”
  • The malamander comes to the museum when Herbie and Violet are there. It “slaps the window right in front of us with such force that it shatters.” Herbie feels “points of pain on my hands and face as the pieces cut in.” Then, the creature tries to “throw itself over the edge” of the museum walls, but Violet grabs its tail. Herbie thinks, “All I can see is that if Violet doesn’t let go, she’ll be pulled over the ramparts too, down onto the toothlike steeples of Maw Rocks, far below.”
  • When trying to save Violet, Herbie is dragged hard against the wall.” He cannot yell, because he feels “the air being crushed out of [his] lungs.” When the creature strikes Violet with its tail, they let go and the malamander falls. Herbie expects “to hear a thud, and maybe the crunch of breaking bone” but the creature simply slithers back to the ocean. This encounter is described over two pages.
  • When Herbie and Violet are caught in the museum by its owner, Dr. Thalassi, Herbie notices, “The folded umbrella [the owner] brandished as a weapon is on the desk, too, like a polite threat.”
  • In anger, Dr. Thalassi attempts to justify his luring of the malamander, which caused the attack on Violet. Herbie exclaims, “An experiment that just slashed off half of Vi’s face!” Herbie knows it’s “an exaggeration” but she was injured by the creature.
  • The museum owner tells the story of the Leviathan and its Captain. The captain led his crew into a cavern where “they found a great stinking mound of seaweed, bones, and shipwreck salvage.” They found the malamander and took its egg, causing it to attack the ship. Dr. Thalassi says, “Many lives were lost defending Leviathan against the creature.” Despite the crew’s use of weapons, the monster kept attacking. Dr. Thalassi explains, “Bullets sparked off its scales, leaving scarcely a mark, and its claws could rend iron.”
  • While the Captain was holding the egg, the malamander “delivered a . . . good, hard bite, which injected stinging venom” that numbed the captain. Then, the creature “with a single snap of its jaws tore his right hand—the hand that held the malamander egg—clean off and swallowed it whole.” The story is recounted in seven pages.
  • Herbie notices in the museum, “Above us the skeleton of a whale hangs suspended, and in the cabinets all around, stuffed and desiccated sea creatures peer out at us through glass eyes.”
  • The hotel’s owner, Lady Kraken, says, “I have no doubt [Violet’s dad] wanted the egg, too, and no doubt that the malamander devoured him for his trouble.”
  • Sebastian Eels plans to carry a weapon to confront the malamander. He claims it “will be for protection only, to scare it away if I’m seen.”
  • When Boat Hook Man is arguing with Eels, Eels says, “Don’t you wave that hook at me.” Boat Hook Man then warns Eels that the malamander will kill him if he goes after its egg. Later, Herbie watches as “Eels brings his fist down on the desk.”
  • Sebastian Eels’ plan for the malamander is to “put a dozen harpoons through its stinking fish guts before it can even spit.” If people come to stop him, he will do the same to them. Eels says, “the sea will quickly dispose of the bodies.”
  • While hiding from Sebastian Eels and Boat Hook Man in Eels’ home, Herbie and Violet are caught. Boat Hook Man goes after them, using his hook as a weapon, though he misses Herbie by inches. Erwin the cat protects them by “attacking the old mariner’s head ferociously, raking at [Boat Hook Man] with his claws.” Herbie watches as “instead of blood, only water spouts from the wounds.”
  • Herbie narrates, “the poor cat is flung to one side” by Boat Hook Man. When trying to escape the building, Sebastian Eels uses his harpoon gun multiple times on the children with one missing and “ricocheting back . . . and clonking Boat Hook Man in the face” causing him to fall. He is not fully human, though, so he is not injured when he hits the ground. Another harpoon makes its target, Violet. The harpoon hit the book in Violet’s pocket, narrowly saving her life. The incident occurs over six pages.
  • Herbie says of Eels, “hopefully the big bully will get himself eaten by the monster.”
  • Eels steals an important paper from Violet. When she tries to fight back, “he picks her up with one hand and throws her out of his way.” Erwin comes to the rescue, “hissing as he claws up [Eels’] legs and sinks his teeth into the man’s hand, making him drop the paper.”
  • Eels throws the cat away, and the cat “hits the corner of a bookshelf and . . . falls limply to the ground.” Eels then “brings his fist down on [Herbie’s] head.” This event is described in one page.
  • Eels retells the story of Achilles and the “arrow in the heel that brought about his death.”
  • Violet says to Eels, “I hope the malamander bites your head off.”
  • Eels promises to “wipe [Violet] out of existence and end [her] misery for good” with the power of the malamander egg.
  • Violet discusses the legend of the malamander, including its annual move “near the town to hunt” and lay its egg, which it then “devours.”
  • Aboard the Leviathan, Herbie thinks, “I shrink back into the darkness, still pulled by Violet, desperately hoping it is Violet pulling me and not some flubbery faceless horror from the deep.” Later, he sees actual sea creatures around him and kicks them off.
  • Herbie observes the malamander open “its cavernous tooth-needle mouth and roars an earsplitting, soul-tearing, nightmarish cry of saurian fury.” This is followed by the creature charging the pair. Herbie wonders “if it’s worth fighting for a moment or two of extra life, or if it’s better to just fall down into the water and hope the end comes quickly.” He then remembers Eels’ comment about bodies being disposed by the sea and thinks it could be true, “especially if the bodies are quite small — and devoured by a folkloric fish man in the belly of a sunken warship.” The malamander passes them over in its search for Eels.
  • Herbie sees “human bones” in the malamander’s nest.
  • Eels threatens to shoot Violet with the harpoon gun but does not.
  • In a flashback to Violet’s parents’ disappearance, her dad comes to believe that Eels could be responsible for the infant Violet’s disappearance. He says to his wife, “He said I’d pay a heavy price if I kept my discoveries from him. But surely he wouldn’t . . .”
  • Eels tries to get the egg from Violet. Eels “grabs the egg with one hand and punches Violet in the face with the other.” She falls into the cold water. Herbie dives in after her and wonders “for a moment if I’ve died without noticing” due to the “cold and dark.” When he finds her, “she gasps and coughs.”
  • The malamander resurfaces. “In its claws it is holding the broken body of Boat Hook Man.” Herbie recognizes Boat Hook Man is not dead, but “he has clearly lost the fight with the monster” as his “face is white and awful”.
  • The malamander tries to get its egg back from Eels, but he “shoots it” first. He repeatedly fires and Herbie hears the “th-TOUM” sound the gun makes. Herbie then sees that “the harpoon has buried itself deep between two of the monster’s scales, where — now that we look closely — a slim opening in its armor can be seen.” This opening is the only way the malamander can be killed. The malamander has been shot “straight through its heart” and “with a gurgling sigh, the malamander twitches one last time and then goes still.”
  • After Boat Hook Man was attacked by the malamander, Herbie describes that the creature’s victim “looks awful, his twisted body half submerged, his skin raked over with great gashes and slashes.”
  • Boat Hook Man tells Eels about his pursuit of the egg. He says, “I lost everything — my ship, my fine men, even my family, in the end.”
  • Eels uses the egg to transform malamander into a tentacle-ridden sea creature to restrain Boat Hook Man. “As we watch, the scaly corpse of the monster quivers and splits, and dozens of fleshy tendrils shoot up from it.” Eels then magically replaces Boat Hook Man’s hook with a crab pincer. Boat Hook Man uses it “to cut through one of the tentacles holding him by using his new claw.” In response, Eels turns Boat Hook Man “into a mass of squid and jellyfish and sea slime.”
  • Trying to get the egg away from Eels, Violet shoves him. She then “lands a kick in the man’s face.” Eels tries to shoot Violet at “point-blank range” but there are no harpoons, so it only makes a “fut! Fut!” sound. When Violet gets the egg, Eels pulls “his knife from its sheath.”
  • Eels gets the egg back, but the malamander’s “mouth, lined as before with tooth needles, closes with a sickening crunch over the hand that holds the egg.” The monster drags him under the water and “there’s a ripple or two . . . then there’s nothing”. The entire fight between the malamander, Herbie, Violet, Eels, and Boat Hook Man aboard the Leviathan takes place over 30 pages.
  • Herbie thinks he has drowned aboard the Leviathan. He thinks, “It’s not cold, though, so I guess being as dead as driftwood has an upside.” However, Herbie is warm because he was rescued. He feels the effects of nearly drowning, his “chest and throat feel as if they’re on fire”.

