Dark Waters

Until next time. That was the chilling promise the smiling man made to Ollie, Coco, and Brian after they last outsmarted him. And as the trio knows, the smiling man always keeps his promises. So when the lights flicker and a knock sounds at the door, there can only be one explanation: he’s back and a frightening new game is afoot.

But before the three friends can unravel the smiling man’s latest nightmarish scheme, they set sail on Lake Champlain, where it’s said Vermont’s very own Loch Ness monster lives. Brian is thrilled. He hasn’t sailed since visiting family in Jamaica, and even the looming threat of the smiling man can’t put a damper on what is guaranteed to finally be a day of fun—even if it is awkward being stuck on a boat with his former best friend, Phil, and his new best friends, Coco and Ollie. But when the crew finds themselves shipwrecked on a deserted island and hunted by a monster on both land and sea, fun becomes the last thing on their minds. The smiling man has at long last set the stage for a perilous rematch. But this time, Brian is ready to play.

Unlike the first two installments of the Small Spaces Quartet, Dark Waters’ worldbuilding isn’t as believable. When the kids go through a rain squall, they are transported behind the veil. However, at first, the kids refuse to believe they are in danger. While the story implies that the smiling man is responsible for the kids’ plight, he never makes an appearance. Instead, the ghost of a man who died hundreds of years before is one of the central figures. While the ghost’s story thread explains the mysterious island, the man’s appearance does little to advance the plot. Likewise, Brian’s friend Phil is added to the cast of characters. However, he does not add any depth to the story.

Readers will also miss Ollie, who quickly fades from the story because she refuses to leave her sick father’s side. This allows Brian to take center stage. Unfortunately, Brian doesn’t use his knowledge to beat the smiling man. Instead, Brian and his friends do little more than run from both the ax man and the snakes. Brian never interacts with the smiling man. Even though Brian keeps his friends safe, but he doesn’t discover a way to get off the island.

Through Phil’s character, the story hints that honesty is important. This is reinforced when “Brian belatedly realized that if you told a lot of lies, even if it was for a good reason, like trying to keep people safe, it started to get hard to trust that other people were telling the truth.” Despite this, Brian and the other kids never tell the adults the true reason they are on the island. Another negative aspect of the story is that Ollie makes a bargain with smiling man in order to save her father’s life. However, she makes this decision without consulting anyone else, she hides her actions until the last moment, and the conversation between Ollie and the smiling man is not described. The conflicting message is confusing and leaves the reader wondering what would have happened if the kids had been honest.

In the end, Dark Waters is disappointing because the kids do little to solve the problems that arise. Plus, the characters’ behaviors are not consistent. Readers who loved the first two books in the story may have a difficult time wading through Dark Waters, especially because the dynamic between Ollie, Coco, and Brian changes which is one of the main appeals of the series.

Sexual Content

  • None

Violence

  • A giant water snake jumps out of the water. “The silver thing lunged, mouth wide, going for Phil’s hand. Would have gotten it too. If Mr. Adler hadn’t put his whole arm in front of Phil, shoved him unceremoniously to the deck, and gotten bit himself instead. . .”
  • The water snake attacks the boat, causing it to begin to sink. “A groaning of metal as though—as though something big was trying to get into the boat. Or get farther into the boat. Metal shrieked. . . Rising out of the murky, swirling water. A giant pink mouth, wide open packed with teeth as long as his forearm.”
  • When the water snake attacks the boat, it is implied that it killed Phil’s uncle, Mr. Dimmonds. “Their bags, full of all their gear, were floating already in the surge. And . . .and there was Mr. Dimmonds’s blue-striped beanie, floating too. . . the beanie sank. It had tooth marks in it.”
  • The kids put a decoy life raft into the water and “then there was a sudden boiling froth of water under the decoy raft, and the whole thing went flying into the air. A snapping mouth attached to a glittering silver body came flying up after it.”
  • The kids and two adults board a life raft and float toward an island. When they near the island, they see “a dripping silver head, a mouth crowded with teeth, rearing up out of the water. The head was bulging and barnacles, the eyes huge and filmy and blank. The mouth opened wide.” Everyone makes it safely onto the island.
  • Phil realizes that Brian remembered what happened with the scarecrows (in book one). Upset, Phil “punched him. It wasn’t a very good punch, more a shove, but it took Brian by surprise and dropped him.”
  • While exploring the island, the kids find a cabin with a skeleton in it. “The rest of the skeleton was covered by a blanket, except for one arm. The skull lay on a moldy pillow, fallen sideways, turned toward them.”
  • The “ax” man, who turns out to be a ghost, offers to “ax” the kids. He says, “Better the ax than what’s coming for you.”
  • While the kids are in the forest, they hear the chime of metal. Then, Brian sees “ten feet of snake had unwound itself from a branch overhead. Its open cotton-pink mouth was four feet away, jammed with teeth.” The kids run and climb a tree.
  • The snake starts to climb the tree so Brian tried to “break off a pine cone, and hurl it down. . . the pine cone bounced off the snake’s nose.”
  • The kids, who are still stuck in the tree, need to get the snake to leave, so Phil “grabbed the last flaming pine cone, and pitched it down with a lot of force and accuracy right into the thing’s eye. . . Now the snake was really enraged . . . it lunged higher yet, wrapping its body around the trunk of the tree, jaws going wide. . . Phil pitched the log straight into the snake’s open mouth. . . Then the jaws slammed shut and the snake recoiled, all the way back down to the ground.” The kids finally escape.
  • The kids find a captain’s log that talks about a sailor who was “lost while attempting to cast a fishing line just offshore. The monstrous snake reared up out of the water and snatched him.”
  • The captain’s log tells about some of the men who tried to leave the island in a boat. “Grieved to report the destruction of the lifeboat Emily, with all hands. . . then a smashing sound as the boat was flung into the air. The men came down into the water, and they had not chance even to drown, for the serpent plucked them out like so many fish and swallowed them down.”
  • The ghost tells the story of how his men died. “They hadn’t made it to the boat at all, they were just gone—swallowed whole, like rabbits.”

 Drugs and Alcohol

  • None

Language

  • In total oh God, oh my God, and Jesus are used as exclamations six times.
  • Freaking is used twice.
  • Brian calls the snake a jerk.

Supernatural

  • Ollie’s watch helped the kids in the last two books, but this time, “after a second, as though the watch—the ghost of Ollie’s mom—whatever animated the watch—was reluctant, the screen shifted and became a compass.”
  • In each book, the kids go into a different world. “. . . Mist and water and through mirrors, that was how you went from world to world.”

Spiritual Content

  • None

The Griffin’s Feather

Life is good for Ben, the dragon rider. Two years after the events of the first book, Dragon Rider, Ben is living in Norway with the Greenbloom family on a remote sanctuary for magical creatures. Firedrake, his dragon friend, is visiting. However, a problem arises when a male Pegasus, one of the last in the world, loses his mate and leaves three unborn Pegasus eggs behind. The magical care needed for them to hatch can only be provided by the mother, so the Greenbloom family rushes to find a solution to keep the foals alive: a griffin feather.

A griffin feather may provide the right magical touch to incubate the eggs, however, numerous problems arise. First, Griffins are fearsome predators and only exist in sparse numbers around the world. Second, the Greenblooms and their friends only have two weeks to convince a griffin to give up a sun feather, a rare feather that only grows after a griffin performs a great deed. Lastly, griffins are the sworn enemy of dragons, and Firedrake won’t be able to accompany Ben on the journey. The odds are stacked against them.

Though Ben is upset to journey without Firedrake, he decides to undertake the adventure with his adoptive father Professor Greenbloom, a troll named Hothbrodd, his old friend Lola, and his constant companion Twigleg. Before the group leaves, Firedrake gives Ben one of his scales as a parting gift, which will allow them to share emotions no matter how far away they are from one another.

The group travels to Indonesia, where Professor Greenbloom believes griffins live. They do find griffins, but to the group’s surprise, the island is embroiled in a griffin civil war headed by the island’s evil ruler Kraa, who is challenged by his nephew Shrii. Before the group can meet the infamous Kraa, Ben and the others are captured by monkeys. Sensing Ben’s distress, Firedrake, Sorrel, and a young dragon named Tattoo, travel to rescue their friends. Together, the group of adventurers defeats Kraa, restoring freedom to the island. Plus, they retrieve the griffin feather necessary to ensure the survival of the Pegasus foals.

The Dragon Rider Series is great for readers with an active imagination. The Griffin’s Feather is rich with fantasy elements and adventure. However, the number of relevant characters and magical creatures may be confusing. The back of the book has an index of the characters, but it is easy to get lost in the multitude of names and species.

Even if the series can be confusing, the willingness of the characters to extend love and care to others makes reading this story worthwhile. At one point, Ben thinks “revenge can even drown out love.” Firedrake has a similar thought when he is so angered that he has trouble suppressing his violent instincts. In addition, the final battle stands as a reminder to care for others, even when they may not deserve it.

The Griffin’s Feather unites the characters from the first installment with new friends who undertake a dangerous journey to save a threatened species. This story will leave readers with a strong desire to do what is right, as all the characters would gladly sacrifice themselves for the good of others and the world. Readers who want to jump into a realm where mystical creatures live should also enter the world of The Spiderwick Chronicles by Tony DiTerlizzi & Holly Black and Rise of the Dragon Moon by Gabrille K. Byrne. Both are excellent books that will be less confusing than the Dragon Rider Series.

Sexual Content

  • None

Violence

  • Ben remembers his parents, noting that they died in a car crash soon after his third birthday.
  • A parrot warns Ben and Twigleg that if they go to where the griffins live, death awaits them. The parrot says, “[The griffins] will line their nests with your feathers and adorn their treasure chambers with the horn of your beak. They’ll use your bones to skewer their prey, and they’ll feed your beating hearts to their young.”
  • A monkey says all of the travelers are spies. The monkey says, “We ought to throw them into the sea. Or send them back to Kraa dead, like all the others whose bones are bleaching beneath the ruins of our nests.” Later, the monkey thinks that Kraa will kill him and the others for helping the group. The monkey says, “He’ll eat us and line his nest with our skins.”
  • Kraa has many names attesting to his violent nature, such as “Kraa the Merciless,” “Kraa of the Blood-Drenched Feathers,” or “Eater of Hearts.”
  • Twigleg has a nightmare. “It was a dreadful dream. . . [Monkeys] were pulling his master [Ben] to pieces the way children take an insect apart! Crowds of monkeys, screeching and baring their teeth, and [Twigleg] was kneeling in front of the parts trying to put them together again, but he simply couldn’t remember what Ben had looked like.”
  • Kraa’s palace is decorated with drawings, some of which show griffins at war with men and monsters, others where griffins are “perching triumphantly on the dead body of a dragon.”
  • A monkey hopes that a servant dies. The monkey says, “May the jackal scorpions tear him limb from limb! May the jenglots drink his blood—I’m sure it’s even more poisonous than theirs!”
  • Kraa plans Shrii’s demise. “Shrii will be the last [of the prisoners] to die. I’ll clip his claws and wings, and feed him on the gold I get for his servants until he chokes on it. And then I’ll tear his heart out of his colorful breast and eat it. Although it will probably taste as soft and sweet as an overripe melon.”
  • The dragon Tattoo sinks the poachers’ ship. “Their boat was already moving out to sea when Tattoo broke out of the forest. He breathed fire after them, and when the blue flames reached the boat’s hull it sank into the waves with the poachers.”
  • Shrii, Tchraee, and the others fight. During the fight, a human boy “hit [Tchraee] on the chest with the club . . . When Tchraee, striking out desperately with his claws, tore one of Firedrake’s wings open, Tattoo lost his self-control. . . the young dragon began breathing fire. Tchraee was enveloped in pale blue flames. . . Tchraee’s body turned to ash-gray stone and fell from the sky, rigid and petrified. With uncomprehending horror, Tattoo watched as the stone body crashed through the canopy of leaves below them and disappeared.” The battle is described over two pages.
  • Kraa says he wants to “rip out Shrii’s beating heart and eat it, so that everyone on the island will know who is their king.” He also says to Ben that, after he kills Firedrake, he’s going to “dip all my feathers in the blood of your dragon friend.”
  • Kraa, Firedrake, and others fight. “Feathers and scales. Claws and paws. Tawny yellow and silver-gray wings; Kraa’s dreadful beak; Firedrake’s bared teeth . . . But the sounds, if anything, were even worse. The dragon’s roar; the griffin’s screech.” The battle lasts two pages.
  • During the battle, Kraa pecks Sorrel’s hand and his snake tail bites her, but she recovers.
  • Tattoo defeats Kraa. “Tattoo soared into the air and breathed fire down on Kraa. Flames licked around the griffin’s coat and feathers… And when it went out, Kraa had turned into stone.”

Drugs and Alcohol

  • None

Language

  • Sorrel is known to be ill-tempered and she insults creatures and humans frequently, using mushroom names as expletives. For example, “Oh, lopsided liberty caps,” “moldy midgets,” and “mildew fungus of a homunculus.”
  • Other characters also occasionally call each other names such as “idiotic,” “thieving vermin,” “stupid,” “cudgel-swinging fur-faced kidnappers,” and “cowardly moorhen.”
  • Hothbrodd, who is from Norway, curses by referencing Norse mythology. “By Surtr’s flaming sword. . . This island is like an oven. Nifhel on earth.” Surtr is a god and Nifhel is the lowest level of Hell.
  • A monkey calls Kraa a “crook-beaked monkey-murderer.”
  • A character insults griffins. “Plaguey rapacious felines! Brood of snake-tailed robbers!”
  • The poachers refer to a character as an “imp of Satan.”

Supernatural

  • The story is filled with endless mythical creatures. Some are based on legend and others are completely made up. The creatures include dragons, fungus folk, krakens, mist ravens, centaurs, mermaids, elves, and kelpies, among many others. Only some of the creatures are described below.
  • Magical creatures give other creatures, including non-magic ones, the ability to comprehend the same language.
  • Firedrake is a silver dragon; his species lives off of moonlight.
  • Sorrel is a forest brownie, a bipedal, cat-like creature.
  • Twigleg is a homunculus, a small humanoid that was made by alchemy.
  • Hothbrodd is a troll that can make anything out of wood, including machines. He can also communicate with trees. Trolls also have magical spit with healing properties. He has other magical abilities as well.
  • Pegasi are winged horses that come in many colors, and hatch from magical eggs that can’t open unless cracked by the mother. “The egg of the winged horse, Pegasus unicus, is one of the greatest wonders of the world. . . It’s shell . . . resembles the most valuable glass. Yet it is as hard as diamonds. . . If [the mother] comes to any harm, the egg will not grow, and the foal will stifle in the unbreakable shell.”
  • Jenglots are dwarflike zombies who drink blood. Twigleg is often mistaken for one when the group of travelers is in Indonesia.
  • Since magical creatures attract one another, there is no shortage of them appearing in the story. When the group travels through the jungle, they see “a fist-sized spider with a frog’s head let itself down from a teak tree. A cat with fur that shone like molten gold made its way out of the thicket.”
  • Jackal scorpions, scorpions with jackal heads, are under Kraa’s command. Their stingers are made of gold and they eat human flesh. According to Professor Greenbloom, Mesopotamian kings fed their enemies to these scorpions. He also says they “love to tear their victims to pieces with their pincers after paralyzing them with their stingers.”

