Vampire Myths

Whether they are characters in movies, books, or nightmares, vampires are among the most recognizable monsters in the world. Today, vampires are characterized by fangs and an unshakable lust for human blood, but some vampire myths differ from these notions. Vampire Myths begins by explaining why stories about blood-sucking vampires began, as well as different cultures’ vampire beliefs. Some of the vampire explanations are scary and cringe-worthy, such as in old Malaysian tales that describe vampires as “a floating head with entrails hanging to the ground.”

Vampire Myths is visually appealing. Each page has large illustrations that include short captions. In addition, each section is broken into smaller sections that have fun headlines such as “Bloody Feast” and “Buried Secrets.” Another appealing aspect of the story is the fun facts that appear in a graphic that looks like a scroll. Throughout the book, readers will encounter bolded words that may be unfamiliar; however, the words are defined within the text making the passage easy to understand.

Vampire Myths is not meant for the faint of heart. The graphic descriptions of vampire behavior and the different ways people killed the undead may be disturbing to younger readers. The vampire facts are interesting and include historical people connected with vampire lore. None of the myths are covered in detail which allows the book to cover many interesting topics including vampire movies, books, and people from history. Full of colorful pictures, interesting facts, and historical information, Vampire Myths will entertain readers who want to understand vampires and aren’t afraid of a little bit of horror.

Sexual Content

  • None

Violence

  • The Grim brothers wanted to rid a European village of a vampire. “First, the brothers dug up the grave and found the corpse with red-stained mouth and lips, proof that it must have been biting victims. . . The brothers decided to rip out the corpse’s accursed heart. . . They went on to whack the body with a blunt spade and remove the heart. Then they burned the corpse to a crisp.”
  • The ancient Greeks mutilated cadavers “to prevent the dead from returning to life. Vital organs including the brain, heart, and liver were removed.” Similarly, the Slavic people of Eastern Europe “bound the corpse, slit the muscles and tendons, cut off limbs, and drove a stake or cross through the heart.”
  • A buso is a tall, thin demon who prefers “to feast on rotting carcasses, but that has never stopped it from occasionally luring live victims to a very unpleasant death.”
  • To kill a vampire, someone would drive a stake through the heart. . . According to most African folklore, “vampires required two stakes: one through the heart and one to nail the tongue to the chin. This would prevent the undead from uttering spells and curses.”
  • The man who was the real Dracula “liked to sit and watch his victims die while he ate. Although he didn’t suck blood as the fictitious count did, some sources say he dipped his bread in his victim’s blood.” Dracula was rumored to have killed 40,000 people. “He impaled most victims on tall stakes. . . He would impale them by carefully sliding a wooden stick through the body without hitting any vital organs. That would ensure that the victim would die a slow and painful death.”
  • Some people joined vampire societies. Teenager Rob Ferrell joined a society and “committed a heinous double murder in 1996.”

 Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • In Asia, some people smeared garlic over their bodies “to shield against spells cast by witches or wizards.”

Spiritual Content

  • Some cultures wondered if people became ill because a demon spirit was bullying their body. “Call upon the wisest shaman or healer, and they might successfully drive the demon out.”
  • The Mayans “worshipped a bat deity known as Camazotz, the god of caves.”
  • Some people thought fire could “permanently snuff out” a vampire because “the Hebrew god once appeared in the form of a burning bush and often used fire to punish people, destroy cities, and cleanse the Earth.”

Ogre Enchanted

Evie is content when she is treating people, diagnosing symptoms, and prescribing medications, with the help of her dedicated friend, Wormy. So, when Wormy unexpectedly proposes to her, she kindly declines his offer. She has too much to do as a healer. And besides, she doesn’t think of him as anything more than a friend.  

However, a fairy named Lucinda had been listening in on their conversation, and she doesn’t approve of Evie’s rejection. Suddenly, Evie finds herself changed from a girl into an ugly, hungry ogre. Evie now has sixty-two days to accept another proposal, or else she will be stuck as an ogre forever. But Evie doesn’t forget her human side.  

The close first-person style narrative allows the reader to better empathize with Evie and see how Evie navigates being an ogre. On her travels, Evie deals with the prejudices that humans have towards ogres. Out of fear, most humans attack her or run away from her, unaware that she is a human. For instance, when she returned from treating a patient, the villagers in her hometown attacked her. But Evie also meets people that accept her for who she is on the inside and do not care about her looks. These experiences remind Evie that she needs to take more consideration for people’s thoughts and not evaluate them solely on their physical appearance, afflictions, or first impressions.    

Ogre Enchanted is a fun, delightful book that takes inspiration from the Beauty and the Beast fairy tale. The story explores love, particularly romantic love. Several times, Evie thinks someone makes her “tingle” due to her inexperience with romantic feelings. Equally as important is Evie’s time spent with her potential suitors. For example, the merchant Peter wants to marry a noblewoman and isn’t romantically interested in her. He confesses that he “was fond of her family’s position and [her family’s] money” and “[he] made her love [him].” This example teaches that there are people who would choose their romantic partner based on attributes such as social status or wealth and then undervalue the romance in their relationship. Interactions such as these will help readers not only understand the concept of falling in love but also to see what people think about romantic relationships in general.  

If you like fairy tales and stories about romance, then grab a copy of Ogre Enchanted. The story has an interesting take on different views of romantic relationships. Readers will learn lessons about love and compassion as well as the difference between romantic love and platonic love. The story’s romantic aspects lean more towards puppy love than ardor, making the story good for middle-grade readers.  

The implementation of aspects of the Beauty and the Beast fairy tale, such as Evie’s transformation into a beastly, hideous creature, help highlight many characters’ tendency to judge others based on appearances. Readers will be eagerly flipping the pages to see how Evie finds the one person that accepts her for who she is and proposes to her. Evie quickly becomes comfortable with falling in love, despite her staunch opposition to romance. The external pressure of a proposal makes it hard to believe that Evie would have loved someone romantically had it not been for Lucinda’s intervention. Nonetheless, the topics of love and romance as well as the implementation of a well-known fairy tale makes this story a good introduction to relationships and the fantasy genre.  

Sexual Content 

  • Evie looks at a sleeping, young man. She thinks that he is handsome, his cheekbones are high enough “to speed [her] heart . . .” 
  • There are many instances where someone would make Evie “tingle.” She feels a tingle whenever she sees the merchant Peter because she is charmed by his intelligence and humor. 

Violence 

  • The citizens in Evie’s village shoot arrows at her when she is an ogre. “An arrow bored into the right arm just below my elbow.” A mob of people go into the streets and chase after her. Evie runs away and yanks the arrow out of her arm; she doesn’t feel any pain from her injury.  
  • A band of six ogres attack a giant and start to eat her. One ogre hypnotizes the giant so she will relax and then another ogre “bit into her leg.” 
  • To help the giant, Evie distracts the ogres with sticks of meat and then attacks two of the ogres. “With a healer’s certainty of where to thrust the sword, I stabbed the base of [an ogre’s] skull.” The ogre slumps forward. Then, Evie pierced one of the eyes of another ogre. “[The ogre] fell on his side.”  
  • Another ogre grabs Evie, but Evie slashes him. The remaining ogres rush at her. Evie closes her eyes, then opens her eyes. Two of the ogres are “sprawled on the ground near me, their faces blue.” The last two ogres are eating the giant, when Evie yells at the ogres. The giant grabs the ogres by the throat, “squeezed, then tossed them aside.” The giant sustained many injuries over the course of the fight. This lasts two pages.  
  • Evie, Squire Jerrold, and Peter fight in a joust. Squire Jerrold hurled himself at Evie. “The squire and [Evie] went down, rolling over and over, trying to pin each other.” Peter kicks Evie’s head, but Evie counters. With her “brain reeling, [Evie] grabbed his ankle, pulling him to the ground.”  
  • Both Squire Jerrold and Peter were on top of Evie, so she rolled over them and “rained punches on Squire Jerrold.” In the confusion, someone stabs Peter. “A rapier lay on the ground. Blood spurted from Prince Peter’s thigh.” Peter is injured; Peter had injured himself on purpose, attempting to frame Evie or Squire Jerrold as his attacker. The scene lasts for two pages. 

Drugs and Alcohol 

  • Evie uses a liquid called purpine—also known as dragon urine—to cure illnesses and diseases. 
  • Evie also uses a variety of herbs and poultices to cure people. For example, she uses a “paste of galingale, zedoary, and ginger” to treat an elf boy’s rash. 

Language   

  • Evie thinks “Fie!” once.  
  • Evie calls Wormy an idiot. 
  • Fool is used many times.  

Supernatural 

  • Lucinda transforms Evie into an ogre. Evie’s “mind emptied. The kitchen tiles no longer seemed to be beneath me. Somewhere, fabric ripped. My mind filled again.” Evie has been transformed into an ogre and has sixty-two days to find a suitor and accept his marriage proposal. The side effect is that Evie feels more comfortable as an ogre as time goes on.  
  • Ogres are hideous creatures that are known for their voracious appetite and odiferous smell. They can charm humans by hypnotizing them with their words. When hypnotized, humans are compelled to obey an ogre’s every word and command. It is impossible for a human to break out of a hypnosis. Ogres cannot hypnotize each other. 

Spiritual Content 

  • None 

Gregor and the Prophecy of Bane

Several months have passed since Gregor’s first trip to the Underland. Just as his life is returning to normal, his baby sister Boots is kidnapped by the cockroaches, and Gregor is forced to journey back to the subterranean city of Regalia. Once there, Gregor reunites with the rebellious Luxa and his bat Ares whom Gregor has pledged his loyalty and protection. Gregor soon discovers that the Underlanders have kidnapped Boots because of The Prophecy of Bane. This ancient prophecy implies that if Boots were to be killed, the rats would have the key to power. 

The Underlanders believe that Gregor is the prophesied Warrior who must kill an evil rat cloaked in a coat of white: the Bane, an enormous, snow-white 10-foot rat that threatens to destroy Regalia and subject all of the Underland to his rule. The Prophecy of Bane mysteriously says that the Warrior will be fatally weakened if: “Die the baby die his heart, die his most essential part. Die the peace that rules the hour. Gnawers [another term for rats] have their key to power.” Believing that Boots is the baby spoken of in the prophecy, the rats kidnap her.  

In order to save his sister, Gregor and his companions must embark upon a long and dangerous voyage, sailing into the heart of rat territory.  Gregor is determined to destroy the Bane before the rats can kill Boots. Gregor must learn to fight for those he loves while encountering dangers, close calls, and surprises along the journey. He must also discover what it means to be a warrior. 

Those who read Gregor and the Prophecy of Bane will enjoy its simple yet engaging plot, its pulse-pounding action, and its variety of characters and settings. The character and mythos of the Underland are deepened in this worthy sequel. New and dangerous creatures are introduced, the uncharted, watery depths of the Underland are explored, and at the end of this long voyage lies a mysterious and powerful foe: the Bane. 

Once readers enter the world of the Underland, the quick-moving plot and the dynamic characters will sweep middle school readers up, keeping their minds and imaginations engaged for the entirety of the book. To keep the suspense high, each new chapter introduces a new danger, an exciting development, and an intriguing complication to the plot. The action, often violent and bloody, is kicked up a notch from the first book. However, like the first book in the series, it is often the creatures and not the humans that suffer wounds and death in battle. Despite this, sensitive readers may be upset by the vivid battle descriptions. 

Gregor and the Prophecy of Bane is rife with themes of familial love and sacrifice, compassion, friendship, and duty. Gregor will stop at nothing to protect his friends and family. However, Gregor is faced with many difficult situations and moral dilemmas, all of which develop his character. Gregor discovers that he possesses incredible powers as a fighter. In fact, whenever he is near or in the midst of battle, Gregor’s mind enters into “rager mode;” a “rager” is a gifted warrior who possesses fighting abilities that approach the supernatural. Throughout the book, Gregor must learn to harness and control these abilities, lest they control him. The danger of letting his violent, rager instincts overpower his kind nature forces Gregor to consider the nature of violence and how it should be used only to protect and defend. 

Gregor and the Prophecy of Bane provides a story that is an incredibly entertaining blend of mystery, travel, and adventure. Every chapter ends on a cliff-hanger, providing ample reason for even the most reluctant of readers to devour it quickly. Furthermore, the ending perfectly sets up the sequel, Gregor and the Curse of the Warmbloods. Readers will not be able to help themselves, they’ll have to immediately reach for the next installment. 

Sexual Content 

  • None 

Violence 

  • The Underlanders practice their swordplay by having a contraption that throws small, golfball-sized balls at them in rapid succession. The Underlanders’ goal is to slice as many balls as possible. These balls are filled with red liquid that mimics blood. Gregor first goes into “rager mode” when training with the blood balls. “He was aware only of the blood balls flying toward him from all directions . . .  He could hear his blade making a whistling sound. Something splattered against his face. . . He could feel liquid dripping off his face and hands. The pounding of his heart was audible. He looked down at the ground. At his feet lay the oozing shells of fifteen balls.” 
  • The verbiage of the Prophecy of Bane itself is somewhat violent. For example, If Under fell, if Over leaped,/ If death was life and Death life reaped,/ Something rises from the gloom,/ To make the Underland a tomb./ Hear it scratching down below,/ Rat of long forgotten snow,/ Evil cloaked in coat of White,/ Will the Warrior drain your light?/ What could turn the Warrior weak?/ What do burning Gnawers seek?/ Just a barely speaking pup / That holds the Land of Under up/ Die the baby, die his heart/ Die his most essential part/ Die the peace that rules the hour,/ Gnawers have their key to power.” 
  • Twitchtip, a rat that aids the humans in their mission, threatens a giant talking firefly, saying “. . . if you don’t stop your incessant babble, that big rat sitting in the boat next to you [referring to herself] will rip your head off.” 
  • While discussing effective ways to kill rats, Ares the bat says, “The neck is vulnerable. The heart, but one must get past the ribs. Through the eyes to the brain. Under the foreleg is a vein that bleeds greatly. If you strike at the belly, you may not kill instantly, but the rat will likely die within days from infection.” 
  • As the group is sailing, they are attacked by a giant squid. Gregor is grabbed by “a slimy red tentacle,” and nearly pulled overboard. However, Ares manages to grab him, and “a tug-of-war ensued, with Gregor as the rope.”  
  • As the battle against the squid continues, Gregor “sank his teeth into the tentacle as deeply as he could” and “slice[d] through a tentacle that had encircled his ankle.” Trying to free Gregor, the humans and bats slice and claw at the tentacles. Gregor enters again into rager mode and, “His sword began to move—not in a premeditative way, but with some instinctive precision and force utterly beyond his control. He hacked away at tentacle after tentacle.”  
  • After the battle, “Four angry red circles, sucker marks, swelled on his forearm” where Gregor was initially grabbed. These sucker marks “begin to ooze pus.” The scene is described over three pages. 
  • Gregor’s tentacle wound worsens. “The whole forearm was badly swollen. The sucker wounds, which had turned a revolting shade of purple, oozed fluorescent green pus. They burned as if they were on fire.” 
  • As Pandora, a bat, flies over a volcanic island, a large cloud of flesh-eating mites emerges from the jungle. “[Pandora] had no time to react. One moment she was darting around eating mites, the next moment they were eating her. In less than ten seconds they had stripped the writhing bat down to the bone. Her white skeleton hung for an instant in the air, then crashed into the jungle below.” Ares barely escapes these flesh-eating mites and is bitten on his tail several times while fleeing. 
  • The group is attacked by large, dinosaur-like serpents. As the monsters attack, large waves wash the rats “into the serpents’ mouths.” Various members of the quest are injured. “One of Mareth’s pant legs was soaked in blood. In front of him, Gregor saw the shuttering heap of wet fur that was Twitchtip. Blood poured from her nose, which appeared to have been smashed in, and oozed from the stump that had been her tail.” 
  • When a serpent tries to eat Twitchtip, Gregor stabs the serpent’s tongue. As a fellow quester is attempting to dress Mareth’s wound, he rips “off the remains of Mareth’s blood-soaked pant leg, revealing jagged flesh around a gaping wound.” 
  • Two rats, Snare and Goldshard, fight each other to the death. “The fighting was vicious . . . Snare lost an eye. Goldshard’s ear dangled from a shred of fur. You could see the bone in Snare’s shoulder. Goldshard’s left front paw was snapped in two. Finally, the gold rat came in on her opponent’s blind side and locked her fangs on his neck. In the final throes of death, Snare got his hind feet between their bodies and slashed open the length of Goldshard’s belly . . . Her intestines spilled out on the ground . . . With a terrible gurgling sound, Snare suffocated in his own blood.” 
  • After returning from their journey, the Regalian crowds that have gathered are outraged to learn that Gregor has not killed the Bane. They begin throwing objects at him and Ares. “Something hit [Gregor] on the side of his head. His hand went up and came away bloody . . . More objects began to rain around him . . . The one thing they had in common was that they were all made of stone . . . he and Ares were being stoned to death.”  
  • Because of his failure to slay the Bane, Gregor and the other Underlanders stand trial for treason. Ares informs Gregor that if convicted, “They will bind my wings and your hands and drop us off a very high cliff to the rocks below.”  