Drugs and Alcohol

  • Mrs. Fossil explains that the town doctor has prevented her from “languishing in a hospital bed somewhere, pumped full of goodness-knows-what.”
  • Violet’s cut is treated with “a wad of cotton, soaked in disinfectant.”
  • In Eels’ house, Herbie sees “an empty bottle of whiskey” on the floor near Violet. She insists she did not drink it and asks him, “Do you think I drink whiskey?”

Language

  • Many of the characters use names such as weasel, fool, stupid, and creep. For example, Herbie calls Mollusc a horrible, hideous man, though not to his face.
  • Herbie narrates that “Lady Kraken is almost a recluse.” Herbie thinks, “The way her wrinkly head emerges from her sumptuous silky gown reminds me of a turtle.” He watches her “clawlike hand” and “wizened eye.”
  • Lady Kraken calls Herbie an “incorrigible dunderbrain.” She also asks if he has “cloth for brains.”
  • Lady Kraken exclaims, “Curse the clouds!”
  • Violet refers to the mermonkey cards as “freaky” and “weird.”
  • Herbie mentally describes the mermonkey as “grotesque” and “ugly.”
  • Violet thinks Eels looks “booky” and he gives her the creeps. Herbie calls him “a bit full of himself.”
  • Mrs. Fossil collects “coprolite” which she explains is “doodah…dino turd…petrified poo.”
  • Herbie thinks Boat Hook Man is an “awful man” and “freaky.”
  • Herbie calls Mollusc “old Mollusc breath.” He then refers to him as “that whiny old whinge-bag.”
  • The characters occasionally “swear” to show honesty. Jenny says Violet’s father “swore blind that he saw things” that were supposed to be only legend, not real.
  • Herbie often internally describes the museum owner as having a “Julius Caesar nose” or a “beaky nose.”
  • Mrs. Fossil uses the expression “goodness-knows-what.”
  • Herbie uses the expression “bladderwracks” occasionally.
  • Eels calls himself “just an old daydreamer” in a disparaging way.
  • Eels uses the expression, “Goodness me.”
  • Herbie calls Eels “Eel Face” in conversation with Violet.
  • Violet asks Herbie if he thought Jenny was a bit “shifty.”
  • Herbie calls himself a “ninny.”
  • Herbie says that he and Violet are “freezing [their] cockles off.”
  • In the story of Captain K, the captain calls his men “cowards” for wanting “to turn back.” They later plead, “for the love of grog, give it back its egg!”
  • The captain calls the malamander “just a dumb animal” and a “fiendish creature.”
  • Herbie calls an action in the story of Captain K “bonkers.” The museum owner agrees and says the captain was “drunk with power.”
  • After his encounter with the malamander, the captain is described as becoming “a ruin of a man, ranting and raving.”
  • Herbie asks himself, “How could I have been so stupid?”
  • Lady Kraken calls the museum owner “sly” and Violet “that sneaky little friend of yours.”
  • Damned is used occasionally. For example, Eels says, “I’ll be damned if I’m going to let that bleeding-heart Peter stand in my way, even from beyond the grave.”
  • Eels tells Boat Hook Man, “It’s not my fault you didn’t have the wit or the will to use the egg properly.”
  • Eels calls the behavior of the malamander “pathetic” and asks, “doesn’t it just make you want to puke?” He also adds, “But also, how very unsurprising that a softy like Peter Parma would be the one to discover such a ridiculous fact.”
  • Herbie assumes Eels believes “no one in their right mind would crawl into such a small and dismal hole.”
  • Hell is used several times. For example, Herbie calls the shipwreck “watery hell.”
  • Violet’s dad uses the expression “dear gods.”
  • Eels calls Violet “wretched, unimaginative child” and “as weak and pathetic as [her] father.”