Spiritual Content

  • The dragons refer to the afterlife as “The Land of the Moon,” and believe that all dragons go there when they die. Additionally, once a dragon dies, it creates new stars.
  • The traveling companions stop at a temple to Garuda, who is a god-like creature from Hindu mythology, the mount of Vishnu. Ben describes him as, “The creature ridden by Vishnu. Thief of immortality and god of the birds.” Birds from all over the world are at the temple to pray to him.
  • A bird insults Twigleg by comparing him to Apasmara, a dwarf in the Hindu faith known for its stupidity and nonsense.
  • Ben thinks that a statue of a griffin with a dish in its hands “reminds [him] of the sacrificial vessels in which bloody gifts to the gods had once been left in ancient temples.”
  • When scared, one of the characters suddenly prays. “He implored whatever god protected homunculi and human boys.”

by Madison Shooter

Fitz and Cleo Get Creative

Cleo is a ghost who loves books. She wants to be like the characters in her books because they have awesome adventures, daring escapes, and epic battles. After watching a movie, she and her ghost brother Fitz decide to make a movie of their own—with their cat Boo’s help. First, they must write the movie script, which is really hard. Then they will need a band, artists, and actors. Will Fitz and Cleo be able to put all the pieces together and create movie magic? 

Readers will fall in love with the two ghosts, who are friendly, adorably cute, and make every day an adventure. While some of the events are random—such as finding images in clouds—most of the chapters focus on Fitz and Cleo making a movie. Through their activities, readers will learn about the movie-making process: making sets, sewing costumes, writing a script, and finding actors. Readers will also be introduced to the Rube Goldberg Machine, which is “a complex mechanical device, where one simple action causes another simple action.” While things don’t always go the way the two ghosts plan, they always encourage each other. 

Readers might miss Boo because he doesn’t play a large role; however, this leaves room for three new characters: a vampire, a werewolf, and a fish creature. Adding Fitz’s and Cleo’s friends adds interest and creates some humor. While all the characters are typically scary creatures, in Fitz and Cleo all the monsters are cute and friendly.  

The siblings’ adventures come to life in large, colorful panels similar to a graphic novel’s panels. The illustrations use bright colors and simple backgrounds that will appeal to young readers. Although the illustrations are simple, the ghosts’ emotions are clearly conveyed. Plus, some of the illustrations are humorous, such as Cleo dressed up like a rock star and Fitz’s mishap that makes him all colors of the rainbow. 

Fitz and Cleo’s chapters range from five to eleven pages. Each page has two to eight short sentences. Unlike the first book in the series, Fitz and Cleo Get Creative isn’t a collection of everyday life. Instead, each chapter relates to the next. While most of the text is easy to read, adults may need to help readers with some of the words such as nigh, nimbostratus, generations, and summon. There are also plenty of silly moments. For example, when Fitz ask Cleo for a pencil, she tells him she doesn’t have one. “But I do have this replica Viking battle-ax! You can carve your ideas into stone.” 

Fitz and Cleo Get Creative will entertain readers because of the relatable conflicts, the friendly ghosts, and new characters. Even though the story revolves around making a movie, young readers will relate to the siblings, who don’t always agree and make mistakes. Even when things don’t go as planned, Fitz and Cleo persevere until they reach their goal—making a marvelous movie. Readers who love Fitz and Cleo can find more ghostly friendship fun by reading Eva Sees a Ghost by Rebecca Elliot.  

Sexual Content 

  • None 

Violence 

  • None 

Drugs and Alcohol 

  • None 

Language   

  • None 

Supernatural 

  • None 

Spiritual Content 

  • None 

The Blue Ghost

Liz is staying with her grandmother in her old house in the woods of northern Minnesota when one night a noise awakens her. It is someone calling her name, calling for Elizabeth. Liz opens her eyes. There is a blue ghost in her room! What does the ghost want from her? 

The Blue Ghost pulls readers into the story right from the start. Even though the story focuses on a ghost, the ghost tugs at readers’ curiosity instead of scaring them. When the ghost beckons to Liz, she follows the ghost into the past where Liz meets one of her relatives, a young girl named Elizabeth. When Elizabeth mistakes Liz for a guardian angel, Liz doesn’t correct her, because trying to explain the truth would be confusing. Instead, guided by the ghost, Liz is able to help Elizabeth care for her baby brother who is sick with the croup. Once the baby is out of danger, Liz returns to the present. 

The Blue Ghost isn’t just a ghost story; it is also a story about family connections. Through Gran’s stories, Liz learns about the history of her family. This knowledge helps Liz when she goes back in time. However, Liz is surprised to discover that Elizabeth does not know how to read. While Elizabeth is embarrassed by her inability to read, Liz encourages her by saying, “[You] could learn very quickly.” Once Liz returns to the present, she discovers that Elizabeth not only learned how to read, but she also became a doctor!   

Readers will enjoy the mystery surrounding the blue ghost as well as the sweet relationship between Liz and Gran. Through Gran, Liz learns about her ancestors who built the house and the importance of family connections. While the two have some fun moments, the story’s tone has moments of sadness. However, sadness is not portrayed in a negative light, but as a natural part of life. Gran teaches Liz that “tears are probably the best cure for a touch of sadness. Or the second best, anyway.” According to Gran, the best way to get over sadness is “sharing your bit of sadness” with someone you love.   

Readers who are ready for chapter books will enjoy The Blue Ghost’s format because of the short chapters, large font, and illustrations. This book is part of the Stepping Stones Series that is specifically written for beginning readers. The series allows readers to explore different genres such as history, humor, mysteries, and classics. 

The Blue Ghost is an engaging story that gives readers a peek into the past and shows that it is never too late to learn. The story focuses on Liz, who is a curious and likable protagonist who wants to learn about her family’s past. While Gran takes a secondary role, the relationship between Gran and Liz is endearing and readers will enjoy seeing how Liz is able to help Gran. Unlike many ghost stories, Liz doesn’t keep her experience a secret. Instead, the book ends with Liz sitting down to tell her Gran all about her ghost. The Blue Ghost is a surprising ghost story because there is no scare factor. Instead, readers will be eager to see how Liz’s willingness to follow the blue ghost allows her to help in an important way.  

Sexual Content 

  • None 

Violence 

  • None 

Drugs and Alcohol 

  • None 

Language   

  • None 

Supernatural 

  • A ghost appears in Liz’s bedroom. At first Liz sees a blue light. Then, “It seemed to form a person, a woman . . . the woman grew more solid. She floated right over Liz’s head. . . She motioned, as if she wanted Liz to follow. Then she vanished.” 
  • When the ghost appears again, Liz follows her through a wall. Liz “kept expecting to bump into the wall. She didn’t. . . Slowly she opened her eyes and drew in a long, slow breath. . . she was in a log cabin.” When Liz went through the wall, she was transported back in time.

Spiritual Content 

  • The girl in the past believes Liz is an angel because “Mama always told me I had a guarding angel. And here you be!” 

The Race Around the World

When Nellie Bly read Around the World in Eighty Days by Jules Verne, she had an amazing idea. What if she traveled around the world in real life, and did it in less than 80 days? In 1889, people doubted it could be done—especially by a woman. But with one small bag and a sturdy coat, Nellie set out anyway. Soon the whole world was rooting for her. Could she make it back home in time?

Nellie Bly began her life with the name Elizabeth J. Cochran. When her father died, Nellie needed to work to help her family make money. She wanted to be a newspaper reporter, but most people believed that a “woman should stay out of the workplace. . .women should turn their attention to cooking, cleaning, and making a nice home.” Nellie believed that she could do anything a man could do, including being a reporter. However, at the time “women did not sign their names to articles. It was considered improper.” So, Elizabeth wrote articles with the byline under a man’s name: Nellie Bly. Nellie wrote about how hard factory work was for women and how some low jobs were dangerous. But what made Nellie Bly so famous, was her record-breaking trip around the world.

During Nellie Bly’s time, her adventures were exciting and newsworthy. However, today’s readers will find Nellie Bly’s travels mundane. Nellie Bly visits many countries, but nothing exciting happens and the reader will not learn much about each place in which she stops. The Race Around the World is informative and has many interesting facts, but the pacing is slow.

The Race Around the World uses short chapters and easy vocabulary, which makes the book accessible to young, fluent readers. Large black and white illustrations appear every 3 to 7 pages and show some of Nellie Bly’s adventures. At the end of the book, there is more information about Nellie and the time period in which she lived.

The Race Around the World would be interesting for readers who want to learn more about news reporters and travel during the 1800s. While the book would be helpful if you are looking to learn, it reads much like a history book. Readers who want a modern, imaginative adventure that revolves around Jules Verne’s story, Around the World in 80 Days, should add the Max Tilt Series by Peter Lerangis to their reading list.

Sexual Content

  • None

Violence

  • Men used canes to keep the beggars away.

 Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • None

Spiritual Content

  • None

 

Zombie Dog

Becky’s family has moved right next door to the creepy, abandoned McNally house. Rumors fly around school about the ghosts and monsters that live there, and Becky isn’t sure what to believe. Even her mischievous dog, Bear, stays away from that house. When Becky starts hearing mysterious howls coming from next door, paired with an awful smell, she starts to wonder if the rumors might be true. Snarls and glowing eyes confirm it—something is over there, and it’s not happy. Worse, Becky’s parents are blaming Bear for all the unexplained damage around their property. Can Becky stop this creature before it’s too late? 

While the zombie dog plays a prominent role in Becky’s story, Zombie Dog is also a story about friendship. Two significant events happen to Becky—moving to a new neighborhood and starting junior high. Because of this, Becky spends less time with her best friend, Charlotte. Readers will relate to Becky and Charlotte’s changing relationship as they learn how to keep their friendship alive while also adding new friends to their life. Both girls learn that they can be friends even if they have different interests and don’t spend all their free time together. 

Zombie Dog will appeal to middle-grade readers who want a spooky story with suspense, without being overly scary. Becky discovers the zombie dog was a neighbor’s pet that was brought back to life. However, the dog is confused and in pain. In the end, Becky is able to send the dog back to its grave, where it will be at peace. The neighbor eventually realizes that bringing the dog back to life wasn’t the right choice. Anyone who has ever dealt with a loss will empathize with the neighbor and understand her motives.  

Zombie Dog is a perfect read for a dark and stormy night. With plenty of suspense, a relatable protagonist, and a positive message, Zombie Dog will entertain readers. While the book is part of the Rotten Apple Series, each book has different characters and many are written by different authors, so each book can be read separately. If you enjoy Zombie Dog but haven’t read Mean Ghouls, you will definitely want to grab a copy. The easy-to-read Rotten Apple Series introduces readers to the horror genre but won’t leave readers with nightmares. 

Sexual Content 

  • None 

Violence 

  • A zombie dog chases Becky. “Despite its limp, the strange little dog was moving fast. . . Its snarl was steady, without it seeming to have to pause for breath. The smell kept getting worse and worse, too. . . Becky was panting and shaking, tears coming down her face, and the little dog was still snarling, its lips drawn back from its teeth, looking ready to bite.” 
  • When the dog tried to bite Becky, she put out a stick. “The Chihuahua’s teeth fastened onto the stick and it held on as she tried to jerk it away. . .the Chihuahua’s eerie green eyes were fixed steadily on her with what seemed like cold anger. Pulling hard, Becky managed to yank the stick from the Chihuahua’s mouth. A slow trickle of what seemed to be black blood ran from the creature’s lip as it crouched down, ready to leap at her.” Becky gets away. The scene is described over four pages. 
  • Becky goes to the zombie dog’s house in order to give her a ball that has been filled with a potion to put the dog to sleep. When the dog appears, “its teeth were bared in a growl, and its eyes were glowing savagely at her. . . Her eyes met the zombie’s, and she saw how angry and confused it was, saw its eyes shift to her neck and imagined it leaping at her throat.” The zombie dog takes the ball and leaves. 

Drugs and Alcohol 

  • While researching zombies, Becky finds out that “voodoo practitioners would first poison their victims with a paralyzing nerve poison that came from blowfish, which they would secretly put in their targets’ shoes to be absorbed by the sweat glands in their feet.” 
  • Becky reads about how “a paste made out of poppy seeds and cloves can help put a zombie to rest.” 
  • In order to put the zombie dog to sleep, Becky and her friend make an herbal paste that can “put the undead to rest.” The herbal paste has angel’s trumpet flower, poppy seeds, and cloves. The potion is “poisonous.” 

Language   

  • Becky calls her brother a dummy. 

Supernatural 

  • While researching zombies, Becky learns “the kind of zombie that wants something before it goes away, it can’t be put to rest until it gets what it’s looking for. Like, if it lost something important to it.”  
  • Becky sees a zombie dog for the first time. The dog’s “green eyes shining unnaturally in the glow from the streetlights. She realized that it was dragging its left hind leg behind it, moving painfully. . . Becky saw that its fur was matted and full of dirt. One ear hung off at a funny angle, seeming to be attached only by a long strip of ragged flesh.”  
  • Becky’s dog brings her a ball. Later, Becky realizes that the ball belonged to the zombie dog and is the reason the dog is bothering her. Becky finds out that “certain objects important to the walking dead in life can on occasion be buried with them and bring them peace; if these are removed from the dead’s final resting place, they will walk again.” 
  • Becky finds out that the zombie dog was brought back to life by its owner. Her owner was, “horrified at what [the dog] became, and we manage to put her back to rest.” 

Spiritual Content 

  • None 

The Screaming Staircase

In London, ghosts haunt the living and only children have the ability to sense these otherworldly beings and remove them from our world. Lucy Carlyle and her co-workers, Anthony Lockwood and George Cubbins, are agents working for Lockwood & Co., an independent agency without adult supervisors. After an assignment goes wrong and the agency burns a client’s property down, the trio are forced to investigate the most haunted house in England: Combe Carey Hall.

The suspicious circumstances behind Combe Carey Hall might place Lockwood & Co. in even more danger than they realize, especially as they attempt to solve the mystery behind a decades-old murder. Will Lucy and her co-workers make it out of Combe Carey Hall alive? Can they help a restless spirit pass on? Or will they become just another one of the property’s victims? And what is the mysterious owner of the hall hiding?

The novel is written from Lucy’s point of view and, while she comes off as far more mature than the average teenager, her insecurities and snarky personality make her relatable without compromising her likability. The banter and trust between Lucy, Anthony, and George make each of the characters shine. Every character has strengths and weaknesses that complement each other, and this elevates their teamwork skills. In addition, the dynamic between the trio helps emphasize the importance of relying on others while also trusting in one’s own abilities. After the group escapes Combe Carey Hall alive, Lockwood even says, “I trust your talent and your judgment, and I’m proud to have you on my team.”

Stroud’s worldbuilding around the supernatural elements of this alternate London is extremely interesting and intricate. A variety of different ghosts are introduced, plus several government and private agencies that investigate the paranormal. Stroud deftly addresses how the appearance of ghosts would impact London on a wider scale. To help readers understand this complicated world, a glossary of new terms is used, which includes specific agencies and specters’ abilities.

The Screaming Staircase is an excellent introduction to more macabre horror stories, especially for tweenagers who love longer novels. The book’s grim atmosphere is more intense than most novels geared toward young children, with consistent descriptions of death and its central mystery being related to murder. However, the descriptions of violence never breach into anything too graphic, and Stroud’s light-hearted dialogue ensures that the book is never too grueling. Nevertheless, the horror elements, while toned down for a younger audience, are still present. Younger readers could easily get nightmares, so consider avoiding this book if your child is easily frightened.

A double-edged facet of the book is its lack of a true moral. The Screaming Staircase is not trying to convey any deep messages or complex ideas, but that lack of intention helps ensure the novel is a fun and down-to-earth read. The fun dynamic between Lucy and her co-workers, interesting ideas presented in a haunted London, and macabre elements make Lockwood and Co.: The Screaming Staircase an excellent introduction to YA horror.

Sexual Content

  • When George goes looking through Lucy’s armoire, he says, “Well, there’s nothing in here but some charming tops and skirts and. . . Ooh, Lucy-I’ve never seen you wearing that.