Drugs and Alcohol 

  • None 

Language 

  • In response to the taunting of Ripred (a rat), Gregor says, “Just shut up, okay?” 
  • After the mission’s failure, Ripred offers Gregor a warning saying, “And you know, there will be hell to pay in Regalia.” 

Supernatural 

  • Nerissa, a member of Regalia’s royal family, is a soothsayer, and interprets the Prophecy of Bane. 

Spiritual Content 

  • None 

Curse of the Night Witch

Everyone on Emblem Island has a symbol that decides their fate, but Tor Luna seems like the only person who hates the one he’s been given. While other people can speak with animals, have beautiful singing voices, or culinary talent, Tor’s emblem is for leadership. He expects to live an uneventful life and take over his mother’s position as town chief. On the New Years’ holiday, Eve, the town gathers to send their yearly wishes to the wish god. Tor decides that this Eve he’ll wish for a new emblem. However, rejecting one’s emblem is a sure-fire way to get cursed, which is exactly what happens when Tor wakes up the next day with a curse mark where his leadership emblem once was.  

Tor teams up with his friends, Melda and Engle, to find the legendary Night Witch, a fearsome woman who is said to have hundreds of emblems that she gained from killing their original owners. To find her, the group uses The Book of Cuentos, a storybook that includes legends about Emblem Island’s history that turn out to be more than just stories. Eventually, they reach the Night Witch – but things aren’t as clear-cut as they have been written in the storybook. 

The Night Witch used The Book of Cuentos to frame herself as a villain in order to prevent her from getting her power stolen. She warns Tor that a greater darkness, one that is all evil, is rising and that she has picked Tor as her successor. Tor is unwilling to inherit her abilities, but the Night Witch passes on her power anyway. She picked Tor because the Night Witch believes he won’t abuse her skills. She says: “the best leaders are the ones who don’t want to lead.” The book ends with Tor shouldering the heavy burden of the Night Witch’s abilities with his friends and family at his side to defend Emblem Island from the coming darkness.  

Curse of the Night Witch is steeped in Latin American folklore amplified by the author’s rich imagination. The book is heavy on worldbuilding that is relevant to the plot and is an immersive part of the story’s adventure. The stories from The Book of Cuentos can be unsettling, but they help craft a world where darkness lingers under a colorful exterior. In addition to being a detailed story, Curse of the Night Witch is a coming-of-age story as Tor and his friends undertake a dangerous journey. When Tor thinks the Night Witch is going to kill him, Tor wishes he would’ve been more grateful for what he had. However, he realizes that his journey has taught him to appreciate what he’s gained: Melda and Engle, “two friends he would trust his life with” as well as a deeper respect for his former emblem.  

Tor is a thoughtful and determined main character who will quickly earn the sympathy and respect of readers. His drive to improve himself while still protecting innocent people shows his emotional complexity. The story emphasizes the power of friendship through Melda, Engle, and Tor, who are always ready to support one another and see their journey through until the end, no matter what happens. The plot twists and compelling lore make this an interesting story, however, there is gore and violence that some readers may find disturbing. Readers who want to read another tale that combines a rich cultural world with three friends who will protect each other until the end will enjoy Maya and the Rising Dark by Rena Barron. 

Sexual Content 

  • None 

Violence 

  • The Night Witch has an emblem that allows her to kill people by touching them. She kills her father and other innocent people. The Night Witch “had a gift never seen before. The power to kill with a single touch. And kill she did. One day, the girl emerged from her home, covered in blood, her father’s emblem on her skin. . . [The Night Witch] traveled across the island, leaving only death in her wake, emblems appearing on her arms after each kill, the ones she had stolen from children in their beds and from the poor souls who found themselves alone on a dark night.” 
  • A troll attacks Tor for trespassing in its territory. “A troll reached forward, and Tor screamed as its claw ran down the length of his arm.” The troll also bites him. Tor “screamed. It was like a giant needle had skewered his toes. Sparks of pain ignited in his toes and his entire foot went numb.” This feeling comes from a toxin that dissolves after a few hours, so Tor is not injured.  
  • A pelilarga attacked Melda. “[Melda] screamed as the pelilarga reached up and clawed her ankle, leaving five long, bloody scratches. . . The pelilarga hissed, and Melda winced, like it had scratched her again.” Melda is scratched up, but nothing worse. The attack ends when Melda, Tor, and Engle are able to distract the pelilarga with fireworks so they can escape. 
  • A giantess cuts Tor’s ear with an arrow for trespassing on her tribe’s land. “Tor winced and reached for his ear. His fingers came back covered in blood. The tiniest part of his ear, at the very tip, had been cut away.” Other than the cut, which later heals, Tor is not injured. 
  • The Book of Cuentos describes a mother who tried to kill herself and her children. The children escape, but the woman dies and becomes a monster called “The Woman.” The Woman “walked into the water, holding [her children’s] hands, intending to drown them and herself. But, before they were submerged, her children escaped. . . The Woman roams the island in search of children to take for her own.”  
  • A kidnapper hurts Tor for freeing his prisoners. “The man charged at Tor, managing to grab his arm so tightly Tor was actually afraid the bone might snap in half. . . Tor struggled until the man elbowed him right in the ribs. [Tor] bent over, gasping, the air sucked right out of him.” Engle saves Tor by hitting the kidnapper with The Book of Cuentos. “The kidnapper made a grunting noise, blinked, and fell to the ground. Engle stood there, The Book of Cuentos still held high above his head.”  
  • Emblem thieves are people born without emblems that kill others to steal their emblems. Killing someone allows the murderer to take the emblem of the victim. A group of prisoners caught by the emblem thieves are freed by Melda, Tor, and Engle. The prisoners fight back against their captors. “A woman cried out and leapt forward, taking down a guard in a single motion. . . A teenage girl disappeared right before [Tor’s] eyes, then reappeared after having struck a thief in the head with a bucket. An old man with a telekinesis emblem threw a chair at another.” The battle lasts a few paragraphs and ends when someone with a snowflake emblem freezes the remaining guards. 
  • An old woman in an abandoned town admits she resorted to eating her children to survive. 
  • Engle’s curse mark hurts him when he steps into the Night Witch’s territory. Engle “doubled over, crying out in pain and gripping his arm. . . the skin on Engle’s arm ripped open like the slow tearing of a seam. In a few horrifying moments, blood spilled over the cape Melda had made, and a clear message appeared, carved deep into his skin.”  
  • The same skin-tearing happens to Melda as the group gets closer to the Night Witch. “Then it was Melda’s turn to scream out. She clutched her arm, and loudly ground her back teeth together.” Lastly, it happens to Tor. “[Tor’s] palm suddenly split open. He gasped in pain, blood puddling at his feet.” 
  • Creatures take Engle into the water. After Melda rescues Engle, he’s very close to dying. “Engle’s eyes remained closed, and large gashes had been sliced through his clothes. He was bleeding, everywhere. But he was still breathing.” He lives.  
  • When Tor confronts the Night Witch, she admits that she didn’t kill her father; he was killed by other men. “The men who came [to the Night Witch’s home] were emblem thieves. There to take my father’s alleged two powers. By killing him. Once they realized one of his marks was false, they came back. And found me. But I was ready this time. I killed each one where they stood. My father’s emblem became mine. . . I roamed the island, searching for thieves just like the ones that had killed my father. I killed them before they could end anyone else. And so, my markings grew.” 
  • Tor fights the Night Witch. The witch “raised her hand, and the ground beneath Tor’s feet began to shake. It broke open, and dozens of shards of rock like teeth trapped his legs, then torso. The sharp stone tips pierced his clothes, crimson stains blooming through the fabric in blotches.” The battle lasts two pages and ends with the Night Witch transferring her power to Tor. 
  • Tor wakes in the middle of the night as his first new emblem appears. “He awoke screaming at the top of his lungs, feeling like someone was carving at his arm with a butcher knife, then scrubbing it with sea salt.” Tor learns that the process of getting a new emblem is painful.  

Drugs and Alcohol 

  • Troll bites contain a toxin that induces drowsiness. Engle says, “Troll bites are nothing but annoying. Their teeth release just a bit of a chemical that promotes drowsiness, making it hard for their victims to escape.” 

Language   

  • Melda calls the Plains, a city on the island, “stupid.” 

Supernatural 

  • The Book of Cuentos is an important book of legends that tells the history of Emblem Island, as well as detailing information about the island’s creatures and curses. It is kept by the community’s leader, Tor’s mother, until she passes it on to him. Some of the stories from The Book of Cuentos appear at the end of chapters. They are often dark tales of murder, punishment, and otherworldly beings.  
  • The story takes place on Emblem Island, a place where everyone has two distinct features: an emblem and a lifeline. An emblem is a symbol representing a magical skill somewhere on the body. A lifeline is a line, usually around the hands, that shows high and low points representing hardships and victories. It also shows when the person’s life will end. 
  • People with two or more emblems are known as wicked or a witch. “Witch was a foul name for a person who had been born with multiple emblems.” The people of Emblem Island believe that people with multiple emblems have too much power which drives them to evil deeds. The Night Witch is the most infamous of these witches, as she has hundreds of emblems. 
  • Tor and Melda have leadership emblems, which help them inspire people. Engle has a sightseer emblem, which allows him to see long distances. There are emblems for just about everything, including cooking, talking to animals, and water breathing. 
  • The world is full of magic creatures and objects. Familiar objects, like peaches, grow purple, and some animals have gigantism; a starfish is the “size of a rug.”  
  • Some magical creatures include gnomes, mermaids, trolls, giants, and fairies, among others. 
  • A “barbed malkin” is a cat-like creature with spike-like fur along its back.  
  • The mention of curses or cursed objects is very common. Stories like this are present in nearly every chapter. “Tor knew that touching the Bone Boat’s treasure was strictly forbidden. Doing so would unleash a fury-storm of repercussions: a hundred years of curses, teeth falling from the sky, the sea turning gray, blah blah blah, the same old tales Tor liked to roll his eyes at.” These legends often turn out to be true.  
  • Due to his Eve wish, Tor is cursed. It manifests in the form of an eye on his arm that blinks. Engle touches Tor, and the curse spreads to Engle in the form of a mouth that can speak.  
  • A myth in The Book of Cuentos tells of the creation of a hydroclops, a snake with a head on either end.  
  • Melda has a necklace that contains a “drop of color.” “Drops of color were extremely rare – they could only be extracted from special creatures. The liquid from Melda’s necklace could turn anything in the world that shade of blue.” Colors on Emblem Island are very important and can be stolen or changed with powerful magic.  
  • Captivates, siren-like mermaids, capture Tor, but his friends help him break the spell. 
  • Pelilargas, fantastical women with long hair, have the ability to steal souls, which makes their hair grow longer and stronger.  
  • Goblins are greedy creatures who have the ability to suck color from objects. In exchange for passage on a boat, a goblin takes the color from Melda’s eyes.  
  • A vanor is a creature able to take on the appearance of other people and craft illusions. Tor encounters one. “The [vanor] had no face, only a flesh covered canvas where a face should have been. But he wanted one. All vanors did. They lived to steal faces to add to their collections.”

Spiritual Content 

  • The residents of Emblem Island believe in karma. Melda says, “I’m only helping you [Tor] because I don’t want any bad karma affecting my Eve wish.” 
  • Souls exist. Some creatures, such as pelilargas, have the ability to steal them. 

Behind the Legend: Werewolves

Behind the Legend looks at creatures and monsters throughout history and analyzes them through a scientific, myth-busting lens, debating whether the evidence provided is adequate proof of these creatures’ existence. In Werewolves, readers learn about all the sightings and “proof” of werewolves, from historical stories of wolves that terrorized towns—such as the Beast of Gévaudan—as well as people (even children!) who were believed to transform into wolves. This book also discusses additional history about the monster, such as how werewolves became major figures in popular culture, more recent supposed werewolf sightings and theories on werewolf transformations. 

Werewolves is incredibly engaging and will appeal to even the most reluctant readers. The oversized text and short passages are easy to read. Plus, large black-and-white illustrations appear on almost every page. The illustrations bring the legend of werewolves to life and are often comical. However, some of the illustrations may disturb sensitive readers because they show mob scenes, torture, and blood-thirsty werewolves. Despite this, the book’s conversational tone adds humor and makes it clear that “like a new moon, there’s a tiny sliver of a chance that werewolves exist.” 

Werewolves is filled with exciting stories that explain how different werewolf myths began. The book also examines ancient stories and beliefs. Anyone who has wondered how werewolves worked their way into pop culture should read Werewolves. This entertaining book shows why werewolves fascinate people by including interesting facts. And it leaves the reader with this thought: “Werewolves show us that changes are possible. That we can maybe turn ourselves into anything we can imagine (as long as it doesn’t involve fangs).”  For another book that takes a bite out of werewolf myths, read Myths Across the Map: Werewolf Myths by Jenny Mason. The popular Twilight Saga by Stephenie Myers will drop you into a world where Werewolves live and love just like today’s teens.

Sexual Content 

  • None 

Violence 

  • In Caesar’s time, people who were “accused of being werewolves were burned at the stake or forced to endure other forms of barbaric torture that are simply too horrific to mention!” 
  • According to mythology, King Lycaon “serves Zeus a dinner that includes—gag alert!—a boiled person.” The King was known to be savage because he had a “penchant for human dinner entrees.” 
  • In the sixteenth century, the German town of Bedburg had a “savage killer on the loose.” At first, livestock was missing, and “the farmers would find remnants of the animals, which had been mutilated, torn apart, or half eaten.” Then, children began to disappear. Townspeople learned that a man, Peter Stubb, was the culprit.  
  • When Peter Stubb was “tortured on the rack. . . Stubb admitted to being a werewolf.” He was put to death “by having his flesh poked with red-hot burning pinchers.” An illustration shows Stubbs on the rack. 
  • One story tells of a hunter who fights with a creature. “He’s able to slice off the animal’s paw, which makes the beast finally retreat.” When he pulled out the paw, he found “a woman’s hand, adorned with a wedding ring.” A woman is then accused of witchcraft and put to death. 
  • One story tells of a Pernette, who was “overcome by dark and barbaric forces, [and] pounced on [a] girl. . .” The girl’s brother chases “off their crazed attacker, although the brother died shortly after. Pernette. . . was immediately killed by a mob of townspeople.” 
  • Pernette’s family was killed, and “they died a brutal and barbaric death at the hands of their accusers.” 
  • A mob chased a creature that was killing people. “The expert gunman’s bullet struck the beast’s head, passing right through it. . . with Beauterne’s men repeatedly discharging their weapons at it, the long-feared killer finally collapsed for good.” 

Drugs and Alcohol 

  • A boy said he had a “magical ointment” that “helped transform him into a werewolf.” 

Language   

  • None 

Supernatural 

  • None 

Spiritual Content 

  • In mythology, the “mischievous god Loki. . .transforms himself into a whole assortment of animals. . .” 
  • Ancient Egyptians believed that Anubis was a god who was “part man, part jackal.” 