Supernatural

  • The legend of the malamander is central to the story. According to the townspeople’s beliefs, “It’s a monstrous creature — half man, half fish, half goodness-knows-what” with “rows of quivering spines.” The creature lays a “magical egg” once a year. The egg’s abilities are described as the “grants-you-your-dearest-wish kind.”
  • The malamander can climb walls and swim very well, as well as survive long falls. The malamander “was not invincible . . . it could be killed” by attacking the small opening to its heart. Eels says, “the monster opens its heart when it lays its egg. Quite literally — the armored plates over its heart fold back so that its beatings can be heard in the ocean. That’s how it calls its mate.”
  • The book dispensary has an animatronic mermonkey, a monkey that “has the lower body of a fish” and dispenses the identification code for a book that it feels the reader needs. Jenny, who owns the dispensary says, “It’s the book that chooses you.” Herbie also tells Violet that many believe the machine to have “a sense of humor, too” because Herbie “met a man once who swears he belched in front of the mermonkey and got dispensed a copy of Gone with the Wind.
  • Lady Kraken, the hotel owner, has a mechanism called a “cameraluna” which uses the moon to project “a moving image of the pier at Eerie-on-Sea, seen from above.” She uses it to spy on the townspeople in real time. She can also reverse the recordings, making the “little figures of the townsfolk dart around, walking backward at high speed, as if [Herbie and Lady Kraken] are going back in time.”
  • Herbie explains that the rumor is that the diner owner “came here as a young man and saw a mermaid from the end of the pier. Heard her sing. No one ever recovers from that.”
  • The cat, Erwin, speaks occasionally.
  • The egg can vaguely communicate telepathically with its holder. “In the captain’s wondering mind, a thousand voices seemed to whisper as one: I can make your dreams come true.”
  • Captain K, also known as Boat Hook Man, wished to “live forever” and the egg granted that wish. The egg responds, “But if you lose [the egg], your wish shall become your curse.” Captain K’s “wounds closed up as soon as they opened, and his injuries healed.”
  • Boat Hook Man exists today as half-man, half-water. He arrives in the form of a “cloud of mist” which gathers into a shape.
  • The egg’s power is used multiple times by Eels and Violet. Violet uses it to see her parents’ disappearance in a mist “like a tornado,” which displays images and sound. In addition, the mist “encircles” Boat Hook Man and transforms him into his former self, Captain K. “The boat hook on the end of his right arm evaporates, and a new hand appears there, pink and perfect.”
  • Eels uses the egg to replace Captain K’s hook with a “red crab pincer” and then turns the malamander body into multiple sea creatures. “Captain Kraken’s body trembles and ripples, then collapses into a mass of squid and jellyfish and sea slime.”
  • Violet then uses the egg to make the malamander “miraculously whole again,” raising it from the dead.

Spiritual Content

  • The diner owner says, “In my country, we leave gifts for beings like this, for spirits. Offerings. At night, when I close up, I, too, leave gifts — the fried fish that is left over — outside on the pier. In the morning, it is gone.”

by Jennaly Nolan

Daughter of the Deep

Ana Dakkar is a freshman at Harding-Pencroft Academy, a five-year high school that graduates the best marine scientists, naval warriors, navigators, and underwater explorers in the world. Ana’s parents died while on a scientific expedition two years ago, and the only family she’s got left is her older brother, Dev, also a student at HP.

Ana’s freshman year culminates with the class’s weekend trial at sea, the details of which have been kept secret. She only hopes she has what it’ll take to succeed. All her worries are blown out of the water when, on the bus ride to the ship, Ana and her schoolmates witness a terrible tragedy that will change the trajectory of their lives.

But wait, there’s more. The professor accompanying them informs Ana that their rival school, Land Institute, and Harding-Pencroft have been fighting a cold war for a hundred and fifty years. Now, that cold war has been turned up to a full boil, and the freshman are in danger of becoming fish food.

In a race against deadly enemies, Ana will make amazing friends and astounding discoveries about her heritage as she puts her leadership skills to the test for the first time.

In Daughter of the Deep, the books 20,000 Leagues Under the Sea and The Mysterious Island written by Jules Verne are more factual than fictional. One of the teachers explains who the book’s characters are and where they fit into modern society. Ana also discovers that she is a descendant of Captain Nemo who “hated the great colonial powers. . . and had personal reasons to hate imperialism.” While introducing the above topic, both the Land Institute and Harding agree that “turning Nemo’s technology over to the world’s governments, or worse, the world’s corporations, would be disastrous.” Riordan repeatedly reminds readers of the danger of the world’s governments and corporations, who are more concerned with keeping their monopolies than helping citizens. This theme is not well-developed, and most teens will quickly forget these passages.