Violence

  • When discussing the potential cause of a ghost’s manifestation, Lucy discusses how a man, “Fell down the stairs and broke his neck. . . He must’ve fallen with tremendous f-[orce].”
  • Lucy thinks about what happens to agents who forget to properly stock equipment. “A girl at Rotwell’s had died the previous week after forgetting to restock her magnesium flares.”
  • Lucy reveals that decomposed human remains are often the source of a ghost’s manifestation, “Most often. . . 73% of the time . . . it’s associated with what the Fittes Manual calls ‘personal organic remains.’ You can guess what that means.”
  • During an investigation, Lucy sees a corpse. She describes it as “a thing of bones, bared teeth, and shrunken skin, dark and twisted as burnt wood . . .”
  • Both of Lucy’s parents were abusive. Her father’s “hands were hard and swift in punishing any of his children who disturbed his usual taciturn indifference.” Lucy’s mother also “beat [her] sore.”
  • Lucy’s mother tells the story of a girl who committed suicide. The girl “waded out into the reeds, lain down in the stream, and drowned herself.”
  • Lucy and Lockwood discuss a variety of serial killers, including “the coin-in-the-slot killer” and the “one who kept heads in the fridge.”
  • When investigating the history of a house, George finds out that “in May 1926, the owner, a Mr. Henry Kitchener, had hung himself somewhere on the premises.”
  • The caretaker of Combe Carey Hall describes how a previous owner was a serial killer who decorated the hall with the skulls of his victims. “When he’d finished off each one, he set their skulls on the steps of the central staircase with candles burning behind the eye sockets.”
  • Lucy ponders the importance of securing a point of retreat while within Combe Carey Hall. She remembers, “two Grimble agents had been separated from their colleagues when the bathroom door blew shut on them . . . the two agents had been battered to death by whirling ceramics.”
  • While they’re in Combe Carey Hall, a thick, goopy substance called ectoplasm surrounds Lucy, Lockwood, and George. Lucy says, “It looks like blood, it smells like it. It’ll do as blood for me.”
  • Lucy finds the body of an agent who previously died in the house. “The neck was twisted at an odd, unnatural angle. One hollowed jacketed arm reached towards the hole as if it wished to drag itself forward and slip down into the dark.”
  • In an attempt to escape the torturous screaming of Combe Carey Hall’s staircase, Lucy nearly throws herself into the well. “Just a couple more strides and the screaming would stop. I’d be part of that silence too.”

Drugs and Alcohol

  • Lucy describes her alcoholic father. “His breath smelled of strong, brown beer.”
  • Lucy’s old mentor “chain-smoked cigarettes.”

Language

  • As Lucy tries to get someone’s attention, “he didn’t bloody respond.”
  • As she tries to follow Lockwood’s plans, Lucy thinks, “What the devil was Plan E?”
  • When Lucy collapses, George bursts into her room and says, “What the hell’s going on?”
  • Lucy calls the initial investigators behind a woman’s disappearance “idiots.”
  • George discusses how suspicious their assignment is by saying, “This whole thing is screwy.”

Supernatural

  • The premise of the novel is centered around the existence of ghosts and how to destroy them.

Spiritual Content

  • When London first got infested by ghosts, people visited various places of worship. “Churches and mosques did excellent business as people sought to save their souls . . . ”
  • Combe Carey Hall was initially “a priory, founded by a breakaway group of monks from one of the local abbeys.”
  • The monks who took up residence in Combe Carey Hall eventually, “turned away from God to the worship of darker things.

by Mia Stryker

 

Vampire Hunter

Ham Helsing is the descendant of a long line of monster hunters—who often don’t live long enough to rest on their laurels. Ham has always been the odd pig out, preferring to paint or write poetry instead of inventing dangerous new ways to catch dangerous creatures.

Ham’s brother Chad was the daredevil, carrying on the family legacy of leaping before looking, but after Chad’s death, the family business is left to Ham. Reluctantly, Ham sets out on his first assignment: to hunt a vampire. But Ham soon learns that people aren’t always what they seem and that you need a good team around you to help save your bacon!  

Ham Helsing is a unique protagonist who doesn’t jump to assumptions about others. Ham’s original mission was to kill the vampire. Instead of killing him, Ham befriends the vampire and the two join up to find the real villain. Not only does the vampire forgive Ham for his original intent, he praises Ham saying, “The brave can make their own path—their own way.” Despite being from a long line of vampire hunters, Ham departs from his family’s ways and instead of slaying vampires, Ham is a kind and selfless pig who uses his head. The story reinforces the idea that fate doesn’t determine a person’s (or a pig’s) decisions. 

While the story focuses on Ham, there are many other interesting characters. There’s a boy who keeps turning into a werewolf, a warthog who has social anxiety, a huge bear who frightens easily and cries, a cute female pig who isn’t afraid to use her sword, and a rat who loves big words. These interesting characters add humor and depth to the story. In the end, the large group of characters works together to defeat an evil chicken, who will be back to rain terror in the second book of the series, Monster Hunter 

Vampire Hunter is told through full-color panels that are full of humor and action and have unexpected surprises. For example, the villain jumps out of a plane and is falling toward a hungry shark, but instead of being eaten, the villain “hugged his way out of it.” Readers will giggle as the villain clings to the shark. Each page has one to six sentences and many of them use onomatopoeia. The low word count and easy vocabulary make Vampire Hunter an easy read. Plus, readers will love the silly puns and jokes. For example, when Ham sees a group supporting vampires, a rabbit says vampires are just “immortal heartthrobs who are trapped in the bodies of lovesick teens!” 

Full of adventure, humor, visual gags, and interesting characters, Vampire Hunter is sure to entertain readers. There is plenty of sarcasm and suspense to keep readers flipping the pages. Readers looking for a fun read will come to love Ham Helsing and his friends. For another fast-paced graphic novel with an unexpected hero, grab a copy of The Boy Who Crashed to Earth by Judd Winick—but be warned, once you start reading you will want to read the entire series!  

Sexual Content 

  • When a warthog meets Ronin, a female pig, he says, “Hey there, cute thing.”  
  • When the warthog touches Ronin’s arm, she says, “I could be your undertaker. Hands off, vamp.”  

Violence 

  • Ham Helsing’s descendants all met their demise because of reckless behavior. For example, Bernard Helsing and his assistant both died when they jumped off a very tall cliff. Bernard’s plan was to “lather up our long johns with jelly from the Amazonian fling beetle. This will give us maximum zip. We’ll be like living toboggans, sledding past rock and creatures alike.” Their actual death is not illustrated, but their gravestones are shown.  
  • A large mechanical knight (controlled by a chicken) attacks Ham. The knight almost kills a female pig named Ronin who jumps in and takes the knight’s head off with her sword. The scene is illustrated over nine pages.  
  • After being defeated, the evil chicken is upset that “no one appreciates how diabolical I am.” To prove he’s evil, he kicks a squirrel.  
  • Ronin fights slices of bacon that attack her group. When Ronin cuts a piece of bacon, Ham yells, “AH! Watch it. That bacon grease burns. But it does smell good.” The bacon pieces run away.  
  • When a man ends up dead, Ham and his group are told that he was killed by, “Shadow creatures! Those spider-woman’s minions. She got Laurence. She made Laurence go bye-bye.” 
  • Ronin goes after a giant spider. Using her sword, Ronin cuts the spider in half. The spider’s green blood covers the ground. Later, the group finds Ronin cooking the spider and eating it. The attack is illustrated over three pages. 
  • In a multi-chapter battle, the spider-woman attacks Ham and his friends. The spider tries to impale Ham with her leg, but Ham slices it off with a sword. The spider-woman’s minions jump into the fight. During the fight, the warthog is tied up in spiderwebs.  
  • The spider-woman separates the group and ties up all of Ham’s friends. Someone goes into town and brings back reinforcements wearing clogs. The townspeople kill the spiders by stomping on them. The illustrations show two panels with dead spiders’ green blood.  
  • When the villain realizes that the spider-woman and her minions failed to kill Ham, he squishes one of the spiders to prove they are “expendable.”  
  • When the villain flees, the townspeople finish stomping and squishing the spider minions. The spider killing is illustrated over a page. 
  • A doctor creates a monster. When the monster awakens, he beats up the doctor and flees.  

Drugs and Alcohol 

  • None 

Language   

  • Silly exclamations are used throughout the story like “pigeon pellets,” “horse cookies,” and “buffalo bagels.”  
  • One of Ham Helsing’s descendants’ tombstone says, “courage and stupidity—a fine line.” Another descendant’s tombstone reads, “He died as he lived. Like an idiot.” 
  • There is some name calling such as buffoon, knuckleheads, bloodsucker, and losers.  
  • Heck is used once.  

Supernatural 

  • At the story’s end, a doctor makes a Frankenstein monster. 

Spiritual Content 

  • The spider-woman says she is “like God herself. I wield the power to unseat the very hierarchy of the forest.”  

The Epic Escape from the Underworld

The gods of Mount Olympus Pet Center are ready to bust out of their habitats and find their next mythological mission. But as it turns out, the newest threat to ancient Greece—an all-seeing monster from another realm—sneaks up on them!

Now Zeus the hamster, Athena the cat, Demeter the grasshopper, Poseidon the pufferfish, Ares the pug, and Hermes the chicken, all face a daring quest that takes them deep into the mystifying world of the Underworld, a realm where nothing is as it seems. Will Zeus and his team succeed on their most otherworldly adventure yet?

In The Epic Escape from the Underworld, everyday objects become relics and monsters of ancient Greece. Boyer uses imagination and comedy to bring Hades and the Underworld to life. A high-action plot, humorous situations, and black-and-white illustrations blend to make a fun series that will keep readers turning the pages. Each illustration shows the Greek gods, which gives the reader a visual and helps them understand the plot and the gods’ emotions. Large illustrations appear every one to five pages.

Readers who aren’t familiar with Greek Mythology will easily understand the book because the pet store owner listens to a podcast called “Greeking Out.” This podcast about Greek myths gives the reader a quick lesson on the mythology that is necessary to fully appreciate the book. Despite this helpful intro, the Olympians do meet a lot of characters, which may confuse some readers, especially since some of the new characters are not mentioned in the podcast.

The fourth installment of the Zeus the Mighty Series has lots of laughs and shows the importance of teamwork. Each Olympian completes a different task based on their strongest traits. Without relying on each other, the Olympians would not have been able to complete their quest. In addition, the book briefly explores the idea of a democracy. The Epic Escape from the Underworld is another fun-filled story that will keep readers flipping the pages. The story ends with more information about myths, the Olympians, Hades, and the Underworld. Readers who love action-packed, humorous stories should also check out Knights vs. Dinosaurs by Matt Phelan.

Sexual Content

  • None

Violence

  • Zeus takes Hades’s Cap of Shadows. When he does, “[Hades] dropped his rock on Zeus’s toe.”

 Drugs and Alcohol

  • None

Language

  • Drat is used once.
  • Hades calls Zeus a fool.

Supernatural

  • Hades has a Cap of Shadows that makes the wearer invisible.

Spiritual Content

  • Hermes tells a snake, “When Greeks want sweet dreams, they pray to me!”

Vampire Myths

Whether they are characters in movies, books, or nightmares, vampires are among the most recognizable monsters in the world. Today, vampires are characterized by fangs and an unshakable lust for human blood, but some vampire myths differ from these notions. Vampire Myths begins by explaining why stories about blood-sucking vampires began, as well as different cultures’ vampire beliefs. Some of the vampire explanations are scary and cringe-worthy, such as in old Malaysian tales that describe vampires as “a floating head with entrails hanging to the ground.”

Vampire Myths is visually appealing. Each page has large illustrations that include short captions. In addition, each section is broken into smaller sections that have fun headlines such as “Bloody Feast” and “Buried Secrets.” Another appealing aspect of the story is the fun facts that appear in a graphic that looks like a scroll. Throughout the book, readers will encounter bolded words that may be unfamiliar; however, the words are defined within the text making the passage easy to understand.

Vampire Myths is not meant for the faint of heart. The graphic descriptions of vampire behavior and the different ways people killed the undead may be disturbing to younger readers. The vampire facts are interesting and include historical people connected with vampire lore. None of the myths are covered in detail which allows the book to cover many interesting topics including vampire movies, books, and people from history. Full of colorful pictures, interesting facts, and historical information, Vampire Myths will entertain readers who want to understand vampires and aren’t afraid of a little bit of horror.

Sexual Content

  • None

Violence

  • The Grim brothers wanted to rid a European village of a vampire. “First, the brothers dug up the grave and found the corpse with red-stained mouth and lips, proof that it must have been biting victims. . . The brothers decided to rip out the corpse’s accursed heart. . . They went on to whack the body with a blunt spade and remove the heart. Then they burned the corpse to a crisp.”
  • The ancient Greeks mutilated cadavers “to prevent the dead from returning to life. Vital organs including the brain, heart, and liver were removed.” Similarly, the Slavic people of Eastern Europe “bound the corpse, slit the muscles and tendons, cut off limbs, and drove a stake or cross through the heart.”
  • A buso is a tall, thin demon who prefers “to feast on rotting carcasses, but that has never stopped it from occasionally luring live victims to a very unpleasant death.”
  • To kill a vampire, someone would drive a stake through the heart. . . According to most African folklore, “vampires required two stakes: one through the heart and one to nail the tongue to the chin. This would prevent the undead from uttering spells and curses.”
  • The man who was the real Dracula “liked to sit and watch his victims die while he ate. Although he didn’t suck blood as the fictitious count did, some sources say he dipped his bread in his victim’s blood.” Dracula was rumored to have killed 40,000 people. “He impaled most victims on tall stakes. . . He would impale them by carefully sliding a wooden stick through the body without hitting any vital organs. That would ensure that the victim would die a slow and painful death.”
  • Some people joined vampire societies. Teenager Rob Ferrell joined a society and “committed a heinous double murder in 1996.”

 Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • In Asia, some people smeared garlic over their bodies “to shield against spells cast by witches or wizards.”

Spiritual Content

  • Some cultures wondered if people became ill because a demon spirit was bullying their body. “Call upon the wisest shaman or healer, and they might successfully drive the demon out.”
  • The Mayans “worshipped a bat deity known as Camazotz, the god of caves.”
  • Some people thought fire could “permanently snuff out” a vampire because “the Hebrew god once appeared in the form of a burning bush and often used fire to punish people, destroy cities, and cleanse the Earth.”

Ogre Enchanted

Evie is content when she is treating people, diagnosing symptoms, and prescribing medications, with the help of her dedicated friend, Wormy. So, when Wormy unexpectedly proposes to her, she kindly declines his offer. She has too much to do as a healer. And besides, she doesn’t think of him as anything more than a friend.  

However, a fairy named Lucinda had been listening in on their conversation, and she doesn’t approve of Evie’s rejection. Suddenly, Evie finds herself changed from a girl into an ugly, hungry ogre. Evie now has sixty-two days to accept another proposal, or else she will be stuck as an ogre forever. But Evie doesn’t forget her human side.  

The close first-person style narrative allows the reader to better empathize with Evie and see how Evie navigates being an ogre. On her travels, Evie deals with the prejudices that humans have towards ogres. Out of fear, most humans attack her or run away from her, unaware that she is a human. For instance, when she returned from treating a patient, the villagers in her hometown attacked her. But Evie also meets people that accept her for who she is on the inside and do not care about her looks. These experiences remind Evie that she needs to take more consideration for people’s thoughts and not evaluate them solely on their physical appearance, afflictions, or first impressions.    

Ogre Enchanted is a fun, delightful book that takes inspiration from the Beauty and the Beast fairy tale. The story explores love, particularly romantic love. Several times, Evie thinks someone makes her “tingle” due to her inexperience with romantic feelings. Equally as important is Evie’s time spent with her potential suitors. For example, the merchant Peter wants to marry a noblewoman and isn’t romantically interested in her. He confesses that he “was fond of her family’s position and [her family’s] money” and “[he] made her love [him].” This example teaches that there are people who would choose their romantic partner based on attributes such as social status or wealth and then undervalue the romance in their relationship. Interactions such as these will help readers not only understand the concept of falling in love but also to see what people think about romantic relationships in general.  