The Girl in the Locked Room

A girl is locked in a room in an old, abandoned house. She has been hiding there for more than a hundred years. Another girl, Jules, arrives at the ruined house and sees a pale face in an upstairs window. Who is up there, she wonders, behind a locked door? 

Jules finds out that a young girl, Lily, has been watching her from the window. Jules is fearful, then fascinated, then eager to befriend—and help—the captive, who is burdened by a chilling secret from the distant past. 

Even though The Girl in the Locked Room is a ghost story that revolves around murder, the story won’t give readers shivery chills. From the start, readers know that Lily’s family was murdered. Since the family’s demise is not described in detail and leaves out any gore, the circumstances surrounding their death add suspense. The mystery of what happened will fill readers with curiosity.  

The story jumps back and forth between Lily and Jules’ perspectives, which allows readers to understand both girls’ feelings. Much of the suspense comes from the characters’ questioning themselves and wondering about each other. At times, the long string of questioning becomes overwhelming as they slow down the pacing.  

While the girls’ feelings are clear, the cause of some of the events is confusing. For example, portions of the family’s murder are played out each night and only Lily and Jules hear the raucous. The idea of multiple dimensions is introduced, which muddies the plot and makes the ending confusing. As far as ghost stories go, The Girl in the Locked Room is an uninspiring story with lackluster characters that will easily be forgotten. If you’re looking for a book that revolves around the supernatural, you should grab a copy of Ghost Squad by Claribel A. Ortega and Ophie’s Ghosts by Justina Ireland.  

Sexual Content 

  • None 

Violence 

  • When Jules moves into an old house, she learns that the family who used to live there was murdered and the house is haunted. Jules’ friend says, “Lots of kids have seen their ghosts, my brother included—he says if you go inside that house, you never come out.” 
  • At night, ghosts from the past reappear, playing out the past. In one viewing, a group of men finds the murdered bodies of the family. Their bodies are not described.  
  • Jules and her friend, Maisie, go into the old house. Jules thinks, “I knew people had been murdered in these rooms. Blood had stained its floor. Silent screams hung in the air.” 
  • Through multiple scenes, Jules learns what happened to the family. Mr. Bennett fired an employee who had stolen from him. Lily hears “the men’s voices rise. Mama screams and screams again. Lily hears explosions, two, three, maybe more. She recognizes the sound of gunfire. There’s more cursing, more thuds and bangs.” 
  • In the past, one of the women’s husbands was known to hit her and leave bruises “all over her arms.” When the man breaks into the Bennett’s house and his wife tries to stop him, “there’s a loud smacking sound, and Aunt Nellie cries out in pain.” 
  • In a plan to change the past, Lily doesn’t hide in the closet. Instead, when the men arrive, she goes downstairs and a man “grabs Lily and lifts her off her feet. He holds her under her arms as if she’s a dog. His breath smokes with whisky and his eyes are wicked, like the eyes of the old bull Papa keeps in the pasture.” 
  • When Lily breaks free, the man’s gun falls to the ground, and his wife, Aunt Nellie, grabs it. She says, “Stop right now, Charlie or I’ll shoot you dead. Don’t think I won’t.” Charlie’s friend shoots and accidentally hits Charlie. He “falls to the floor. His head is bleeding. A red stain spreads across the carpet.” The scene between Lily’s family and the bad men is described over ten pages.

Drugs and Alcohol 

  • The men who killed Lily’s family were drunk. 

Language   

  • When men threaten Mr. Bennett, he calls them “drunken fools.” 
  • Oh Lord, for the Lord’s sake, and Lord God Almighty are used several times. 
  • Someone asks, “What the devil’s going on?” 
  • Lily’s mom calls her husband an idiot. 

Supernatural 

  • When Lily’s ghost appears to Jules and her friend, “Jules and Maisie see her as she once was, not as she is now.” 

Spiritual Content 

  • Lily’s pastor “told us the world would end in the year two thousand. Judgement Day would come, and the dead would rise from their graves, and we’d be sent to heaven or hell.”  

Long Lost

Eleven-year-old Fiona has just read a book that doesn’t exist. 

When Fiona’s family moves to a new town to be closer to her older sister’s figure skating club—and far from Fiona’s close-knit group of friends—nobody seems to notice Fiona’s unhappiness. Alone and out of place, Fiona ventures to the town’s library, a rambling mansion donated by a long-dead heiress. There she finds a gripping mystery novel about a small town, family secrets, and a tragic disappearance.  

Soon, Fiona begins to notice strange similarities that blur the lines between the novel and her new town. With a little help from a few odd Lost Lake locals, Fiona uncovers the book’s strange history. Lost Lake is a town of restless spirits, and Fiona will learn that both help and danger come from unexpected places—maybe even from the sister she thinks doesn’t care about her anymore. 

While Long Lost focuses on Fiona, the story also jumps back in time to tell the story of two sisters—Hazel and Pearl. Fiona finds a mysterious book that keeps disappearing and reappearing; the book gives her a look into Hazel’s and Pearl’s lives. Fiona’s side of the story starts off slowly as her most pressing conflict is getting a library card, but soon the action picks up and the reader will get hooked on the mystery of what caused Hazel to disappear. Another element that builds suspense is the town’s belief in the Searcher, a mysterious black-draped apparition that steals children. While the plot is interesting, with all the different story elements, the plot may be difficult for some readers to follow. 

While the story contains plenty of mystery, it is also a story about sisters. Both sets of sisters—Hazel and Pearl, and Fiona and Arden—get so angry that they wish the Searcher would take their sibling. However, like all siblings, the girls learn the importance of working out their problems and being supportive of each other. Unfortunately, for Hazel and Pearl, this realization doesn’t happen until after they have died and meet up again as ghosts. 

While the main characters, Fiona, Hazel, and Pearl are not necessarily relatable, they are well-developed and interesting. Anyone who has siblings will understand the girls who often fight, say mean things to each other, and at the same time love each other.  

At times, Long Lost is a spooky story that will have readers’ hearts pounding. Readers will also be trying to fit all the pieces of the puzzle together. The one downside of Long Lost is the conclusion, which is rushed and leaves readers with questions. However, the story ends on a hopeful note with Fiona and her sister, Arden, repairing their relationship. Middle-grade readers who love the idea of ghosts, but don’t want the frightening elements of many young adult novels will enjoy Long Lost. If you’re looking for more spooky, fun ghost stories, check out the Shadow School Series by J.A. White. 

Sexual Content 

  • None 

Violence 

  • When Pearl comes home alone, one of the servants didn’t recognize her. “The pale, fragile form drifting out from between the trees with trancelike steps, hollowed eyes barely looked alive at all. . . beneath the blue pallor and stunned stare, she recognized Pearl’s familiar face. . . The girl was too cold even to shiver. . . Mud clung to her shins. Scratches and scrapes covered her bare arms.” Later, it is revealed that Pearl jumped into the river trying to find her sister. 
  • While in the woods, Fiona sees the Searcher. “A tall, gaunt, black-draped form. Hunched shoulders. Long, bent spine.” Fiona “didn’t have time to think. She could only whirl around and run.” Fiona is frightened but uninjured. 
  • In the library, after hours, Fiona meets the ghost of Pearl. Then, “The library’s double doors thumped open. . . The Searcher stepped forward. His cloak dragged along the parquet. Its hood was too deep to reveal any hint of a face inside. . . The Searcher took another step. A rush of cold air swept up the staircase, carrying the smell of damp and mud and rot.” Both girl and ghost run. 
  • Fiona runs into the library’s basement. “She was still trapped in the dark with one long-dead girl, a ghost dog, and some silent, lurching thing in a long black cloak.” Later, Fiona discovers that the Searcher is really Hazel’s ghost. 
  • Angry at Hazel, Pearl “lowered her head like a charging bull, and barreled straight into her sister’s stomach. The two of them fell to the ground. . . Pearl lunged forward and snatched the knife from Hazel’s pocket, where it was always kept. As Hazel sat up, trying to grab it back, Pearl kicked her sister in the ribs, knocking her aside. Hazel let out a gasp of pain. . .” The fight is described over two pages. 
  • Hazel drowns, but her death is not described. 
  • Hazel’s ghost tricks Fiona into going into a cistern. Fiona “couldn’t feel hands wrapped around her wrists; there were no fingers, no flesh. But the coldness held on to her, as solid as stone. She couldn’t get up.” Hazel attempts to drown Fiona, but someone rescues her. The scene is described over four pages.

Drugs and Alcohol 

  • After Hazel disappears, her mother is “dosed by the doctor.” Her father locks himself up in a room with a “crystal decanter.”  

Language   

  • Fiona calls herself an idiot and Hazel calls her sister an idiot twice. 
  • In her thoughts, Fiona uses the word kook several times. When a boy tells her that a book is cursed, Fiona wonders if he is a kook.  

Supernatural 

  • The town has a rumor about a Searcher who “was a dark being that skulked through these woods, awaiting the moment when it might catch another wanderer alone. According to the tales that wound through the town, any such unlucky wander was never seen again.” When Pearl’s sister is missing, Pearl says the Searcher took her. 
  • Fiona finds a book that tells the story of Pearl and Hazel. The book keeps disappearing and then showing up in a different location. Fiona believes that the book has “been waiting for the right person to come along.”  
  • Fiona meets a boy her age named Charlie. He believes the disappearing book is cursed. “The book is cursed to remain at the library. It’s can’t leave for long. Just like a ghost can’t leave the place it haunts.” 
  • Charlie believes in ghosts. He says, “Ghosts are just parts of the past that haven’t stopped happening. Things are unfinished. Like if you disappeared, and no one found you.”  
  • The ghost of Mrs. Rawlins appears to Fiona.  
  • As Fiona discovers more about Hazel and Pearl, the book mysteriously adds new pages. 
  • While looking for clues in Hazel’s bedroom–which has been preserved as she left it—Hazel’s pocket knife “wobbled on its rounded handle like an egg set on a countertop. . . it spun faster and faster, making several full circles before coming back to a halt.” The knife points to “the spot where a peephole was drilled through the wall.” 

Spiritual Content 

  • None 

Escape from the Roller Ghoster

The Kersville Amusement Park is always a good time, but it also gives a new meaning to the term “thrill rides.” That’s because, in addition to being a popular destination for heart-pounding fun, the park is also just a little bit haunted. Join Desmond and Andres as they try to enjoy their day at the amusement park while being chased by ghosts! Warning: You must be this tall to read this book. 

Throughout most of the story, Desmond and Andres are running from one activity to the next. When they challenge the ghosts to a contest, the boys beat the ghosts, which is unrealistic. However, it does lead to some silly moments. Desmond tells Andres, “You know how we’re feeling right now? Well, that’s probably how the ghosts feel.” Once the boys realize how the ghosts feel, Desmond and Andres are able to come up with a creative solution that makes both the people and the ghosts happy.  

Escape from the Roller Ghoster’s plot is lacking, but readers will still enjoy Desmond’s and Andres’s silly antics. Each book in the Desmond Cole series is a separate story and the books can be read in any order. The story is told in ten short chapters with easy-to-read vocabulary that is perfect for emerging readers. A black-and-white illustration appears on almost every page. The illustrations are often humorous and use exaggerated facial expressions so readers can tell what the characters are feeling. 

Even though Desmond and Andres are completely different, the two boys are best of friends who work together to rid the amusement park of ghosts. Full of silly moments, this non-scary ghost story will appeal to a wide range of readers. Readers who love ghost stories should also grab a flashlight, a blanket, and a copy of Ghost Attack by David Lubar. Similar to Escape from the Roller Ghoster, Ghost Attack uses humor to make young readers smile. 

Sexual Content 

  • In order to escape the ghosts, Desmond and Andres go on the “scariest ride at the park: the Tunnel of Love.” The illustration shows couples hugging and one couple kissing.  

Violence 

  • While playing a game, “instead of using the baseball, the sneaky ghost shot a fireball that hit the stack of bottles and turned them all to ash!” 

Drugs and Alcohol 

  • None 

Language   

  • While on one of the rides, the ghosts were “fraidy-cats.” 

Supernatural 

  • When Desmond and Andres go on a ride, a ghost winks at them. Then, “A ghost just asked us if we were having fun.” The ghosts continue to follow the two friends throughout the park. Later they find out that the ghosts were not real. Instead, the ghosts where “a leftover hologram from our Halloween show last year.”  
  • Desmond hands Andres a pair of glasses. “Suddenly, all [Andres] could see were ghosts! They were playing games, eating food, and riding rides.” 

Spiritual Content 

  • None 

Disney Frozen Polar Nights: Cast Into Darkness

Two months after the events of Frozen 2, the Arendelle sisters are still adjusting to their new roles. Elsa rules over the Enchanted Forest but admits, “even now that I’ve taken my place among the spirits, magic isn’t always easy.”  Meanwhile, Anna is newly engaged and new queen of Arendelle. While in the midst of planning for the annual Polar Night’s Festival, Anna takes a break to visit her sister alongside Kristoff, Olaf, and Sven. Around a campfire, Kristoff recalls the legend of a different pair of royal sisters, how one drowned the other in a jealous rage. The murdered sister arose as a zombified creature—a draugr—a “‘soulless monster ready to seek revenge against those who did it wrong.’”

After Kristoff finishes the story, a mysterious storm blows in, and when he and Anna return to Arendelle the next day, something is amiss. Storms keep coming, the sky grows darker and darker, and everyone seems to be losing their memories. It seems the draugr from the story is real and after them. Anna and Elsa must embark on a quest to figure out how to stop the creature before it’s too late.

Disney Frozen Polar Nights is told from the alternating third-person perspectives of Elsa (written by Mancusi) and Anna (written by Calonita). The two authors seamlessly blend the chapters and the story flows well. The reader gets a glimpse into the thoughts and feelings of both sisters and is able to have a better understanding of their relationship with each other as a result. Through the characters’ actions, the franchise’s theme of sisterhood and the importance of family are brightly showcased.

Anna, Elsa, and the other characters stay true to how they were portrayed in the films. The bond between the sisters is well illustrated, and their dynamic is charming, with Anna being more impulsive and Elsa being more grounded. Because of their differences, they balance each other out and bring out the best in each other. Anna’s romance with Kristoff is also very sweet, and it’s charming to watch them interact because they show how much they care about each other.

The plot revolves around Anna and Elsa figuring out the truth of what happened between the sisters from Kristoff’s story. It is a bit predictable that the circumstances around the death of the younger sister differ dramatically from the story that spread, and that this misinformation is the primary cause of the spiritual unrest. However, the journey is still enjoyable and is certain to captivate the target demographic.

Fans of Frozen will be swept up in this story that so vividly captures the Frozen world and characters. Disney Frozen Polar Night is a dramatic tale, but characters like Olaf provide some humor along the way to balance things out. The spooky story contains some imagery and tense moments that might be scary for certain readers. However, readers who appreciate monsters and mystery will enjoy the familiar characters and simple plot. Readers who are looking for kid-friendly ghost stories should add The Trail of the Ghost Bunny by Linda Joy Singleton to their reading list. Readers who love fairytale-inspired stories can jump into other fairytales by reading the Whatever After Series by Sarah Mlynowski.

Sexual Content

  • Anna and Kristoff kiss multiple times. The kisses are not described in detail. For example, the most detailed description depicts Kristoff “kissing her deeply” during an emotional reunion between the two at the end.