The story is told from Ana’s point of view. Even though she is the heroine, Ana is not portrayed as a perfect person. After her parents died, Ana dissociates; the narrative explains that Ana has talked to the school counselor regarding her grief. While Ana’s talk of her painful menstrual cycle makes her more relatable, the topic will make some younger readers uncomfortable. After the hostiles destroy Harding-Pencroft Academy, killing anyone on campus, Ana decides that the hostiles will be let free without any consequences. In the story’s conclusion, Ana unrealistically forgives the people who destroyed the school and then tried to kill her and her friends.

The story has a large group of characters who are both racially and religiously diverse. Plus, one character, Ester, has autism and needs an emotional support animal. However, even with readers paying close attention, the large cast of characters is difficult to keep track of. Daughter of the Deep has a unique premise, interesting characters, and fun technology; however, the story leaves the reader wondering if justice was served or if Ana’s opponents will just regroup and come back to continue their killing spree. Before jumping into Daughter of the Deep, readers who are intrigued by Jules Verne’s books should read the Max Tilt Series by Peter Lerangis.

Sexual Content

  • None

Violence

  • In order to demonstrate a Leyden, Dr. Hewett shoots a student. “The only sound is a high-pressure hiss. For a millisecond, Gem is wrapped in flickering white tendrils of electricity. Then his eyes crossed, and he collapsed in a heap.” Gem recovers quickly.
  • Students from the Land Institute attack the Harding-Pencroft Academy’s yacht. When they board the vessel, they use grenade launchers. “Two fist-size canisters plunk onto our gangway and roll hissing. . . the explosions still leave [Ana’s] head ringing.”
  • A student’s dog helps defend his person. The dog, Top, “joins the party, clamping his jaws around the guy’s throat . . . As it is, he [the attacker] crab-walks backward, screaming and trying to shake off the furious twenty-pound fluff demon attached to his windpipe.”
  • During the attack, “Two hostiles fire their silver weapons. Miniature harpoons impale Elois’s shoulder and Cooper’s leg. White arcs of electricity bloom from the projectiles, both [students] crumple.” When the hostiles continue to fire, “Drue Cardenas shoots another intruder. Unfortunately, the electricity also arcs to Nelinha, who had been in the process of pummeling said intruder with a socket wrench. Both of them go down.” No one is killed, but several are injured. The fight is described over six pages.
  • Caleb, a student from the Land Institute, attempts to kidnap Ana. They are in the ocean when Ana snaps her “head backward and hears the satisfying crunch of Caleb’s nose breaking.” As the two struggle, “help comes from an unexpected direction. Right next to us, a mass of sleek blue-gray flesh explodes out of the sea, and Caleb is body-slammed into oblivion under the weight of a six-hundred-pound bottlenose dolphin.” Ana is able to escape.
  • A huge octopus, Romeo, likes the submarine, the Nautilus. When Ana and Gem first see it, “Gem tackles me and jets me out of the way, but the creature isn’t interested in us. Eight tentacles the size of bridge cables wrap themselves around the Nautilus.” The group manages to safely detach the octopus from the sub.
  • Ana’s brother, Dev, who is captain of the Aronnax, attacks the Nautilus. “The Aronnax’s four torpedoes sail straight over our heads. . .” Before the Aronnax can cause any damage to the Nautilus, “Romeo’s enormous tentacles wrap around the Aronnax, pulling her into an embrace… Romeo snaps the Aronnax like gingerbread. Fire and sea churn together. Giant, silver air bubbles, some with people inside, billow toward the surface.” The Aronnax is destroyed, but everyone survives.
  • There is a multi-chapter confrontation between Dev’s group and Ana’s group. When Ana and Gem try to get back to base, they see “Dev’s skiff is waiting for us. . . a black wedge bristling with weapons like the spines of a porcupine fish. It faces us from only fifty feet away. . . and in the pilot’s seat is my brother. . . We sail over the Dev’s stern . . . Gem shoulders his Leyden rifle and fires two rounds straight into the submersible’s propulsion system.” Once the skiff is out of commission Ana and Gem go to free the hostages.
  • Back at the base, Ana and Gem are attacked before they can get out of the ocean. “The nearest diver jabs [Ana] with his knife. . . The razor-sharp edge rips the fabric and grazes my ribs. . . White spots swim in my eyes. Nevertheless, I use my boots to wrestle my attacker, pushing him backward into one of the pier’s pylons.”
  • In order to get away from her attacker, Ana unsheathes her “blade and stabs him in the BC vest. . . With his vest’s air bladder punctured, my opponent is blinded by bubbles. He starts to sink . . . On his way down, I kick him for good measure.” Socrates, Ana’s dolphin friend, helps in the fight. “While he headbutts the blue-eyed diver into submission, three of the local bottlenose dolphins descend on the other guy . . . The dolphins welcome him to the neighborhood with an extreme tail-fin smackdown.”
  • Gem shoots several of the opponents with non-lethal bullets. The bullets leave them with “nasty red welts in the middle of their foreheads.”
  • When Gem and Ana get to the base, they see their friends “are being held at gunpoint.” Gem uses an alt-tech flash-band and then enters the dining room “but there’s no one left to shoot at. Our friends are still alive, though they’ve looked better. . . All four hostiles are out cold, spread-eagled on the floor, goofy grins frozen onto their faces. . .”
  • Dev finds Ana and Gem. “My brother smacks [Gem] across the head with a ratchet. Gem collapses. . . My brother glares at me. . . He grabs my wrist, slapping the gun from my hand, then steps in and twists, attempting to throw me over his shoulder.” The brother and sister fight until, “[Ana] shoot[s] him three times. The last rubber bullet snaps his head back, raising an ugly red spot right between the eyes.” Dev is taken as prisoner and locked in a room. The casualties from the battle are minor. There were no deaths on either side.