If you like fairy tales and stories about romance, then grab a copy of Ogre Enchanted. The story has an interesting take on different views of romantic relationships. Readers will learn lessons about love and compassion as well as the difference between romantic love and platonic love. The story’s romantic aspects lean more towards puppy love than ardor, making the story good for middle-grade readers.  

The implementation of aspects of the Beauty and the Beast fairy tale, such as Evie’s transformation into a beastly, hideous creature, help highlight many characters’ tendency to judge others based on appearances. Readers will be eagerly flipping the pages to see how Evie finds the one person that accepts her for who she is and proposes to her. Evie quickly becomes comfortable with falling in love, despite her staunch opposition to romance. The external pressure of a proposal makes it hard to believe that Evie would have loved someone romantically had it not been for Lucinda’s intervention. Nonetheless, the topics of love and romance as well as the implementation of a well-known fairy tale makes this story a good introduction to relationships and the fantasy genre.  

Sexual Content 

  • Evie looks at a sleeping, young man. She thinks that he is handsome, his cheekbones are high enough “to speed [her] heart . . .” 
  • There are many instances where someone would make Evie “tingle.” She feels a tingle whenever she sees the merchant Peter because she is charmed by his intelligence and humor. 

Violence 

  • The citizens in Evie’s village shoot arrows at her when she is an ogre. “An arrow bored into the right arm just below my elbow.” A mob of people go into the streets and chase after her. Evie runs away and yanks the arrow out of her arm; she doesn’t feel any pain from her injury.  
  • A band of six ogres attack a giant and start to eat her. One ogre hypnotizes the giant so she will relax and then another ogre “bit into her leg.” 
  • To help the giant, Evie distracts the ogres with sticks of meat and then attacks two of the ogres. “With a healer’s certainty of where to thrust the sword, I stabbed the base of [an ogre’s] skull.” The ogre slumps forward. Then, Evie pierced one of the eyes of another ogre. “[The ogre] fell on his side.”  
  • Another ogre grabs Evie, but Evie slashes him. The remaining ogres rush at her. Evie closes her eyes, then opens her eyes. Two of the ogres are “sprawled on the ground near me, their faces blue.” The last two ogres are eating the giant, when Evie yells at the ogres. The giant grabs the ogres by the throat, “squeezed, then tossed them aside.” The giant sustained many injuries over the course of the fight. This lasts two pages.  
  • Evie, Squire Jerrold, and Peter fight in a joust. Squire Jerrold hurled himself at Evie. “The squire and [Evie] went down, rolling over and over, trying to pin each other.” Peter kicks Evie’s head, but Evie counters. With her “brain reeling, [Evie] grabbed his ankle, pulling him to the ground.”  
  • Both Squire Jerrold and Peter were on top of Evie, so she rolled over them and “rained punches on Squire Jerrold.” In the confusion, someone stabs Peter. “A rapier lay on the ground. Blood spurted from Prince Peter’s thigh.” Peter is injured; Peter had injured himself on purpose, attempting to frame Evie or Squire Jerrold as his attacker. The scene lasts for two pages. 

Drugs and Alcohol 

  • Evie uses a liquid called purpine—also known as dragon urine—to cure illnesses and diseases. 
  • Evie also uses a variety of herbs and poultices to cure people. For example, she uses a “paste of galingale, zedoary, and ginger” to treat an elf boy’s rash. 

Language   

  • Evie thinks “Fie!” once.  
  • Evie calls Wormy an idiot. 
  • Fool is used many times.  

Supernatural 

  • Lucinda transforms Evie into an ogre. Evie’s “mind emptied. The kitchen tiles no longer seemed to be beneath me. Somewhere, fabric ripped. My mind filled again.” Evie has been transformed into an ogre and has sixty-two days to find a suitor and accept his marriage proposal. The side effect is that Evie feels more comfortable as an ogre as time goes on.  
  • Ogres are hideous creatures that are known for their voracious appetite and odiferous smell. They can charm humans by hypnotizing them with their words. When hypnotized, humans are compelled to obey an ogre’s every word and command. It is impossible for a human to break out of a hypnosis. Ogres cannot hypnotize each other. 

Spiritual Content 

  • None 

Gregor and the Prophecy of Bane

Several months have passed since Gregor’s first trip to the Underland. Just as his life is returning to normal, his baby sister Boots is kidnapped by the cockroaches, and Gregor is forced to journey back to the subterranean city of Regalia. Once there, Gregor reunites with the rebellious Luxa and his bat Ares whom Gregor has pledged his loyalty and protection. Gregor soon discovers that the Underlanders have kidnapped Boots because of The Prophecy of Bane. This ancient prophecy implies that if Boots were to be killed, the rats would have the key to power. 

The Underlanders believe that Gregor is the prophesied Warrior who must kill an evil rat cloaked in a coat of white: the Bane, an enormous, snow-white 10-foot rat that threatens to destroy Regalia and subject all of the Underland to his rule. The Prophecy of Bane mysteriously says that the Warrior will be fatally weakened if: “Die the baby die his heart, die his most essential part. Die the peace that rules the hour. Gnawers [another term for rats] have their key to power.” Believing that Boots is the baby spoken of in the prophecy, the rats kidnap her.  

In order to save his sister, Gregor and his companions must embark upon a long and dangerous voyage, sailing into the heart of rat territory.  Gregor is determined to destroy the Bane before the rats can kill Boots. Gregor must learn to fight for those he loves while encountering dangers, close calls, and surprises along the journey. He must also discover what it means to be a warrior. 

Those who read Gregor and the Prophecy of Bane will enjoy its simple yet engaging plot, its pulse-pounding action, and its variety of characters and settings. The character and mythos of the Underland are deepened in this worthy sequel. New and dangerous creatures are introduced, the uncharted, watery depths of the Underland are explored, and at the end of this long voyage lies a mysterious and powerful foe: the Bane. 

Once readers enter the world of the Underland, the quick-moving plot and the dynamic characters will sweep middle school readers up, keeping their minds and imaginations engaged for the entirety of the book. To keep the suspense high, each new chapter introduces a new danger, an exciting development, and an intriguing complication to the plot. The action, often violent and bloody, is kicked up a notch from the first book. However, like the first book in the series, it is often the creatures and not the humans that suffer wounds and death in battle. Despite this, sensitive readers may be upset by the vivid battle descriptions. 

Gregor and the Prophecy of Bane is rife with themes of familial love and sacrifice, compassion, friendship, and duty. Gregor will stop at nothing to protect his friends and family. However, Gregor is faced with many difficult situations and moral dilemmas, all of which develop his character. Gregor discovers that he possesses incredible powers as a fighter. In fact, whenever he is near or in the midst of battle, Gregor’s mind enters into “rager mode;” a “rager” is a gifted warrior who possesses fighting abilities that approach the supernatural. Throughout the book, Gregor must learn to harness and control these abilities, lest they control him. The danger of letting his violent, rager instincts overpower his kind nature forces Gregor to consider the nature of violence and how it should be used only to protect and defend. 

Gregor and the Prophecy of Bane provides a story that is an incredibly entertaining blend of mystery, travel, and adventure. Every chapter ends on a cliff-hanger, providing ample reason for even the most reluctant of readers to devour it quickly. Furthermore, the ending perfectly sets up the sequel, Gregor and the Curse of the Warmbloods. Readers will not be able to help themselves, they’ll have to immediately reach for the next installment. 

Sexual Content 

  • None 

Violence 

  • The Underlanders practice their swordplay by having a contraption that throws small, golfball-sized balls at them in rapid succession. The Underlanders’ goal is to slice as many balls as possible. These balls are filled with red liquid that mimics blood. Gregor first goes into “rager mode” when training with the blood balls. “He was aware only of the blood balls flying toward him from all directions . . .  He could hear his blade making a whistling sound. Something splattered against his face. . . He could feel liquid dripping off his face and hands. The pounding of his heart was audible. He looked down at the ground. At his feet lay the oozing shells of fifteen balls.” 
  • The verbiage of the Prophecy of Bane itself is somewhat violent. For example, If Under fell, if Over leaped,/ If death was life and Death life reaped,/ Something rises from the gloom,/ To make the Underland a tomb./ Hear it scratching down below,/ Rat of long forgotten snow,/ Evil cloaked in coat of White,/ Will the Warrior drain your light?/ What could turn the Warrior weak?/ What do burning Gnawers seek?/ Just a barely speaking pup / That holds the Land of Under up/ Die the baby, die his heart/ Die his most essential part/ Die the peace that rules the hour,/ Gnawers have their key to power.” 
  • Twitchtip, a rat that aids the humans in their mission, threatens a giant talking firefly, saying “. . . if you don’t stop your incessant babble, that big rat sitting in the boat next to you [referring to herself] will rip your head off.” 
  • While discussing effective ways to kill rats, Ares the bat says, “The neck is vulnerable. The heart, but one must get past the ribs. Through the eyes to the brain. Under the foreleg is a vein that bleeds greatly. If you strike at the belly, you may not kill instantly, but the rat will likely die within days from infection.” 
  • As the group is sailing, they are attacked by a giant squid. Gregor is grabbed by “a slimy red tentacle,” and nearly pulled overboard. However, Ares manages to grab him, and “a tug-of-war ensued, with Gregor as the rope.”  
  • As the battle against the squid continues, Gregor “sank his teeth into the tentacle as deeply as he could” and “slice[d] through a tentacle that had encircled his ankle.” Trying to free Gregor, the humans and bats slice and claw at the tentacles. Gregor enters again into rager mode and, “His sword began to move—not in a premeditative way, but with some instinctive precision and force utterly beyond his control. He hacked away at tentacle after tentacle.”  
  • After the battle, “Four angry red circles, sucker marks, swelled on his forearm” where Gregor was initially grabbed. These sucker marks “begin to ooze pus.” The scene is described over three pages. 
  • Gregor’s tentacle wound worsens. “The whole forearm was badly swollen. The sucker wounds, which had turned a revolting shade of purple, oozed fluorescent green pus. They burned as if they were on fire.” 
  • As Pandora, a bat, flies over a volcanic island, a large cloud of flesh-eating mites emerges from the jungle. “[Pandora] had no time to react. One moment she was darting around eating mites, the next moment they were eating her. In less than ten seconds they had stripped the writhing bat down to the bone. Her white skeleton hung for an instant in the air, then crashed into the jungle below.” Ares barely escapes these flesh-eating mites and is bitten on his tail several times while fleeing. 
  • The group is attacked by large, dinosaur-like serpents. As the monsters attack, large waves wash the rats “into the serpents’ mouths.” Various members of the quest are injured. “One of Mareth’s pant legs was soaked in blood. In front of him, Gregor saw the shuttering heap of wet fur that was Twitchtip. Blood poured from her nose, which appeared to have been smashed in, and oozed from the stump that had been her tail.” 
  • When a serpent tries to eat Twitchtip, Gregor stabs the serpent’s tongue. As a fellow quester is attempting to dress Mareth’s wound, he rips “off the remains of Mareth’s blood-soaked pant leg, revealing jagged flesh around a gaping wound.” 
  • Two rats, Snare and Goldshard, fight each other to the death. “The fighting was vicious . . . Snare lost an eye. Goldshard’s ear dangled from a shred of fur. You could see the bone in Snare’s shoulder. Goldshard’s left front paw was snapped in two. Finally, the gold rat came in on her opponent’s blind side and locked her fangs on his neck. In the final throes of death, Snare got his hind feet between their bodies and slashed open the length of Goldshard’s belly . . . Her intestines spilled out on the ground . . . With a terrible gurgling sound, Snare suffocated in his own blood.” 
  • After returning from their journey, the Regalian crowds that have gathered are outraged to learn that Gregor has not killed the Bane. They begin throwing objects at him and Ares. “Something hit [Gregor] on the side of his head. His hand went up and came away bloody . . . More objects began to rain around him . . . The one thing they had in common was that they were all made of stone . . . he and Ares were being stoned to death.”  
  • Because of his failure to slay the Bane, Gregor and the other Underlanders stand trial for treason. Ares informs Gregor that if convicted, “They will bind my wings and your hands and drop us off a very high cliff to the rocks below.”  

Drugs and Alcohol 

  • None 

Language 

  • In response to the taunting of Ripred (a rat), Gregor says, “Just shut up, okay?” 
  • After the mission’s failure, Ripred offers Gregor a warning saying, “And you know, there will be hell to pay in Regalia.” 

Supernatural 

  • Nerissa, a member of Regalia’s royal family, is a soothsayer, and interprets the Prophecy of Bane. 

Spiritual Content 

  • None 

Curse of the Night Witch

Everyone on Emblem Island has a symbol that decides their fate, but Tor Luna seems like the only person who hates the one he’s been given. While other people can speak with animals, have beautiful singing voices, or culinary talent, Tor’s emblem is for leadership. He expects to live an uneventful life and take over his mother’s position as town chief. On the New Years’ holiday, Eve, the town gathers to send their yearly wishes to the wish god. Tor decides that this Eve he’ll wish for a new emblem. However, rejecting one’s emblem is a sure-fire way to get cursed, which is exactly what happens when Tor wakes up the next day with a curse mark where his leadership emblem once was.  

Tor teams up with his friends, Melda and Engle, to find the legendary Night Witch, a fearsome woman who is said to have hundreds of emblems that she gained from killing their original owners. To find her, the group uses The Book of Cuentos, a storybook that includes legends about Emblem Island’s history that turn out to be more than just stories. Eventually, they reach the Night Witch – but things aren’t as clear-cut as they have been written in the storybook. 

The Night Witch used The Book of Cuentos to frame herself as a villain in order to prevent her from getting her power stolen. She warns Tor that a greater darkness, one that is all evil, is rising and that she has picked Tor as her successor. Tor is unwilling to inherit her abilities, but the Night Witch passes on her power anyway. She picked Tor because the Night Witch believes he won’t abuse her skills. She says: “the best leaders are the ones who don’t want to lead.” The book ends with Tor shouldering the heavy burden of the Night Witch’s abilities with his friends and family at his side to defend Emblem Island from the coming darkness.  

Curse of the Night Witch is steeped in Latin American folklore amplified by the author’s rich imagination. The book is heavy on worldbuilding that is relevant to the plot and is an immersive part of the story’s adventure. The stories from The Book of Cuentos can be unsettling, but they help craft a world where darkness lingers under a colorful exterior. In addition to being a detailed story, Curse of the Night Witch is a coming-of-age story as Tor and his friends undertake a dangerous journey. When Tor thinks the Night Witch is going to kill him, Tor wishes he would’ve been more grateful for what he had. However, he realizes that his journey has taught him to appreciate what he’s gained: Melda and Engle, “two friends he would trust his life with” as well as a deeper respect for his former emblem.  

Tor is a thoughtful and determined main character who will quickly earn the sympathy and respect of readers. His drive to improve himself while still protecting innocent people shows his emotional complexity. The story emphasizes the power of friendship through Melda, Engle, and Tor, who are always ready to support one another and see their journey through until the end, no matter what happens. The plot twists and compelling lore make this an interesting story, however, there is gore and violence that some readers may find disturbing. Readers who want to read another tale that combines a rich cultural world with three friends who will protect each other until the end will enjoy Maya and the Rising Dark by Rena Barron. 