 Violence

  • Kristoff tells a legend of sisters Inger and Sissel. In a jealous rage, Inger “snuck behind [Sissel] and shoved her in [a river].” Inger watches as Sissel went over a waterfall and drowned.
  • While running from the draugr, Anna hits her head on a rock and injures her ankle. Elsa notes the “blood crusting in her sister’s hair.”
  • Elsa nearly drowns after falling into a river. As the current drags Elsa, she was “gulping river water too fast, choking and sputtering as she [tries] to find the river’s bottom . . . her feet only [kick] uselessly.” Anna saves her.
  • Elsa and Anna witness a vision of Sissel’s drowning. The vision reveals that the drowning was in fact accidental. Sissel tried to hold onto a branch by the riverbank for support but “the branch broke free. Sissel’s body was tossed like a rag doll over the [waterfall]. Inger screamed in agony, collapsing to the ground.”
  • A pirate ship shoots cannonballs at a ship that Anna and Elsa are on. Elsa needs to get to the ship to deliver a message. She rides there on the Nokk (a horse-shaped water spirit) while fighting the onslaught with her ice powers. “The cannonballs hit the ice in front of them . . . shattering [them] into a thousand pieces.” Elsa manages to get to the ship unscathed and stop the attack. The attack is described over four pages.
  • Plagued by memory loss, an Arendellian general named Mattias draws his sword and attempts to attack Sissel (still in the form of a draugr). He says, “I will slash you down where you stand.” As he charges Sissel, Elsa shoots an ice wall in front of him. He bounces “off the ice, falling backward and landing hard on the ground,” stopping from harming Sissel. He is not seriously injured.

Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • Elsa lives in the Enchanted Forest, home to the wind, fire, water, and air spirits who appear at certain points throughout the story. The fire spirit Bruni, for example, takes the form of a salamander that can catch fire at will.
  • The plot revolves around Sissel’s spirit coming back as a vengeful creature known as a draugr. Draugrs are “creatures of old folklore, and they supposedly cause terrible storms when they show up.” The draugr “haunts Arendelle and [steals] memories to try and make people stop thinking [her sister] murdered her.”
  • The group hears mysterious moaning in the night and when they go to investigate, their tent is knocked down by an apparent supernatural force.
  • The draugr appears to Anna and Elsa. It is described as “clearly human shaped . . . [with] blackened skin, misshapen bones . . . and green slime oozing from its pores.” The creature calls for its sister, and Anna and Elsa attempt to fight it off before running. It eventually vanishes but appears to the sisters a couple more times. It never harms them.
  • Eventually, Anna learns that the draugr isn’t really a ghost, but rather a “reanimated, decayed corpse… [that] didn’t receive a proper burial.”

Spiritual

  • None

Ghost Ship

The puppy pirates listen carefully as Puggly tells the story of Growlin’ Grace and her crew. Growlin’ Grace was determined to track down an evil sea slug. But when the pirates discovered that the slug was “bigger, stronger, and slimier than anything those pirate pups had seen before. . . Growlin’ Grace’s crew turned the ship around” and sailed away.   

After the scary story, Wally is pranked by a couple of pugs, who accuse him of being more puppy than pirate. How can Wally prove he’s as fearless as the rest? Spending the night on an abandoned pirate ship should do the trick! But when Wally and his human friend, Henry, climb aboard, they soon discover the ship might not be so empty after all. . . 

Young readers will enjoy the spooky story that has some suspense without being too scary. However, much of the story revolves around Wally and Henry exploring the ship and wondering if ghosts are real. Instead of having an action-packed story, Ghost Ship’s plot slows down and only picks up at the very end when Wally and Henry play a prank of their own. Still, readers will enjoy the pirate talk and cute word play such as pug-glorious. 

One negative aspect of the story is that Growlin’ Grace’s crew are called weirdos. When Wally and Henry meet two descendants of Growlin’ Grace’s crew, the pups call each other “Weirdos” because “that’s what Growlin’ Grace used to call her crew. She liked that she had a pack full of odd dogs who thought a little differently. They all had strange personalities and even stranger ideas about pirating life.” While Growlin’ Grace was using the term in a positive way, adults may want to take this opportunity to discuss the negative connotation of the name and if this type of name calling is appropriate.   

Ghost Ship isn’t as action-packed as the other books in the series. However, young readers will still enjoy the spooky adventure. The black and white illustrations are adorably cute and will help readers understand the story’s plot. With short chapters, large text, and illustrations every one to five pages, Puppy Pirates is the perfect series for readers ready for chapter books. Plus, the end of the book has four pages that show how to draw a puppy pirate and how to use a key to unlock a code. 

Ghost Ship will teach young buccaneers that the most important treasure is being with friends. And while this is a ghost story, the only ghosts that appear are puppies who are pulling pranks. Readers who love dogs should also check out All Paws On Deck by Jessica Young and  Stinky Spike the Pirate Dog by Peter Meisel; both pirate-themed books use humor to engage young readers. 

Sexual Content 

  • None 

Violence 

  • Wally and Henry go on a ship they believe is abandoned. Then, “a white figure popped out of the shadow and flew straight at them. . . Wally growled and yipped, grabbing for the ghost with his teeth.” The supposed “ghost” disappears. 

Drugs and Alcohol 

  • None 

Language   

  • After frightening Wally, Puggle calls him a scaredy-pup. 
  • When one of the characters gets frustrated, he yipped, “Graggle! Stinkbug! Plink!” 

Supernatural 

  • None 

Spiritual Content 

  • None 

Red Rover

On a car ride back from the beach, sixth grader Amy Tanner notices something strange by the side of the road. It’s a blindfolded dog, muzzled with duct tape. He’s tied to a post with a rusty chain. Concerned for the dog’s safety, Amy quickly convinces her parents to pull over, and the family frees this mystery dog, who they suddenly feel compelled to name Rover. Before long, Rover has charmed his way into the Tanner family home. He especially bonds with Amy’s younger sister, Katie, who seems to hear Rover’s thoughts in her head. 

Despite the Tanners’ excitement about having a new dog, Amy begins to notice unusual things happening around Rover. Electronics malfunction. Pets and humans that he dislikes freeze, wide-eyed, as if possessed. And, when Rover is forced to attend the school science fair against his will, a gory “accident” occurs, leaving the rats of a rival project dead. It slowly becomes clear that Rover has strange psychic abilities. Even Amy’s ever-logical parents begin to see that something is wrong.  

The Tanners attempt to tame their dog and, when that doesn’t work, to drop him off at a shelter, but they are unsuccessful. Eventually, Amy is left with no choice but to track down Rover’s previous owners and figure out how they were able to free themselves from this creature. This journey is how Amy meets the grizzled diva Miss Dola, who helps Amy and her family perform a ritual to weaken Rover. After a dramatic confrontation, they are able to drop him into the sea. He sinks to the bottom, gone for good. Or is he? 

A key theme in Red Rover is dealing with bullies. A girl from school named Valerie Starr frequently makes fun of Amy, and Amy draws a direct comparison between this rival and Rover. In the latter half of the book, Amy is willing to do almost anything in her power to spend less time around her dog. She relishes her hours at school. She goes on walks. She spends extra time in the bathroom. “Anything that took time out of her morning, she was good at. Anything to keep her up here, on the second floor, away from him.” Amy, for her part, dislikes the person that she’s become. Once a dog-lover, she now catches herself hoping for Rover’s downfall, a relatable struggle for anyone who’s endured bullying. She just wants to be free.  

Because Red Rover is told entirely from Amy’s perspective, frustration and fear are also key elements of the plot. While Katie blindly adores Rover and their science-minded parents don’t even consider psychic powers a possibility, Amy picks up on Rover’s sinister energy almost from the beginning. As the novel progresses, Amy becomes more and more frightened of Rover. This fear is what drives the plot forward and initially puts Amy at odds with her family. Readers will share Amy’s terror as suspense slowly builds, until the final confrontation at the end of the book where Amy’s “sharp, unspeakable terror curdle[s] into rage” and she must defend her younger sister from Rover’s attack. 

Although Red Rover is a bit slow at times, the story of a girl who lives in fear in her own home will resonate to any child who has had to deal with a bully, especially one that they seemingly can’t escape. With believable characters and a strong final act, Red Rover presents a powerful narrative about standing up for yourself, protecting the people you care about, and following your gut even when no one else believes you.  

Sexual Content 

  • None 

Violence 

  • When Amy and her family first encounter Rover, he is tied to a fence by the side of the road and has visibly been mistreated. A rusty chain is “looped tightly around [Rover’s] neck and clasped with a padlock,” and a dirty rag is “tied tight over the dog’s eyes.” Additionally, a “thick loop of duct tape” is “wrapped around [his] muzzle, holding [his] mouth shut.” 
  • A tall girl confronts Amy and demands that she hand over her ice cream money. Amy wishes she had the courage to “shove” the girl aside or “[throw] a punch.” The confrontation ends nonviolently when the tall girl looks Rover in the eyes and suddenly “lurche[s] forward” and “vomit[s] across the concrete.” 
  • When Amy brings Rover to the science fair, he becomes agitated and launches a telekinetic attack against the rats from a different project’s terrarium. The rats begin “slamming their bodies against the sides of their plastic cage, shrieking as they [throttle] themselves back and forth, back and forth.” The inside of the plastic terrarium rapidly becomes “smeared with blood.” 
  • Amy has a dream of Rover’s face “rotting away, revealing a skull.” 
  • While at a sleepover, Amy learns that her father just “fell and hit his head on the kitchen floor” and that there was “blood everywhere.” It is implied that Rover is responsible for the accident. 
  • Rover lures the family’s other dog, Stormy, into the street, and Amy jumps in front of a car trying to save him. Amy gets Stormy safely to the curb, but the car bumper “punche[s]” Amy in the side. She then “[flies] to the asphalt, rolling over twice and feeling the grit of the road beneath her scrape her elbows and knuckles raw.” 
  • While on a drive, Amy sticks her head out of the window and Rover tries to roll up the window “like a slow guillotine.” Amy is able to pull her head back inside just in time. 
  • Amy and her family attempt to drop Rover off at a shelter, but he escapes and returns home. Upon calling the shelter, they learn that the animals there “all just died at once.” It is implied that Rover used his powers to kill them. 
  • Rover attacks a professional dog whisperer by psychically throwing him through an exploded window. The dog whisperer lands in glass and sustains “dozens of cuts on his exposed arms and face.” 
  • Rover uses an “invisible force” to choke Amy, but he is distracted when Amy’s younger sister offers to feed him Greek honey cake. 
  • Amy burns out one of Rover’s eyes with a stick of sage, and the wound is described as “oozing a thick black liquid that sizzled as it hit the floor.” 
  • During a final confrontation, Rover throws furniture, pets, and family members around the house with his mind. He corners Amy and her sister in the attic, but before he is able to attack, Miss Dola appears and “stab[s] all three syringes down into the back of the dog’s neck.” This immobilizes Rover and they are able to lock the creature in a cage, which they eventually push into the sea.

Drugs and Alcohol 

  • None 

Language  

  • Amy mentally refers to herself as a “weak little idiot” when she hesitates to defend herself against a bully. 
  • In a fit of rage, Amy calls her younger sister a “brat.” 
  • A boy calls his brother a “dingus.” 

 Supernatural 

  • Rover possesses psychic abilities, which are slowly revealed over the course of the book. He is able to control electronics, move things with his mind, and even psychically kill other creatures. 
  • The family employs a supernatural ritual in order to break the bond between Rover and Katie. The ritual involves a string of leaves, three black candles, three medical syringes filled with a clear liquid, a “small black book with a gold triangle on the cover,” and a slice of Greek honey cake. 

Spiritual Content 

  • Miss Dola believes that Rover may be an incarnation of the three-headed canine beast Cerberus, a figure from Greek mythology. 

Riley’s Ghost

Riley Flynn is alone.  

It feels like she’s been on her own since sixth grade, when her best friend, Emily, ditched her for the cool girls. Cool girls don’t like Riley. They decide one day to lock Riley in the science closet after hours, after everyone else has gone home. 

When Riley is finally able to escape the closet, she finds that her horror story is only just beginning. All the school doors are locked, the windows won’t budge, the phones are dead, and the lights aren’t working. Through halls lit only by the narrow beam of her flashlight, Riley roams the building, seeking a way out, an answer, an explanation. And as she does, she starts to suspect she isn’t alone after all.  

While she’s always liked a good scary story, Riley knows there is no such thing as ghosts. But what else could explain the things happening in the school, the haunting force that seems to lurk in every shadow, around every corner? As she tries to find answers, she starts reliving moments that brought her to this night. Moments from her own life…and a life that is not her own. 

Riley’s Ghost explores the issue of bullying through two girls’ experiences. While the premise is unique—a girl is forced to face her past hurts with the help of a ghost—the story is frustrating because of the frequent flashbacks. Since much of the story is told in the past tense, the story’s pacing is slow and has very few dramatic scenes. When something interesting begins to happen, the story quickly shifts to past events which kills the suspense. While the constant jumps into the past help explain Riley’s behavior, she is not relatable or likable. Riley has often been the target of bullies; however, her own behavior has caused some of her problems.  

The addition of Max, a ghost who is using a half-dissected frog as a vessel, should add interest, but the ghost does not evoke sympathy because he is so awful. Instead of helping Riley, the frog does not want to confront his past. Riley is left to guess at Max’s motives. Even at the end, Max learns nothing and only wants to forget about his past mistakes instead of making amends. Plus, the story’s message is confusing because the story shows that most people pay for their mistakes, but “nobody should have to pay for their past mistakes indefinitely.” 

Riley’s Ghost takes a hard look at the bullying that can take place during middle school and shows how bullying can have a lasting impact on the victims. Unfortunately, the conclusion is confusing and chaotic, and the lesson is unclear. In the end, the story hints that Riley’s life makes a dramatic turn for the better, but the conclusion jumps to a feel-good ending without showing how Riley was able to make changes. For readers who want to explore the issue of bullying further, Out of Place by Jennifer Blecher and Fortune Falls by Jenny Goebel would be better book selections.  

Sexual Content 

  • Riley thinks about her teachers. “And rumor had it that Mrs. Brendaker, the choir teacher, was madly in love with Ms. Child, which was bound to be hard on Mr. Brendaker, if and when he found out.” 
  • While in middle school, Heather and her friend kiss. The boy “gave her her first awkward kiss underneath the bleachers by the tennis courts.” 

Violence 

  • In a hallway at school, Grace gets in Riley’s face. “Grace poked Riley just below the collar of her sweatshirt. . . Her chest burned above her heart where Grace’s finger had just been.” Without thinking, “Riley’s right arm, which uncoiled unconsciously, swinging fast, the open hand connected with Grace’s left cheek with such force it made the other girls’ head whip around.”  
  • After Riley slaps Grace, Grace and her friends lock Riley in a supply closet in the science classroom. 
  • When a half-dissected frog begins talking to Riley, she “kicked out with her right foot, sending the creature with its dissected belly and its flopping innards soaring ten feet, straight into a wall, where it hit with a sickening slap.” 
  • Riley gets angry at the frog and tries to stomp him. “Riley chased after the frog frantically leaping down the hall, trying to smash him under her bootheel like a toddler squashing bugs on the blacktop, until she cornered him in the entryway of a classroom, backed against the door.”  She grabs the frog and thinks, “it would be easy to snap his spine, to feel it splinter.”  
  • A ghost leads Riley into the auditorium where Riley sees a vision of the ghost’s life. When Riley sees the ghost’s face in a mirror, she reaches out to touch it. “The mirror shattered at her touch, splintering into a thousand pieces. Riley screamed. . . She felt her feet mysteriously pulled out from under her, a moment of pure weightlessness, a total loss of control.” Riley falls and her “head snapped back, striking the hardwood floor, taking away the last bit of light.” Riley is knocked unconscious. 
  • When Riley was in elementary school, a classmate named Jordan messed up her drawing. Without thinking, she stabbed him with a pencil. “But she had got lucky—or unlucky—catching the soft web of tissue between Jordan’s thumb and forefinger. . . Jordan screamed again. The wound, now free to bleed, burbling up a tiny stream that trickled down the length of his thumb.” Afterwards, Riley had to see a therapist. 
  • When she was in middle school, the ghost Heather, “snuck into the gym, grabbed one of the baseball bats from the supply closet, then she just went crazy. Ballistic. She smashed everything she saw. Windows. Desks. . .” Heather was suspended and never went back to school.  
  • Riley sees visions of Heather’s death. “Her father was driving. . . She wasn’t wearing a seat belt. . . Riley could picture it. The shattered glass. The screech of tires. The body lifted, floating. Head snapping backwards. And then . . . just gone.” 
  • Heather’s classmates locked her in a supply closet. “[Heather] pounds and kicks, she pleads and shouts, she cusses and spits. . . She is afraid. Afraid of being stuck in this place forever. Afraid that no one will ever try to find her.” 