 Drugs and Alcohol

  • Students from the Land Institute attempt to kidnap Ana. Ana describes, “Someone behind me locks his forearm across my throat. I feel a sharp pain like a wasp sting in the side of my neck.” Ana discovers that she has been injected with sea-snake venom.
  • Ana takes Midol for period pain.

Language

  • God, oh god and my god are all used as exclamations several times.

Supernatural

  • None

Spiritual Content

  • When Ana’s school is attacked and destroyed, she prays, “Three-Eyed One, Lord Shiva, who nourishes all beings, may He liberate us from death.”
  • While thinking about her ancestors, Ana thinks, “Ester and I were bound together before we were born. It makes me wonder about reincarnation and karma, and whether our souls might have met at another time.”
  • After Ana realizes that her brother destroyed their school, she said “a prayer for my brother, and for the future.”

 Rise of the Elgen

After escaping the Elgen Academy, Michael Vey and his Electroclan return to Idaho to figure out their next step: going to Peru to rescue Michael’s mother who is imprisoned in the Elgen’s Starxource electricity plant. Meanwhile, the evil Dr. Hatch has gone rogue after the Elgen board decides his electric children should be sent back to their normal lives.

In secrecy, Hatch calls thousands of Elgen guards to the plant in Peru in order to brainwash them into becoming his army. His plan is to spread a new form of renewable energy, created by electric rats. Michael quickly deduces, “If the world became dependent on Elgen energy, the Elgen would control the world.” Michael and the rest of the Electroclan aren’t about to let that happen. The confrontation is bound to be shocking.

The second installment of the Michael Vey Series picks up almost immediately after the first. The reader joins Michael and his friends on an action-packed adventure through the Peruvian jungles. This book focuses on loyalty and bravery, as sacrifices and trust are essential in carrying out the rescue plan. In addition, Michael learns that he and his friends are not alone—they have allies that also wish to see the Elgen fall. Nevertheless, the pressure is on Michael and his friends as Hatch continues to hunt them.

Rise of the Elgen is more methodical than The Prisoner of Cell 25 as it focuses on the infiltration plan and multiple escapes from Hatch’s grasp. Because of the risk, sometimes Michael considers that he might die along the way. The threat of death and capture may be difficult for young readers to relate to, although they will admire Michael’s dedication and his loyalty to his friends. Michael thinks, “the only thing worse than dying would be to watch everyone I loved suffer and die too.” Michael’s unfailing selflessness makes the risk worth it – he is willing to die if it means his loved ones and the world can be free from the evil Elgen corporation.

The fast-paced story is thrilling and showcases some of the characters in greater depth, such as Ostin, who gets a few moments to shine with his intellect, and Michael, who struggles with leading the Electroclan into danger. After finishing the story, the reader knows that Michael’s conflicts are far from over. Though he escapes the compound and successfully rescues his mother, Michael is still separated from his friends. Michael fears that the Elgen corporation will keep hunting them until the Electroclan joins their side. Michael’s fight for his friends – and now the world – to live free of the Elgen’s grasp makes this story a must-read. In the face of these odds, Michael is not always a fearless leader, but is often torn between his responsibility to protect his family and his so-called destiny as one of Hatch’s elite electric creations. This conflict makes his character genuine and relatable to anyone who struggles with the pressure of growing up. Though Hatch would say that Michael deserves to rule the world beside him, Michael’s humility and open heart proves that he is just like the rest of us.

Sexual Content

  • Taylor and Michael are dating. They hold hands and kiss a few times. “‘Are you still going to kiss me?’ she asked. . . I leaned forward and kissed her.”
  • When Jack goes on an errand with Abi, a boy suggests they are “probably kissing” and that’s why they are taking so long.
  • The ranchers at the compound use a tube—”the Weekend Express”—to escape. They use it to visit their girlfriends. When the Electroclan uses this tube, Ian lies to a guard saying they are “hooking up” with Raúl’s cousins.
  • A guard remarks that Michael’s mom is good-looking and that he made her “belly dance for a glass of water.”