Sexual Content 

  • None 

Violence 

  • The Night Witch has an emblem that allows her to kill people by touching them. She kills her father and other innocent people. The Night Witch “had a gift never seen before. The power to kill with a single touch. And kill she did. One day, the girl emerged from her home, covered in blood, her father’s emblem on her skin. . . [The Night Witch] traveled across the island, leaving only death in her wake, emblems appearing on her arms after each kill, the ones she had stolen from children in their beds and from the poor souls who found themselves alone on a dark night.” 
  • A troll attacks Tor for trespassing in its territory. “A troll reached forward, and Tor screamed as its claw ran down the length of his arm.” The troll also bites him. Tor “screamed. It was like a giant needle had skewered his toes. Sparks of pain ignited in his toes and his entire foot went numb.” This feeling comes from a toxin that dissolves after a few hours, so Tor is not injured.  
  • A pelilarga attacked Melda. “[Melda] screamed as the pelilarga reached up and clawed her ankle, leaving five long, bloody scratches. . . The pelilarga hissed, and Melda winced, like it had scratched her again.” Melda is scratched up, but nothing worse. The attack ends when Melda, Tor, and Engle are able to distract the pelilarga with fireworks so they can escape. 
  • A giantess cuts Tor’s ear with an arrow for trespassing on her tribe’s land. “Tor winced and reached for his ear. His fingers came back covered in blood. The tiniest part of his ear, at the very tip, had been cut away.” Other than the cut, which later heals, Tor is not injured. 
  • The Book of Cuentos describes a mother who tried to kill herself and her children. The children escape, but the woman dies and becomes a monster called “The Woman.” The Woman “walked into the water, holding [her children’s] hands, intending to drown them and herself. But, before they were submerged, her children escaped. . . The Woman roams the island in search of children to take for her own.”  
  • A kidnapper hurts Tor for freeing his prisoners. “The man charged at Tor, managing to grab his arm so tightly Tor was actually afraid the bone might snap in half. . . Tor struggled until the man elbowed him right in the ribs. [Tor] bent over, gasping, the air sucked right out of him.” Engle saves Tor by hitting the kidnapper with The Book of Cuentos. “The kidnapper made a grunting noise, blinked, and fell to the ground. Engle stood there, The Book of Cuentos still held high above his head.”  
  • Emblem thieves are people born without emblems that kill others to steal their emblems. Killing someone allows the murderer to take the emblem of the victim. A group of prisoners caught by the emblem thieves are freed by Melda, Tor, and Engle. The prisoners fight back against their captors. “A woman cried out and leapt forward, taking down a guard in a single motion. . . A teenage girl disappeared right before [Tor’s] eyes, then reappeared after having struck a thief in the head with a bucket. An old man with a telekinesis emblem threw a chair at another.” The battle lasts a few paragraphs and ends when someone with a snowflake emblem freezes the remaining guards. 
  • An old woman in an abandoned town admits she resorted to eating her children to survive. 
  • Engle’s curse mark hurts him when he steps into the Night Witch’s territory. Engle “doubled over, crying out in pain and gripping his arm. . . the skin on Engle’s arm ripped open like the slow tearing of a seam. In a few horrifying moments, blood spilled over the cape Melda had made, and a clear message appeared, carved deep into his skin.”  
  • The same skin-tearing happens to Melda as the group gets closer to the Night Witch. “Then it was Melda’s turn to scream out. She clutched her arm, and loudly ground her back teeth together.” Lastly, it happens to Tor. “[Tor’s] palm suddenly split open. He gasped in pain, blood puddling at his feet.” 
  • Creatures take Engle into the water. After Melda rescues Engle, he’s very close to dying. “Engle’s eyes remained closed, and large gashes had been sliced through his clothes. He was bleeding, everywhere. But he was still breathing.” He lives.  
  • When Tor confronts the Night Witch, she admits that she didn’t kill her father; he was killed by other men. “The men who came [to the Night Witch’s home] were emblem thieves. There to take my father’s alleged two powers. By killing him. Once they realized one of his marks was false, they came back. And found me. But I was ready this time. I killed each one where they stood. My father’s emblem became mine. . . I roamed the island, searching for thieves just like the ones that had killed my father. I killed them before they could end anyone else. And so, my markings grew.” 
  • Tor fights the Night Witch. The witch “raised her hand, and the ground beneath Tor’s feet began to shake. It broke open, and dozens of shards of rock like teeth trapped his legs, then torso. The sharp stone tips pierced his clothes, crimson stains blooming through the fabric in blotches.” The battle lasts two pages and ends with the Night Witch transferring her power to Tor. 
  • Tor wakes in the middle of the night as his first new emblem appears. “He awoke screaming at the top of his lungs, feeling like someone was carving at his arm with a butcher knife, then scrubbing it with sea salt.” Tor learns that the process of getting a new emblem is painful.  

Drugs and Alcohol 

  • Troll bites contain a toxin that induces drowsiness. Engle says, “Troll bites are nothing but annoying. Their teeth release just a bit of a chemical that promotes drowsiness, making it hard for their victims to escape.” 

Language   

  • Melda calls the Plains, a city on the island, “stupid.” 

Supernatural 

  • The Book of Cuentos is an important book of legends that tells the history of Emblem Island, as well as detailing information about the island’s creatures and curses. It is kept by the community’s leader, Tor’s mother, until she passes it on to him. Some of the stories from The Book of Cuentos appear at the end of chapters. They are often dark tales of murder, punishment, and otherworldly beings.  
  • The story takes place on Emblem Island, a place where everyone has two distinct features: an emblem and a lifeline. An emblem is a symbol representing a magical skill somewhere on the body. A lifeline is a line, usually around the hands, that shows high and low points representing hardships and victories. It also shows when the person’s life will end. 
  • People with two or more emblems are known as wicked or a witch. “Witch was a foul name for a person who had been born with multiple emblems.” The people of Emblem Island believe that people with multiple emblems have too much power which drives them to evil deeds. The Night Witch is the most infamous of these witches, as she has hundreds of emblems. 
  • Tor and Melda have leadership emblems, which help them inspire people. Engle has a sightseer emblem, which allows him to see long distances. There are emblems for just about everything, including cooking, talking to animals, and water breathing. 
  • The world is full of magic creatures and objects. Familiar objects, like peaches, grow purple, and some animals have gigantism; a starfish is the “size of a rug.”  
  • Some magical creatures include gnomes, mermaids, trolls, giants, and fairies, among others. 
  • A “barbed malkin” is a cat-like creature with spike-like fur along its back.  
  • The mention of curses or cursed objects is very common. Stories like this are present in nearly every chapter. “Tor knew that touching the Bone Boat’s treasure was strictly forbidden. Doing so would unleash a fury-storm of repercussions: a hundred years of curses, teeth falling from the sky, the sea turning gray, blah blah blah, the same old tales Tor liked to roll his eyes at.” These legends often turn out to be true.  
  • Due to his Eve wish, Tor is cursed. It manifests in the form of an eye on his arm that blinks. Engle touches Tor, and the curse spreads to Engle in the form of a mouth that can speak.  
  • A myth in The Book of Cuentos tells of the creation of a hydroclops, a snake with a head on either end.  
  • Melda has a necklace that contains a “drop of color.” “Drops of color were extremely rare – they could only be extracted from special creatures. The liquid from Melda’s necklace could turn anything in the world that shade of blue.” Colors on Emblem Island are very important and can be stolen or changed with powerful magic.  
  • Captivates, siren-like mermaids, capture Tor, but his friends help him break the spell. 
  • Pelilargas, fantastical women with long hair, have the ability to steal souls, which makes their hair grow longer and stronger.  
  • Goblins are greedy creatures who have the ability to suck color from objects. In exchange for passage on a boat, a goblin takes the color from Melda’s eyes.  
  • A vanor is a creature able to take on the appearance of other people and craft illusions. Tor encounters one. “The [vanor] had no face, only a flesh covered canvas where a face should have been. But he wanted one. All vanors did. They lived to steal faces to add to their collections.”

Spiritual Content 

  • The residents of Emblem Island believe in karma. Melda says, “I’m only helping you [Tor] because I don’t want any bad karma affecting my Eve wish.” 
  • Souls exist. Some creatures, such as pelilargas, have the ability to steal them. 

Behind the Legend: Werewolves

Behind the Legend looks at creatures and monsters throughout history and analyzes them through a scientific, myth-busting lens, debating whether the evidence provided is adequate proof of these creatures’ existence. In Werewolves, readers learn about all the sightings and “proof” of werewolves, from historical stories of wolves that terrorized towns—such as the Beast of Gévaudan—as well as people (even children!) who were believed to transform into wolves. This book also discusses additional history about the monster, such as how werewolves became major figures in popular culture, more recent supposed werewolf sightings and theories on werewolf transformations. 

Werewolves is incredibly engaging and will appeal to even the most reluctant readers. The oversized text and short passages are easy to read. Plus, large black-and-white illustrations appear on almost every page. The illustrations bring the legend of werewolves to life and are often comical. However, some of the illustrations may disturb sensitive readers because they show mob scenes, torture, and blood-thirsty werewolves. Despite this, the book’s conversational tone adds humor and makes it clear that “like a new moon, there’s a tiny sliver of a chance that werewolves exist.” 

Werewolves is filled with exciting stories that explain how different werewolf myths began. The book also examines ancient stories and beliefs. Anyone who has wondered how werewolves worked their way into pop culture should read Werewolves. This entertaining book shows why werewolves fascinate people by including interesting facts. And it leaves the reader with this thought: “Werewolves show us that changes are possible. That we can maybe turn ourselves into anything we can imagine (as long as it doesn’t involve fangs).”  For another book that takes a bite out of werewolf myths, read Myths Across the Map: Werewolf Myths by Jenny Mason. The popular Twilight Saga by Stephenie Myers will drop you into a world where Werewolves live and love just like today’s teens.

Sexual Content 

  • None 

Violence 

  • In Caesar’s time, people who were “accused of being werewolves were burned at the stake or forced to endure other forms of barbaric torture that are simply too horrific to mention!” 
  • According to mythology, King Lycaon “serves Zeus a dinner that includes—gag alert!—a boiled person.” The King was known to be savage because he had a “penchant for human dinner entrees.” 
  • In the sixteenth century, the German town of Bedburg had a “savage killer on the loose.” At first, livestock was missing, and “the farmers would find remnants of the animals, which had been mutilated, torn apart, or half eaten.” Then, children began to disappear. Townspeople learned that a man, Peter Stubb, was the culprit.  
  • When Peter Stubb was “tortured on the rack. . . Stubb admitted to being a werewolf.” He was put to death “by having his flesh poked with red-hot burning pinchers.” An illustration shows Stubbs on the rack. 
  • One story tells of a hunter who fights with a creature. “He’s able to slice off the animal’s paw, which makes the beast finally retreat.” When he pulled out the paw, he found “a woman’s hand, adorned with a wedding ring.” A woman is then accused of witchcraft and put to death. 
  • One story tells of a Pernette, who was “overcome by dark and barbaric forces, [and] pounced on [a] girl. . .” The girl’s brother chases “off their crazed attacker, although the brother died shortly after. Pernette. . . was immediately killed by a mob of townspeople.” 
  • Pernette’s family was killed, and “they died a brutal and barbaric death at the hands of their accusers.” 
  • A mob chased a creature that was killing people. “The expert gunman’s bullet struck the beast’s head, passing right through it. . . with Beauterne’s men repeatedly discharging their weapons at it, the long-feared killer finally collapsed for good.” 

Drugs and Alcohol 

  • A boy said he had a “magical ointment” that “helped transform him into a werewolf.” 

Language   

  • None 

Supernatural 

  • None 

Spiritual Content 

  • In mythology, the “mischievous god Loki. . .transforms himself into a whole assortment of animals. . .” 
  • Ancient Egyptians believed that Anubis was a god who was “part man, part jackal.” 

The Girl in the Locked Room

A girl is locked in a room in an old, abandoned house. She has been hiding there for more than a hundred years. Another girl, Jules, arrives at the ruined house and sees a pale face in an upstairs window. Who is up there, she wonders, behind a locked door? 

Jules finds out that a young girl, Lily, has been watching her from the window. Jules is fearful, then fascinated, then eager to befriend—and help—the captive, who is burdened by a chilling secret from the distant past. 

Even though The Girl in the Locked Room is a ghost story that revolves around murder, the story won’t give readers shivery chills. From the start, readers know that Lily’s family was murdered. Since the family’s demise is not described in detail and leaves out any gore, the circumstances surrounding their death add suspense. The mystery of what happened will fill readers with curiosity.  

The story jumps back and forth between Lily and Jules’ perspectives, which allows readers to understand both girls’ feelings. Much of the suspense comes from the characters’ questioning themselves and wondering about each other. At times, the long string of questioning becomes overwhelming as they slow down the pacing.  

While the girls’ feelings are clear, the cause of some of the events is confusing. For example, portions of the family’s murder are played out each night and only Lily and Jules hear the raucous. The idea of multiple dimensions is introduced, which muddies the plot and makes the ending confusing. As far as ghost stories go, The Girl in the Locked Room is an uninspiring story with lackluster characters that will easily be forgotten. If you’re looking for a book that revolves around the supernatural, you should grab a copy of Ghost Squad by Claribel A. Ortega and Ophie’s Ghosts by Justina Ireland.  

Sexual Content 

  • None 

Violence 

  • When Jules moves into an old house, she learns that the family who used to live there was murdered and the house is haunted. Jules’ friend says, “Lots of kids have seen their ghosts, my brother included—he says if you go inside that house, you never come out.” 
  • At night, ghosts from the past reappear, playing out the past. In one viewing, a group of men finds the murdered bodies of the family. Their bodies are not described.  
  • Jules and her friend, Maisie, go into the old house. Jules thinks, “I knew people had been murdered in these rooms. Blood had stained its floor. Silent screams hung in the air.” 
  • Through multiple scenes, Jules learns what happened to the family. Mr. Bennett fired an employee who had stolen from him. Lily hears “the men’s voices rise. Mama screams and screams again. Lily hears explosions, two, three, maybe more. She recognizes the sound of gunfire. There’s more cursing, more thuds and bangs.” 
  • In the past, one of the women’s husbands was known to hit her and leave bruises “all over her arms.” When the man breaks into the Bennett’s house and his wife tries to stop him, “there’s a loud smacking sound, and Aunt Nellie cries out in pain.” 
  • In a plan to change the past, Lily doesn’t hide in the closet. Instead, when the men arrive, she goes downstairs and a man “grabs Lily and lifts her off her feet. He holds her under her arms as if she’s a dog. His breath smokes with whisky and his eyes are wicked, like the eyes of the old bull Papa keeps in the pasture.” 
  • When Lily breaks free, the man’s gun falls to the ground, and his wife, Aunt Nellie, grabs it. She says, “Stop right now, Charlie or I’ll shoot you dead. Don’t think I won’t.” Charlie’s friend shoots and accidentally hits Charlie. He “falls to the floor. His head is bleeding. A red stain spreads across the carpet.” The scene between Lily’s family and the bad men is described over ten pages.

Drugs and Alcohol 

  • The men who killed Lily’s family were drunk. 

Language   

  • When men threaten Mr. Bennett, he calls them “drunken fools.” 
  • Oh Lord, for the Lord’s sake, and Lord God Almighty are used several times. 
  • Someone asks, “What the devil’s going on?” 
  • Lily’s mom calls her husband an idiot. 

Supernatural 

  • When Lily’s ghost appears to Jules and her friend, “Jules and Maisie see her as she once was, not as she is now.” 

Spiritual Content 

  • Lily’s pastor “told us the world would end in the year two thousand. Judgement Day would come, and the dead would rise from their graves, and we’d be sent to heaven or hell.”  

Long Lost

Eleven-year-old Fiona has just read a book that doesn’t exist. 

When Fiona’s family moves to a new town to be closer to her older sister’s figure skating club—and far from Fiona’s close-knit group of friends—nobody seems to notice Fiona’s unhappiness. Alone and out of place, Fiona ventures to the town’s library, a rambling mansion donated by a long-dead heiress. There she finds a gripping mystery novel about a small town, family secrets, and a tragic disappearance.  

Soon, Fiona begins to notice strange similarities that blur the lines between the novel and her new town. With a little help from a few odd Lost Lake locals, Fiona uncovers the book’s strange history. Lost Lake is a town of restless spirits, and Fiona will learn that both help and danger come from unexpected places—maybe even from the sister she thinks doesn’t care about her anymore. 