Drugs and Alcohol 

  • While locked in a closet, Riley wishes she could go home and take Advil, then sleep. 
  • One of Riley’s teacher is “the vape master.” 
  • In the nurse’s office, a cabinet is “full of Adderall and Ritalin.” 
  • While on vacation, Riley and her friend planned to “cajole Riley’s father into letting them try a sip of beer.”

Language   

  • Freaking is used in excess. For example, Riley says, “I’m stuck in this freaking school, freezing in the freaking dark, talking to a freaking frog who is also a freaking ghost!” 
  • Profanity is used occasionally. Profanity includes crap, hell, and piss. 
  • Goddam is used once. 
  • Occasionally, Riley calls her classmates names such as a jerk, prick, and “butt-faced jerkwads.” 
  • Riley imagines her classmates texting about her, saying that she “is cray cray.” Another girl says Riley is a “freak.” 
  • A boy tells a girl not to listen to Riley because “she’s a lunatic.” 
  • God, oh my God, and Jesus are used as exclamations rarely.  
  • Riley says, “screw this” and “screw it” several times. 
  • Emily thinks about telling her ex-friend’s mother that her daughter was a “terrible kiss-ass, crowd-following, spineless bystander.” 

Supernatural 

  • The ghost of Heather, a girl who died while in middle school, haunts the school. By making a flashlight blink on and off, the ghost shows Riley where she wants her to go. Riley also sees visions of the ghost’s life.  
  • While locked in the school, Riley hears voices when no one is there, lights go on and off. In addition, Riley hears crying coming from the bathroom stall. Then black letters appear on a mirror, “Nothing to see here.” 
  • A ghost uses a half-dissected frog as a vessel. He tells Riley, “I thought it might be easier for you to handle if you had an actual body to talk to. Something substantial. And this was the best vessel I could get.” 
  • While in a hallway, Riley sees “all the dials on all the lockers started to spin. Up and down the hall. Every locker, all at once, turning one way and then the other in unison.” Then Riley hears people talking, saying that someone is a “freak, a loser, so awkward, so weird.”  
  • Based on her father’s stories, Riley knows that “to vanquish a ghost was to find out what it wanted, what kept it anchored to this world. Find the tie that bound it here and then cut it loose.”  
  • The ghost, Max, wants to destroy some letters that his ex-friend wrote to him. “Riley felt a tickle like a breath on the back of her neck before a current of air picked up the stack of letters . . . the pages shot upward and then fell back down like maple leaves.” Riley saves the letters from being burned.

Spiritual Content 

  • None 

Comet Rising

Emmeline, Lucas, and Lucas’s parents escaped from Lady Aisling’s grasp and are hiding away in a house by the sea. They are safe for now. Dar, now imprisoned in a tiny cage, is the only person that is ruining their relatively peaceful seclusion. Dar tells Emmeline that the Cerelia Comet is coming sooner than expected, but Emmeline doesn’t believe her. The Cerelia Comet comes every 25 years, and it’s been 13 years since its last appearance. However, upon seeing the comet soar through the night sky, it becomes clear that Lady Aisling has a sky shaker on her side who moved the comet’s orbit so it could arrive 12 years earlier. Lady Aisling could add more talents to her collection.

Lucas’s parents tell the other families about the comet’s arrival. Eventually, Lady Aisling finds their house by the sea and tries to capture everyone. Lucas’s parents tell Emmeline and their son that they will meet them at an old friend’s house but are caught by Lady Aisling’s soldiers. It is up to Emmeline and Lucas to find more talented children to join in the fight to stop Lady Aisling. But when Emmeline accidentally frees Dar, they find out that the children they seek have already been captured. Now, Emmeline and Lucas know that they must fight for their lives and the lives of talented children just like them.

Comet Rising starts where Shadow Weaver ended, pulling the reader into an action-focused adventure that builds upon the last. The story includes more details about talented people and the land of Zinnia, but those facts do not muddle the story. Once again, the narrative focuses on Emmeline’s point of view, which is concise and optimistic, making the events easy to follow. She becomes more self-assured as she and Lucas find more talented children, but as the story continues, she grapples with how she wants to defeat Lady Aisling. Readers will relate to the weight of Emmeline’s newfound responsibility and her being peer pressured, like when she refuses a friend’s suggestion to weaponize her shadows. In the end, she accomplishes her goal without compromising her values.

Emmeline also learns about forgiveness and becomes more willing to forgive Dar for her betrayal. Dar had tricked her into releasing her from the cage. She went off on her own to defeat Lady Aisling because of a personal grudge. Dar has eluded Emmeline and also done a lot of bad things to Emmeline, like impersonating her while traveling on her own. But after all is said and done, and Lady Aisling is no longer a threat, Emmeline forgives Dar because “everyone deserves a second chance.”

Comet Rising is a story that draws upon the fantastical and magical. The story has plenty of action and also answers questions asked in the previous book. Plus, it expands upon the characters, including the villain. Younger readers will enjoy reading the spellbinding descriptions of magic as well as learning about trust, forgiveness, and responsibility. Readers who liked Comet Rising by MarcyKate Connolly may want to read similar books like Jinxed by Amy McCulloch and The Revenge of Magic by James Riley.

Sexual Content

  • None

Violence

  • Lady Aisling uses her magic to wrap vines around Dar’s neck and body. Her vines “begin to squeeze. Dar thrashes, but the choking vines won’t let up.” Dar’s face begins to “turn blue” while she tries to free herself with her shapeshifting, but the vines constrict her even more. Lucas crafts a sword and frees Dar from the vines.

Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • The Comet bestows magic upon people every 25 years, blessing those born in the year of the comet with a magical gift.
  • Emmeline is a shadow weaver; she morphs shadows into different objects, animals, and silhouettes. “[The shadows] dodge and twirl at my command.” She can make the shadows tangible and cover herself. Emmeline does not get any ill effects from her shadow weaving.
  • Lucas is a light singer; when he sings, he can bend the light. At first, he can use his light to bake bread, but then he can use his light to make tangible objects such as bands and orbs of light. He can also craft a sword. He does not get any ill effects from his light singing.
  • Simone can read people’s minds and use telepathy. She has no ill effects when she reads or detects someone’s mind, but it is painful for her to use telepathy due to Lady Aisling tampering with her ability.
  • Pearl is a spot hopper. She can “move between two points instantly regardless of the distance” if she’s seen the destination or if she’s with someone who has seen the destination. She can take people with her if they hold onto her. There is a tingling sensation that goes away when she hops from spot to spot, but there are no ill effects when she uses her ability on herself or other people.
  • Noah is a talent taker. He can take talents away from gifted people by physical contact. “He puts a hand on my shoulder and closes his eyes. At first, I don’t feel anything much as my shadows dissipate. but after a moment, a tingling sensation begins to burn through my shoulder.” At first, he could nullify a talent. Eventually, he can permanently erase talents.
  • Lady Aisling is a magic eater. She can steal gifted people’s gifts and then use them. Lady Aisling’s gift does not work on regular people. She will become sick and weak if she does not devour a talent often.
  • Dar can shapeshift into anything and anyone.

Spiritual Content

  • None

by Jemima Cooke

Maya and the Return of the Godlings

Training to be a guardian of the veil isn’t easy, but 12-year-old Maya is determined to follow in her father’s footsteps, especially since he hasn’t been the same since their last run-in with the Lord of Shadows, the evil being who controls the Dark. On the brink of an upcoming war between Earth and the Dark, the Lord of Shadows snatches Papa’s soul.  Maya rounds up her friends, fellow “godlings,” Frankie and Eli, for another journey into the Dark to retrieve Papa’s soul and stop the veil from collapsing.

Once back in the Lord of Shadows’ domain, Maya is faced with difficult moral choices. She finds an imprisoned Darkbringer, named Zeran, who doesn’t want a war with the human realm. For the first time, she considers that not all Darkbringers are evil, which makes it harder to fight them since most have been recruited into the Lord of Shadows’ ranks by force. Allied together, Maya, Frankie, Eli, and Zeran continue to the Crystal Palace, the Lord of Shadows’ lair.

In the confrontation between the Lord of Shadows and Maya, she learns her half-sister Eleni is still alive. Not only is Eleni being used by the Lord of Shadows for her power, but she was the one who let the Lord of Shadows into the human realm which allowed him to start a terrible war years ago. Maya wonders if it’s her fate to also open the gateway, which would allow the Lord of Shadows to wage war on the human realm for the second time. Determined to prevent that from happening, Maya steals back Papa’s soul and rescues Eleni. Back on Earth, Maya may have won this battle, but she knows the war is far from over.

Maya’s character is both funny and thoughtful, as she has a penchant for disobeying orders but for the right reasons—she will always save her friends and family even if the world is against her. Her determination to keep people safe is admirable. However, the friends have repeated setbacks because random creatures attack them. These scenes get tiring since they do not add to the plot.

Despite this, Maya and the Return of the Godlings is an interesting read that takes time to develop the characters such as Zeran, a darkbringer rebel. Zeran’s character is interesting because he forces Maya to change her perspective. At first, Maya perceived him to be the enemy, but now she feels a duty to protect him. This is what makes the plot most worth reading: Maya’s unwavering determination to make the world safe for all who wish to do good.

The story has a sense of unpredictability because the plot does not stray away from mentioning the death of past characters, such as Papa’s first family. Plus, the situation in Maya’s world continues to grow in gravity, making it increasingly likely that her friends and family won’t escape unscathed. With a war brewing, Maya and the Return of the Godlings explores dark topics.

Readers who enjoy books with magical worlds and rich cultural ties should also read Amari and the Night Brothers by B.B. Alston and Aru Shah and the End of Time by Roshani Chokshi.

Sexual Content

  • None

Violence

  • Maya and Papa get attacked by shadows while repairing the veil. Maya explains, “Something whipped out of the tear and snatched my legs from underneath me. . . writhing shadows. I hit the ground hard on my butt, and the staff spun out of my hand. . . Papa lunged for me, but his legs buckled, and he stumbled instead. He reached for the place between his chest and stomach, his face twisted in pain. . . The shadows still had my ankles and were dragging me into the tear. . . Papa stepped into the mouth of the tear. His dark skin glowed silvery-white and pushed back the darkness. The shadows hissed as if they couldn’t stand the light and let go of my legs. I whacked one with my staff before they fled back into the Dark.”
  • Frankie was adopted after her mother, an orisha, was killed. Frankie learns that her mother, Zala, hunted down rogue magical creatures. Maya thinks, “If Frankie’s mom’s death hadn’t been an accident, it meant someone – or something – had killed her.”
  • Zeran, a young darkbringer, deserted the army and is subjected to all sorts of punishment. The guards who have him in custody threaten to send him to the stocks and lock him in a cage with bars that kill on contact.
  • While stealing a map, Maya, Frankie, and Eli are attacked by a darkbringer. “An electric shock hit me in the back. My whole body seized up, and the staff slipped from my hand. I hit the ground hard. The impact knocked the wind out of me, and my teeth tore into my cheek. I couldn’t move as the metallic taste of blood filled my mouth. . . Frankie hit him with a ball of raging energy, but instead of falling back, the darkbringer seemed to absorb her magic. . . the darkbringer advanced on Frankie, and she stumbled back. I screamed inside my head and fought against the electricity winding through my body. My insides were on fire, and sweat stung my eyes. . .” The fight lasts for five pages, ending with Eli knocking the darkbringer out.
  • Maya and Frankie are caught by Nulan, the former commander of the darkbringer army. Nulan fights with the new commander, Rovey, over who gets to kill Maya, Frankie, and Eli. Their fight lasts eight pages. “Rovey locked Nulan in a bear hug, and electricity shot through her. Her whole body shook… Nulan head-butted Rovey. He dropped her and she crashed to the ground. Rovey stumbled back, looking dazed and confused while Nulan gave him a vicious smile. Knives appeared in her hands…” After this point, we don’t see the resolution of the fight because Maya runs away, but Rovey and Nulan live since they come back in the end of the story.
  • Maya, Zeran, Frankie, and Eli get lost in a forest where they are attacked by shadow monsters.  Maya “slammed my staff into the shadows hard. The impact vibrated up my arms into my teeth. My vision was a blur as I twisted and turned to keep out of their grasp. The shadows screamed as white veins of light started to form around the places my staff stuck. After enough hits, they fled into the forest.” The fight lasts four pages, and no one is injured.
  • Zeran quickly disarms Nulan with an anti-magic collar. “Zeran flew straight into Nulan. They crashed and rolled on the floor. One of her magical blades materialized out of thin air, and she aimed it for Zeran’s heart. But he was quicker. He pulled the collar from his neck and snapped it around Nulan’s throat. Her blade instantly disappeared. Nulan clawed at the collar right before Zeran head-butted her and knocked her out cold.”
  • The Lord of Shadows tries to stop Maya from getting her father’s soul. “His ribbons snapped around my ankle. . . searing cold snaked up my leg. The lower half of my body fell still, and I couldn’t move. . . Why was I suddenly so sleepy? I saw a reflection of myself in the glass. My skin had turned ash gray. The Lord of Shadows was draining the life from me!”
  • Maya, Frankie, Eli, and Zeran fight with the school bullies, Winston, Tay, and Candace, who also have orisha powers. “Winston stepped in our path with his friends at his side. Sparks of fire lit up on his arms. Candace grew to pro-wrestler size. Tay cracked his knuckles, and the floor shook beneath our feet. . . Winston jabbed his finger into my chest. Zeran grabbed his hand and twisted. Winston fell to his knees, and Tay sprang into action. Frankie flung out an energy lasso that smacked Tay on the nose. He winced as he grabbed his face, looking annoyed. Candace tripped over Eli’s invisible foot. With the bullies disarmed, Zeran let go of Winston and shoved him back.” The fight ends when they get caught by a teacher.

Drugs and Alcohol

  • None

Language

  • Papa says, “Mama’s going to skin both our hides if I don’t get you back in time for school.”
  • Maya drops her staff and it hits a passerby. Maya censors the word. “‘What the bleep?’ the man says. Okay, he didn’t say ‘bleep,’ but Mama said that I better not even think of cursing.”
  • A secretary named Clara is annoyed at someone commenting on her instagram posts. She calls that person “a little twit.”
  • Winston, a godling who bullies Maya at school, calls her “guardian of giant turds” after learning of her role as guardian of the veil.
  • Maya says, “Oh crap!”
  • Winston calls Zeran a “freak.”

Supernatural

  • Orishas are celestial spirit beings who are featured prominently in the story. Maya’s father and other community members are orishas. They each have different orisha powers. Some are specialized – like Eli who can turn invisible. Others, like Oshun, the orisha of beauty, have a certain domain.
  • Orishas speak Sekirian, the first language of the universe.
  • Maya and Papa are orishas whose duty is to protect the veil, a magical forcefield made by Papa to separate the human world from the Dark, a parallel universe of magic and evil creatures. Throughout the story, Maya and her father repair “tears” in the veil.
  • Papa and Maya can teleport by bending space. They can also open gateways which create a door between Earth and the Dark.
  • Maya uses a magical staff that acts as a conduit for her power. It magically changes shape into everyday objects like a hair pin or ring.
  • Because of the incoming war, the power of other orishas in Maya’s community manifests. For example, Winston, a school bully, gains the ability to control fire.
  • Papa conjures magical horses to take the godling children to the celestial city Azur. “His magic started to take shape. First a cluster of sparks here and another there. Then lines of light connected the sparks like a constellation of stars. Eli gasped as the magic settled into four winged horses.”
  • Glamour, a special magic, prevents humans from perceiving orishas and other magic. For example, the horses that Papa conjures appear as bikes to humans across the street. Maya explains, “The horses would look like something completely normal to human eyes.”
  • The children and Papa go to Azur, the city of the celestials. “The city sat on a cloud that spanned for miles among the stars. . . Sunlight dances off the buildings made of silver and gold and glass. The whole city glowed.”
  • The city is populated with Azurians, other celestials. Maya describes them. “The Azurians were tall and lanky, short and plump, and every shape and size. Some had skin as smooth as marble or scales and gills. . . Tails swept along the ground. Wings tucked against backs. Long tentacles wiggled among feet. . .” Humans also live there, but a rare type of human that have the natural ability to see magic. Elokos, creatures that eat humans, also live there when they no longer have a taste for human flesh.
  • Frankie meets a kishi while in Azur. “They had two faces – one human and one hyena. In his stories, they were always tricksters who literally had two faces.”
  • The Dark is populated by winged, blue-skinned monsters called darkbringers.
  • The darkbringers use dog-like creatures to hunt down Maya, Eli, and Frankie. “The dogs turned out to be not dogs. Instead of fur, green scales covered their bodies and they had a row of sharp spikes across their backs. What was it with the Dark and its deadly animals? Last time we were here, we had to fight off large birds with needle-like spines on their underbellies.”
  • In the Dark, the kids go to a city where darkbringers live, reminiscent of Chicago but with magical technology. The darkbringers have magical creatures for pets.