Violence

  • Low level descriptions of violence, such as knocking out guards or shocking them unconscious are frequent.
  • Ostin is worried about his parents’ reaction after running away to help Michael. Ostin says, “I am so freaking dead . . . My dad’s going to tear off my arms and beat me to death with them.”
  • Upon returning to their apartment building, Michael and Ostin discover that Ostin’s parents have been taken. Jack also finds that the Elgen have burned down his house.
  • A mystery contact helps the Electroclan escape as Hatch zeroes in on them. They give the group two Hummers. Jack says his brother drove one in Iraq, but it was “blown up underneath him by an IED.” His brother survived.
  • While in a safe house, Hatch has the kids kidnapped and put in vans. A guard tortures Zeus, who is shocked every time he touches water. “I caught a glimpse of what he’s taken from the cabinet. It was a child’s plastic squirt gun… [The guard] pulled the trigger and a stream of water showered on Zeus. I heard the crisp sparking of electricity… He sprayed again. There was a louder snap, and Zeus cried out this time. He was panting heavily and moaning in pain… He began pulling the trigger over and over. Zeus let out a bloodcurdling scream.”
  • Jack and Wade learn that the Elgen keep finding them because they have GPS trackers in their arms. To destroy the trackers Michael shocks them. Abigail takes the pain from Wade and Jack, although it hurts her instead, which makes her cry. “Jack’s body heaved and Abigail jumped back with a scream. The spot on Jack’s arm was bright red and there was a blister where my finger had touched him…I put my finger to the spot [on Wade] and immediately pulsed… Abigail cried out as she pulled away, shaking her hand in pain. Tears were rolling down her face.”
  • In one chapter, there are three references to suicide: 1. Hatch has been reading a book on mind control. He enjoys studying hypnosis and suicide cults. 2. Hatch talks to the Elgen board. A man says that of the three missing GPs, two are Jack and Wade, and the other committed suicide. 3. The chapter closes with a phone call informing Hatch that Tanner, one of his electric kids, attempted suicide. “Tanner just tried to kill himself.”
  • One of the electric children uses electricity to microwave things, including a snake. The boy killed the snake “as it was wrapping its coils around me, I looked it in the eyes and cooked it. Its brain exploded out its ears.”
  • Hatch threatens to kill the children by torture if they reveal his secret plans. “The punishment for disclosing a C10 secret is death by torture.”
  • While Hatch and the electric children are on an airplane, Tanner tries to bring down the aircraft. Another child, Torstyn, intervenes and starts to cook Tanner with his powers. “‘Shoot him!’ Hatch shouted to the guard. The guard didn’t move. He just stared, as if frozen. ‘Shoot him before he kills us all. Now!’ The guard still hesitated. Suddenly, Tanner started screaming, ‘I’ll stop! I’ll stop!’ Hatch looked over to see Torstyn, his lip curled in anger, his hand extended towards Tanner.” Tanner is promptly knocked out.
  • Hatch and the kids arrive at the powerplant in Peru, which is fueled by electric rats. The kids are forced to watch the rats’ feeding time, where they strip the meat off the bone of two live bulls in minutes. “Within seconds, the bull was completely covered by the rodents in a wild feeding frenzy…Within three minutes, the bull was reduced to nothing but a skeleton. Even its internal organs were eaten.”
  • The rats are also cannibalistic, eating biscuits made from their dead and ground-up predecessors. “Those tasty little biscuits are called Rabisk. They’re made of ground-up rats: meat, fur, and bonemeal.”
  • The plant has a Re-Education center for rogue guards. Hatch says, “This is where we teach these misguided souls the error of their thinking . . . in the right environment the mind can be molded like clay. Men and women walk in here as enemies and come out as devotees, willing to lay down their lives for our cause.”
  • There is a gruesome “re-ed” process that Hatch describes. “When the prisoners are brought in for re-education, they go through our boot camp, a carefully orchestrated psychological assault guaranteed to drive them to submission or madness… First, they are shown a rat feeding, then told that they will be fed to the rats the next morning. While they await their fate, they enter phase one: They are locked naked in a three-by-three cell without food or water… During the next seventy-two hours, loud music is piped into their cube, nonstop… After those three days comes phase three. The music stops. They are told that due to the mercy of the Elgen and because we believe that they still might be saved, their life has been temporarily spared. This is when their education begins. We start by playing a looped audio presentation we call The Scold. This recording consists of different voices screaming at them…. [after which,] they are usually reduced to whimpering idiots.”
  • Sharon Vey, who is being held in the prison area, is tortured by Tara until she passes out (which we learn via Tara; we do not see it happen).
  • Hatch welcomes the new soldiers to the compound and shows them a video of the guard being fed to the rats. “The image on the screen behind Hatch changed, revealing a close-up of the bowl’s chute… When the chute reached its extremity, the door in the wall opened. A man’s black boot appeared, followed by the rest of his body as he was pushed out and the door shut behind him. The guard was fully dressed in Elgen uniform and bound at his legs and wrists… Within seconds the guard was covered with rats. His amplified screaming echoed through the entire hall for less than a minute, leaving the men silent. After just ninety seconds the man’s skeleton was ejected from the chute.” Hatch makes it clear that this is common practice for insubordination.
  • After the electric kids make it to Peru, their jungle guide, Jaime, shows them a tangarana tree, which has a symbiotic relationship with ants. Jaime explains, “The ants protect the tree and the tree gives them shelter . . . The natives used to tie their enemies to the tree. The ants would eat them alive.”
  • Raúl is a rancher for the Elgen compound and assists the Electroclan in their break-in. He hates the Elgen for stealing his family’s land. He has scars on his back from being whipped by the Elgen guards. “Those scars on his back are from the guards. The Elgen lost some cattle to a jaguar, so the guards whipped [Raúl] as an example to the other ranchers.”
  • When a guard remarks that he made Michael’s mother “belly dance for a glass of water,” Michael shocks him. Michael says that he’s “never shocked someone that hard before.” Ostin says, “Michael, stop it! You’ll kill him!”
  • The Electroclan finds Tanner imprisoned and free him from a device called a RESAT which uses Nichelle’s ability to cause pain and dampen the kids’ electricity. However, Tanner doesn’t want to be saved because he’s a murderer. Tanner says, “Do you have any idea how many people I’ve killed? Thousands.”
  • While escaping, the group runs from the rats that Hatch unleashes on them. To escape, they trigger the sprinkler system, which nearly kills Zeus. Michael describes, “Zeus was completely covered by the rats . . . his skin was severely blistered and blood was streaming down his arms and legs from rat bites.”
  • As the group is escaping the compound, Michael hangs back to create a diversion. “I produced a lightning ball in each hand and simultaneously threw them in the faces of the guards closest to me, dropping them both to the ground. Then I lunged at the captain as he reached for his RESAT. I never made it. Two darts hit me in the back, followed by a third, taking my breath away.”
  • Michael is tortured by the RESAT device after Hatch captures him. “[Hatch] reached over to the box on my chest and turned a knob. Increased pain shot through my body…” Later on, he does it again: “the RESAT buzzed, and pain racked my body. I gasped, my eyes welling up from the pain.”
  • Then, Hatch tells Michael he’s going to feed him to the rats. “This time there will be no one to save you… I’ve seen [the rats] strip a bull to bones in less than two minutes. I can’t imagine the pain, the sheer agony, as a thousand little teeth devour your flesh.”
  • Meanwhile, the others attempt to rescue Michael by blowing up the cooling vent to the plant as well as the backup generators with dynamite. The plan is successful, and Michael enters the space with the rats only to find out that he can absorb their electricity. The power of it kills the rats before they can eat him.
  • As Michael escapes he steals a gun but doesn’t use it. Search helicopters locate him, but Tanner stops them. “The helicopter to my left began to descend when it suddenly started to wobble. It yawed violently to one side, veering directly into the path of another helicopter. Their blades collided and both helicopters exploded. The third and fourth helicopters dropped to the ground.”