While Long Lost focuses on Fiona, the story also jumps back in time to tell the story of two sisters—Hazel and Pearl. Fiona finds a mysterious book that keeps disappearing and reappearing; the book gives her a look into Hazel’s and Pearl’s lives. Fiona’s side of the story starts off slowly as her most pressing conflict is getting a library card, but soon the action picks up and the reader will get hooked on the mystery of what caused Hazel to disappear. Another element that builds suspense is the town’s belief in the Searcher, a mysterious black-draped apparition that steals children. While the plot is interesting, with all the different story elements, the plot may be difficult for some readers to follow. 

While the story contains plenty of mystery, it is also a story about sisters. Both sets of sisters—Hazel and Pearl, and Fiona and Arden—get so angry that they wish the Searcher would take their sibling. However, like all siblings, the girls learn the importance of working out their problems and being supportive of each other. Unfortunately, for Hazel and Pearl, this realization doesn’t happen until after they have died and meet up again as ghosts. 

While the main characters, Fiona, Hazel, and Pearl are not necessarily relatable, they are well-developed and interesting. Anyone who has siblings will understand the girls who often fight, say mean things to each other, and at the same time love each other.  

At times, Long Lost is a spooky story that will have readers’ hearts pounding. Readers will also be trying to fit all the pieces of the puzzle together. The one downside of Long Lost is the conclusion, which is rushed and leaves readers with questions. However, the story ends on a hopeful note with Fiona and her sister, Arden, repairing their relationship. Middle-grade readers who love the idea of ghosts, but don’t want the frightening elements of many young adult novels will enjoy Long Lost. If you’re looking for more spooky, fun ghost stories, check out the Shadow School Series by J.A. White. 

Sexual Content 

  • None 

Violence 

  • When Pearl comes home alone, one of the servants didn’t recognize her. “The pale, fragile form drifting out from between the trees with trancelike steps, hollowed eyes barely looked alive at all. . . beneath the blue pallor and stunned stare, she recognized Pearl’s familiar face. . . The girl was too cold even to shiver. . . Mud clung to her shins. Scratches and scrapes covered her bare arms.” Later, it is revealed that Pearl jumped into the river trying to find her sister. 
  • While in the woods, Fiona sees the Searcher. “A tall, gaunt, black-draped form. Hunched shoulders. Long, bent spine.” Fiona “didn’t have time to think. She could only whirl around and run.” Fiona is frightened but uninjured. 
  • In the library, after hours, Fiona meets the ghost of Pearl. Then, “The library’s double doors thumped open. . . The Searcher stepped forward. His cloak dragged along the parquet. Its hood was too deep to reveal any hint of a face inside. . . The Searcher took another step. A rush of cold air swept up the staircase, carrying the smell of damp and mud and rot.” Both girl and ghost run. 
  • Fiona runs into the library’s basement. “She was still trapped in the dark with one long-dead girl, a ghost dog, and some silent, lurching thing in a long black cloak.” Later, Fiona discovers that the Searcher is really Hazel’s ghost. 
  • Angry at Hazel, Pearl “lowered her head like a charging bull, and barreled straight into her sister’s stomach. The two of them fell to the ground. . . Pearl lunged forward and snatched the knife from Hazel’s pocket, where it was always kept. As Hazel sat up, trying to grab it back, Pearl kicked her sister in the ribs, knocking her aside. Hazel let out a gasp of pain. . .” The fight is described over two pages. 
  • Hazel drowns, but her death is not described. 
  • Hazel’s ghost tricks Fiona into going into a cistern. Fiona “couldn’t feel hands wrapped around her wrists; there were no fingers, no flesh. But the coldness held on to her, as solid as stone. She couldn’t get up.” Hazel attempts to drown Fiona, but someone rescues her. The scene is described over four pages.

Drugs and Alcohol 

  • After Hazel disappears, her mother is “dosed by the doctor.” Her father locks himself up in a room with a “crystal decanter.”  

Language   

  • Fiona calls herself an idiot and Hazel calls her sister an idiot twice. 
  • In her thoughts, Fiona uses the word kook several times. When a boy tells her that a book is cursed, Fiona wonders if he is a kook.  

Supernatural 

  • The town has a rumor about a Searcher who “was a dark being that skulked through these woods, awaiting the moment when it might catch another wanderer alone. According to the tales that wound through the town, any such unlucky wander was never seen again.” When Pearl’s sister is missing, Pearl says the Searcher took her. 
  • Fiona finds a book that tells the story of Pearl and Hazel. The book keeps disappearing and then showing up in a different location. Fiona believes that the book has “been waiting for the right person to come along.”  
  • Fiona meets a boy her age named Charlie. He believes the disappearing book is cursed. “The book is cursed to remain at the library. It’s can’t leave for long. Just like a ghost can’t leave the place it haunts.” 
  • Charlie believes in ghosts. He says, “Ghosts are just parts of the past that haven’t stopped happening. Things are unfinished. Like if you disappeared, and no one found you.”  
  • The ghost of Mrs. Rawlins appears to Fiona.  
  • As Fiona discovers more about Hazel and Pearl, the book mysteriously adds new pages. 
  • While looking for clues in Hazel’s bedroom–which has been preserved as she left it—Hazel’s pocket knife “wobbled on its rounded handle like an egg set on a countertop. . . it spun faster and faster, making several full circles before coming back to a halt.” The knife points to “the spot where a peephole was drilled through the wall.” 

Spiritual Content 

  • None 

Escape from the Roller Ghoster

The Kersville Amusement Park is always a good time, but it also gives a new meaning to the term “thrill rides.” That’s because, in addition to being a popular destination for heart-pounding fun, the park is also just a little bit haunted. Join Desmond and Andres as they try to enjoy their day at the amusement park while being chased by ghosts! Warning: You must be this tall to read this book. 

Throughout most of the story, Desmond and Andres are running from one activity to the next. When they challenge the ghosts to a contest, the boys beat the ghosts, which is unrealistic. However, it does lead to some silly moments. Desmond tells Andres, “You know how we’re feeling right now? Well, that’s probably how the ghosts feel.” Once the boys realize how the ghosts feel, Desmond and Andres are able to come up with a creative solution that makes both the people and the ghosts happy.  

Escape from the Roller Ghoster’s plot is lacking, but readers will still enjoy Desmond’s and Andres’s silly antics. Each book in the Desmond Cole series is a separate story and the books can be read in any order. The story is told in ten short chapters with easy-to-read vocabulary that is perfect for emerging readers. A black-and-white illustration appears on almost every page. The illustrations are often humorous and use exaggerated facial expressions so readers can tell what the characters are feeling. 

Even though Desmond and Andres are completely different, the two boys are best of friends who work together to rid the amusement park of ghosts. Full of silly moments, this non-scary ghost story will appeal to a wide range of readers. Readers who love ghost stories should also grab a flashlight, a blanket, and a copy of Ghost Attack by David Lubar. Similar to Escape from the Roller Ghoster, Ghost Attack uses humor to make young readers smile. 

Sexual Content 

  • In order to escape the ghosts, Desmond and Andres go on the “scariest ride at the park: the Tunnel of Love.” The illustration shows couples hugging and one couple kissing.  

Violence 

  • While playing a game, “instead of using the baseball, the sneaky ghost shot a fireball that hit the stack of bottles and turned them all to ash!” 

Drugs and Alcohol 

  • None 

Language   

  • While on one of the rides, the ghosts were “fraidy-cats.” 

Supernatural 

  • When Desmond and Andres go on a ride, a ghost winks at them. Then, “A ghost just asked us if we were having fun.” The ghosts continue to follow the two friends throughout the park. Later they find out that the ghosts were not real. Instead, the ghosts where “a leftover hologram from our Halloween show last year.”  
  • Desmond hands Andres a pair of glasses. “Suddenly, all [Andres] could see were ghosts! They were playing games, eating food, and riding rides.” 

Spiritual Content 

  • None 

Disney Frozen Polar Nights: Cast Into Darkness

Two months after the events of Frozen 2, the Arendelle sisters are still adjusting to their new roles. Elsa rules over the Enchanted Forest but admits, “even now that I’ve taken my place among the spirits, magic isn’t always easy.”  Meanwhile, Anna is newly engaged and new queen of Arendelle. While in the midst of planning for the annual Polar Night’s Festival, Anna takes a break to visit her sister alongside Kristoff, Olaf, and Sven. Around a campfire, Kristoff recalls the legend of a different pair of royal sisters, how one drowned the other in a jealous rage. The murdered sister arose as a zombified creature—a draugr—a “‘soulless monster ready to seek revenge against those who did it wrong.’”

After Kristoff finishes the story, a mysterious storm blows in, and when he and Anna return to Arendelle the next day, something is amiss. Storms keep coming, the sky grows darker and darker, and everyone seems to be losing their memories. It seems the draugr from the story is real and after them. Anna and Elsa must embark on a quest to figure out how to stop the creature before it’s too late.

Disney Frozen Polar Nights is told from the alternating third-person perspectives of Elsa (written by Mancusi) and Anna (written by Calonita). The two authors seamlessly blend the chapters and the story flows well. The reader gets a glimpse into the thoughts and feelings of both sisters and is able to have a better understanding of their relationship with each other as a result. Through the characters’ actions, the franchise’s theme of sisterhood and the importance of family are brightly showcased.

Anna, Elsa, and the other characters stay true to how they were portrayed in the films. The bond between the sisters is well illustrated, and their dynamic is charming, with Anna being more impulsive and Elsa being more grounded. Because of their differences, they balance each other out and bring out the best in each other. Anna’s romance with Kristoff is also very sweet, and it’s charming to watch them interact because they show how much they care about each other.

The plot revolves around Anna and Elsa figuring out the truth of what happened between the sisters from Kristoff’s story. It is a bit predictable that the circumstances around the death of the younger sister differ dramatically from the story that spread, and that this misinformation is the primary cause of the spiritual unrest. However, the journey is still enjoyable and is certain to captivate the target demographic.

Fans of Frozen will be swept up in this story that so vividly captures the Frozen world and characters. Disney Frozen Polar Night is a dramatic tale, but characters like Olaf provide some humor along the way to balance things out. The spooky story contains some imagery and tense moments that might be scary for certain readers. However, readers who appreciate monsters and mystery will enjoy the familiar characters and simple plot. Readers who are looking for kid-friendly ghost stories should add The Trail of the Ghost Bunny by Linda Joy Singleton to their reading list. Readers who love fairytale-inspired stories can jump into other fairytales by reading the Whatever After Series by Sarah Mlynowski.

Sexual Content

  • Anna and Kristoff kiss multiple times. The kisses are not described in detail. For example, the most detailed description depicts Kristoff “kissing her deeply” during an emotional reunion between the two at the end.

 Violence

  • Kristoff tells a legend of sisters Inger and Sissel. In a jealous rage, Inger “snuck behind [Sissel] and shoved her in [a river].” Inger watches as Sissel went over a waterfall and drowned.
  • While running from the draugr, Anna hits her head on a rock and injures her ankle. Elsa notes the “blood crusting in her sister’s hair.”
  • Elsa nearly drowns after falling into a river. As the current drags Elsa, she was “gulping river water too fast, choking and sputtering as she [tries] to find the river’s bottom . . . her feet only [kick] uselessly.” Anna saves her.
  • Elsa and Anna witness a vision of Sissel’s drowning. The vision reveals that the drowning was in fact accidental. Sissel tried to hold onto a branch by the riverbank for support but “the branch broke free. Sissel’s body was tossed like a rag doll over the [waterfall]. Inger screamed in agony, collapsing to the ground.”
  • A pirate ship shoots cannonballs at a ship that Anna and Elsa are on. Elsa needs to get to the ship to deliver a message. She rides there on the Nokk (a horse-shaped water spirit) while fighting the onslaught with her ice powers. “The cannonballs hit the ice in front of them . . . shattering [them] into a thousand pieces.” Elsa manages to get to the ship unscathed and stop the attack. The attack is described over four pages.
  • Plagued by memory loss, an Arendellian general named Mattias draws his sword and attempts to attack Sissel (still in the form of a draugr). He says, “I will slash you down where you stand.” As he charges Sissel, Elsa shoots an ice wall in front of him. He bounces “off the ice, falling backward and landing hard on the ground,” stopping from harming Sissel. He is not seriously injured.

Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • Elsa lives in the Enchanted Forest, home to the wind, fire, water, and air spirits who appear at certain points throughout the story. The fire spirit Bruni, for example, takes the form of a salamander that can catch fire at will.
  • The plot revolves around Sissel’s spirit coming back as a vengeful creature known as a draugr. Draugrs are “creatures of old folklore, and they supposedly cause terrible storms when they show up.” The draugr “haunts Arendelle and [steals] memories to try and make people stop thinking [her sister] murdered her.”
  • The group hears mysterious moaning in the night and when they go to investigate, their tent is knocked down by an apparent supernatural force.
  • The draugr appears to Anna and Elsa. It is described as “clearly human shaped . . . [with] blackened skin, misshapen bones . . . and green slime oozing from its pores.” The creature calls for its sister, and Anna and Elsa attempt to fight it off before running. It eventually vanishes but appears to the sisters a couple more times. It never harms them.
  • Eventually, Anna learns that the draugr isn’t really a ghost, but rather a “reanimated, decayed corpse… [that] didn’t receive a proper burial.”

Spiritual

  • None

Ghost Ship

The puppy pirates listen carefully as Puggly tells the story of Growlin’ Grace and her crew. Growlin’ Grace was determined to track down an evil sea slug. But when the pirates discovered that the slug was “bigger, stronger, and slimier than anything those pirate pups had seen before. . . Growlin’ Grace’s crew turned the ship around” and sailed away.   

After the scary story, Wally is pranked by a couple of pugs, who accuse him of being more puppy than pirate. How can Wally prove he’s as fearless as the rest? Spending the night on an abandoned pirate ship should do the trick! But when Wally and his human friend, Henry, climb aboard, they soon discover the ship might not be so empty after all. . . 

Young readers will enjoy the spooky story that has some suspense without being too scary. However, much of the story revolves around Wally and Henry exploring the ship and wondering if ghosts are real. Instead of having an action-packed story, Ghost Ship’s plot slows down and only picks up at the very end when Wally and Henry play a prank of their own. Still, readers will enjoy the pirate talk and cute word play such as pug-glorious. 

One negative aspect of the story is that Growlin’ Grace’s crew are called weirdos. When Wally and Henry meet two descendants of Growlin’ Grace’s crew, the pups call each other “Weirdos” because “that’s what Growlin’ Grace used to call her crew. She liked that she had a pack full of odd dogs who thought a little differently. They all had strange personalities and even stranger ideas about pirating life.” While Growlin’ Grace was using the term in a positive way, adults may want to take this opportunity to discuss the negative connotation of the name and if this type of name calling is appropriate.   

Ghost Ship isn’t as action-packed as the other books in the series. However, young readers will still enjoy the spooky adventure. The black and white illustrations are adorably cute and will help readers understand the story’s plot. With short chapters, large text, and illustrations every one to five pages, Puppy Pirates is the perfect series for readers ready for chapter books. Plus, the end of the book has four pages that show how to draw a puppy pirate and how to use a key to unlock a code. 

Ghost Ship will teach young buccaneers that the most important treasure is being with friends. And while this is a ghost story, the only ghosts that appear are puppies who are pulling pranks. Readers who love dogs should also check out All Paws On Deck by Jessica Young and  Stinky Spike the Pirate Dog by Peter Meisel; both pirate-themed books use humor to engage young readers. 

Sexual Content 

  • None 

Violence 

  • Wally and Henry go on a ship they believe is abandoned. Then, “a white figure popped out of the shadow and flew straight at them. . . Wally growled and yipped, grabbing for the ghost with his teeth.” The supposed “ghost” disappears. 