Spiritual Content

  • Orishas are celestial spirit beings that are gods in this story. They have certain domains and powers, such as Shangó, the god of lightning. Their children, which have orisha blood, are known as godlings, and they often manifest supernatural powers.
  • Papa’s soul being stolen is one of the major plot points. Obatala, an orisha, and Maya discuss the soul. Obatala explains that orishas’ souls are not replaceable. “For those of us born of the universe, the essence of what we are is complicated. Our soul is our bond to the universe – it is our immortality. We cannot forge a new one.”
  • Eli controls an army of spirits trapped in a bog in the fight against the Lord of Shadows. At one point, he allows a ghost to possess him, sharing its power.

by Madison Shooter

Fitz and Cleo #1

Meet Fitz and Cleo. They’re ghosts, siblings, and friends. This is their first book filled with eleven (that’s more than ten!) fun-filled adventures. Join them as they go to the beach, fly paper airplanes, play baseball, do science, and adopt a cat! 

Much like Casper the Friendly Ghost, Fitz and Cloe are adorable, friendly ghosts that readers will love. The two ghosts make everyday mundane events into something fun. The siblings’ adventures come to life in large, colorful panels similar to a graphic novel’s panels. The illustrations use bright colors and simple backgrounds that appeal to young readers. Although the illustrations are simple, the ghost’s emotions are clearly conveyed. Plus, some of the illustrations are humorous, such as a pink fairy pig with wings, and the cat Mister Boo who loves to sleep on Fitz’s head.  

Fitz and Cloe’s chapters range from three to eight pages. Each page has two to eight short sentences. The story is fun to read aloud because most of the text is comprised of dialogue; plus, there is plenty of onomatopoeia. While each chapter contains humor, there are also plenty of sweet moments. For example, while looking at other planets through a telescope, Cloe tells Fitz that Earth is the best planet “because you’re on this planet Fitz. And Mister Boo is on this planet. We’re on this planet TOGETHER. So it HAS to be the best!” 

If you’re looking for an entertaining book that will appeal to young readers, then Fitz and Cloe is the perfect book for you. The two ghosts and their cat make everything from playing baseball to flying paper airplanes into a fun adventure. Plus, young readers will relate to the siblings, who get brain freezes, spend a day at the beach, and play with a ball of yarn. Small details in the illustrations make the story even more engaging.  

Even though each chapter of Fitz and Cloe is short, readers will be eager to continue until they reach the end of the siblings’ adventures. The story has widespread appeal because of the everyday conflicts, the ghost protagonists, and an adorable cat. Another one of the story’s positive aspects is that the two siblings are kind to each other. For more fun reading, check out the Unicorn and Yeti Series by Heather Ayris Burnell. 

 Sexual Content 

  • None 

 Violence 

  • None 

 Drugs and Alcohol 

  • None 

 Language   

  • None 

 Supernatural 

  • None 

 Spiritual Content 

  • None 

 

What Were the Salem Witch Trials?

Something wicked was brewing in the small town of Salem, Massachusetts in 1692. It started when two girls, Betty Parris and Abigail Williams, began having hysterical fits. Soon after, other local girls claimed they were being pricked with pins. With no other explanation available, the residents of Salem came to one conclusion: it was witchcraft! Over the next year and a half, nineteen people were convicted of witchcraft and hanged while more languished in prison as hysteria swept the colony. Author Joan Holub gives readers an inside look at this sinister chapter in history.  

What Were the Salem Witch Trials? will pull readers in with its fun format that has large black-and-white illustrations on every page. The book uses large font, short chapters, and easy vocabulary that make the story easy to read. Plus, each event is explained fully and broken into smaller sections, so readers do not get confused.  

The book doesn’t just cover the witch trials. Scattered throughout the book are sections that give additional information about the people and the times. Topics cover everything from Puritans’ beliefs, superstitions, stories written about the witch trials, Halloween, and even the McCarthy witch hunt. The end of the book includes a timeline, artwork that depicts the time period, and more pictures. 

The book doesn’t just stick to the facts; instead, Holub adds her own theories. For example, while no one knows why the accusers made their accusations, the book speculates that perhaps the girls “were scared.” Maybe if the girls “felt an odd pain, perhaps they wondered if an invisible hand had caused it.” Maybe the girls just want attention. This speculation will help readers put themselves into the accusers’ shoes and make them think about what they would have done in a similar situation.  

Anyone who is interested in the Salem Witch Trials or the Puritans should read What Were the Salem Witch Trials? Even though the book focuses on the trials, readers will also learn about the court system in Salem. “It was up to suspects to prove they were not guilty. . .The suspects in the witch trials were not allowed to have lawyers. They had to defend themselves.” Many came to believe that the trials were unjust, and readers will be surprised to learn the trials still have a lasting impact today. 

What Were the Salem Witch Trials? brings history to life in a format that will appeal to even the most reluctant of readers. Whether you are researching the Salem Witch Trials or just interested in the events, What Were the Salem Witch Trials? will be a helpful and interesting source. Readers who want to learn more about historical events should also check out the I Survived Series by Lauren Tarshis. 

Sexual Content 

  • None 

Violence 

  • When Sara Good and Sarah Osborne refuse to confess, “they were chained to a wall in jail.” 
  • Other accused people were “tortured to make them confess.” 
  • People convicted of witchcraft were killed. “They were chained to a post, with wood piled around their feet. The wood was set on fire.”  
  • For one woman convicted of witchcraft, “Her hands were tied together and so were her feet. At the end of the rope was a big loop, called a noose. When the noose was put around her neck, her feet were pushed off the ladder so they dangled in midair. The noose slowly choked her to death. It was an extremely cruel way to die.” 
  • Giles Corey refused to confess to being a witch, so he was pressed. Giles was “forced to lie on his back in a field near the jail, heavy stones were set on his chest. . . After two days of pressing, the weight of the stones crushed Giles Corey to death.” 
  • A four-year-old accused of witchcraft spent “eight months in jail and became mentally ill” due to her time in jail. In all, twenty people were executed, “nineteen by hanging and one by pressing.” 

Drugs and Alcohol 

  • The Puritans had remedies for illnesses. For example, when one girl became sick her parents might have given her “a dose of parsnip seeds” or “castor oil mixed with amber.” 
  • Some thought that a “witch cake” could cure witchcraft. The recipe instructed: “mix rye flour with some of the girls’ urine to make a sort of dough. Then pat the dough into a cake shape. . . feed it to a dog. While the dog ate the cake, the witch was supposed to feel every bite of its teeth. She would come to the house and beg for the pain to stop.” The witch cake did not work. 

Language   

  • None 

Supernatural 

  • Many people were accused of witchcraft, and the book includes specific examples of what people were accused of, such as one woman who “magically sent a wolf to chase [the accuser].” 
  • One woman was accused of being a witch and visiting the victims “in the shape of a bird.” 
  • Puritans believed that witches had “strange marks. . . witches supposedly communicated with certain kinds of spirits, called familiars, through these marks.” 
  • For good luck, some Puritans “might nail a horseshoe by their door. They’d spread bay leaves around the outside of their houses. Some people carried a piece of mountain ash. . .” 
  • In England, leaders “sometimes paid witchfinders to start witch hunts. Witchfinders were people who made deals with the Devil, but then had been cured. They . . . promised they could protect people from it.” 
  • Some speculate that the girls who accused others of being witches became upset after trying to look into the future. The girls “filled a cup with water. Then they dropped the clear part of a raw egg into the water and watched it swirl.” The girls saw a “coffin shape. This was bad news. A sign of death.” 

Spiritual Content 

  • Puritans believed that the Bible’s words were law and that “discipline would keep children close to God and far from the Devil. That way, the Devil couldn’t trick them into doing his evil work.” 
  • When some of the girls in the village became sick, others “prayed for the girls to get well.” 
  • Puritans believed someone became a witch when “the Devil came and asked you to become his servant. He made you sign his special book, using your blood as ink.” 
  • In January 1697, “the Massachusetts Bay Colony held an official day of prayer and fasting to ask forgiveness for wrongdoings, especially in the trials.” 

Mean Ghouls

If Megan thought life at her new boarding school was going to be easy, she was dead wrong. Everyone has the same mysterious virus—one that’s slowly turning them all into zombies. The teachers are lifeless and the food stinks. Literally. And worst of all, the clique of popular mean girls who rule the school have already decided that Megan’s dead to them.

All Megan wants is to get back to her old school and her old friends, but until a cure is found, she’s stuck at Zombie Academy. How will she ever survive?

Squeamish readers will want to avoid Mean Ghouls because zombitus causes the students’ body parts to fall off and their teeth to sharpen, among other ailments. Plus, the bloody descriptions are detailed and gross. For example, when the limo driver picks up Megan, she is glad she’d only seen him from the back because “his head was barely attached to his neck. It kept lolling over to one side or the other. One of his eyes was hanging loosely from some kind of oozing stringy stuff. And though she hadn’t noticed from the backseat, whew, the guy stunk!”

Even though Mean Ghouls revolves around zombitus, the story is also a mystery that explores themes of bullying and friendship. When the zombitus cure is stolen, Megan jumps to the conclusion that the mean girls are the culprits. As she sneaks around looking for clues, Megan’s behavior unintentionally hurts her friends. However, the conclusion has several surprises that wrap up all the plot threads.

While none of the characters are well-developed, there’s a host of interesting characters that readers will love and hate. Megan’s brother, Zach, adds a dose of humor because he is totally obsessed with zombies and wishes he was the one that contracted zombitus. Plus, Megan’s high school crush, Brett, also gets infected and is befriended by the mean girls which leads to some comedy. For example, Brett’s zombitus causes him to attempt to eat Megan. “More scared than she’d ever been her whole life, Megan stopped fighting and closed her eyes. If this was the end, to be eaten alive by her first crush, she didn’t want to see it. She hoped it would be quick and painless.” Luckily, a teacher instructs Zach on proper zombie behavior, which doesn’t allow zombies to eat each other.

Fans of R.L. Stine will enjoy Mean Ghouls because the story is surprisingly entertaining with a unique premise that will draw readers in. The story has the perfect blend of action, suspense, and humor. Junior high readers who want an excellent scary story should also read Nightbooks by J.A. White and Fortune Falls by Jenny Goebel.

Sexual Content

  • None

Violence

  • While weaving through a crowded classroom, someone pushes Megan. “While she was picking her way toward her friends, someone shoved her from behind. . . she turned to see who’d pushed her. Brooke gave Megan a sharp-toothed smile.”
  • Brett is upset because eating Megan’s brownie gave him zombitus. Brett chases Megan. “Brett made a grab for the back of Megan’s black T-shirt and she stumbled. Rocks scraped Megan’s hands and knees as she lunged out of Brett’s grasp.” Brett and Megan wrestle until an adult “pulled Brett off of Megan with a strong hand.”
  • Megan thinks a group of girls are hiding the cure for zombitus. During a fashion show, Megan attacks. “Megan shoved Hailey out of the way. Her middle-school classmate stumbled on a spiked heel and fell off the stage. . . Megan grabbed a handful of the small glass tubes and rushed to the side of the stage.”
  • A group of people try to stop Megan’s attack. “Whirling and grunting and grabbing at anything she could, Megan tried to make a run for more of the vials, but Brenda and Betsy blocked her way.” Finally, someone grabs her, and, in the end, Megan finds out she was wrong. The attack scene is described over three pages.
  • Megan and her friend agree to appear in Megan’s brother’s horror movie. Megan’s friend “Rachel pulled out the thing Zach had given her. It was a dart gun. And before the zombies could shuffle away, Rachel fired darts at them.” The darts had the zombitus cure on the tips.

 Drugs and Alcohol

  • None

Language

  • Megan calls her brother a dork numerous times.
  • Darn is used once.
  • An upset boy chases Megan. Megan’s friend causes a distraction and then yells, “You’ll never catch me, Zom-Bonehead!”
  • Megan calls a boy snaggletooth and dork.

Supernatural

  • Transforming into a zombie can take centuries because they are immortal.
  • When zombies have head wounds, they do not heal. Megan’s math teacher “had a huge gash in his head that revealed his brains. Megan was surprised that brains actually did look like the spaghetti that Zach had made for her last breakfast at home. A pink slime coated with gray, thick linking twist.”
  • Jones built the school after he turned into a zombie. “Mr. Jones was drooling blood. Wet, soggy blood stains covered the front of his shirt.”
  • Brooke gets injured. “The cut was small, but deep, and a sliver of her brain was slowly oozing out. Brooke used a tissue to push it back inside her skull. Betsy gave her a disgusted look and handed her a tube of hand sanitizer.”
    Spiritual Content
  • None

Wish Trap

Do you believe in magic? Violet and her friends do! And when they meet the Star Animals, a whole world of magical adventures unfold in this new chapter book series featuring black and white illustrations throughout.

Violet and her star animal, a wildcat named Sorrel, must use their special powers to stop the forces of dark magic. But when a run of bad luck hits the local gym team, the Star Friends suspect that dark magic is behind it. Are their Star Magic skills strong enough to hold back the dark magic?

Unlike the first book in the series, Mirror Magic, Wish Trap has a scarier tone. When girls on the gymnastic team start getting injured, the Star Friends discover that a Shade tricked Paige, a girl who didn’t make it onto the gymnastics team, into making a wish. The Shade, who is trapped inside a garden gnome, starts hurting the girls on the gymnastic team. In a multichapter conclusion, the Star Friends try to capture the Shade after it locks two girls in a burning shed. No adults come to help the children escape the locked shed. Unrealistically, the Shade is defeated, and everyone is safe, but the Shade’s vicious behavior gives the story a dark tone that may leave readers with nightmares.

The Star Friends Series is a chapter book series that focuses on four friends—Mia, Lexi, Sita, and Violet—who are illustrated with different skin tones. The cute, black and white illustrations appear every two to seven pages. Even though Wish Trap will appeal to readers who are six and older, younger readers may have a difficult time with the more advanced vocabulary and the descriptions of dark magic.

While Mirror Magic focused on the girls meeting their Star Animal and learning about magic, Wish Trap focuses more on the friends, especially the tension between Mia and Violet. The animals rarely appear, but they are still instrumental in defeating the Shade. Readers will relate to the girls, who use their magic for good. Another positive aspect of Wish Trap is that it highlights the dangers of jealousy. Readers who love animals but want to avoid reading about dark magic should check out the Pet Rescue Adventures Series by Holly Webb and the Zoey and Sassafras Series by Asia Citro.