Drugs and Alcohol

  • Jack says his “old man . . .  drinks sometimes.”
  • Michael is struck by darts which reduce his power and make him dazed and in pain.
  • After Tanner tries to commit suicide, Hatch has him heavily sedated and medicated.
  • When Tanner tries to harm others, Hatch says to his doctor, “Sedate the boy until anesthetic flows from his tear ducts.”

Language

  • There is occasional name-calling including words like “loser,” “pretty boy,” and “stupid.”

Supernatural

  • Based on the electric children as models, the Elgen have created electric rats which are used to generate electricity by running on a grid. The rats can grow very large and glow like the children do.
  • The seventeen electric children have electric-based powers and have a faint glow in the dark. We met Torstyn in the second book, who can microwave objects. We also learned about Quentin, who can create EMPs or electromagnetic pulses. For a complete list, read the review for The Prisoner of Cell 25.

Spiritual Content

  • None

by Madison Shooter

Keeper of the Lost Cities #1

Twelve-year-old Sophie Foster has a secret. She is a telepath with the ability to hear the thoughts of everyone around her—something that she’s never known how to explain, and has made her an outcast even in her own family. But everything changes the day she meets Fitz, a mysterious boy who appears out of nowhere and can also read minds. She discovers there’s somewhere she does belong, and that staying with her family will only put her in grave danger. In the blink of an eye, Sophie is forced to leave everything behind and start a new life in a place very different from her own.

Sophie has new rules and skills to learn, and not everyone is thrilled with her “homecoming.” There are secrets buried deep in Sophie’s memory, secrets that other people desperately want. Secrets they might even kill for. . .

Keepers of the Lost Cities is a fast-paced adventure that will keep readers on the edge of their seats. Sophie is thrown into the elven world, where she struggles to understand the events around her. Sophie worries about her human family and the intense fires that are raging in the human world. The adults in Sophie’s world don’t want to share valuable information about the fires that are affecting the human world. Despite being told not to worry, Sophie doesn’t stop investigating. However, it soon becomes clear that someone is trying to manipulate Sophie. But who?

Like Sophie, readers will be amazed by the elven world and find wonder around every corner. Besides learning new abilities, Sophie is also surrounded by interesting characters. Even though there are a lot of characters to keep track of, each person is unique and easy to remember. While there are several cute boys that make Sophie blush, Sophie has no romantic feelings for anyone.

Keeper of the Lost Cities has a sweet conclusion but does not resolve all the conflicts. Messenger draws the reader into Sophie’s life and the mystery surrounding her while leaving a lot of unanswered questions that will have the readers reaching for the next book in the series, Exile. Even though Keeper of the Lost Cities is geared towards middle school readers, the plot focuses on universal feelings that readers of all ages can relate to.

Anyone who has ever felt out of place will relate to Sophie, but the true gem in Keeper of the Lost Cities is the unique world and the host of interesting characters. The story has unexpected pockets of humor, such as when the healer tells Sophie that the medicine she needs isn’t so bad and he’s thankful he doesn’t “have to use the yeti pee balm.” Another positive aspect of the story is the full page black and white illustrations scattered throughout the book.

If you’re looking for a fun series that will engage middle school readers, Keeper of the Lost Cities and its sequels need to be on your child’s reading list.

Sexual Content

  • None

Violence

  • Sophie is taken hostage. “A cloth across her lips stifled her cry for help, and a sedative’s sweet aroma stung her nose when she inhaled, making her head spin.” Sophie wonders if she will be killed.
  • Sophia and Fitz are injured during a game called Sploching. Sopia remembers “flying backward through the room. Fitz’s crumbled body.” Both are taken to the Healing Center. They are given something to “ease the pain.”
  • Three elves kidnap Sophie and her friend Dex. “A pair of arms pulled her to her feet and smothered her scream with a meaty hand. She tried to fight back, but a cloaked figure swooped out of the shadows and shoved a cloth over her mouth and nose. Something sickeningly sweet burned her throat and nostrils and her head instantly clouded. . . A third figure had Dex with a viselike grip, and clearly no amount of struggling or fighting would help him escape.”
  • When Sophie has difficulty breathing, a kidnapper removes her gag. “It felt like they pulled off her lips when they ripped the gag away. Her throat was dry and a sick, a sour taste coated her tongue. . .”
  • The kidnappers tie Sophie to a chair. “She was strapped to a chair, bound by her wrists and ankles.”
  • When Sophie refuses to talk, a kidnapper uses his abilities to burn her. Sophie “screamed as the burning increased—like her skin was melting.”
  • Sophie and Dex escape, but the kidnappers find them. “The goon sneered as he tied her ankles. The cold metal wire cut into her skin. . .”
  • In order to help Sophie, Dex channels his energy, and “a beam of energy whizzed past [Sophie]. . . Another blast from the melder missed Dex and he slammed the leader to the ground and knocked the weapon from his hand. The other goon grabbed the weapon and blasted Dex in the chest.” The melder hits Dex several times. “Dex flew backward and collapsed on the ground, his body jerking in seizure.”
  • When the kidnappers hurt Dex, Sophie channels her hate. “It clouded her mind until it consumed her. . . She pushed the anger and darkness out of her mind, needing to be free of it. When the last ounce of hatred was gone, her vision cleared and all three figures were slumped on the ground, holding their heads and writhing in pain.”