Drugs and Alcohol 

  • None 

Language   

  • After frightening Wally, Puggle calls him a scaredy-pup. 
  • When one of the characters gets frustrated, he yipped, “Graggle! Stinkbug! Plink!” 

Supernatural 

  • None 

Spiritual Content 

  • None 

Red Rover

On a car ride back from the beach, sixth grader Amy Tanner notices something strange by the side of the road. It’s a blindfolded dog, muzzled with duct tape. He’s tied to a post with a rusty chain. Concerned for the dog’s safety, Amy quickly convinces her parents to pull over, and the family frees this mystery dog, who they suddenly feel compelled to name Rover. Before long, Rover has charmed his way into the Tanner family home. He especially bonds with Amy’s younger sister, Katie, who seems to hear Rover’s thoughts in her head. 

Despite the Tanners’ excitement about having a new dog, Amy begins to notice unusual things happening around Rover. Electronics malfunction. Pets and humans that he dislikes freeze, wide-eyed, as if possessed. And, when Rover is forced to attend the school science fair against his will, a gory “accident” occurs, leaving the rats of a rival project dead. It slowly becomes clear that Rover has strange psychic abilities. Even Amy’s ever-logical parents begin to see that something is wrong.  

The Tanners attempt to tame their dog and, when that doesn’t work, to drop him off at a shelter, but they are unsuccessful. Eventually, Amy is left with no choice but to track down Rover’s previous owners and figure out how they were able to free themselves from this creature. This journey is how Amy meets the grizzled diva Miss Dola, who helps Amy and her family perform a ritual to weaken Rover. After a dramatic confrontation, they are able to drop him into the sea. He sinks to the bottom, gone for good. Or is he? 

A key theme in Red Rover is dealing with bullies. A girl from school named Valerie Starr frequently makes fun of Amy, and Amy draws a direct comparison between this rival and Rover. In the latter half of the book, Amy is willing to do almost anything in her power to spend less time around her dog. She relishes her hours at school. She goes on walks. She spends extra time in the bathroom. “Anything that took time out of her morning, she was good at. Anything to keep her up here, on the second floor, away from him.” Amy, for her part, dislikes the person that she’s become. Once a dog-lover, she now catches herself hoping for Rover’s downfall, a relatable struggle for anyone who’s endured bullying. She just wants to be free.  

Because Red Rover is told entirely from Amy’s perspective, frustration and fear are also key elements of the plot. While Katie blindly adores Rover and their science-minded parents don’t even consider psychic powers a possibility, Amy picks up on Rover’s sinister energy almost from the beginning. As the novel progresses, Amy becomes more and more frightened of Rover. This fear is what drives the plot forward and initially puts Amy at odds with her family. Readers will share Amy’s terror as suspense slowly builds, until the final confrontation at the end of the book where Amy’s “sharp, unspeakable terror curdle[s] into rage” and she must defend her younger sister from Rover’s attack. 

Although Red Rover is a bit slow at times, the story of a girl who lives in fear in her own home will resonate to any child who has had to deal with a bully, especially one that they seemingly can’t escape. With believable characters and a strong final act, Red Rover presents a powerful narrative about standing up for yourself, protecting the people you care about, and following your gut even when no one else believes you.  

Sexual Content 

  • None 

Violence 

  • When Amy and her family first encounter Rover, he is tied to a fence by the side of the road and has visibly been mistreated. A rusty chain is “looped tightly around [Rover’s] neck and clasped with a padlock,” and a dirty rag is “tied tight over the dog’s eyes.” Additionally, a “thick loop of duct tape” is “wrapped around [his] muzzle, holding [his] mouth shut.” 
  • A tall girl confronts Amy and demands that she hand over her ice cream money. Amy wishes she had the courage to “shove” the girl aside or “[throw] a punch.” The confrontation ends nonviolently when the tall girl looks Rover in the eyes and suddenly “lurche[s] forward” and “vomit[s] across the concrete.” 
  • When Amy brings Rover to the science fair, he becomes agitated and launches a telekinetic attack against the rats from a different project’s terrarium. The rats begin “slamming their bodies against the sides of their plastic cage, shrieking as they [throttle] themselves back and forth, back and forth.” The inside of the plastic terrarium rapidly becomes “smeared with blood.” 
  • Amy has a dream of Rover’s face “rotting away, revealing a skull.” 
  • While at a sleepover, Amy learns that her father just “fell and hit his head on the kitchen floor” and that there was “blood everywhere.” It is implied that Rover is responsible for the accident. 
  • Rover lures the family’s other dog, Stormy, into the street, and Amy jumps in front of a car trying to save him. Amy gets Stormy safely to the curb, but the car bumper “punche[s]” Amy in the side. She then “[flies] to the asphalt, rolling over twice and feeling the grit of the road beneath her scrape her elbows and knuckles raw.” 
  • While on a drive, Amy sticks her head out of the window and Rover tries to roll up the window “like a slow guillotine.” Amy is able to pull her head back inside just in time. 
  • Amy and her family attempt to drop Rover off at a shelter, but he escapes and returns home. Upon calling the shelter, they learn that the animals there “all just died at once.” It is implied that Rover used his powers to kill them. 
  • Rover attacks a professional dog whisperer by psychically throwing him through an exploded window. The dog whisperer lands in glass and sustains “dozens of cuts on his exposed arms and face.” 
  • Rover uses an “invisible force” to choke Amy, but he is distracted when Amy’s younger sister offers to feed him Greek honey cake. 
  • Amy burns out one of Rover’s eyes with a stick of sage, and the wound is described as “oozing a thick black liquid that sizzled as it hit the floor.” 
  • During a final confrontation, Rover throws furniture, pets, and family members around the house with his mind. He corners Amy and her sister in the attic, but before he is able to attack, Miss Dola appears and “stab[s] all three syringes down into the back of the dog’s neck.” This immobilizes Rover and they are able to lock the creature in a cage, which they eventually push into the sea.

Drugs and Alcohol 

  • None 

Language  

  • Amy mentally refers to herself as a “weak little idiot” when she hesitates to defend herself against a bully. 
  • In a fit of rage, Amy calls her younger sister a “brat.” 
  • A boy calls his brother a “dingus.” 

 Supernatural 

  • Rover possesses psychic abilities, which are slowly revealed over the course of the book. He is able to control electronics, move things with his mind, and even psychically kill other creatures. 
  • The family employs a supernatural ritual in order to break the bond between Rover and Katie. The ritual involves a string of leaves, three black candles, three medical syringes filled with a clear liquid, a “small black book with a gold triangle on the cover,” and a slice of Greek honey cake. 

Spiritual Content 

  • Miss Dola believes that Rover may be an incarnation of the three-headed canine beast Cerberus, a figure from Greek mythology. 

Riley’s Ghost

Riley Flynn is alone.  

It feels like she’s been on her own since sixth grade, when her best friend, Emily, ditched her for the cool girls. Cool girls don’t like Riley. They decide one day to lock Riley in the science closet after hours, after everyone else has gone home. 

When Riley is finally able to escape the closet, she finds that her horror story is only just beginning. All the school doors are locked, the windows won’t budge, the phones are dead, and the lights aren’t working. Through halls lit only by the narrow beam of her flashlight, Riley roams the building, seeking a way out, an answer, an explanation. And as she does, she starts to suspect she isn’t alone after all.  

While she’s always liked a good scary story, Riley knows there is no such thing as ghosts. But what else could explain the things happening in the school, the haunting force that seems to lurk in every shadow, around every corner? As she tries to find answers, she starts reliving moments that brought her to this night. Moments from her own life…and a life that is not her own. 

Riley’s Ghost explores the issue of bullying through two girls’ experiences. While the premise is unique—a girl is forced to face her past hurts with the help of a ghost—the story is frustrating because of the frequent flashbacks. Since much of the story is told in the past tense, the story’s pacing is slow and has very few dramatic scenes. When something interesting begins to happen, the story quickly shifts to past events which kills the suspense. While the constant jumps into the past help explain Riley’s behavior, she is not relatable or likable. Riley has often been the target of bullies; however, her own behavior has caused some of her problems.  

The addition of Max, a ghost who is using a half-dissected frog as a vessel, should add interest, but the ghost does not evoke sympathy because he is so awful. Instead of helping Riley, the frog does not want to confront his past. Riley is left to guess at Max’s motives. Even at the end, Max learns nothing and only wants to forget about his past mistakes instead of making amends. Plus, the story’s message is confusing because the story shows that most people pay for their mistakes, but “nobody should have to pay for their past mistakes indefinitely.” 

Riley’s Ghost takes a hard look at the bullying that can take place during middle school and shows how bullying can have a lasting impact on the victims. Unfortunately, the conclusion is confusing and chaotic, and the lesson is unclear. In the end, the story hints that Riley’s life makes a dramatic turn for the better, but the conclusion jumps to a feel-good ending without showing how Riley was able to make changes. For readers who want to explore the issue of bullying further, Out of Place by Jennifer Blecher and Fortune Falls by Jenny Goebel would be better book selections.  

Sexual Content 

  • Riley thinks about her teachers. “And rumor had it that Mrs. Brendaker, the choir teacher, was madly in love with Ms. Child, which was bound to be hard on Mr. Brendaker, if and when he found out.” 
  • While in middle school, Heather and her friend kiss. The boy “gave her her first awkward kiss underneath the bleachers by the tennis courts.” 

Violence 

  • In a hallway at school, Grace gets in Riley’s face. “Grace poked Riley just below the collar of her sweatshirt. . . Her chest burned above her heart where Grace’s finger had just been.” Without thinking, “Riley’s right arm, which uncoiled unconsciously, swinging fast, the open hand connected with Grace’s left cheek with such force it made the other girls’ head whip around.”  
  • After Riley slaps Grace, Grace and her friends lock Riley in a supply closet in the science classroom. 
  • When a half-dissected frog begins talking to Riley, she “kicked out with her right foot, sending the creature with its dissected belly and its flopping innards soaring ten feet, straight into a wall, where it hit with a sickening slap.” 
  • Riley gets angry at the frog and tries to stomp him. “Riley chased after the frog frantically leaping down the hall, trying to smash him under her bootheel like a toddler squashing bugs on the blacktop, until she cornered him in the entryway of a classroom, backed against the door.”  She grabs the frog and thinks, “it would be easy to snap his spine, to feel it splinter.”  
  • A ghost leads Riley into the auditorium where Riley sees a vision of the ghost’s life. When Riley sees the ghost’s face in a mirror, she reaches out to touch it. “The mirror shattered at her touch, splintering into a thousand pieces. Riley screamed. . . She felt her feet mysteriously pulled out from under her, a moment of pure weightlessness, a total loss of control.” Riley falls and her “head snapped back, striking the hardwood floor, taking away the last bit of light.” Riley is knocked unconscious. 
  • When Riley was in elementary school, a classmate named Jordan messed up her drawing. Without thinking, she stabbed him with a pencil. “But she had got lucky—or unlucky—catching the soft web of tissue between Jordan’s thumb and forefinger. . . Jordan screamed again. The wound, now free to bleed, burbling up a tiny stream that trickled down the length of his thumb.” Afterwards, Riley had to see a therapist. 
  • When she was in middle school, the ghost Heather, “snuck into the gym, grabbed one of the baseball bats from the supply closet, then she just went crazy. Ballistic. She smashed everything she saw. Windows. Desks. . .” Heather was suspended and never went back to school.  
  • Riley sees visions of Heather’s death. “Her father was driving. . . She wasn’t wearing a seat belt. . . Riley could picture it. The shattered glass. The screech of tires. The body lifted, floating. Head snapping backwards. And then . . . just gone.” 
  • Heather’s classmates locked her in a supply closet. “[Heather] pounds and kicks, she pleads and shouts, she cusses and spits. . . She is afraid. Afraid of being stuck in this place forever. Afraid that no one will ever try to find her.” 

Drugs and Alcohol 

  • While locked in a closet, Riley wishes she could go home and take Advil, then sleep. 
  • One of Riley’s teacher is “the vape master.” 
  • In the nurse’s office, a cabinet is “full of Adderall and Ritalin.” 
  • While on vacation, Riley and her friend planned to “cajole Riley’s father into letting them try a sip of beer.”

Language   

  • Freaking is used in excess. For example, Riley says, “I’m stuck in this freaking school, freezing in the freaking dark, talking to a freaking frog who is also a freaking ghost!” 
  • Profanity is used occasionally. Profanity includes crap, hell, and piss. 
  • Goddam is used once. 
  • Occasionally, Riley calls her classmates names such as a jerk, prick, and “butt-faced jerkwads.” 
  • Riley imagines her classmates texting about her, saying that she “is cray cray.” Another girl says Riley is a “freak.” 
  • A boy tells a girl not to listen to Riley because “she’s a lunatic.” 
  • God, oh my God, and Jesus are used as exclamations rarely.  
  • Riley says, “screw this” and “screw it” several times. 
  • Emily thinks about telling her ex-friend’s mother that her daughter was a “terrible kiss-ass, crowd-following, spineless bystander.” 

Supernatural 

  • The ghost of Heather, a girl who died while in middle school, haunts the school. By making a flashlight blink on and off, the ghost shows Riley where she wants her to go. Riley also sees visions of the ghost’s life.  
  • While locked in the school, Riley hears voices when no one is there, lights go on and off. In addition, Riley hears crying coming from the bathroom stall. Then black letters appear on a mirror, “Nothing to see here.” 
  • A ghost uses a half-dissected frog as a vessel. He tells Riley, “I thought it might be easier for you to handle if you had an actual body to talk to. Something substantial. And this was the best vessel I could get.” 
  • While in a hallway, Riley sees “all the dials on all the lockers started to spin. Up and down the hall. Every locker, all at once, turning one way and then the other in unison.” Then Riley hears people talking, saying that someone is a “freak, a loser, so awkward, so weird.”  
  • Based on her father’s stories, Riley knows that “to vanquish a ghost was to find out what it wanted, what kept it anchored to this world. Find the tie that bound it here and then cut it loose.”  
  • The ghost, Max, wants to destroy some letters that his ex-friend wrote to him. “Riley felt a tickle like a breath on the back of her neck before a current of air picked up the stack of letters . . . the pages shot upward and then fell back down like maple leaves.” Riley saves the letters from being burned.

Spiritual Content 

  • None 

Comet Rising

Emmeline, Lucas, and Lucas’s parents escaped from Lady Aisling’s grasp and are hiding away in a house by the sea. They are safe for now. Dar, now imprisoned in a tiny cage, is the only person that is ruining their relatively peaceful seclusion. Dar tells Emmeline that the Cerelia Comet is coming sooner than expected, but Emmeline doesn’t believe her. The Cerelia Comet comes every 25 years, and it’s been 13 years since its last appearance. However, upon seeing the comet soar through the night sky, it becomes clear that Lady Aisling has a sky shaker on her side who moved the comet’s orbit so it could arrive 12 years earlier. Lady Aisling could add more talents to her collection.

Lucas’s parents tell the other families about the comet’s arrival. Eventually, Lady Aisling finds their house by the sea and tries to capture everyone. Lucas’s parents tell Emmeline and their son that they will meet them at an old friend’s house but are caught by Lady Aisling’s soldiers. It is up to Emmeline and Lucas to find more talented children to join in the fight to stop Lady Aisling. But when Emmeline accidentally frees Dar, they find out that the children they seek have already been captured. Now, Emmeline and Lucas know that they must fight for their lives and the lives of talented children just like them.

Comet Rising starts where Shadow Weaver ended, pulling the reader into an action-focused adventure that builds upon the last. The story includes more details about talented people and the land of Zinnia, but those facts do not muddle the story. Once again, the narrative focuses on Emmeline’s point of view, which is concise and optimistic, making the events easy to follow. She becomes more self-assured as she and Lucas find more talented children, but as the story continues, she grapples with how she wants to defeat Lady Aisling. Readers will relate to the weight of Emmeline’s newfound responsibility and her being peer pressured, like when she refuses a friend’s suggestion to weaponize her shadows. In the end, she accomplishes her goal without compromising her values.