Sexual Content

  • None

 

Violence

  • A Shade is causing girls on the gymnastics’ team to have accidents and hurt themselves so they can no longer perform. For example, the Shade causes a girl to fall off the monkey bars and hurt her wrist.
  • The Shade spooks a horse that almost runs into Lexi.
  • A garden gnome comes alive. It peeks out of a tree. “Sita screamed as the branches parted and a pottery face grinned down at them. Its eyes glowed red beneath its bobble hat. . . The gnome cackled and jumped hard on the branch he was standing on. CRACK! The branch broke and fell, crashing down right onto Lexi and hitting her head.” Sita uses magic to heal the wound.
  • The Wish Shade locks Lexie and Sita in a shed and sets it on fire. “Violet ran to a water faucet on the side and started to fill a bucket with water to try and douse the bonfire. . .”
  • As the Star Friends try to help Sita and Lexi, the gnome “shoved” Mia. “She fell inside the shed… the door had been slammed shut, and she heard the bolt being pushed across the outside.”
  • When the gnome jumps on the birdbath, Lexi “chucked the apple at the gnome. It shot through the air with perfect accuracy and hit him square on the forehead. . . the gnome lost his balance and fell backward. There was a cracking noise as he broke into pieces.”
  • The Shade tries to get away. Bracken, the fox, “bit the Shade’s leg and hung on tight. The Shade hissed and swiped down with his sharp claws.” The friends grab “the Shade’s bony arms, pinning his hands down.” Violet then commands the Shade to “return to the Shadows.”

 Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • Magical animals from another world come into the human world looking for a Star Friend. Each animal must “find a human child to be your Star Friend – a child who is kindhearted enough to use magic for good and brave enough to defeat someone using dark magic. When you meet a child. . . speak to him or her with your thoughts. If they are open to magic, they will hear you.”
  • The magical animals can appear and disappear. They also each have a unique magical ability.
  • Mia’s magic has to do with sight. “If she looked into a shiny surface, she could see things that were happening in other places.”
  • Mia and her friends need to fight dark magic. “People who used dark magic could conjure horrible spirits called Shades from the shadows. The Shade would then either be set free to bring chaos and unhappiness wherever it went, or it could be trapped in an object and given to someone whom the person doing dark magic wanted to harm.”
  • Lexi’s magic allows her to heal injuries.
  • Violet can shadow-travel. She “learned to use shadows to travel wherever I want. I just imagine where I want to go, and then I come out in the nearest patch of shadows by that place.”
  • The girls want to fight a Shade, but they’re not sure what kind it is. “There are all different kinds of Shades—Nightmare Shades, Ink Shades, Wish Shades. Some live in mirrors and talk to people and make them do bad things, like that Mirror Shade. Others can bring bad luck or trap people in different ways.”
  • When Mia tries to use her magic to see the Shade, she discovers that “the person using dark magic may have cast a spell so they can’t be seen by magic.”
  • Aunt Carol was Mia’s grandmother’s best friend. Aunt Carol uses crystals to do magic.
  • Paige, who was not chosen to be on the gymnastic team, meets the Shade that is in a gnome. She explains, “I should wish I was on the gymnastics team. I thought it would bring me good luck—I didn’t think he’d bring everyone else bad luck!” The gnome says, “Once a wish has been made, it can’t be stopped.”

Spiritual Content

  • None

Curse of the Phoenix

Fraternal twins Zac and Lu live rather estranged lives despite living in the same household. Zac is always indoors due to his asthma and severe allergies. Lu can go outside and hang out with her friends, yet feels burdened by her brother’s medical emergencies. The only thing they have in common is that they both grew up listening to their mother’s stories about the Wildewoods, an imaginary land where mythical beasts roam free. These creatures fill up the pages of Zac’s sketchbooks and inspire Lu’s love of animals.  

When their mother dies, the twins are sent to England to spend the summer with relatives they’ve never met: their aunts Merle and Rowena, their uncle Conrad, and their cousins Penelope and Oliver. It doesn’t take long for the twins to discover the incredible secret hidden in the forest of their ancestral home. Their mother’s stories about centaurs, unicorns, and dragons were not made-up after all. Their family is the keepers of the Wildewoods, the last place on earth where mythical creatures can live safely away from human harm.  

There are many dangers that lie in these lands—and a terrible curse. When Zac and Lu become victims of the curse, their only hope is tracking down the last living phoenix. On their search, they discover family secrets, learn about the magical creatures, and come to terms with their mother’s death.

The chapters alternate between Lu’s and Zac’s perspectives which gives insight into each twin’s point of view. Because Lu is more cautious than her brother, Lu’s perspective focuses on the danger of the Wildewoods and helps the reader understand the lay of the land as well as how the family cares for the creatures. On the other hand, Zac sees the mystique of the magical creatures and is less mindful of their inherent danger to humans. Some readers will relate to the responsibility of an older sibling, and other readers will relate to the joy of discovering and exploring a new place.  

Zac and Lu stumble into danger whenever they venture into the lands and their relatives get hurt while fending off the mythical beasts that the twins stumble upon. For instance, their cousin Penelope fights a manticore to protect the twins but gets a lethal dose of the manticore’s venom, which incapacitates her for the rest of the summer. While the Wildewoods are scary and dangerous, they are portrayed as a traversable place for the family members to explore.  

The Curse of the Phoenix is a fun, magical story that captures the magnificence of magical creatures and depicts the weight of the consequences of one’s actions. This novel has a quick pace, and it seamlessly integrates the Wildewoods into Zac and Lu’s new lives. Questions about the curse are answered early on, giving more chances for the main characters to explore the vast parts of the Wilde, the family’s estate. Throughout the story, the relatives allude to past events, giving the story a sense of mystery. Readers will eagerly flip pages to see if their predictions were correct. This is a must-read book for its unique perspective on humans and their relationships with magical creatures. Readers who like exciting adventures with intriguing mysteries will enjoy Aimée Carter’s Simon Thorn Series as well as Fablehaven by Brandon Mull. 

Sexual Content 

  • None 

Violence 

  • On their first visit to the Wildewoods, Zac and Lu come across a dragon. The twins try to escape, but Lu accidently steps on a twig, grabbing the dragon’s attention. Lu tackles Zac into a heap of dirt right as the dragon attacks them with fire. “A plume of fire exploded from the dragon’s snout, missing them by inches.” A bright flash distracts the dragon, but it eventually refocuses on the twins. The dragon tries to attack with fire, but the twins’ Aunt Rowena protects them with a shield.  Then, she drives “the dragon into the trees with a massive shield.” Despite her protective equipment, “she was limping as she moved forward.” The encounter with the dragon lasts for two pages.  
  • Zac goes out to the Wildewoods to find the phoenix with Lu and Penelope in tow. They encounter the manticore. Zac draws its attention by throwing a stick at it. Zac “hurled his stick straight for its hindquarters. And as it made contact with a loud thwack, the monster roared again and whirled around, launching itself directly toward Zac instead.”  
  • To save Zac, Penelope jumps on the manticore’s back, and tries to cut the manticore’s flesh. “Penelope held on, clutching its stunted mane and continuing to press the knife into the manticore’s flesh, but it was too strong.” Penelope’s grip begins to slip, but their cousin Oliver cracks a whip at the manticore to distract it from her. However, the manticore had already stung Penelope and “she was unconscious and deathly pale.” Zac and Lu are uninjured, but Penelope remains bedridden for most of the story. The encounter with the manticore lasts for two pages.  
  • Oliver, using a bow and arrow, tries to shoot the phoenix so he can weaken it and capture it. The phoenix warned Zac about Oliver’s attempt. “That was when [Lu] heard it—a faint whistling sound. In that same instant, as her brother crashed into her, the whistling was punctuated by a loud rip, and Zac’s agonizing cry.” Lu stumbled backward, fighting to hold him up. “To her horror, blood began to stain his sleeve.” The arrow nicked Zac in the arm. 

Drugs and Alcohol 

  • Zac takes Benadryl to stop his allergic reactions and an inhaler to relieve his asthma symptoms. 

Language   

  • One of the twins’ aunts uses the word “bloody” multiple times. “Bloody” is a British slang word that means “very,” but it is considered a swear word in other regions. 
  • Zac thinks of the word “crap” when he tries to hide from Oliver, but accidentally gets Oliver’s attention.  

Supernatural 

  • The phoenix cursed the Wilde family as punishment for their ancestor’s cruel actions against magical creatures. Those born into the Wilde family are forced to stay near the Wildewoods estate. At the age of thirteen or upon entering the Wildewoods before turning thirteen years old, each blood-related family member receives a W-shaped mark on the palm of one of their hands. The marked family members cannot travel too far from the estate or else they will die.  
  • Zac gets occasional visions about the past due to his bond with the phoenix.  
  • The phoenix blood is a powerful healing agent that can heal any injury and cure any illness.  
  • The phoenix willingly gives Zac a drop of phoenix blood so he can heal Lu from an injury. When she drank the blood, “the arrow began to work itself out of her body . . . he wound in her stomach magically [closed] on its own.”  

Spiritual Content 

  • None

Finding the First T. Rex

Famous dinosaur hunter Barnum Brown brought amazing skeletons and fossils to the museums. Ancient plant-eaters, three-horned Triceratops, Brown had found them all. But in 1902, he found a thrilling surprise. It was the jawbone of a strange creature. A brand-new dinosaur would shock the world—the mighty Tyrannosaurus rex!

The story of the first T. rex begins with Albert Bickmore, who founded the American Museum of Natural History in New York. Soon after the museum opened, the crowds stopped coming to the museum. To get people excited about coming to the museum, Bickmore knew they needed something exciting. So he hired Barnum Brown to go find dinosaur fossils. Readers may think reading about a museum and a fossil hunter would be boring. They would be wrong.

Readers may imagine that scientists who dig up dinosaur bones have a mundane life, but Finding the First T. Rex includes how Brown and other scientists were often in danger. Brown’s amazing discovery didn’t end with finding the bones. He also had to safely remove the fossils from the hard dirt and transport them to the museum. Once the fossils were at the museum it took another seven years to get the first Tyrannosaurus rex put together!

Finding the First T. Rex uses short chapters and explains some of the vocabulary, which makes the book accessible to reluctant readers. Large black and white illustrations appear every 5 to 9 pages. The illustrations will give readers an understanding of the size and the scope of the T. rex. While the book is easy enough for young, fluent readers, the content will be interesting to older readers as well. The back of the book contains more information about dinosaurs.

Finding the First T. Rex explains how many people worked together to find the first T. rex fossil and display it for the public. The story highlights the educational importance of museums as well as demonstrates how perseverance was essential in finding the T. rex. Young readers who’d like to take a step back in time and learn more about dinosaurs should also check out Don’t Disturb the Dinosaurs by Ada Hopper.

Sexual Content

  • Real T. rexes “mated and raised their babies. . . in America.”

Violence

  • The book begins with a fight between two meat-eating dinosaurs. “They opened their horrible jaws. And they snapped their saw-edged teeth. Their thumps, chomps, and grunt rang through the steamy swamp where they lived. Finally, one of the monsters fell to the ground. . . After a few minutes he died.”
  • One of Brown’s workers went into town to get the mail. On the way back to the archeological site, cowboys followed him. The cowboys “grabbed their rifles and began shooting. Lead bullets whizzed over the scientist’s head! He drove the horses to a gallop.” The scientist was able to get away.

 Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • None

Spiritual Content

  • None

Dragon Rider #1

Firedrake, a dragon living in a small valley in Nothern Scotland, is stunned when he learns that humans are about to flood his home. Firedrake consults his family of dragons, who tell him of a time past, where dragons lived in solitude in the far east, in a range of mountains called the Rim of Heaven. Since his fellow dragons are unable to hide from the humans forever, Firedrake, along with his brownie companion Sorrel, set out to find a new home in the Rim of Heaven.

As they travel in search of a mapmaker, they encounter an orphaned human boy, Ben, who they take with them on their travels. At the mapmakers, they learn of the existence of “The Golden One,” a fearsome creature named Nettlebrand, a dragon who hunts other dragons and is armored with impenetrable golden scales. Even with the threat of this mysterious creature, the group is determined to continue their journey and find the Rim of Heaven.

Flying over moonlit lands and sparkling seas, they encounter fantastic creatures, summon up surprising courage – and cross the path of a ruthless villain with an ancient grudge who’s determined to end their quest. Only a secret destiny can save the dragons in this enchanting adventure about the true meaning of home.

Dragon Rider is a tale with many twists and turns as the characters meet many new friends and confront countless setbacks on their way to the Rim of Heaven. The story’s focus on Firedrake’s travels does not allow for any real character development. However, Twigleg undergoes the most change since he develops from a spy to a trusted friend. The remaining cast of characters is entertaining as they do their best to protect one another on their misadventures. Furthermore, the characters’ reactions to situations are entertaining. For instance, the brownie Sorrel is full of insults, but she is also full of wit and concern for friends. The blundering yet cruel persona of Nettlebrand contrasted to his timid servants also earns a few laughs, making this story an overall enjoyable read for its humor and adventure.

Dragon Rider will become some readers’ favorite book because of its thrilling magical aspects. But, the many random encounters with magical creatures does not necessarily add to the plot development and the worldbuilding lacks detail. Despite this, the many funny and interesting characters make this story worthwhile. Another positive aspect of the story is that it highlights the need for one to find a sense of belonging which is reinforced by Firedrake’s desire to protect his kin. In the end, all the characters find themselves a new place to belong, but they never would’ve found it had they not gone looking. Dragon Rider will appeal to readers looking for an entertaining story full of adventure and creatures of legend.

Sexual Content

  • None

Violence

  • Sorrel threatens Rat. “Stop winding us all up like this or I’ll tie a knot in your tail!”
  • Sorrel threatens to hurt another rat, Gilbert. “I’ve got a good mind to shut you in one of your own drawers!” Sorrel later says, “I ought to have tied that silly fat podge to his globe with his own tail.”
  • It is known that Nettlebrand ate eleven of Twigleg’s siblings, but this is not described.
  • Nettlebrand threatens to eat Professor Greenbloom. “Talk away! I’ll eat you any moment now.”
  • To escape the Professor, Gravelbeard, a dwarf, bites his hand. It is not injured.
  • A sea serpent briefly describes a fight with Nettlebrand. She fought with her sister against The Golden One. “We [the serpent sisters] wound our coils around [Nettlebrand’s] armor and kept [Nettlebrand’s] jaws shut with our bodies. But his golden scales were cold as ice and burned us.”
  • Sorrel suspects a raven is a spy, so she strikes the raven with a stone. Since brownie spit is magical, she spits on the stone first, then throws it. “Like lightning, she took aim and hurled the stone into the sky. It flew straight as an arrow to the raven, struck his right wing, and remained stuck to his feathers like a burr. Cawing angrily, the black bird fluttered about, beating his wings violently and lurching around in the sky as if he had lost all sense of direction. Ben watched incredulously as the raven pecked more and more frantically at his wing and finally few unsteadily away.”
  • Twigleg describes the consequences of Nettlebrand’s creation. “The more bored [Nettlebrand] was, the more violent and evil-tempered he grew . . . Nettlebrand, in his rage, ate all my brothers . . . [Nettlebrand] ate our maker too. . . but [Nettlebrand’s] still searching for dragons.”
  • When he finds out that he’s been betrayed, Nettlebrand threatens to kill Twigleg. “I’ll trample him to death! I’ll crack him like a nut! I’ll eat him alive the way I ate his brothers!”
  • Ben is caught by a giant bird who takes Ben to his nest as food for its chick. “Beating his wings vigorously, Firedrake landed on the edge of the nest, as close as possible to where Ben was sheltering. The huge chick retreated in fright. It uttered a hoarse crock and opened its beak menacingly . . . when [the chick] tried lunging at Ben again, the dragon bared his teeth and roared so threateningly that it flinched back in terror.” Ben is rescued before any harm comes to him.
  • No one is hurt in the final stand against Nettlebrand. The friends cover him in brownie spit and breathe dragon fire on him, which makes him turn into his original form, a toad. “The dragons swooped toward him. . . their blue fire licked at him, burning his limbs. Nettlebrand stared down at himself. His armor was melting into a sticky, golden sludge. . . White vapor, damp and cold as ice, surged from his jaws. Hissing, the chill escaped his body until he collapsed like a punctured balloon.” A toad hops out of the puddle of gold, unharmed.