 Drugs and Alcohol

  • In order to make her family forget her, Sophie uses a sleeping gas. However, “the idea of drugging her family made her physically ill.”
  • When an imp is injured, an elf “smeared a yellow salve over the wounds.” The imp is also given water from “a bottle of Youth.”
  • While at home, a man swallowed “his wine in one gulp.”
  • Sophie is injured often and given a vile of medicine to heal.
  • One of Sophie’s friends gave her an elixir that contained limbium, “a rare mineral that could supposedly clear her mind.” When Sophie takes the elixir, she has a severe allergic reaction. The elixir made her head feel “fuzzy,” and made her feel like she was on fire. Then she passes out.
  • Sophie tells the elf doctor about her stay in a human hospital. She had an allergic reaction and the doctors “injected [her] with a bunch of medicines and steroids and told [her]to be more careful.”

Language

  • A classmate calls Sophie a superfreak and a loser.
  • Idiot is used several times. For example, a mean girl calls Sophie an idiot.
  • After Sophie blows up an experiment, she thinks, “I am officially an idiot.”
  • Sophie asks one of her friends, “Why are you being such a jerk?”

Supernatural

  • In Lumenaira, all the other worlds come together including “gnomes, dwarves, ogres, goblins, trolls, and elves.
  • Elves have different powers. (Not all powers are listed.) Some are Empaths and can feel other’s emotions. Some are Banishers who “let light pass through their bodies, so they can turn invisible, even when they move.”
  • Other elves are Flashers that can “manipulate light the way [they] want it.” A Conjurer can move something. An elf explains, “I can bring it here with my mind. It’s kind of like teleporting, but with objects.”
  • Sophie is a Telepath and can hear other people’s thoughts. During a school field trip, “kids’ thoughts were stinging, high-pitched needles—and so many at once was like an angry porcupine attacking her braid.” Eventually, Sophie is taught how “to shield her brain from unwanted human thoughts . . . and how to transmit her thoughts into someone else’s mind.”
  • Sophie discovers that she can use telekinesis. A car swerved and hit a streetlight, which “plummeted toward Sophie. . . Her hand shot up into the air, her mind pulling strength from somewhere deep in her gut and pushing it out through her fingertips. She felt the force collide with the falling lantern. . . The bright blue lantern floated above her, somehow held up by her mind.”
  • Elves use pathfinders to light leap. Using a pathfinder, Fitz and Sophie travel to the elf’s world. To help Sophie travel safely, someone gives her a nexus. In order to travel using a pathfinder, “your body has to break into tiny particles to be carried by the light, and the nexus holds those particles together until your concentration is strong enough to do it for you.
  • Prentice tried to hide Sophie’s location. He “was captured, he sacrificed his sanity to keep [Sophie] hidden. Now he lives in exile, his mind a shattered, useless mess.”
  • Sophie uses a spyball to see her human family. Using the spyball, she sees there are fires and “people are dying. Losing their homes. My family is camped out in an evacuee center right now afraid for their lives.”

Spiritual Content

  • None

 

Mr. Popper’s Penguins

Mr. Popper dreams of being an Antarctic explorer and living among the penguins alongside his hero, Admiral Drake. But as a house painter with a family to care for, Mr. Popper knows his dream is just a dream. Until the day when Admiral Drake responds to a letter by sending a real, live penguin straight to Mr. Popper’s house!

It isn’t long before the first penguin, Captain Cook, is joined by a second penguin named Greta. Soon, the Poppers have a houseful of new penguin friends. But with a dozen penguins to feed, plus Mrs. Popper and their children, how will Mr. Popper ever make enough money to keep the whole family going, penguins and all?

Despite the expense of having the penguins, Mr. Popper is determined to keep them. Even though the penguins do not mean to cause trouble, the curious creatures cause quite a stir in his house. Mr. Popper and his family try to make the penguins happy, and this leads to some silly situations that will make readers smile.

Mr. Popper’s family and penguins finally take their show on the road, which delights audiences. In the end, Mr. Popper knows he must do what is best for the penguins, and he allows Admiral Drake, an explorer, to take the penguins to the North Pole. Because of the penguins, Mr. Popper’s dream of traveling to the snowy land becomes a reality.

Anyone who has ever wanted a unique pet will fall in love with Mr. Popper’s penguins. The Newbery Honor-winning novel, Mr. Popper’s Penguins, was first published in 1938, but the story will still entertain today’s young readers. The adorably cute birds are illustrated in black and white drawings that appear every 3 to 5 pages. With short chapters, silly situations, and cute penguins, Mr. Popper Penguins will appeal to readers of all ages.

Sexual Content

  • None

Violence

  • During a performance, two penguins put on a stage fight. “’Gork,’ said Nelson, punching Columbus in the stomach with his right flipper, and then trying to push him over with his left flipper. . . Columbus now sparred politely with Nelson until Nelson hit him on the eye, whereupon Columbus retreated with a loud ‘Ork.’” The other penguins distract Nelson and “Columbus immediately punched him in the stomach with one flipper and knocked him down with the other. Nelson lay there, with his eyes closed.” After Columbus wins the fight, Nelson gets up and all of the penguins bow. The fight is described over three pages.

 Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • None

Spiritual Content

  • None

 

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