Emmeline also learns about forgiveness and becomes more willing to forgive Dar for her betrayal. Dar had tricked her into releasing her from the cage. She went off on her own to defeat Lady Aisling because of a personal grudge. Dar has eluded Emmeline and also done a lot of bad things to Emmeline, like impersonating her while traveling on her own. But after all is said and done, and Lady Aisling is no longer a threat, Emmeline forgives Dar because “everyone deserves a second chance.”

Comet Rising is a story that draws upon the fantastical and magical. The story has plenty of action and also answers questions asked in the previous book. Plus, it expands upon the characters, including the villain. Younger readers will enjoy reading the spellbinding descriptions of magic as well as learning about trust, forgiveness, and responsibility. Readers who liked Comet Rising by MarcyKate Connolly may want to read similar books like Jinxed by Amy McCulloch and The Revenge of Magic by James Riley.

Sexual Content

  • None

Violence

  • Lady Aisling uses her magic to wrap vines around Dar’s neck and body. Her vines “begin to squeeze. Dar thrashes, but the choking vines won’t let up.” Dar’s face begins to “turn blue” while she tries to free herself with her shapeshifting, but the vines constrict her even more. Lucas crafts a sword and frees Dar from the vines.

Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • The Comet bestows magic upon people every 25 years, blessing those born in the year of the comet with a magical gift.
  • Emmeline is a shadow weaver; she morphs shadows into different objects, animals, and silhouettes. “[The shadows] dodge and twirl at my command.” She can make the shadows tangible and cover herself. Emmeline does not get any ill effects from her shadow weaving.
  • Lucas is a light singer; when he sings, he can bend the light. At first, he can use his light to bake bread, but then he can use his light to make tangible objects such as bands and orbs of light. He can also craft a sword. He does not get any ill effects from his light singing.
  • Simone can read people’s minds and use telepathy. She has no ill effects when she reads or detects someone’s mind, but it is painful for her to use telepathy due to Lady Aisling tampering with her ability.
  • Pearl is a spot hopper. She can “move between two points instantly regardless of the distance” if she’s seen the destination or if she’s with someone who has seen the destination. She can take people with her if they hold onto her. There is a tingling sensation that goes away when she hops from spot to spot, but there are no ill effects when she uses her ability on herself or other people.
  • Noah is a talent taker. He can take talents away from gifted people by physical contact. “He puts a hand on my shoulder and closes his eyes. At first, I don’t feel anything much as my shadows dissipate. but after a moment, a tingling sensation begins to burn through my shoulder.” At first, he could nullify a talent. Eventually, he can permanently erase talents.
  • Lady Aisling is a magic eater. She can steal gifted people’s gifts and then use them. Lady Aisling’s gift does not work on regular people. She will become sick and weak if she does not devour a talent often.
  • Dar can shapeshift into anything and anyone.

Spiritual Content

  • None

by Jemima Cooke

Maya and the Return of the Godlings

Training to be a guardian of the veil isn’t easy, but 12-year-old Maya is determined to follow in her father’s footsteps, especially since he hasn’t been the same since their last run-in with the Lord of Shadows, the evil being who controls the Dark. On the brink of an upcoming war between Earth and the Dark, the Lord of Shadows snatches Papa’s soul.  Maya rounds up her friends, fellow “godlings,” Frankie and Eli, for another journey into the Dark to retrieve Papa’s soul and stop the veil from collapsing.

Once back in the Lord of Shadows’ domain, Maya is faced with difficult moral choices. She finds an imprisoned Darkbringer, named Zeran, who doesn’t want a war with the human realm. For the first time, she considers that not all Darkbringers are evil, which makes it harder to fight them since most have been recruited into the Lord of Shadows’ ranks by force. Allied together, Maya, Frankie, Eli, and Zeran continue to the Crystal Palace, the Lord of Shadows’ lair.

In the confrontation between the Lord of Shadows and Maya, she learns her half-sister Eleni is still alive. Not only is Eleni being used by the Lord of Shadows for her power, but she was the one who let the Lord of Shadows into the human realm which allowed him to start a terrible war years ago. Maya wonders if it’s her fate to also open the gateway, which would allow the Lord of Shadows to wage war on the human realm for the second time. Determined to prevent that from happening, Maya steals back Papa’s soul and rescues Eleni. Back on Earth, Maya may have won this battle, but she knows the war is far from over.

Maya’s character is both funny and thoughtful, as she has a penchant for disobeying orders but for the right reasons—she will always save her friends and family even if the world is against her. Her determination to keep people safe is admirable. However, the friends have repeated setbacks because random creatures attack them. These scenes get tiring since they do not add to the plot.

Despite this, Maya and the Return of the Godlings is an interesting read that takes time to develop the characters such as Zeran, a darkbringer rebel. Zeran’s character is interesting because he forces Maya to change her perspective. At first, Maya perceived him to be the enemy, but now she feels a duty to protect him. This is what makes the plot most worth reading: Maya’s unwavering determination to make the world safe for all who wish to do good.

The story has a sense of unpredictability because the plot does not stray away from mentioning the death of past characters, such as Papa’s first family. Plus, the situation in Maya’s world continues to grow in gravity, making it increasingly likely that her friends and family won’t escape unscathed. With a war brewing, Maya and the Return of the Godlings explores dark topics.

Readers who enjoy books with magical worlds and rich cultural ties should also read Amari and the Night Brothers by B.B. Alston and Aru Shah and the End of Time by Roshani Chokshi.

Sexual Content

  • None

Violence

  • Maya and Papa get attacked by shadows while repairing the veil. Maya explains, “Something whipped out of the tear and snatched my legs from underneath me. . . writhing shadows. I hit the ground hard on my butt, and the staff spun out of my hand. . . Papa lunged for me, but his legs buckled, and he stumbled instead. He reached for the place between his chest and stomach, his face twisted in pain. . . The shadows still had my ankles and were dragging me into the tear. . . Papa stepped into the mouth of the tear. His dark skin glowed silvery-white and pushed back the darkness. The shadows hissed as if they couldn’t stand the light and let go of my legs. I whacked one with my staff before they fled back into the Dark.”
  • Frankie was adopted after her mother, an orisha, was killed. Frankie learns that her mother, Zala, hunted down rogue magical creatures. Maya thinks, “If Frankie’s mom’s death hadn’t been an accident, it meant someone – or something – had killed her.”
  • Zeran, a young darkbringer, deserted the army and is subjected to all sorts of punishment. The guards who have him in custody threaten to send him to the stocks and lock him in a cage with bars that kill on contact.
  • While stealing a map, Maya, Frankie, and Eli are attacked by a darkbringer. “An electric shock hit me in the back. My whole body seized up, and the staff slipped from my hand. I hit the ground hard. The impact knocked the wind out of me, and my teeth tore into my cheek. I couldn’t move as the metallic taste of blood filled my mouth. . . Frankie hit him with a ball of raging energy, but instead of falling back, the darkbringer seemed to absorb her magic. . . the darkbringer advanced on Frankie, and she stumbled back. I screamed inside my head and fought against the electricity winding through my body. My insides were on fire, and sweat stung my eyes. . .” The fight lasts for five pages, ending with Eli knocking the darkbringer out.
  • Maya and Frankie are caught by Nulan, the former commander of the darkbringer army. Nulan fights with the new commander, Rovey, over who gets to kill Maya, Frankie, and Eli. Their fight lasts eight pages. “Rovey locked Nulan in a bear hug, and electricity shot through her. Her whole body shook… Nulan head-butted Rovey. He dropped her and she crashed to the ground. Rovey stumbled back, looking dazed and confused while Nulan gave him a vicious smile. Knives appeared in her hands…” After this point, we don’t see the resolution of the fight because Maya runs away, but Rovey and Nulan live since they come back in the end of the story.
  • Maya, Zeran, Frankie, and Eli get lost in a forest where they are attacked by shadow monsters.  Maya “slammed my staff into the shadows hard. The impact vibrated up my arms into my teeth. My vision was a blur as I twisted and turned to keep out of their grasp. The shadows screamed as white veins of light started to form around the places my staff stuck. After enough hits, they fled into the forest.” The fight lasts four pages, and no one is injured.
  • Zeran quickly disarms Nulan with an anti-magic collar. “Zeran flew straight into Nulan. They crashed and rolled on the floor. One of her magical blades materialized out of thin air, and she aimed it for Zeran’s heart. But he was quicker. He pulled the collar from his neck and snapped it around Nulan’s throat. Her blade instantly disappeared. Nulan clawed at the collar right before Zeran head-butted her and knocked her out cold.”
  • The Lord of Shadows tries to stop Maya from getting her father’s soul. “His ribbons snapped around my ankle. . . searing cold snaked up my leg. The lower half of my body fell still, and I couldn’t move. . . Why was I suddenly so sleepy? I saw a reflection of myself in the glass. My skin had turned ash gray. The Lord of Shadows was draining the life from me!”
  • Maya, Frankie, Eli, and Zeran fight with the school bullies, Winston, Tay, and Candace, who also have orisha powers. “Winston stepped in our path with his friends at his side. Sparks of fire lit up on his arms. Candace grew to pro-wrestler size. Tay cracked his knuckles, and the floor shook beneath our feet. . . Winston jabbed his finger into my chest. Zeran grabbed his hand and twisted. Winston fell to his knees, and Tay sprang into action. Frankie flung out an energy lasso that smacked Tay on the nose. He winced as he grabbed his face, looking annoyed. Candace tripped over Eli’s invisible foot. With the bullies disarmed, Zeran let go of Winston and shoved him back.” The fight ends when they get caught by a teacher.

Drugs and Alcohol

  • None

Language

  • Papa says, “Mama’s going to skin both our hides if I don’t get you back in time for school.”
  • Maya drops her staff and it hits a passerby. Maya censors the word. “‘What the bleep?’ the man says. Okay, he didn’t say ‘bleep,’ but Mama said that I better not even think of cursing.”
  • A secretary named Clara is annoyed at someone commenting on her instagram posts. She calls that person “a little twit.”
  • Winston, a godling who bullies Maya at school, calls her “guardian of giant turds” after learning of her role as guardian of the veil.
  • Maya says, “Oh crap!”
  • Winston calls Zeran a “freak.”

Supernatural

  • Orishas are celestial spirit beings who are featured prominently in the story. Maya’s father and other community members are orishas. They each have different orisha powers. Some are specialized – like Eli who can turn invisible. Others, like Oshun, the orisha of beauty, have a certain domain.
  • Orishas speak Sekirian, the first language of the universe.
  • Maya and Papa are orishas whose duty is to protect the veil, a magical forcefield made by Papa to separate the human world from the Dark, a parallel universe of magic and evil creatures. Throughout the story, Maya and her father repair “tears” in the veil.
  • Papa and Maya can teleport by bending space. They can also open gateways which create a door between Earth and the Dark.
  • Maya uses a magical staff that acts as a conduit for her power. It magically changes shape into everyday objects like a hair pin or ring.
  • Because of the incoming war, the power of other orishas in Maya’s community manifests. For example, Winston, a school bully, gains the ability to control fire.
  • Papa conjures magical horses to take the godling children to the celestial city Azur. “His magic started to take shape. First a cluster of sparks here and another there. Then lines of light connected the sparks like a constellation of stars. Eli gasped as the magic settled into four winged horses.”
  • Glamour, a special magic, prevents humans from perceiving orishas and other magic. For example, the horses that Papa conjures appear as bikes to humans across the street. Maya explains, “The horses would look like something completely normal to human eyes.”
  • The children and Papa go to Azur, the city of the celestials. “The city sat on a cloud that spanned for miles among the stars. . . Sunlight dances off the buildings made of silver and gold and glass. The whole city glowed.”
  • The city is populated with Azurians, other celestials. Maya describes them. “The Azurians were tall and lanky, short and plump, and every shape and size. Some had skin as smooth as marble or scales and gills. . . Tails swept along the ground. Wings tucked against backs. Long tentacles wiggled among feet. . .” Humans also live there, but a rare type of human that have the natural ability to see magic. Elokos, creatures that eat humans, also live there when they no longer have a taste for human flesh.
  • Frankie meets a kishi while in Azur. “They had two faces – one human and one hyena. In his stories, they were always tricksters who literally had two faces.”
  • The Dark is populated by winged, blue-skinned monsters called darkbringers.
  • The darkbringers use dog-like creatures to hunt down Maya, Eli, and Frankie. “The dogs turned out to be not dogs. Instead of fur, green scales covered their bodies and they had a row of sharp spikes across their backs. What was it with the Dark and its deadly animals? Last time we were here, we had to fight off large birds with needle-like spines on their underbellies.”
  • In the Dark, the kids go to a city where darkbringers live, reminiscent of Chicago but with magical technology. The darkbringers have magical creatures for pets.

Spiritual Content

  • Orishas are celestial spirit beings that are gods in this story. They have certain domains and powers, such as Shangó, the god of lightning. Their children, which have orisha blood, are known as godlings, and they often manifest supernatural powers.
  • Papa’s soul being stolen is one of the major plot points. Obatala, an orisha, and Maya discuss the soul. Obatala explains that orishas’ souls are not replaceable. “For those of us born of the universe, the essence of what we are is complicated. Our soul is our bond to the universe – it is our immortality. We cannot forge a new one.”
  • Eli controls an army of spirits trapped in a bog in the fight against the Lord of Shadows. At one point, he allows a ghost to possess him, sharing its power.

by Madison Shooter

Fitz and Cleo #1

Meet Fitz and Cleo. They’re ghosts, siblings, and friends. This is their first book filled with eleven (that’s more than ten!) fun-filled adventures. Join them as they go to the beach, fly paper airplanes, play baseball, do science, and adopt a cat! 

Much like Casper the Friendly Ghost, Fitz and Cloe are adorable, friendly ghosts that readers will love. The two ghosts make everyday mundane events into something fun. The siblings’ adventures come to life in large, colorful panels similar to a graphic novel’s panels. The illustrations use bright colors and simple backgrounds that appeal to young readers. Although the illustrations are simple, the ghost’s emotions are clearly conveyed. Plus, some of the illustrations are humorous, such as a pink fairy pig with wings, and the cat Mister Boo who loves to sleep on Fitz’s head.  

Fitz and Cloe’s chapters range from three to eight pages. Each page has two to eight short sentences. The story is fun to read aloud because most of the text is comprised of dialogue; plus, there is plenty of onomatopoeia. While each chapter contains humor, there are also plenty of sweet moments. For example, while looking at other planets through a telescope, Cloe tells Fitz that Earth is the best planet “because you’re on this planet Fitz. And Mister Boo is on this planet. We’re on this planet TOGETHER. So it HAS to be the best!” 

If you’re looking for an entertaining book that will appeal to young readers, then Fitz and Cloe is the perfect book for you. The two ghosts and their cat make everything from playing baseball to flying paper airplanes into a fun adventure. Plus, young readers will relate to the siblings, who get brain freezes, spend a day at the beach, and play with a ball of yarn. Small details in the illustrations make the story even more engaging.  

Even though each chapter of Fitz and Cloe is short, readers will be eager to continue until they reach the end of the siblings’ adventures. The story has widespread appeal because of the everyday conflicts, the ghost protagonists, and an adorable cat. Another one of the story’s positive aspects is that the two siblings are kind to each other. For more fun reading, check out the Unicorn and Yeti Series by Heather Ayris Burnell. 

 Sexual Content 

  • None 

 Violence 

  • None 

 Drugs and Alcohol 

  • None 

 Language   

  • None 

 Supernatural 

  • None 

 Spiritual Content 

  • None 

 

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