Drugs and Alcohol

  • During a run-in with sand elves, the mischievous creatures toss around sleeping powder, which affects Ben. The next day, Firedrake asks Ben if he has “slept off his elfin hangover.”

Language

  • Sorrel is bad-tempered. She often uses the names of mushrooms in place of expletives such as “festering fungus” and “putrid puffballs.”
  • Some of the characters constantly insult one another. For example, Rosa calls Sorrel a “brainless mushroom-muncher” and says, “What thanks do I get? I have to listen to her silly fur-brained fancies!” Another insult is used later, when someone says, “You leaf-burrowing, mushroom-munching, shaggy-haired brownie.”
  • Sorrel calls many of the characters names such as dimwit, idiot, and stupid.
  • Sorrel also says that humans stick their “nasty furless noses” in places they don’t belong.
  • Sorrel tells Gilbert the rat that he has a “fat little ratty bum.” She also calls him “stuck up.”
  • Nettlebrand frequently insults his armor cleaner, Twigleg. He calls Twigleg a “bone-brained homunculus.” He also calls him “beetle-brain.”
  • Twigleg does not think very highly of Sorrel. He thinks, “The stuck-up, suspicious brownie! Laughing at him for eating flies, then stuffing her own face with those stinking mushrooms!”
  • Twigleg calls sand elves “stupid little things.”
  • Twigleg calls Sorrel a “pig-headed, pointed-eared brownie,” and adds, “Do you only ever open your eyes to tell one mushroom from another?”
  • Nettlebrand curses Twigleg when he finds out that he’s been betrayed. “That stinking flea! That spidery monstrosity! That sharp-nosed birdbrain!”
  • Twigleg calls Burr-Burr-Chan, another brownie, a “great furry fool.”
  • Twigleg also calls Sorrel “a stupid, pointy-eared nitwit.”

Supernatural

  • The book features talking animals such as Rosa Greytail, a talking rat who lives with the dragons. It also includes many mythical creatures including dragons, brownies, elves, dwarves, fairies, and more. An unknown magical force draws magical creatures together and allows them to speak the same language.
  • Dragons in this story are a bit unusual from the typical view of them. They have calm demeanors and live entirely on moonlight. Dragon fire can also cure injuries and bring out the true nature of any creature that has been enchanted by magic.
  • Twigleg, one of the main characters, is a homunculus or manikin, a being that is animated by alchemy.
  • Brownies are fictional cat-like creatures that walk on two legs and have magical saliva. Some have four or six arms, but Sorrel has two.
  • A magical form of communication is used between Nettlebrand and Twigleg in which one of them spits in water and can contact the other.
  • Nettlebrand is a dragon created to hunt dragons, made by an alchemist from indestructible metal. The alchemist used the ivory from dragon horns to make gold, which is why he needed a creature to hunt them.
  • The group meets a four-armed brownie named Burr-Burr-Chan who accompanies them for some time. “He looked almost like Sorrel, except that his coat was paler and thicker. And he had four arms.” Burr-Burr-Chan explains that he is a special type of brownie called Dubidai who protect the dragons.

Spiritual Content

  • The group of adventurers stop at a monastery that worships the dragons. There, Professor Greenbloom talks briefly about reincarnation. “These people [the monks] believe that we all live many lives on this planet. So any one of these children could really be older than the oldest grown-up monk.”
  • The monastery also has a temple to “The Kindly Gods” and one to “The Angry Gods” which are mentioned. The Angry Gods, “are said to keep all evil from the monastery and the village.” The evil includes spirits and natural disasters.

by Maddie Shooter

Everything’s Bigger in Texas

Join former US Army rescue dog sergeant, “Rico” Ricochet, and his fellow Pawtriots on this larger-than-life mission as they travel to Texas to rescue a litter of kidnapped puppies. While in Texas, they will have to fight the Seven Pooches Gang, a giant spider, and a flash flood. Is there anyone they can trust in the Lone Star State?

Young readers may be confused by the complicated plot. For example, in order to save her puppies, Daisy lies to the Pawtriot dogs. When they discover Daisy’s lie, Daisy says she didn’t have a choice. The group is upset over the lie and Smither the snake says, “Everyone hasss a choice, you chosss to lie.” However, Rico stands up for Daisy by saying, “The end justifies the means.” While Rico encourages the others to forgive Daisy, he downplays Daisy’s responsibility for leading the group into danger.

The first book in the series, Save the Sanctuary, reinforces Army values in a clear manner. However, Everything’s Bigger in Texas’s message is more complex and may be confusing. For example, when the Pawtriot dogs are in a situation that looks hopeless, Rico thinks “false motivation is better than no motivation.” In addition, Dagr, the leader of the Seven Pooches Gang, runs away from danger. As he is leaving, he says, “Moral superiority doesn’t keep you alive.” While Rico never leaves his friends behind, the story doesn’t expand on Dagr’s comment.

Army sayings and terminology are used throughout the story. For example, when Rico needs the dogs to focus, he says, “‘Lock it up’ . . . That’s Army-talk for ‘be quiet.’” Each time an army word or phrase is introduced, Rico explains what it means. Plus, each chapter starts with the location, date, and military time which makes it easy to follow the timeline. Black and white illustrations appear every 1 to 6 pages and show the animals in action as well as some of the dangers they face including the ultra-big spider that may scare readers.

Even though Pawtriot Dogs is an illustrated chapter book, the story introduces some difficult concepts and explores revenge and body shaming. Revenge is Dagr’s main motivation for kidnapping Daisy’s puppies. Dagr wants to kill Chaps, but when Chaps dies Dagr wants to kill Chaps’ friends instead. One way or the other, the only way Dagr will be satisfied is when someone dies. The story also briefly introduces body shaming. Dagr makes fun of one of the dogs, calling him “tubby pup.” But Rico stops the teasing because he “can’t stand for bullying—especially when it’s about another dog’s body.”

Rico and the Pawtriot dogs face dangers with courage and work as a team in order to help Daisy. When the Pawtriot dogs disagree on helping Daisy, Rico reminds them, “But once you start taking the easy road, it’s almost impossible to ever take the hard one.” In the end, Daisy and her puppies are saved; however, the story ends with a cliff-hanger that will have readers reaching for the next book in the series, Into the Storm.

Sexual Content

  • None

 

Violence

  • Dagr & the Seven Pooches Gang kidnap Daisy’s puppies and hold them for ransom.
  • While on a cargo plane, one of the dogs accidentally opens the cargo hold. The dogs grab hold of a crate that slides out of the plane. “We’re falling through the sky like a rock, hurtling toward the Earth and running out of time. . .I look below me and all I can see is water. It looks like we’re going to crash right into a river. . . We hit water—hard.” All the dogs survive. The scene is described over four pages.
  • An army of armadillos throw cactus arrows at the dogs. Rico wants “to lead a counterattack, but we’re completely exposed. They’re closing in on us. . . I watch as the armadillos snarl with their mouths full of drool as they inch closer to us, just waiting to strike. . .” It turns out that the armadillos cornered Rico and his friends for Dagr and his gang. The scene is described over three pages.
  • Dagr takes the Pawtriot dogs to an old mine shaft where he says a huge spider lives. Dagr says, “I watched three of my buddies get tangled up in a web faster than you could say ‘shoo fly, don’t bother me.’ And let me tell you, that nasty spider is bigger and badder then you could even imagine.”
  • When Penny doesn’t believe Dagr, he “growls and launches at Penny, hitting her like a freight train and tackling her to the ground. . .” Dagr presses down on Penny, but eventually lets her go.
  • The spider comes after the Pawtriot dogs. “The Pawtriots scatter sprinting away in different directions. . . the spider shoots its webbing—a jet stream of sticky liquid silk—at us.”
  • Most of the Pawtriots escape the spider, but “the spider nails [Rico] with a shot of its web, sending me crashing down onto the catwalk below. . .I start crawling back up to safety on the second level.” The spider falls into the depths of the mine and the dogs survive. The scene is described over five pages.
  • Dagr and his gang take Penny. When the Pawtriot dogs find her, they see Penny “who is in the middle of the room and chained to the floor along with Daisy’s three puppies.”
  • Dagr and Rico fight. “Then I turn and charge at Dagr. Without hesitation, he snarls and charges at me. We both leap forward at each other and collide hard in midair. . .Dagr bites down on my ear.” As Dagr talks he “spits my blood out of his mouth.” In the end, Dagr runs away.
  • A flash flood washes Dagr and the Seven Pooches Gang into the Gulf of Mexico. They are “floating on top of a small tree branch. There isn’t enough room for all of them, and they start fighting among themselves . . . they start falling into the muddy water, vanishing. . .” They all die.

 Drugs and Alcohol

  • None

Language

  • Dagr calls Rico a coward and a chicken.

Supernatural

  • None

Spiritual Content

  • None

Ratpunzel

Harriet does not like sitting around her house, so when her friend, Prince Wilbur, tells her that he needs help finding his hydra’s stolen egg, Harriet is more than willing to accept the quest. During their search, they come across a friend of Prince Wilbur’s mother, Dame Gothel, and a tower where a rat princess with a long tail lives, named Ratpunzel. While trying to find the stolen hydra egg, the two hamsters try to gain the princess’s trust and find out more about the dame, but there is more than what initially meets the eye when it comes to this quest.

Ratpunzel uses the story elements of Rapunzel to create a humorous and fun adventure that will have readers eagerly turning the pages. Harriet takes the quest, happy to help her friends and leave the castle. As Harriet and Prince Wilbur go on their adventure, they discover that Dame Gothel is an evil witch. Gothel makes Ratpunzel cry and then uses her tears to turn every visitor into a wooden statue so Ratpunzel cannot escape the tower. Ratpunzel’s tears are an important part of Gothel’s magic because they come from a magical maiden “true and fair,” so Gothel keeps the princess close. Gothel is scary yet funny, and the readers will enjoy seeing how Harriet will foil the witch’s plan and get the hydra’s egg back.

On one of the hamsters’ visits to Ratpunzel’s tower, they learn that Ratpunzel cooks food to pass the time, but she does not know that no one likes it since everyone is polite to her. On top of that, she is optimistic about becoming a good chef, despite her odd dishes consisting of “fish-flake ice cream,” “asparagus waffles,” “sugar-and-shrimp pancakes,” and more! Ratpunzel’s interjections about her peculiar cooking add hilarity to the adventure.

Blue and white illustrations add to the wackiness of the book. Drawings with dialogue balloons help break up the text and keep the action moving. Ratpunzel shows the value of teamwork and will engage even the most reluctant readers. Ratpunzel is the third book in the Hamster Princess Series but can be enjoyed as a standalone book. With an unconventional heroine and many hilarious moments, Ratpunzel is a story that delights and amuses.

Sexual Content

  • None

Violence

  • Weasel-wolves attack Harriet, Wilbur, and the battle quails. Harriet fought a weasel-wolf one on one, but “she didn’t have to do anything. She just held her sword up and the weasel-wolf’s jump carried it right into the pommel, cracking itself in the forehead.” When the weasel-wolf hit the pommel, it “fell on the ground.” The fight continues for two pages.
  • Another weasel-wolf shows up and tries to bite a battle quail, but he ends up with a mouthful of tail feathers. The battle quail spins around and kicks the weasel-wolf. The battle quail’s “legs shot out—one-two—and lifted the weasel-wolf off its feet. It [the weasel-wolf] flew through the air [and] bounced off a tree trunk.” Finally, the weasel-wolf ran away; the rest of the weasel-wolves ran away too. The fight lasts for two pages.
  • Ratpunzel hits Dame Gothel with a hydra eggshell. “WHACK! . . .And then [Dame Gothel] slumped over into the grass, knocked out cold.” Later, Dame Gothel wakes up groggy.

Drugs and Alcohol

  • None

Language

  • None

Supernatural

  • Gothel turns Wilbur into a wooden statue using Ratpunzel’s tears. “Harriet heard a sploosh! a thud! and a very loud SNAP! . . . It was unmistakably Wilbur. It looked like a perfect wooden carving, down to the individual strands of hair and nails on his hands and his alarmed expression.”
  • Gothel traps Harriet with vines. “Green bands were snaking up her legs and were holding her in place. She swatted at the vines with her hands, and they whipped out and twined around her arms.”

Spiritual Content

  • None

by Jemima Cooke

Rebecca Rides for Freedom: An American Revolution Survival Story

The American Revolution is raging in Philadelphia, and Rebecca is determined to do all she can to help. With her father stationed with Washington’s army at nearby Whitemarsh, it’s up to Rebecca to help her mother at home with her younger siblings. That includes selling vegetables to British officers stationed in wealthy houses nearby. When Rebecca intercepts a message about an impending British attack against the Patriots from one such house, she knows she must act. It’s up to her to get the message to the Patriot army – before it’s too late.

 Rebecca Rides for Freedom begins by describing how the American Revolution affected families. Rebecca’s father leaves the family alone so he can fight alongside General Washington. However, because of the families’ loyalties to the Patriots, there is constant fear that the Tories will harm them. Despite the danger, Rebecca is determined to deliver an important message to her father’s garrison. Rebecca’s ride through dangerous territory highlights her bravery and determination. When she is finally close to the Patriot’s camp, a soldier tries to send her away, but Rebecca refuses to give up. She thinks, “I’d ridden miles in the snow, been captured, escaped, and forded the frozen creek. I hadn’t come this far only to be dismissed as a silly girl.”

Rebecca’s experience doesn’t go in-depth about the history behind the American Revolution. However, readers will begin to understand people’s fear of the Redcoats and how the war impacted families. While Rebecca’s fear of the soldiers is obvious, the events are described in kid-friendly terms. However, this doesn’t detract from Rebecca’s harrowing experiences or her bravery.

To make the story easy to follow, each chapter begins with Rebecca’s location, the date, and the time. Every 7 to 10 pages there is a black-and-white illustration. The illustrations focus on Rebecca and the events surrounding her. Some of the illustrations show the Redcoats carrying rifles. The book ends with a note from the author that describes her inspiration for writing the story, a glossary, and three questions about the story.

Rebecca Rides for Freedom is a fast-paced, entertaining book that will spark readers’ interest in history. While Rebecca is a fictional character, the author explains how real women inspired Rebecca’s character. The author writes, “The women behind Rebecca’s story were real wives, mothers, and daughters. They were ordinary women who showed extraordinary courage in order to protect both family members they loved and the ideals they believed in.” This allows girls to see the important and often overlooked, contribution women made during the American Revolution. In addition, Rebecca Rides for Freedom will encourage readers to stand up for their beliefs. Readers who want to learn more about the Revolutionary War should grab a copy of George Washington’s Socks, which is a fast-paced time travel adventure that goes into more detail about the war.

Sexual Content

  • None

Violence

  • When the Redcoats moved into one family’s home, they “turned the families out onto the street in the middle of the night. Lydia Wright’s baby sister had died that way.”
  • A Redcoat officer accidentally “shot himself in the foot.”
  • Rebecca meets Betsy whose “brother was beaten in the street when he wouldn’t get out of the way of the Redcoats. They broke his arm.”
  • For Rebecca to take papers with attack plans, Betsy helps. Betsy “swept her arm across the surface of the desk. All the papers fluttered to the floor.” As Rebecca leaves the house, “there was a smacking sound, and Betsy cried out.”
  • Rebecca is captured by the Redcoats. When she escapes, she jumps on her horse, Brownie, who “ran directly through the soldier’s campfire before any of them could realize what was going on. . . the soldiers dived for safety to either side.”

 Drugs and Alcohol

  • A group of Redcoats apprehends Rebecca. That night at their camp, the men were “Passing their jug from hand to hand, sometimes breaking into song. When the sergeant speaks, there is the “unmistakable slur of drink in his voice.”

Language

  • A Redcoat refers to General Washington’s soldiers as “Patriot devils.”

Supernatural

  • None

Spiritual Content

  • When Rebecca is planning to escape from the Redcoats, she “prayed none of them would sense my movement.”
  • While crossing a swollen river, Rebecca “held the wet reins, clinging to Brownie’s wet mane, and prayed. It must have been heard because the water grew more shallow.”

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